Jump to content


Kevin♫'s Photo

Kevin♫

Member Since 21 Jan 2007
Offline Last Active Today, 02:08 PM

Topics I've Started

Dev Blog: Bounty Hunter Rewards Shop: Part 2

23 September 2014 - 06:39 AM

Posted Image


Bounty Hunter has proven to be an update that thousands upon thousands of players can't get enough of. Since Thursday, world 18 Edgeville has been absolutely packed with lots of blood-hungry Bounty Hunters looking for their next kill.

We would like to offer a few more additions to the rewards shop to give it a little more variety, along with a more sustainable stock of items. The items proposed in this blog, if introduced, would bring long-term value to the Bounty Hunter rewards shop and would bring some more unique content to the game.

Saradomin's tear (re-worked)

Posted Image

On the initial Bounty Hunter rewards poll we offered an item called the Saradomin's tear. This would act in a similar way to the Kraken tentacle, boosting the stats of a Saradomin sword but consuming it after a certain number of hits. This just barely failed the poll.

After receiving a mountain of feedback, we have re-worked the Saradomin's tear to be a little more appealing while remaining balanced. It will have the following stats and special attack.

+0 Stab attack
+100 Slash attack
+60 Crush attack
+0 Magic attack
+0 Range attack

+88 Strength
+2 Prayer

Special attack (uses 65% special attack energy): Deals one attack with a 25% damage increase. This attack will be dealt as magic-based melee damage.

After 10,000 hits with the blessed sword, the Saradomin sword is consumed and the player is left with the Saradomin's tear. This creates an item sink for the Saradomin sword, something that will help keep the profit of Saradomin Godwars dungeon nice and high.

The special attack dealing magic-based melee damage makes it very useful for a number of PKers. While the overall damage of the special attack is reduced (the standard Saradomin sword is capable of hitting higher) the ability to hit once and avoid protect from melee is something that will appeal to many.

Hardened granite maul

Posted Image

The granite maul is a weapon that is loved, and hated, by pures. It is one of the strongest weapons in the game against low defence enemies but is utilised much less by players with higher combat levels.

The hardened granite maul is a simple upgrade for the granite maul. As you can tell by it’s the sedimentary marks and the indentations on its outer shell, the granite maul has now be compressed to more aerodynamic form for increased accuracy. The crush attack is increased from the +80 the granite maul provides to +95.

The hardened granite maul crumbles to dust after 1,000 hits.

This change will not have much of an impact on the area of the wilderness where it is already incredibly strong, pure PKing, as accuracy is less significant against lower defence levels. However, it will open up the weapon to be more useful for mains, offering some variety for higher leveled players.

Magic shortbow (i) improvements

We would like to give the magic shortbow (i) a little upgrade so the stats of the weapon better represent the value it holds in the Bounty Hunter rewards shop.

At the moment the uses for the magic shortbow (i) are fairly limited. The only improvement the shortbow holds against the standard magic shortbow is the ability to use two special attacks in a row. As many players have pointed out, there are very few circumstances in which players would want to use back-to-back specials.

We would like to add a small increase to the range attack, taking it from +69 to +75. This would give the magic shortbow (i) a little more to offer, as the accuracy increase is fairly generous, without taking it overboard.

Cosmetic upgrades

Back in July we polled several graphical reworks for items that were recently added to the game. These reworks came as close as 1% from the 75% threshold but, unfortunately, most of them failed.

Posted Image

We would like to offer these reworks as cosmetic upgrades purchased from the Bounty Hunter rewards shop. This would allow players that prefer the original models to stick with what they know while letting players interested in Alfred's re-works get their fill as well.

We would be offering upgrades for the following items:
  • Dragon pickaxe
  • Steam battlestaff
  • Odium ward
  • Malediction ward
Teleport to target

Teleport to target was a spell back in the times of Bounty Hunter craters. It would allow you to teleport directly to your target.

We would like to offer an unlockable teleport to target spell as a reward from the Bounty Hunter rewards shop. Players that are willing to take on the risk of teleporting into the unknown will be able to surprise their targets, or get a surprise themselves. The spell would offer a new element of risk vs reward to Bounty Hunting, something we know PKers love.

Mods Ash, John C, Mat K, Reach, Ronan & Weath
The Old School Team

Community Chronicle - 18/09

18 September 2014 - 09:15 PM

Community Chronicle - 18/09

In this Community Chronicle, we have a few impressive videos and real-life achievements to show, as well as upcoming events!

Videos and Artwork

The Vyrelord has clearly been busy in real life as well as on RuneScape – earning himself a 120 Woodcutting cape! Or would this be counted as a level 99 Crafting achievement? We’re not sure.

Posted Image

Geese Go Moo has made a jolly parody video of 'I’ve Been Everywhere' - well worth a watch! Bonus points to those who can name every place he visits:



The guys over at Zcapers have started another awesome series known as 'Ready Set Scape', where they compete against each other in various challenges.

The first video, Shopping List Challenge, sees them go head-to-head to win a death talisman from Thorgel. Take a look!






Events

If you’re a Castle Wars person, check out Lord of DG’s Dungeoneering events on September 27th. There’s two Castle Wars events on world 103 that should have your battle adrenaline going!

JMods are always hosting in-game events, typically 3 or 4 per week. To see when you can attend, visit the events forum post. It’s updated weekly and we’d love to see you there!

For example, here's a shot of our wonderful Fishing Trawler experience:

Posted Image




Social Media

Finally, the wonderful guys at Rs Outreach have a Twitter account. Make sure to give them a follow @Rs__Outreach for lots of helpful tips, tricks and more!




If you’d like to see your creations on Community Chronicle – whether it’s artwork, videos, real life achievements or more – make sure to send it over to us at [email protected] with the title 'Community Chronicle'.

The RuneScape Community Team

Bounty Hunter Is Coming!

17 September 2014 - 05:39 PM

Bounty Hunter is Coming!
Posted Image

mod_ronan

September 17 2014 Bounty Hunter is Coming!
Tomorrow is the launch of Bounty Hunter for Old School and we are going to be giving you a sneak-peek at what is in store.

Tonight at 9pm BST over on the RuneScape Twitch.tv channel mods Reach and Ronan will be running through the entire Bounty Hunter system and rewards.

Bounty Hunter is set to be a revolutionary update for PvP in Old School and we hope to see many players embracing the challenge of hunting down their enemies. Get ready for tomorrow's update, it is going to be a big one.

Mods Ash, John C, Mat K, Reach, Ronan & Weath
The Old School Team

What Forum Skin Do You Use?

16 September 2014 - 09:58 AM

Hello Zybez Community Members. I'm curious as to what forum skins you all use. I'm personally a fan of the Thoreau Dark theme.

If you didn't know we had different styles for the forum, well, we do! Simply navigate to the bottom of the page and click 'Change Theme' and a box will appear allowing you to select a different look for the forums.

Revised Dev Blog: Content Poll #25

16 September 2014 - 09:13 AM

Revised Dev Blog: Content Poll #25 (Corporeal Beast & Iron Man Mode)

September 15 2014
Posted Image

After the feedback on the last content poll #25 developer blog, we have made a few big changes to the plan for Corporeal Beast and iron man mode.

Make sure to check out the revised content poll #25 developer blog so you know what you are voting for.

Mods Ash, John C, Mat K, Reach, Ronan & Weath
The Old School Team





Since the blogs are almost identical, the changes are highlighted in red (for ease of viewing).




Revised Dev Blog: Content Poll #25


After the previous content poll #25 developer blog, we have received a lot of feedback for both Corporeal Beast and iron man mode. We have adjusted how we will be polling Corporeal Beast and the spirit shields as well as how we will be polling the rules for iron man mode.

Make sure to give this blog a read so you know exactly what will be happening with the poll come Thursday.


Corporeal Beast & Spirit Shields

After weeks of gathering feedback and months of players asking, content poll #25 will be offering Corporeal Beast as an addition to Old School. Corporeal Beast will offer a challenge above any of the other bosses that currently exist in Old School and will bring a bit more variety to Old School's end-game content.

Question: Should the Corporeal Beast be added to Old School?

The signature drops that we will be offering from Corp will be the Spectral, Arcane, Elysian and Divine sigils. When used with a blessed spirit shield the sigils would create the Spectral, Arcane, Elysian and Divine spirit shields.

The spirit shields would have the following stats:

Spectral Spirit Shield


Posted Image

  • Stab attack: 0
  • Slash attack: 0
  • Crush attack: 0
  • Magic attack: 0
  • Range attack: 0
  • Stab defence: +53
  • Slash defence: +55
  • Crush defence: +73
  • Magic defence: +30
  • Range defence: +52
  • Prayer: +3
Arcane spirit shield

Posted Image

  • Stab attack: 0
  • Slash attack: 0
  • Crush attack: 0
  • Magic attack: +20
  • Range attack: 0
  • Stab defence: +53
  • Slash defence: +55
  • Crush defence: +73
  • Magic defence: +2
  • Range defence: +52
  • Prayer: +3
Elysian spirit shield


Posted Image

  • Stab attack: 0
  • Slash attack: 0
  • Crush attack: 0
  • Magic attack: 0
  • Range attack: 0
  • Stab defence: +63
  • Slash defence: +65
  • Crush defence: +75
  • Magic defence: +2
  • Range defence: +57
  • Prayer: +3
Special effect: The Elysian spirit shield has a 70% chance of reducing the damage you receive by 25%.
Divine spirit shield


Posted Image

  • Stab attack: 0
  • Slash attack: 0
  • Crush attack: 0
  • Magic attack: 0
  • Range attack: 0
  • Stab defence: +63
  • Slash defence: +65
  • Crush defence: +75
  • Magic defence: +2
  • Range defence: +57
  • Prayer: +3
Special effect: The Divine spirit shield has a 100% chance of reducing the damage you receive by 30%. Your prayer points are drained for 50% of any damage that is negated.

Along with the option of introducing the sigils and spirit shields we will be offering a slightly reworked Divine spirit shield due to concerns voiced by some players.

The reworked Divine

The reworked Divine spirit shield that we will be offering alongside the original will have the damage reduction effect lowered to 25%. This is the only difference between the original and the reworked Divine.

Question: Should the Spectral, Arcane, Elysian and Divine sigils and spirit shields be introduced with the Corporeal Beast with the same stats used when they were originally released in 2008?

Question: If the spirit shields are introduced, should the Divine spirit shield's damage reduction effect be lowered to 25% from 30%?

Iron Man Mode

With B0aty and Iron Faux leading the way with iron men, an official iron man mode has caused lots of excitement since the possibility was mentioned by Mod Pips. We've been looking at how we can achieve this and now it is time to talk to the community about what we can do.


Posted Image


What we tried to achieve with iron man mode was a gameplay mode where you leveled because of your own efforts rather than relying on other players. To make this a robust system we had to look at every area of the game where you could benefit from another player's input and decide whether that interaction fell within the realms of what an iron man should be. We had to look at every area of wealth transfer or possibility of increasing a player's XP due to the action of another as if there was just one method available to players it would mean it would be possible to cheat as an iron man.

The most difficult area to look at was minigames, we looked at each and thought that if you had to play a part in the minigame it would be fine to continue to use it. However, if you could leech from the minigame for a tangible reward, we would not allow access. For example, you can hide in the corner of fight pits and let your friends kill each other to gain tokkul but on pest control there is a minimum amount of activity required to get zeal so you would be able to play that.

Here are the rules of iron man mode.
  • No trading other players (other than for the Shield of Arrav and Heros quests).
  • No picking up items dropped from other players (including PvP)
  • No PvP XP
  • Cannot buy items through shops which other players have put up for sale
  • Not able to pick up loot from monsters unless you deal 100% of damage to the monster
  • Auto-aid button is permanently off
  • Cannot use altars, portal rooms, lecterns or repair stands in another player's PoH
  • No staking
The following rules will have separate poll questions to determine whether or not they are applied to iron man accounts:
  • Restricted access to shops
  • Cannot use minigame teleports
  • Cannot enter nightmare zone
  • Cannot enter fishing trawler
  • Cannot enter the fight pits
  • Cannot enter Barbarian Assault
  • Cannot enter Pest Control

    Posted Image



In game iron man accounts will have access to a unique outfit which they can wear while they are an iron man and when they talk they will have a new icon next to their chat. On top of that there will be a separate hiscores for iron man accounts.

At anytime you will be able to stop being an iron man. Your progress on the iron man hiscores will be frozen and you will not be able to turn your account back into an iron man, so you need to be sure before you do it.

Of course, we don't want to have just an iron man mode, we want an ultimate iron man mode too. The ultimate mode will be the same as normal iron man but with a few extra rules.
  • You cannot use a bank
  • When you die you lose all your items
  • You cannot use any teleports
As with the normal iron man accounts, ultimate iron men will have access to their own outfit, have their own hiscores and have a unique item next to their name when they chat.

Recognising original iron men

Posted Image

With the release of an official iron man mode it would not be possible, or very fair, to allow existing accounts to be considered iron man accounts. We would still like to recognise the many successful iron man accounts that have allowed the trend to be such a huge success.

We will be allowing the owners of iron man accounts to register for a list of iron men that will be added in-game to commemorate their efforts prior to the official mode. It would display their total level and username, showing off what they were able to achieve. The total level displayed would be frozen upon the release of iron man mode.

We would, of course, confirm that all of the accounts listed are played legitimately in the spirit of iron man accounts to make sure that the people listed are the ones that truly took on the challenge.

Question: Should we introduce an iron man mode? Players creating new accounts would be able to enable iron man mode when on Tutorial Island, this would restrict their account in several ways and would add to the challenge of Old School.
Question: Should iron man accounts have restircted access to shops? Items which are already in a shop and can only be bought from a shop or are only dropped by monsters will remain available to be bought.
Question: Should iron man accounts be allowed access to solo nightmare zone? They would only be able to use the minigame alone and would not be able to enter parties.
Question: Should iron man accounts be allowed access to the Pest Control minigame?
Question: Should iron man accounts be allowed access to the Barbarian Assault minigame?
Question: Should iron man accounts be allowed access to solo fishing trawler? They would only be able to use the minigame alone.
Question: Should iron man accounts be allowed access to the fight pits? This would allow them to gain tokkul to spend in the TzHaar shops (providing they are allowed shop access)

Other Questions

Question: Should a toggle be added to prevent the "user has logged in/out" messages from disappearing?
Question: Should the high alchemy value of the adamant platebody be increased from 7680 coins to 9984 coins to create a viable alternative to superheating for smithing training?
Question: Should Wyson, the NPC who converts mole skins and claws into birds nests, be changed so that he converts all mole skins and claws at once as well as accepting them in noted form?
Question: Should the click-zone size for ladders within the Waterbirth Island dungeon be increased?
Question: Should the click-zone size for the "Strange floor" Agility short-cut trap be increased?
Question: Should an entrance be added to the back of the Lumbridge castle courtyard leading out into the forest so that you do not have to run all the way around?
Question: Should a right-click travel option be added to the Void Knight in Port Sarim (who takes you to the Void Knight outpost) and the sailor in Rellekka (who takes you to Miscellania)?
Question: Should player owned house portals show the previously entered name when joining a friends house?

Mods Alfred, Ash, John C, Mat K, Reach, Ronan & Weath
The Old School Team

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: