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Kevin♫

Member Since 21 Jan 2007
Offline Last Active Today, 08:11 AM

Topics I've Started

What Forum Skin Do You Use?

Yesterday, 09:58 AM

Hello Zybez Community Members. I'm curious as to what forum skins you all use. I'm personally a fan of the Thoreau Dark theme.

If you didn't know we had different styles for the forum, well, we do! Simply navigate to the bottom of the page and click 'Change Theme' and a box will appear allowing you to select a different look for the forums.

Revised Dev Blog: Content Poll #25

Yesterday, 09:13 AM

Revised Dev Blog: Content Poll #25 (Corporeal Beast & Iron Man Mode)

September 15 2014
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After the feedback on the last content poll #25 developer blog, we have made a few big changes to the plan for Corporeal Beast and iron man mode.

Make sure to check out the revised content poll #25 developer blog so you know what you are voting for.

Mods Ash, John C, Mat K, Reach, Ronan & Weath
The Old School Team





Since the blogs are almost identical, the changes are highlighted in red (for ease of viewing).




Revised Dev Blog: Content Poll #25


After the previous content poll #25 developer blog, we have received a lot of feedback for both Corporeal Beast and iron man mode. We have adjusted how we will be polling Corporeal Beast and the spirit shields as well as how we will be polling the rules for iron man mode.

Make sure to give this blog a read so you know exactly what will be happening with the poll come Thursday.


Corporeal Beast & Spirit Shields

After weeks of gathering feedback and months of players asking, content poll #25 will be offering Corporeal Beast as an addition to Old School. Corporeal Beast will offer a challenge above any of the other bosses that currently exist in Old School and will bring a bit more variety to Old School's end-game content.

Question: Should the Corporeal Beast be added to Old School?

The signature drops that we will be offering from Corp will be the Spectral, Arcane, Elysian and Divine sigils. When used with a blessed spirit shield the sigils would create the Spectral, Arcane, Elysian and Divine spirit shields.

The spirit shields would have the following stats:

Spectral Spirit Shield


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  • Stab attack: 0
  • Slash attack: 0
  • Crush attack: 0
  • Magic attack: 0
  • Range attack: 0
  • Stab defence: +53
  • Slash defence: +55
  • Crush defence: +73
  • Magic defence: +30
  • Range defence: +52
  • Prayer: +3
Arcane spirit shield

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  • Stab attack: 0
  • Slash attack: 0
  • Crush attack: 0
  • Magic attack: +20
  • Range attack: 0
  • Stab defence: +53
  • Slash defence: +55
  • Crush defence: +73
  • Magic defence: +2
  • Range defence: +52
  • Prayer: +3
Elysian spirit shield


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  • Stab attack: 0
  • Slash attack: 0
  • Crush attack: 0
  • Magic attack: 0
  • Range attack: 0
  • Stab defence: +63
  • Slash defence: +65
  • Crush defence: +75
  • Magic defence: +2
  • Range defence: +57
  • Prayer: +3
Special effect: The Elysian spirit shield has a 70% chance of reducing the damage you receive by 25%.
Divine spirit shield


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  • Stab attack: 0
  • Slash attack: 0
  • Crush attack: 0
  • Magic attack: 0
  • Range attack: 0
  • Stab defence: +63
  • Slash defence: +65
  • Crush defence: +75
  • Magic defence: +2
  • Range defence: +57
  • Prayer: +3
Special effect: The Divine spirit shield has a 100% chance of reducing the damage you receive by 30%. Your prayer points are drained for 50% of any damage that is negated.

Along with the option of introducing the sigils and spirit shields we will be offering a slightly reworked Divine spirit shield due to concerns voiced by some players.

The reworked Divine

The reworked Divine spirit shield that we will be offering alongside the original will have the damage reduction effect lowered to 25%. This is the only difference between the original and the reworked Divine.

Question: Should the Spectral, Arcane, Elysian and Divine sigils and spirit shields be introduced with the Corporeal Beast with the same stats used when they were originally released in 2008?

Question: If the spirit shields are introduced, should the Divine spirit shield's damage reduction effect be lowered to 25% from 30%?

Iron Man Mode

With B0aty and Iron Faux leading the way with iron men, an official iron man mode has caused lots of excitement since the possibility was mentioned by Mod Pips. We've been looking at how we can achieve this and now it is time to talk to the community about what we can do.


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What we tried to achieve with iron man mode was a gameplay mode where you leveled because of your own efforts rather than relying on other players. To make this a robust system we had to look at every area of the game where you could benefit from another player's input and decide whether that interaction fell within the realms of what an iron man should be. We had to look at every area of wealth transfer or possibility of increasing a player's XP due to the action of another as if there was just one method available to players it would mean it would be possible to cheat as an iron man.

The most difficult area to look at was minigames, we looked at each and thought that if you had to play a part in the minigame it would be fine to continue to use it. However, if you could leech from the minigame for a tangible reward, we would not allow access. For example, you can hide in the corner of fight pits and let your friends kill each other to gain tokkul but on pest control there is a minimum amount of activity required to get zeal so you would be able to play that.

Here are the rules of iron man mode.
  • No trading other players (other than for the Shield of Arrav and Heros quests).
  • No picking up items dropped from other players (including PvP)
  • No PvP XP
  • Cannot buy items through shops which other players have put up for sale
  • Not able to pick up loot from monsters unless you deal 100% of damage to the monster
  • Auto-aid button is permanently off
  • Cannot use altars, portal rooms, lecterns or repair stands in another player's PoH
  • No staking
The following rules will have separate poll questions to determine whether or not they are applied to iron man accounts:
  • Restricted access to shops
  • Cannot use minigame teleports
  • Cannot enter nightmare zone
  • Cannot enter fishing trawler
  • Cannot enter the fight pits
  • Cannot enter Barbarian Assault
  • Cannot enter Pest Control

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In game iron man accounts will have access to a unique outfit which they can wear while they are an iron man and when they talk they will have a new icon next to their chat. On top of that there will be a separate hiscores for iron man accounts.

At anytime you will be able to stop being an iron man. Your progress on the iron man hiscores will be frozen and you will not be able to turn your account back into an iron man, so you need to be sure before you do it.

Of course, we don't want to have just an iron man mode, we want an ultimate iron man mode too. The ultimate mode will be the same as normal iron man but with a few extra rules.
  • You cannot use a bank
  • When you die you lose all your items
  • You cannot use any teleports
As with the normal iron man accounts, ultimate iron men will have access to their own outfit, have their own hiscores and have a unique item next to their name when they chat.

Recognising original iron men

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With the release of an official iron man mode it would not be possible, or very fair, to allow existing accounts to be considered iron man accounts. We would still like to recognise the many successful iron man accounts that have allowed the trend to be such a huge success.

We will be allowing the owners of iron man accounts to register for a list of iron men that will be added in-game to commemorate their efforts prior to the official mode. It would display their total level and username, showing off what they were able to achieve. The total level displayed would be frozen upon the release of iron man mode.

We would, of course, confirm that all of the accounts listed are played legitimately in the spirit of iron man accounts to make sure that the people listed are the ones that truly took on the challenge.

Question: Should we introduce an iron man mode? Players creating new accounts would be able to enable iron man mode when on Tutorial Island, this would restrict their account in several ways and would add to the challenge of Old School.
Question: Should iron man accounts have restircted access to shops? Items which are already in a shop and can only be bought from a shop or are only dropped by monsters will remain available to be bought.
Question: Should iron man accounts be allowed access to solo nightmare zone? They would only be able to use the minigame alone and would not be able to enter parties.
Question: Should iron man accounts be allowed access to the Pest Control minigame?
Question: Should iron man accounts be allowed access to the Barbarian Assault minigame?
Question: Should iron man accounts be allowed access to solo fishing trawler? They would only be able to use the minigame alone.
Question: Should iron man accounts be allowed access to the fight pits? This would allow them to gain tokkul to spend in the TzHaar shops (providing they are allowed shop access)

Other Questions

Question: Should a toggle be added to prevent the "user has logged in/out" messages from disappearing?
Question: Should the high alchemy value of the adamant platebody be increased from 7680 coins to 9984 coins to create a viable alternative to superheating for smithing training?
Question: Should Wyson, the NPC who converts mole skins and claws into birds nests, be changed so that he converts all mole skins and claws at once as well as accepting them in noted form?
Question: Should the click-zone size for ladders within the Waterbirth Island dungeon be increased?
Question: Should the click-zone size for the "Strange floor" Agility short-cut trap be increased?
Question: Should an entrance be added to the back of the Lumbridge castle courtyard leading out into the forest so that you do not have to run all the way around?
Question: Should a right-click travel option be added to the Void Knight in Port Sarim (who takes you to the Void Knight outpost) and the sailor in Rellekka (who takes you to Miscellania)?
Question: Should player owned house portals show the previously entered name when joining a friends house?

Mods Alfred, Ash, John C, Mat K, Reach, Ronan & Weath
The Old School Team

Which Elf Clan Do You Belong In? Take Our Quiz!

Yesterday, 08:49 AM

Which Elf Clan Do You Belong In? Take Our Quiz!

Prifddinas is just a stone’s throw away now. To help you while away the hours until the elf city opens its gates, we’ve got a little treat for you.

We’ve made a quiz over on our Facebook page, telling you which elf clan you belong in!

Each elf clan has its own quirks, specialities and strengths – and through an incredibly scientific method* of assessing your personality traits, we’re able to place you into your Elven spiritual home, just in time for the crystal gates opening up this September.

So, are you a noble Cadarn? An ambitious Iowerth? How about a spiritual Hefin? To find out, head to our Facebook quiz and compare your results with your friends!

When you’ve found out your elven clan, make sure you refresh your mind about them with our ‘Road To Elf City’ YouTube series:

Watch the Iowerth & Cadarn video

Watch the Trahaearn & Crwys video

Watch the Ithell & Amlodd video

Watch the Hefin & Meilyr video

The RuneScape Community Team

*Not wholly (or partially) scientific.




Credits for the images used in the quiz can be found on the forum thread.

Elf City Pre-Release Teaser Live Stream

Yesterday, 08:46 AM

Elf City Pre-Release Teaser Live Stream

From next week, you'll finally be able to enter the elven city of Prifddinas.

With so much packed inside it’ll be hard to know what to do first. Luckily, some of our JMods from the elf city team are on hand to walk you through all it has to offer.

So whether you’ve completed Plague’s End and are itching to jump into the city, or just want a sneak preview of what awaits you in RuneScape's shiniest city, head over to the RuneScape Twitch channel, live from 5pm BST, Friday 19th September.

Note that we aren't taking questions in the forum thread this week. If you wish to ask a question, please do so in Twitch chat during the stream.

Mod Simon
Live Streaming Team

Solomon's General Store - Bank Boosters

Yesterday, 08:43 AM

I can now offer five more Bank Boosters, granting 50 additional bank slots a piece. That means up to 250 extra spaces, making your banking possibilities endless - well, almost!

Are you lucky enough to have items in abundance? Can your weary arms carry no more goods? Is your backpack bursting at the seams and your bank groaning with gear? Well, step right in, my friend, as this is the perfect solution for you!

Get your new bank boosters in my shop now! You can get more RuneCoins to use in my shop by redeeming Bonds in-game, by clicking ‘Buy RuneCoins’ when you’re in my store, or by visiting our billing page directly.

Drop by the store in-game to say hello soon. You can find me just south of the Grand Exchange!

Until next time,

Solomon

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