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Yak Training - Fast Xp



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#41 The Epoch

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Posted 09 August 2007 - 12:54 PM

View PostGotenks, on Aug 9 2007, 11:15 AM, said:

I hate when guides like this come out. They always say "this place is empty and GOOD EXP!" and such. What do you expect to happen? It will get backed and start being like the other places for nooby pures that still have tears that PC was nerfed.
First of all pures arent nooby imo.And it was mentioned in F.A.Q that you cant have 1 def to come here.

Wouldnt Dharoks be good here since they can barely hit?Keep life at around 3 hp and start KOing.

#42 peteattfield

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Posted 09 August 2007 - 12:58 PM

TBH I prefer Hellhounds for training range because taking a cannon is useful and also they drop clues.

I prefer the Desert Treasure skeletons for melee training because I get 60-80k an hour there (using a NON-ENCHANTED Salve Amulet)

Anyway nice guide man 4/5 :thumbsup:

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#43 vdragon236

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Posted 10 August 2007 - 10:12 PM

i was testing it out the yaks just now for about half an hour the  xp's really nice apart from having to always having to pay attention whereas for bandits u can half afk

also with the yak hides u can alch them for 300ea i think so its like 5gp per alch + craft xp :D
ill have to try it out somtime :)
very nice guide tho -- v dragon236

Edited by vdragon236, 10 August 2007 - 10:14 PM.


#44 fo-shizzle

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Posted 13 August 2007 - 10:48 AM

Using full dharoks, Dragon BA spec (without restoring attack) I managed to get 61.5k exp in 1 hour.

I'm level 100 and kept my hp was between 15 and 30 during the hour.

#45 wildkyle

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Posted 13 August 2007 - 11:04 AM

Awesome guide  :wub: . You could add the method of getting there with lunar spells. Which means teleporting to waterbirth and taking the boat back, or to lunar isle and forgetting the seal of passage. Both will put you back in relleka.

As another suggestion you could add if they are agressive or not, and if they are then you could add how to get them agressive again after they stop attacking you.

Edited by wildkyle, 13 August 2007 - 11:07 AM.


#46 Maestro

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Posted 13 August 2007 - 11:37 AM

I read all the replies so I kind of forgot the details in your guide but,
Did you have if they were multi or not?  I know they aren't, but if you haven't added it, it'd be good too.

Also, someone said the hides are alched for 300 gp each.  That is perfect :o  Better than alching yew logs, in my opinion.

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#47 Archer460

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Posted 13 August 2007 - 04:52 PM

do you ever get hit wearing full blk d hide????
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#48 Otter

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Posted 13 August 2007 - 07:02 PM

View PostMaestro, on Aug 13 2007, 01:37 PM, said:

Also, someone said the hides are alched for 300 gp each.  That is perfect :o  Better than alching yew logs, in my opinion.

Certainly. Your killing a massive amount per hour, so its good combat or range xp, and some decent mage xp if you stop to alch every so often, or even bank.
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#49 Sirdelshah

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Posted 13 August 2007 - 08:43 PM

very nice guide

One suggestion though, You should add in a 4th route, which would be if your on lunars you can teleport to lunar isle without a seal of passage and (by talking to a banker or someone on isle) you will be sent back to freminik isles. quick way there

very nice job on it  :thumbsup:

Edited by Debenkey, 22 April 2011 - 10:33 AM.
No rating of guides.

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#50 Ganja Saint

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Posted 13 August 2007 - 08:44 PM

View PostMaestro, on Aug 13 2007, 12:37 PM, said:

Also, someone said the hides are alched for 300 gp each. That is perfect :o Better than alching yew logs, in my opinion.

yak hide - 30gp
yak leather - 60gp
yak legs - 300gp

yak legs take 1 leather so it worked out well it cost 5gp per hide to cure an thread.

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#51 Thomasfr2

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Posted 14 August 2007 - 06:05 AM

Nice Guide and gratz on General ^^,

But I suggest when ranging just too stand in middle of field, they still never hit with 50-70+ def.

But to be honest I thought you meant fast craftin ^^, But still great :thumbsup:.

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#52 Ice27828

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Posted 14 August 2007 - 09:05 AM

your guide seems kind of weak... meaning that it is closted minded that you have to melee or range them, what about maging them have you metion that?

#53 sc0ut97033

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Posted 14 August 2007 - 01:20 PM

First of all great guide. I was wondering does the accumulator collect the knives over the fence? Like in the case of caged ogres it doesnt. Thanks in advance for answering.

#54 soulegleon

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Posted 15 August 2007 - 07:19 AM

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Heres a nice map for use to base yours off of, but i didnt add lunar isle. If you want I can put all the text in too if you give me the name of your font.

Hope this helps

#55 Harry

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Posted 15 August 2007 - 01:43 PM

Feel free to use this for the cannon section.

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Maxed melee - done -
firecape - done -
5 99s - done -
10 99s - done

18 99s - done -

20 99s - x -

Max cape - x


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#56 Archer460

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Posted 15 August 2007 - 10:31 PM

well i can answer my own question with a big NO and as for ranging them there definatly a good place to go to for fast exp that is if u have the money to burn on pots and knives because they both go really fast here and with no way to make any money here with drops its like doing a really cheap version of red chins u make no money
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#57 Harry

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Posted 16 August 2007 - 01:08 AM

View PostArcher460, on Aug 15 2007, 09:31 PM, said:

well i can answer my own question with a big NO and as for ranging them there definatly a good place to go to for fast exp that is if u have the money to burn on pots and knives because they both go really fast here and with no way to make any money here with drops its like doing a really cheap version of red chins u make no money

Ranged pot is like 4k for 10 mins, and with an accumulator you get back your knives so you hardly lose any. Its like 30k exp an hour. You can make 250k+ an hour doing RC.

Maxed melee - done -
firecape - done -
5 99s - done -
10 99s - done

18 99s - done -

20 99s - x -

Max cape - x


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#58 evil dog191

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Posted 16 August 2007 - 01:44 AM

I think maybe you should add that picking up the yak-hides would be worth it. According to Zybez item database they can be sold for up to 300 gold. Even though, after browsing through the forums there really is no market for it yet, because it is very easy to craft into legs and the legs can alch for 300 gold, I'm pretty sure a market would open for yak-hides.
Making them into legs also give 64 crafting experience, 2 more then green dhide vamps.
You can also get the hides without losing much hits. While the yak falls to the ground, hit a nearby yak once, pick up the hide, then continue attacking.
I averaged 5 minutes per 26 hides. Which means about plus or minus 90k cash per hour (selling for 300 each), even though it isn't much you also get great experience.

Edited by evil dog191, 16 August 2007 - 02:26 AM.


#59 Archer460

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Posted 16 August 2007 - 03:53 PM

View PostHarry, on Aug 16 2007, 02:08 AM, said:

View PostArcher460, on Aug 15 2007, 09:31 PM, said:

well i can answer my own question with a big NO and as for ranging them there definatly a good place to go to for fast exp that is if u have the money to burn on pots and knives because they both go really fast here and with no way to make any money here with drops its like doing a really cheap version of red chins u make no money

Ranged pot is like 4k for 10 mins, and with an accumulator you get back your knives so you hardly lose any. Its like 30k exp an hour. You can make 250k+ an hour doing RC.
we all know u can make 250k+ in an hour doing RC im just saying that if your budget concous or dont have much cash this isnt the way to go
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#60 dumbumclum

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Posted 17 August 2007 - 11:12 AM

View PostDucky, on Jul 28 2007, 03:10 AM, said:

1. Camalot teleport -

6.0 [Ranging]

When ranging Yaks you can easily stand outside and range away at them. The--Corrupt did us all a favour and checked the amount of experiance an hour you get with iron knives.

a few possible edits?

ive bolded two spelling mistakes.

Edited by dumbumclum, 18 August 2007 - 05:15 PM.

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