Axe Man Jack's Guide to Becoming a Master Slayer
Worlds to Train On
Smoking Kills Quest
Player Owned Houses
Cannon or No Cannon?
Stronghold of Security
Wild Jade Vine
Best Monsters to Train On
Monsters to Block
Getting To Know Axe Man Jack
In my opinion Slayer is one of the best skills Jagex has implemented in the game. Through training it you will have variety in the monsters that you kill, special drops that only a slayer of the appropriate level can obtain, and the opportunity to max out all of your offensive skills (Attack, Strength, Defense, Range, and Mage).
The guide that follows is the result of a promise I had made in the past that when I reach 99 Slayer I will give out my secrets to becoming a high level Slayer. I do not aspire to become the most well known authority on the skill, or write an all inclusive skill guide. For a basic guide Tip.it's official skill guide is more than impressive for getting started in the skill. Instead this guide is to help the serious slayer level 75+ reach their goal of 85 or higher.
With that in mind know that all that follows is my opinion and is the methods I myself used while becoming a 99 Slayer.
Before You begin there are some prerequisites that I'll assume you already have accomplished if you are serious about being an efficient slayer. They are the following quest, skill, and equipment recommendations. Note, if a quest is listed I assume you know that you must complete the prerequisites to the quest that is listed.
Recommended Reading Before You Begin
Tip.It's Slayer Guide
Tip.It's Quest Guides
Tip.It's Barrows Guide
Tip.It's Mage Training Arena Guide
Cabin Fever- Access to Mos Le'Harmless to fight Jungle and Cave Horrors.
Death to the Dorgeshuun- access to Molanisks.
Dealing With Scabaras- access to Scabarites.
Desert Treasure- Access to Dust Devils, and Ancient Magics for getting around.
Dwarf Cannon- Allowed to use Dwarf Cannon.
Ernest The Chicken- Access to Killerwatts
Fairy Tale Part 2- Access to Fairy Ring teleportation system and Goraks.
Ghosts Ahoy- Ectophial allows you frequently used route to farming plot and slayer tower.
Horror From The Deep- Access to Daganoths and prayer books.
Legacy of Seergaze- Access to cannonable Bloodvelds and Mutated Bloodvelds.
Lost City- Access to Lost City Slayer Master.
Lunar Diplomacy- Access to Suqahs.
Mourning’s Ends - Part 1- Tiny Elf Crystal allows you fast access to Elves and Bears.
Olaf's Quest- Access to Brine Rats.
Path of the Glouphrie, The- Access to Warped Tortoises and Warped Terror Birds
Priest in Peril- Access to Canafis Slayer Master.
Rum Deal- Access to Fever Spiders.
Smoking Kills- Access to Pollnivneach Slayer Master and Slayer Rewards
Shilo Village Quest- Access to Shilo Village Slayer Master.
70 attack- Ability to wield Abyssal Whip and Guthan's War Spear
70 Defense- Ability to wear Guthan's Armor
43 Prayer- Protection from Melee, needed on the rare occasion when you are out of food and Guthan's has not healed you yet.
Full Guthan's- Essential for healing off of monsters that drop ash or poison you; Abyssal Demons, Nechryaels, Black Demons, Kalphites, and so on.
Dwarf Cannon- Lets you fully exploit Kalphites, Black Demons, Dust Devils, Trolls, and other lesser monsters for fast and efficient (albeit expensive) experience.
Back to My Roots- Ability to kill the Wild Jade Vine every day after you finish the quest getting 2500 Slayer XP.
Chaos Tunnels: Hunt for Surok Miniquest- face Bork each day for 250 Slayer XP and Summoning Charms.
Dream Mentor- Access to level 96 Spell book swap and efficient use of lunars for Slayer.
Elemental Workshop- Allowed to use Elemental Shield.
Enakhra’s Lament- Camulet allows easy access to switching between Ancient and Regular Magics.
Fairy Tale 2- Access to AKQ Fairy Ring for Phoenix Lair.
Fremennik Trials, The- You make the Enchanted Lyre which gives you a faster route to the Slayer Dungeon.
Fur N Seek- Ability to kill Skeletal Horror each week for 1250 Slayer Xp.
Garden of Tranquility- Ring of Charos (U) allows you cheap travel and lets you enchant Lyres for a raw bass.
Grand Tree, The- Access to Gnome Glider.
In Pyre Need- Ability to kill the Phoenix daily for 500 Xp.
Lost Tribe, The- Quicker access to Lumbridge swamp caves for Cave Bugs, Cave Slime, and Wall Beasts. Also unlocks quick route to Juna from Tears of Guthix.
One Small Favor- Key ring makes finding your keys without hassle.
Roving Elves- Needed for Mournings End - Part 1- but specifically allows you access to the Crystal Bow. Essential when ranging Abyssal Demons.
Rune Mysteries and Abyssal Runecrafting Mini Game- Quick access to nature altar outside of which has many monkeys to kill.
Seers Achievment Diary (Hard)- Access to Enhanced Excalibur
Tears of Guthix- Free experience once a week if Slayer is your lowest skill.
Temple At Senntisten- Unlocks easier slaying of Iron and Steel Dragons.
Watch Tower- Fast access to Blue Dragons and caged Greater Demons.
What Lies Below- Ability to do the Chaos Tunnels: Hunt for Surok Miniquest. and face Bork each day for 250 Slayer XP and Summoning Charms.
Within the Light- Ability to enchant your tiny elf crystals to allow you teleport within the light temple path speeding up the time to get to Dark Beasts and eliminating the need for Mourners Gear.
60 Magic and Al Kharid Mage Training Completion- Bones to Peaches. Lets you stay at Dust Devils for an entire melee assignment, or longer if that's your desire. You can not use Guthan's down there because you have to wear your face mask the entire time.
96 Magic Ability to use Spell book Swap, making Lunar magics a practical option for full time Slaying.
90 Agility (Or 88 with Agility Potion)- Allows you access to all Slayer related Agility Shortcuts.
68 Summoning- Ability to use Bunyips to heal you during tasks.
88 Summoning- Ability to use Unicorn Stallion to heal you during tasks.
50 Construction- Ability to make Portal Chambers needed in making a practical Slayer House.
55 Crafting- Ability to assemble Slayer Helmet after Smoking Kills.
Full Dharok's- Great strength training. Makes quick work of Gargoyles, Black Demons, Infernal Mage's, Abyssal Demons.
Worlds to Train On
One of the most important things to look for when embarking on your task is for a relatively clear or uncrowded training area. With the number of worlds climbing most training spots have less of a burden on them and you should have a relatively enjoyable experience no matter what world you choose.
But... to be an efficient slayer you need to train on a full world. Why? Because the fuller the world, the faster the monster re-spawn. Take for example, you are training range on Nechryael in my suggested spot. On an empty world you will have to wait 20 seconds or longer for the next Nechryael to appear. When you are fighting on a full world the Nechryael will re-spawn almost as soon as you retrieve your arrows. This over time will save you a great deal of time and will make your Gargoyle, Nechryael, and any other re-spawning monster slaying assignment far more enjoyable.
Your ideal world for slayer? World 2. With the majority of people no lifing in Falador selling and reselling their items the rest of the world is fairly barren. If you have trouble getting on to world 2 other high use worlds will work for re-spawn rates but are more likely to have a competitor for your training locations.
Smoking Kills Quest
In June of 2008, the Smoking Kills quest was released, which was the first major update to Slayer since the skills release. It released a new master, new locations for training on monsters, new Slayer equipment, a drastic reordering of assigned monsters, and slayer rewards for doing consecutive assignments.
The update was viewed as mostly positve. There are those who frown upon people being able to get free slayer experience as a reward, thus making their hard work and achievments lessened. But overall it is an exciting change to the Slayer skill.
Reward of quest
Info on each item:
Buying Slayer XP: 10k XP
Ring of slaying: Teleports u to Pollnivneach , Slayer Tower , Slayer Cave , Tarn's Lair(terror dogs) It has 8 charges . Checks how many is left to kill for task and how many points you have . Requires Slayer Gem, a Gold Bar, and 75 Crafting to make
Slayer helmet : combines black mask, earmuffs, nosepeg, spiny helm and face mask.
Requires 55 crafting to make
Blocking Tasks: For 100 points you can block a task from ever being assigned. With 50 Quest Points you may block 1, 100 for 2 tasks, 150 for 3 and 200 for 4 tasks.
How to gain points : You start gaining points after finishing a slayer task 5 times in a row without Burthorping. Then you'll get points after every task (better slayer master, more points). You gain even more points every multiple of 10 and 50.
Master, 1 Task. 10th task. 50th Task
Mazchna- 1, 5, 15
Vannaka- 4, 20, 60
Chaeldar- 10, 50, 150
Sumona- 12, 60, 180
Duradel- 15, 75, 225
Kuradal- 18, 90, 270
Leaf-bladed sword - Dropped by the Turoths and Kurasks from new dungeon in Pollnivneach and the older Turoths and Kurasks. The sword is as fast as Dragon Scimitar and its one- handed.
Leaf-bladed sword stats -
Defence is +0 for everything.
Other bonus - Strength +50
Buying Slayer Dart runes : 250 casts
Buying Broad Bolts : 250
Buying Broad Arrows : 250
Learning To Fletch Broad Arrows and Bolts - 52 fletching required to make arrows, 55 fletching to make bolts
New Dungeon Info: the place can be cannoned, has a summoning obelisk.
Npcs in it - Lvl 96 Aberrant Specters and Lvl 90 Banshees.
Bosses you need to kill before you have access to more of them
Boss lvl - Lvls after boss is killed
lvl 240 Basilisks - lvl 61 (protect mage against boss)
lvl 180 Turoth - lvl 83-88
lvl 240 Kurask - lvl 106
lvl 180 Cave Crawlers - lvl 138 (protect range against boss)
Note: Cannon doesnt work at turoths and kurasks.
The major change to your Slaying with this update is that you can no longer afford to us the Burthorpe master to swap your tasks, since it resets your assignment count to 0. Instead it will be more beneficial to utilize the monster blocking for your most hated tasks. If there is a monster that you still need to skip past that you can choose to skip it one time for 30 points. This is frowned upon, becasue those points will be better (more profitably) utilized buying Slayer Dart cast runes and selling them (once you've unlocked all the knowledge you need from the Masters). Since Smoking Kills, instead of Burthorping, skip. Just don't forget Tureal, and all the good 50 dog tasks he would drop on you.
Many people have been deciding to use a lesser Master (Lost City or Pollnivneach) for faster tasks then doing a Kuradal assignment on ever 10th task to get the bonus Slayer reward points. This is a great strategy to use for acquiring points. Most elite slayers stick with Kuradal though.
In early December 2009 Slayers noticed a character appearing in Slayer locations stat spying the monsters then disappearing. The next week Kuradal's dungeon was released.
This adds many new features for high leveled Slayers with Kuradal as a new Slayer Master, Kuradals Dungeon, Ferocious Rings, new tasks, and the option to attempt the Fight Caves as a Slayer task.
Kuradal requires 75 Slayer and 110 combat in order to utilize her. You also need to have started Barbarian Training with Otto in the Barbarian Outpost in order to access the Ancient Cavern.
Kuradal is located by going up the Rough Hewn Steps in the South West corner of the Ancient Cavern. You can get there by using a games necklace to the barbarian outpost then taking the whirpool into the cavern, unlocking the Fairy ring by the waterfiends and then using code BJQ (Requires 5 bittercap mushrooms and a spade to repair the ring), or by teleporting there with a Ferocious Ring (See following entry).
In addition to being the highest Slayer Master in game, she has collected the following monsters in her dungeon which you can only enter if you are on task for one of them.
With the exception of Dark Beasts, where it is debateably better to fight them on the light temple path for rune ores, all the above monsters should be slain in Kuradals Dungeon. This is because you can only go in there while you are on task, ensuring less congestion and no campers. You'll also be able to utilize the Ferocious Ring.
The dungeon has 2 agility obstacles which you can use to bypass some of the monsters en route to your task. 90 Agility for the south obstacle and 86 for the northern obstacle.
There are no random events while in Kuradal's Dungeon.
If you receive TzHaar Volcanic Creatures as a task you have the option of upgrading it to attempt to kill the fight caves and kill TzTok-Jad. See their entry in Kuradal Assignments for more information.
The ferocious ring is a unique drop of all monsters in Kuradals dungeon. It adds 4 to all damage done to monsters within her dungeon ( you can still hit a 0 however). It acts similar to a ring of life in her dungeon (If you die while fighting in her dungeon you'll teleport to her dungeons entry). It also has 5 teleports to the entrance of her dungeon.
They are somewhat uncommon of a drop but you can expect to get 1-3 rings per task in her dungeon. Once you get a decent supply of them you can utilize them to help bank dragon bones or other drops midtask and quickly return. However with Fairy ring BJQ (Which you can use after repairing it with 5 bittercap mushrooms and a spade) this feature is just a luxury.
In July 2006 the Fairy Tale Part 2 Quest unlocked a Fairy teleportation system when you are doing the quest. With it you can access many shortcuts and unique places that will aid you in slayer.
DKR- Teleports you east of Edgeville. This is useful to help you easily access the Lost City Slayer Master and other Fairy Ring Locations by using a Glory charge to Edgeville, walk east, then access the Fairy Ring.
CKS-Canafis Mushroom Patch. Closest teleport to the Slayer tower.
AJR- Slayer Dungeon Entrance. Easily access monsters in the Slayer Cave.
ALR- Abyssal Area. This is a new area that is a new place to kill Abyssal Demons. Also contains the the monsters that drop Rune Pouches. This is an alternative location to kill Abyssal demons and is not better than the Slayer Tower in my opinion, but many people like it because they can easily bank using the DKR Edgeville Tele to bank their loot and get back to the slaying.
AIQ- Mudskipper Point for Mogres. If assigned Mogres easy access.
BIQ- Kalphite Lair Enterance.
BJQ- Ancient Caverns- Fast access to Waterfiends and returning to Kuradal's dungeon.
AJQ- Dorgesh-Kaan South Dungeon for Molanisks.
DKS- Brine Rats (Dig with Spade next to tree)
DLQ- Nardah Desert Lizards. Easy Access to Desert Lizard tasks.
Player Owned Houses
Player Owned houses provide a variety of benefits to Slayer which makes having one essential to being an efficient Slayer.
Chief among them being teleportation, restoring prayer, and recharging summoning points. At a minimum you need, with your house in Yanille, 2 Portal chambers housing all of the Teleports minus obviously Yanille, A quest hall with a Mounted Glory Amulet, a Menagerie with a Summoning obelisk and an altar.
The portal Chamber makes you able to use the Kharyrll Teleport to get to the Canafis Pub, and eliminating your need to use the Ectophile to get to the slayer tower. The mounted Glory eliminates your need to recharge Glory amulets to get to Edgeville. An altar will give you an easily accessible place to recharge your pray between tasks. An armor stand will allow you to repair your Barrows armor. A menagerie will allow you to top off Summoning points without needing to find an obelisk.
I personally have used my wealth from Slayer to design a house for Slayer's. I have 3 Major Slayer Heads, all 3 fish, both lecterns for making Teleport Tablets/Bones to Peaches Tablets, a huge dungeon with all monsters/Steel dragon, a Menagerie with all 5 Soul War Slayer Pets, a castle Wars inspired PVP area of the dungeon, a Demonic Throne, and all the houses furnishings in Marble and Gilded. The house is used for many Slayer's LVL 99 Parties and other events hosted by The Slayer's Guild .
Cannon or No Cannon?
The Dwarf Cannon is a very useful tool in quickly getting slayer levels. In the monster lists that follow I will note if it is a cannonable monster. Some monsters are best dealt with by using a cannon, others it is very nice to have if you can afford it.
You must decide for yourself if the time saved is worth the investment. I personally think it would be in helping you get to 85 where you can likely make your money back with several whip drops. After that it is very helpful but you realize that you are throwing money away when you use it.
I personally enjoy the cannon and used it when I can find a decent deal on cannonballs. I saw it as a faster route to my ultimate goal of 99 slayer and is very good range experience.
In July 2006 the Cave Horror was released. In addition to dropping the same herb seeds as the level 80 Slayer required Nechryael, their unique drop, the Black Mask is an essential tool for the serious slayer. It lets you hit a considerable amount harder, thus finishing your slayer assignments faster.
"Black Masks are gathered from the corpses of cave horrors give a couple of bonuses when worn. Firstly, they provide attack and defense bonuses similar to a Salve Amulet when fighting your Slayer assignment. Secondly, the masks contain a spell that can reduce your opponent's defense by 3-10 levels, regardless of whether they are your Slayer assignment or another player."
A few notes:
-The salve effect only happens when you are fighting your assigned slayer monster.
-Black mask effect only works on Melee, not Range or Mage.
-If fighting a monster that requires protective headgear, you can't use the Black Mask.
-You cannot combine the Black Mask and the Salve Amulet for undead creatures.
-The special is random and number of charges doesn't affect the power of the salve affect.
-There is no way to recharge your mask after it has run out of special charges. The mask stone near the Cave Horrors entrance will not allow you to recharge it.
-The Black Mask can be upgraded into a Slayer Helmet after the Smoking Kills quest and collecting 400 Slayer points. It combines the Black Mask, Earmuffs, Nosepeg, Spiny Helm and Face Mask.
With the addition of the God Wars Dungeon, a new and powerful type of weapon had been introduced for slayer, the Godsword. When potted, and using Piety, the standard attack of a godsword is better, but a bit slower than a whip. There are 4 different Godswords but one of them, the Saradomin Godsword (SGS) was touted as the Best for slayer and one that could replace the need for Guthan's. The special of the SGS heals half of the damage dealt to HP and a quarter of the damage dealt to Prayer, with a minimum of 10 HP and 5 Prayer (granting you do at least 1 damage with your special).
This sounds amazing, and it is, until you realize that your specs don't always hit and with each spec using half the spec bar you have a limited chance to heal or risk having to wait around at low HP for your spec bar to recharge.
With most monsters this really never posed a problem however Nechryaels proved especially challenging with their death spawns and high damage. I personally decided to sell the Godsword and go back to the tried and true Guthan's. that's not to say the SGS is bad, it just isn't a replacement for Guthan's. You generally will need to take a set along with you for the off chance that you need to heal. And if SGS can't fully replace Guthan's, then it isn't worth the high price just for the novelty of leeching Prayer points.
With time, the prices on the Godswords have become more affordable. Paired with a summoning familiar the Godsword has become a total replacement for Guthan's and is worth a second look if you can afford it.
On 30 April 2007 Jagex released a crafting update that gave slayers a new piece of jewelry. The combat bracelet. While offensively they are less than half as good as barrows gloves, they have an interesting feature which makes them handy overall to lower slayers and delightful on certain occasions.
Along with allowing wearer a teleport to Warriors', Champions', Ranging Guild, and Monastery. Updates wearer with their Slayer totals every tenth target they need to kill. This can be recharged on the totem poll in the Legends guild.
On cannon tasks they are particularly useful, especially daganoths, where its easy to miss the task complete message in the past.
However most slayers will agree this is a letdown.
Karamja Gloves 3
On 8 May 2007, Jagex released the Achievement Diary. Its a task list completable by people who have done certain things around Karamja. If you are a Legend, can access Shilo Villages, and are 100 combat, along with other well rounded stats, you can complete all the tasks and be rewarded Karamja Gloves 3.
The gloves have the feature of a teleport to the gem mine in northern Shilo Village. A short walk away from Duradel the Shilo Village Slayer Master.
These gloves are great for swapping assignments, and negate the previous benefit of the Contact NPC lunar spell. Now if you have Games necklaces and these gloves you can rapidly change assignments.
However with the Kuradal update, their benefit is lessened once you are able to use Kuradal as your Slayer Master.
After completing the Hard Seers Achievement Diary the lady of the lake will upgrade your Excalibur sword. The result is a defense boost and 20 HP healed over 10 seconds per full special bar.
This has been called the poor mans Saradomin Godsword for its healing properties. It is very handy in Slayer for lightly damaging enemies or for when your Bunyip runs out. A great tool that eliminate needing to bank near the end of a task when you are out of food.
With the Lunar Diplomacy Quest a new set of Magic is introduced with an interesting spell for slayers. At 67 Magic you can use the Contact NPC skill which allows you to talk to your slayer masters without visiting them.
On 15 May 2007 Jagex released the Dream Mentor Quest which allows an expansion of the lunar spells. If you are 96 magic you have the Spellbook swap available to you which allows you to swap spells for 1 casting before going back to lunars. This allows you to alc, teleport anywhere in the game, and use bones to peaches, thus taking away my prior disdain for the spell set.
If you have 96 magic this is a very exciting option of spells to use if you can afford or enjoy making the runes required. It makes getting new assignments and doing Level 3 clues effortless with every teleport option available to you. This is the method I currently employ.
However, most players not having 96 magic, and with access to Karamja Gloves 3, you can still utilize the classic spells. It is also more rune intensive than the traditional way of getting around.
On Jan 15 2008 the Summoning skill was released. With it many Slayer monsters got a fresh look because they had Charms added to their drops which are used in leveling that skill. This essentially makes Slayer a feeder skill to Summoning. Though it might be faster to camp certain monsters to collect charms, you would be better off leveling slayer on task then using the charms from it to level Summoning.
There are several familiars which aid in Slayer. Beasts of Burden, and combat familiars are helpful and should be tried out to see which ones you prefer.
Two familars are worth noting and drasticly change how you slay. Level 68 Bunyip and Level 88 Unicorn Stallion.
The easier to obtain Bunyip essentially replaces Guthan's for many. His ability constantly heals you 2 HP as you slay.
The Unicorn Stallion is the next major upgrade in summoning for Slayer. Its special scroll heals you for 15% and can cure poison.
Personally I think all slayers should aim for 68. The addition to your combat level will assist in stopping brimhaven dogs from attacking you, and not having to switch to Guthan's wil speed up your tasks. Level 88 is a long term goal for many which you will eventually reach, and is preferred by those who have it.
Stronghold of Security
The Stronghold of Security update released July 2006 is located under the Barbarian village. It offers interesting alternative spots to the locations presented in this guide for the Burthorpe Slayer Master. Complete the Stronghold of security and decide for yourself if you want to use these alternative locations for the following monsters.
Personally I stick to my original spots out of habit but I do see the value of these new locations if you don't mind answering security questions to reach your assigned monsters. Please note the level listed next to the monster is the level of the security dungeon these monsters are located.
Note: Once you have completed the stronghold of security you can utilize the portals at the beginning of each level to teleport to the end of the level you are on to access the monsters faster. many people are unaware of this.
Ankou Level 4
Catablepon Level 3
Flesh Crawler Level 2
Ghosts Level 4
Goblins Level 1
Minotaurs Level 1
Rats Level 1
Scorpions Level 3
Spiders Level 3
Skeletons Level 4
Wolves Level 1
Zombies Level 2
With the release of Summoning, Jagex added the Chaos Tunnels underneath the wilderness which hosts many of the monsters listed elsewhere in this guide. It has the negative of not being able to use Cannons, but the positive of the entire Tunnel system being multi combat. This allows people that can afford it the ability to use Red Chinchompas to power through Nechryael and other tasks. But it also makes it more dangerous, with harder hitting monsters double or triple teaming you.
Monsters you can use the Chaos Tunnels as an alternate for are:
Deadly red spider
Ice troll female
Ice troll male
Waterfiend (Not Recommended)
For many of the monsters it is a matter of personal preference, however if you can do without cannoning, you should elect to do your Black Demon tasks here. For whatever reason the Black demons in the Chaos tunnels are great droppers of charms, but the Edgeville and Taverly Black Demons drop very few.
After Bounty Hunter was removed from the Wilderness Volcano, they placed some monsters in there as an alternative training spot:
To access it the easiest option is to use a Games Necklace.
It is a great alternative for helhounds and greater demons for those who find their regular places crowded.
Revanants aren't in the Volcano but can follow people in.
After you are able to access Kuradals Dungeon this location becomes moot, but it is still popular and relatively safe for PVP Slayers.
Wild Jade Vine
After completing the Back to My Roots quest you can fight the Jade Vine once a day for 2500 Slayer Xp. 59 Slayer is required. You need to have a Woodcutting axe equipped, a secateurs in your inventory, a dose of Super antipoison, food, and armour equipped (Dragonhide or Melee, Depending on which protection prayer you choose to use.).
The Wild Jade Vine has a Magic and Melee Attack, So use the protection prayer opposite of the type of Amour you have on. Take a dose of Super Anti Poison and start the fight. Eat when required. Chop down and re-plant the Jade Vine Seed before you leave.
After completing the In Pyre Need quest you will be able to fight it daily for 500 Slayer Xp, 5 Phoenix feathers, 7500 Firemaking Xp, 3000 Fletching Xp, and 1000 Crafting Xp.
The Phoenix itself is easily handled but the journey there is treacherous for those unprepared.
A tinderbox, Secateurs, and Knife.
Melee or mage armour.
Whip or Godsword
2 Prayer Potions.
Full inventory of food (Shark or better).
A 1 click teleport (Ectophial or Teleport Tablet) for emergencies.
Using Fairy Ring Code AKQ, go West, and enter the lair.
You need to get to the green area of the minimap on each level and cut a branch off the tree on each of the 5 levels that contain them.
After you get the branch from each level, fo to the exit to reach the next. Once you have all 5 you enter the Phoenix Lair.
Once in use your knife on one of the branches. Then use the resulting weaving ribbins on the pyre below the altar.
After a short animation the Phoenix will attack. Turn on protect from Mage and the Phoenix is easily downed. Once defeated it will sit in the pyre. Use your tinder box on the pyre and the Phoenix will be reborn.
Talk to the Phoenix to receive you reward of 5000 Slayer Xp the first time and the aforementioned reward each time thereafter.
Because of the time and danger required for minimal Xp, most slayers choose not to do this mini game.
After completing the Chaos Tunnels: The Hunt for Surok mini quest, you will be able to fight him daily receiving 250 Slayer XP, 7 crimson, 2 green, 5 blue, 1 ruby, 1 emerald, 1 sapphire, and a random amount of GP between approximately 2,500-8000 GP. To fight him you first need to talk to Surok East of Varrock by the Saradomin Statue and follow him through the Chaos tunnels using the provided map. You will know you are at the right portal when you see footprints by the portal. Eventually you will end up at a portal in the west of the Dagannoth's room. This will be where you go each time you want to fight Bork (It isn't required to retrace the path of Surok again, just go straight to the Dagannoth's room and into the portal.).
To fight Bork you are best served using dragonhide, Helm of Neitiznot, Whip/Godsword, Super Att/Str, Prayer Potion, and a fair amount of Food. Pot up, turn on your Protection from Melee/Piety and engage Bork. Surok (His associate after the first battle) will hit you with some damaging Magic, which you Dragonhide will minimize, and you'll be safe from Bork's Melee Attack. After you get him down in life he will call his minions into the fight. Just reselect Bork and finish the battle, eating when you are down in life.
After Completing the Fur n Seek quest and completing the Rag and Bone Mans additional bone Wish List you can kill the Skeletal Horror once a week for 1250 Slayer XP and 1000 Prayer XP.
Full Pray to use Protect from Mage
Good Melee Armour
Whip and Dragon Dagger or Godsword
Full inventory of food
Attack, Strength, and defence boosting potions.
Bonesack (e) or Ram Skull Helm (e)
You can use the Bonesack (e) or Ram Skull Helm (e) to teleport directly to the Rag and Bone Man.
Go northand up the stairs on the right. After a short animation turn on protect from mage as his mage attack hits very hard. Use all your melee specials on the monster. Soon the monster will scream in pain and a pice of bone will fly off. Go pick up the bone and bury it. this will happen 3 times after each his combat level will go down and his max damage also be reduced.
After the 4th and final round of fighting he will die. Talk to the Rag and Bone man who is looking on and receive your reward.
Since the Xp is low and you can only do it once a week, many slayers skip this fight or don't know about it.
Since this guide is aimed at the serious Slayer, I will assume you are using Lost City, Pollnivneach, Shilo, or Kuradal.
I myself use Kuradal because she gives you a higher number of monsters per assignment on average.
Burthorpe monsters are listed because when you get a monster that must be Burthorped (Skipped) you want to get it over as quickly as possible. However, after the Smoking Kills update to Slayer, Burthorpe is no longer an option to the Serious Slayer, as you reset your task counter when you skip a task through Burthorpe. So you need to choose to Fight, Block, or Skip. For lower Slayers, or those more interested in speed, Burthorpe remains an option, but most have moved on.
All that follows are my techniques that I have discovered through my time training the skill of Slayer. If there are better spots or techniques feel free to discuss and I will investigate and update if it is warranted but as it stands these are in my opinion the best methods available.
Burthorpe, Lvl 3 Combat. 15-50 (Unless Noted Otherwise)
Banshees- See Pollnivneach Assignments.
Bats- Clues- No Charms- Task 28, Gold 2, Green 0, Crimson 0, Blue 0
The best spot I have found is the Giant Bats by the coal trucks. Teleport to camelot, go west and cross the agility obstacle and kill the bats there.
Bears- Clues- No Charms- Task-17, Gold 1, Green 0, Crimson 0, Blue 0
Teleport to Ardougne. Go north-east a bit and kill the bears around the coal mine.
Birds- Clues- No Charms- No
Kill chickens to quickly do this task. Easiet to access are the undead chickens just west of the Ectofuntus.
Cave Bugs- Clues- No Charms- No
Cave bugs are very easily killed but you need to go into the lumbridge swamp caves to kill them. Bring a lantern, take the shortcut through the lumbridge basement, and kill the cave bugs in the first room of the cave.
Cave Slimes- Clues- Lvl 1 Charms- No
Cave slimes are in the Lumbridge Swamp Dungeon. Its assignment are usually small. They drop iron boots. Just bring a Super Anti poison and a Spiny Helmet to protect you from the wall beasts and quickly finish this task.
Cows- Clues- No Charms- No
West of the Ectofuntus you can slay the Ghost Farmer's Undead cows. Use your Ectophial to get there.
Crawling hands- See Lost City Assignments.
Desert Lizards- Clues- No Charms- No
Desert lizards are an annoying task but are weak and easily killed. They require an ice cooler per each one you are to kill. They are located in the desert South West of Uzer. To do this task go through the shanty pass, take the carpet to Uzer, and finish your assignment quickly. Alternately you can use the Fairy Ring Code: DLQ and go north to get to the same location. Desert lizards themselves don't deal alot of damage but ensure you remember waterskins.
Dogs- Clues- No Charms- Task 45, Gold 2, Green 5, Crimson 1, Blue 0
For a small assignment you can range the Guard Dogs at the mansion in east Ardogne. For a huge assignment (40+) you might consider going into the Brimhaven Dungeon and killing the dogs in the Wild Dog Room.
Dwarves- Clues- No Charms-Task 28, Gold 1, Green 0, Crimson 0, blue 1
Dwarves are located all over Runescape. The easiest spot is north of Falador. Go down into the dwarven mines where you purchase the Dwarf Multi-Cannon and kill the 5 spawn of dwarves at the bottom of the ladder.
Ghosts- Clues- No Charms- No
You have 2 decent options for your tasks. For lower combat people stick to the Taverly dungeon. Those a bit higher should kill the Tortured Souls surrounding the Ectofuntus.
Goblins- Clue- Lvl 1 Charms- Task 35, Gold 5, Green 0, Crimson 0, Blue 0
Teleport to Lumbridge and kill the goblins in the Goblin Hut.
Icefiends- Clue- Lvl 1 Charms- Task 22 Gold 1, Green 0, Crimson 0, Blue 0
North of falador on ice mountain by the oracle.
Minotaurs- Clue- Lvl 1 Charms- No
Minotaurs are located on level 1of the Stronghold of Security dungeon under the Barbarian village. They are easily killed with melee. There are in multiple places in the security dungeon but the quickest accessible ones for slayer are in the SW corner of the first level of the Security dungeon.
Monkeys- Clues- No Charms- No
Use the abyss to go to the nature alter. Go outside of it and there are many monkeys for you to slay. Range is preferred.
Scorpions- Clues- No Charms- Task 47, Gold 3, Green 1, Crimson 0, Blue 0
Access the Dwarfen mines through the East Falador entrance and deal with the scorpions there.
Skeletons- Clues- No Charms- No
I go to the Karamja Volcano up past Elvrag's lair and kill the skeletons there. Keep an eye open for Champion Challenge Scrolls.
Spiders- Clues- No Charms- Deadly Red Spiders, Task 34, Gold 17, Green 2, Crimson 1, Blue 0
The Stronghold of Security dungeon under the barbarian village has a great concentration of spiders and is the best spot in the game to kill them outside of the wilderness. They are located on the 3rd level of the dungeon.
Wolves- Clues- No Charms- Task 49, Gold 2, Green 2, Crimson 5, Blue 0
Wolves can be found on White Wolf Mountain. Teleport to Al Kharid then use the gnome glider to get there quickly. Since it is Multi Combat a cannon can help but is a bit overkill.
Zombies- Clues- No Charms- Task 20, Gold 1, Green 0, Crimson 0, Blue 0
The mage guild basement makes quick work of these. Use the watchtower teleport and range or mage the Zombies quickly. Otherwise you can find them in the Edgeville Dungeon close to the Edgeville Slayer Master. Keep an eye open for Champion Challenge Scrolls.
Lost City Assignments
Lost City, 70 Combat. 110-170 (Unless Noted Otherwise)
Aberrant spectres- See Shilo Village Assignments.
Banshees- See Pollnivneach Assignments.
Basilisks- See Pollnivneach Assignments.
Blue dragons- See Pollnivneach Assignments.
Bloodvelds-See Shilo Village Assignments.
Brine Rats- Clues- No Charms- Task-174, Gold 40, Green 4, Crimson 4, Blue 1
Brine Rats you to have had started Olaf's Quest and need a spade. They are most easily reached using Fairy Ring code DKS, then dig with a spade. You'll drop into a cave which has the monsters north of you after you wind around a passageway.
They drop a good deal of death runes and noted sharks along with it's rare drop, the Brine Sabre. You can easily kill them with a whip and Guthans. Bones to peaches are also a good spell to heal with. The rats hit harder than you'd expect so you will need to eat on assignment. They are a fun task to cannon as well if you care to but there's little return on your balls used.
Bronze dragons 30-60-Clues- Lvl 3 Charms- Drops all, 1 at a time.
Burthorpe/Skip this task. However, the chaos tunnels have unguarded Bronze Dragons in them which could make them worth doing if so inclined.
Cave crawlers- See Pollnivneach Assignments.
Cave horrors- See Pollnivneach Assignments.
Crawling hands- Clues- No Charms- Task-48, Gold 7, Green 0, Crimson 0, Blue 0
Crawling hands are fast and easy. Kill em fast. Move on. I prefer range instead of chasing them around the room. I also prefer the crawling hand deeper in the tower to the hands in the first room because it seems like there are more in the middle room than the first.
Dagannoths- See Shilo Village Assignments.
Dust devils- See Shilo Village Assignments.
Elves 30-60- See Pollnivneach Assignments.
Fever spiders- Clues- No Charms- No
Fever Spiders are an easy task that drop a fair amount of Kwarm. They are located beneath the factory on Braindeath Island. You must wear Slayer Gloves or they will disease you. Melee or range will make quick work of them. Use the cannon space shown for quick slaying but is a bit of overkill.
Fire giants- See Shilo Village Assignments.
Gargoyles- See Shilo Village Assignments.
Harpie Bug Swarms- Clues- Lvl 2 Charms- Task 124 Gold 3, Green 11, Crimson 2, Blue 1
Harpie Bug Swarms dont offer a good deal of experience, but they are very easy to kill. You need a bug lantern to kill them. They are located South west of brimhaven. Take the boat from Ardougne and walk to their location. Since you need the bug lantern to kill them you cant heal off of them. They dont hit for much damage so a full load of lobsters or salmon would be fine for a higher level. Lower levels can bring noted fish to trade at the general store west of Harpie's location.
Infernal Mages- Clues- No Charms- Task 139, Gold 49, Green 3, Crimson 3, Blue 1
Infernal Mages are an annoying assignment but I do it for their drop of Black Mystic Hats and Black Mystic Boots. I used to Dharok them which worked very well but you lose money on the task. With the recent addition of Bones to Peaches you are now able to wear Magic defense and heal off of their bones.
Jellies- Clues- Lvl 3 Charms- Task 172, Gold 9, Green 48, Crimson 2, Blue 0
Jellies are a fun assignment. They drop Mithril Boots and Level 3 clues. There attack is Magic Based so wear Magic Defense Armor. You will probably be fine with a full load of lobsters but you can bring Guthan's if you'd like. Or you can utilize the safe spot for range/mage/hally. As shown in the picture go to the green dot, lure a Jelly to you, the go to spot indicated by the green arrow and finish off the Jelly.
Jungle Horrors- Clues- Lvl 2 Charms- Task 184, Gold 8, Green 26, Crimson 3, Blue 2
Jungle Horrors are North of Mos Le'Harmless. You need to have completed Cabin Fever to reach the island. To get to Mos Le'Harmless go to the eastern side of port phantasmys and get a boat ride from Bill Teach.
They drop Natures, noted teak, and a good amount of pineapple.
They have a melee attack so wear melee protecting gear.
They are scattered in random locations all over the Jungle so to kill them more easily find a location with 2 or 3 of them and let them respawn after you kill them, this beats following them all over the jungle.
They aren't good training because they are spread out so far apart, but they are a mindless task that don't do too much damage and their pineapple drops are good for making super compost.
Kalphites- See Shilo Village Assignments.
Kurasks- See Pollnivneach Assignments.
Lesser Demons- Clues- No Charms- Task 142, Gold 12, Green 9, Crimson 2, Blue 0
Lesser demons are fairly easy. I prefer to Cannon and melee them near Elvrag's Lair in the Karamja Volcano. Use Guthan's to heal, and be on the look out for Lesser Demon Champion Scrolls.
Mutated Zygomites 30-60- Clues- No Charms- No
Zygomites are a decent task if you enjoy farming. They require fungicide spray when they are at low health. They drop a fair amount of seeds and noted supercompost.
Shadow Warriors- Clues- No Charms- Task 199, Gold 48, Green 4, Crimson 23, Blue 0
You can kill these in the basement of the legends guild. A cannon owns them. But they die fast to melee as it is.
Trolls- See Pollnivneach Assignments.
Turoth- See Pollnivneach Assignments.
Warped tortoises- See Pollnivneach Assignments.
Edited by ToeJam, 19 December 2011 - 05:14 PM.