Table of Contents
- Introduction
- Runes
- Magic Window
- Basic Spells.
- Magic Enhancing Items
- Advanced Spells
- God Spells
- Magic Guild
- Training Magic
Introduction
Most of the time magic is looked on as the "Rich" Man's skill. Magic can be used to:
- Inflict damage on an opponent
- Weaken an opponent
- Strengthen yourself
- Teleport to certain locations
- Charge amulets and orb's.
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Runes
There are 13 Different runes that all fall into 4 catagories. here they are and there Street prices:
Basic Runes:
Air rune - One of the 4 elemental runes - 20-50GP each
Water rune - One of the 4 elemental runes - 20-50GP each
Earth rune - One of the 4 elemental runes - 20-50GP each
Fire rune - One of the 4 elemental runes - 20-50GP each
Attack Runes:
Mind rune - Required for strike spells - 30-50GP each
Chaos rune - Required for bolt spells - 100-300GP each
Death rune - Required for blast spells - 500-1000GP each
(P2P)Blood rune - Required for wave and God spells - 1000-3000GP each
Weaken Runes:
(P2P)Soul rune - Required for high level curse spells - 2000GP each
Body rune - Required for curse spells - 20-50GP each
Rare Runes:
Cosmic rune - Required for amulet enchant spells - 500-1000GP each
Nature rune - Required for object conversion spells - 300-500GP each
Law rune - Required for teleport spells - 500-1000GP each
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Magic Window
The Magic window is default when you put your cursor over the book icon in the top right hand corner of the page. The spells should always be one of these 3 colors:
- Yellow: You are ready to do the spell
- White: You have the ability to do the spell but you don't have enough runes.
- Black: You don't have the ability to do the spell.
0/1 - This means that the spell requires 1 rune but you onyl have 0
10/5 - This means that the spell requires 5 runes and you have 10
If the fraction is red you dont have enough of the type of rune.
When the fration turns green, you have enough of the type of rune.
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Basic Spells
Basic Spells are ones that dont have any special requirements like a quest, or a special staff. These spells usually are casted on other monsters or players. There is a list of all basic spells:
Red:Attack Spells Orange:Weakening spells Blue:Teleporting spells
- Wind Strike (Level 1): Strength: 1
- Confuse (Level 3): Reduces defence by 5%
- Water Strike (Level 5) Strength: 2
- Earth Strike (Level 9): Strength: 3
- Weaken (Level 11): Reduces strength by 5%
- Fire Strike (Level 13): Strength: 4
- Wind Bolt (Level 17): Strength: 5
- Curse (Level 19): Reduces attack by 5%
- Water Bolt (Level 23): Strength: 6
- Varrock Teleport (Level 25): Teleport to Varrock
- Earth Bolt (Level 29): Strength: 7
- Lumbridge Teleport (Level 31): Teleport to Lumbridge
- Fire Bolt (Level 35): Strength: 8
- Falador Teleport (Level 37): Teleport to Falador
- Crumble The Undead (Level 39): Hits zombies, ghosts and skeletons Hard.
- Wind Blast (Level 41): Strength: 9
- (P2P)Camelot Teleport (Level 45): Teleport to Camelot Courtyard.
- Water Blast (Level 47): Strength: 10
- (P2P)Ardougne Teleport (Level 51): Teleport to Ardougne Zoo.
- Earth Blast (Level 53): Strength: 11
- (P2P)Watchtower Teleport (Level 56): Teleport to Yanille Watchtower.
- Fire Blast (Level 59): Strength: 12
- (P2P)Wind Wave (Level 62): Strength: 13
- (P2P)Water Wave (Level 65): Strength: 14
- (P2P)Vulnerability (Level 66): Reduces defence by 10%
- (P2P)Earth Wave (Level 70): Strength: 15
- (P2P)Enfeeble (Level 73): Reduces strength by 10%
- (P2P)Fire Wave (Level 75): Strength: 16
- (P2P)Stun (Level 80): Reduces attack by 10%
Runes: 1 Air, 1 Mind
XP Gained: 22
Runes: 3 Water, 2 Earth, 1 Body
XP Gained: 26
Runes: 1 Water, 1 Air, 1 Mind
XP Gained: 30
Runes: 2 Earth, 2 Air, 1 Mind
XP Gained: 38
Runes: 3 Water, 2 Earth, 1 Body
XP Gained: 42
Runes: 2 Air 3 Fire 1 Mind
XP Gained: 46
Runes: 2 Air, 1 Chaos
XP Gained: 54
Runes: 3 Earth, 2 Water, 1 Body
XP Gained: 58
Runes: 2 Air, 2 Water, 1 Chaos
XP Gained: 66
Runes: 3 Air, 1 Fire, 1 Law
XP Gained: 70
Runes: 2 Air, 3 Earth, 1 Chaos
XP Gained: 78
Runes: 3 Air, 1 Earth, 1 Law
XP Gained: 82
Runes: 3 air, 4 Fire, 1 Chaos
XP Gained: 90
Runes: 3 air, 1 Water, 1 Law
XP Gained: 22
Runes: 2 Air, 2 Earth, 1 Chaos
XP Gained: 98
Runes: 3 Air, 1 Death
XP Gained: 102
Runes: 5 Air, 1 Law
XP Gained: 110
Runes: 3 Air, 3 Water, 1 Death
XP Gained: 114
Runes: 2 Water, 2 Law
XP Gained: 122
Runes: 3 Air, 4 Earth, 1 Death
XP Gained: 126
Runes: 3 Air, 2 Earth 2 Law
XP Gained: 122
Runes: 4 Air, 5 Fire, 1 Death
XP Gained: 126
Runes: 5 Air, 1 Blood
XP Gained: 144
Runes: 5 Air, 7 Water, 1 Blood
XP Gained: 22
Runes: 5 Earth, 5 Water, 1 Soul
XP Gained: 152
Runes: 7 Earth, 5 Air, 1 Blood
XP Gained: 160
Runes: 8 Earth, 8 Water, 1 Soul
XP Gained: 166
Runes: 7 Fire, 5 Air, 1 Blood
XP Gained: 170
Runes: 12 Earth, 12 Water, 1 Soul
XP Gained: 180
If your spell is successful the spell will be casted and the effect of the spell will take place.
If you fail a spell you will have to wait 20 seconds before casting any other.
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Magic Enhancing Items
To decrease your chance of failing a spell wear these items.
- Wizards Hat and Robe: +10 Magic
- Dark Wizard Hat and Robe: +8 Magic
- (P2P)Zamorak Robes Top and Bottom: +10 Magic
- (P2P)Gnome Hat and Robe: +6 Magic
- Sapphire Amulet of Magic: +7 Magic
- Diamond Amulet of Power: +6 Magic
- (P2P)Dragonstone Amulet: +3 Magic
- Santa Hat: +3 Magic
To temporarily increase your magic level 3 drink the Wizard's Mind Bomb, available at the Falador Bar.
Staffs
There are 2 types of magic staffs. Basic and Battlestaff.
Basic staffs include:
- Staff: +7 Magic
- Magic Staff: +15 Magic
- Staff of Air: +20 Magic
- Staff of Fire: +20 Magic
- Staff of Earth: +20 Magic
- Staff of Water: +20 Magic
- Dramen Staff: +10 Magic +10 Weapon Aim and Power
- BattleStaff: +6 Magic and +32 Weapon Aim and Power
- BattleStaff of Air: +20 Magic and +35 Weapon Aim and Power
- BattleStaff of Fire: +20 Magic and +35 Weapon Aim and Power
- BattleStaff of Earth: +20 Magic and +35 Weapon Aim and Power
- BattleStaff of Water: +20 Magic and +35 Weapon Aim and Power
- Enchanted BattleStaff of Air: +20 Magic and +50 Weapon Aim and Power
- Enchanted BattleStaff of Fire: +20 Magic and +50 Weapon Aim and Power
- Enchanted BattleStaff of Earth: +20 Magic and +50 Weapon Aim and Power
- Enchanted BattleStaff of Water: +20 Magic and +50 Weapon Aim and Power
- Staff of Iban: +20 Magic and +50 Weapon Aim and Power
- Staff of Guthix: +7 Magic and 7 Weapon Aim, 3 Power
- Staff of Saradomin: +7 Magic and 7 Weapon Aim, 3 Power
- Staff of Zamorak: +7 Magic and 7 Weapon Aim, 3 Power
Basic staves can be gotten from the Staff store in Varrock. BattleStaves have to be crafted (Rsc Crafting Guidebook) but can be enchanted by Thormac after finishing the Scorpion Catcher Quest.
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Advanced Spells
Advanced Spells require the completion of quests, other items, or to be in a certain place to cast them the following is a list of Advanced Spells:
Red:Attack Blue:Enchant/Charge Green:Item Conversion
- Enchant Level 1 Amulet (Level 7): Turns a Saphire amulet into a Saphire amulet of Magic
- Bones to Bananas (Level 15): Turns all bones in Inventory to Eatable Banana's
- Low Level Alchemy (Level 21): Turns any item into GP equal to a General Store.
- Enchant level 2 Amulet: Turns a Emerald amulet into a Emerald amulet of Protection.
- Superheat Item (Level 43): Turns ores into bars.
- Enchant lvl-3 Amulet (Level 49): Turns a Ruby amulet into a Ruby amulet of Strength
- (P2P)Iban Blast (Level 50): Strength: 25
- High Level Alchemy (Level 55): Turns any item into GP equal to a Specialty Store.
- (P2P)Charge Water Orb (Level 56): Turns a glass orb into a Water Orb
- Enchant Level 4 Amulet (Level 57): Turns a Diamond amulet into a Diamond amulet of Power
- (P2P)Claws of Guthix (Level 60): Strength: 18
- (P2P)Saradomin Strike (Level 60): Strength: 18
- (P2P)Flames of Zamorak (Level 60): Strength: 18
- (P2P)Charge Earth Orb (Level 60): Turns a glass orb into a Earth Orb
- (P2P)Charge Fire Orb (Level 63): Turns a glass orb into a Fire Orb
- (P2P)Charge Air Orb (Level 66): Turns a glass orb into an Air Orb
- (P2P)Enchant Level 5 Amulet (Level 68): Turns a Dragonstone amulet into a Charged Dragonstone Amulet
- (P2P)Charge (Level 80): Doubles the Strength of all God Spells
Special: Requires unenchanted saphire amulet.
Runes:
XP Gained:
Special: Requires bones in your inventory.
Runes:
XP Gained:
Special: Requires an item.
Runes:
XP Gained:
Special: Requires unenchanted emerald amulet.
Runes:
XP Gained:
Special: Requires enough ores to make any bar.
Runes:
XP Gained:
Special: Requires unenchanted ruby amulet.
Runes:
XP Gained:
Special: Requires Iban staff from Underground Pass Quest.
Runes:
XP Gained:
Special: Requires any item.
Runes:
XP Gained:
Special: Requires unpowered orb. Must be at Water Obelisk.
Runes:
XP Gained:
Special: Requires unenchanted diamond amulet.
Runes:
XP Gained:
Special: Requires Guthix Staff from Mage Area.
Runes:
XP Gained:
Special: Requires Saradomin Staff from Mage Area.
Runes:
XP Gained:
Special: Requires Zamorak Staff from Mage Area.
Runes:
XP Gained:
Special: Requires unpowered orb. Must be at Earth Obelisk.
Runes:
XP Gained:
Special: Requires unpowered orb. Must be at Fire Obelisk.
Runes:
XP Gained:
Special: Requires unpowered orb. Must be at Air Obelisk.
Runes:
XP Gained:
Special: Requires Dragonstone amulet.
Runes:
XP Gained:
Special: Requires Guthix, Saradomin, or Zamorak Staff and respective cape.
Runes:
XP Gained:
To charge an orb you must be at each spells respective Obelisk. The following are the loctions of each one.
Earth Obelisk-In the Wilderness section of Edgeville Dungeon, go to the far northwest where the Black Demons (lvl 156) are. Travel South to the Earth Obelisk guarded by a Level 121 Demon.
Air Obelisk- Go to the Wilderness demons' den in the Edgeville Dungeon then climb the ladder north of here.
Fire Obelisk-This one is found in the Taverley Dungeon. Go into the room with the Black Dragons (lvl 200), at the far end of this dungeon. A dusty key is required. Right Beind them there's the Fire Obelisk.
Water Obelisk- Same Area as the Fire Obelisk but go up the ladder near the Black Dragons.
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God Spells
God Spells are only castable after the completion of the Mage Arena Mini-Quest.
After completion you will get one of these three staffs:
The Saradomin staff is the best looking one its gold and white.
The Zamorak staff looks like the Iban staff.
The Guthix staff looks like a normal staff.
After completion you must cast Claws of Guthix, Saradomin Strike, or Flames of Zamorak at least 100 times before you will be able to use it outside the arena.
The damage done by these spells alone is rumored to be around 18. When the charge spell is used, this amount seems to be doubled to a maximum hit of 36.
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Magic Guild
Requirements: Level 66 magic
Location: Yanille, Behind Bank
Basement: In the basement of the guild there are target practice zombies. they are oviously for training magic.
Main Floor: Nothing here exept for Stairs going up and a ladder going down.
2nd Floor: Theres a shop here consisting of all normal staffs and 50 Air, Fire, Earth, Water, Mind, Body and 30 Soul runes. This is the only source for soul runes in Runescape.
3rd Floor: Here there are 3 teleport doors. They lead to Thormacs Tower, Wizard Tower, and Darkwizard Tower. Not sure which is which.
X~
This post has been edited by Dark: 14 February 2005 - 11:24 AM

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