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Magic By: TheExtremist

#1 User is offline   TheExtremist Icon

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Posted 22 November 2003 - 11:26 PM

Guide to Magic: F2P and P2P

Table of Contents
  • Introduction
  • Runes
  • Magic Window
  • Basic Spells.
  • Magic Enhancing Items
  • Advanced Spells
  • God Spells
  • Magic Guild
  • Training Magic
-----------------------------------------

Introduction

Most of the time magic is looked on as the "Rich" Man's skill. Magic can be used to:
  • Inflict damage on an opponent
  • Weaken an opponent
  • Strengthen yourself
  • Teleport to certain locations
  • Charge amulets and orb's.
You must first cast a certain number of weaker spells in order to gain the ability to do high level spells.

-----------------------------------------

Runes

There are 13 Different runes that all fall into 4 catagories. here they are and there Street prices:

Basic Runes:Posted Image Required in all spells
Air rune - One of the 4 elemental runes - 20-50GP each
Water rune - One of the 4 elemental runes - 20-50GP each
Earth rune - One of the 4 elemental runes - 20-50GP each
Fire rune - One of the 4 elemental runes - 20-50GP each

Attack Runes:Posted Image Used to inflict damage
Mind rune - Required for strike spells - 30-50GP each
Chaos rune - Required for bolt spells - 100-300GP each
Death rune - Required for blast spells - 500-1000GP each
(P2P)Blood rune - Required for wave and God spells - 1000-3000GP each

Weaken Runes:Posted Image Required to weaken an oppenent.
(P2P)Soul rune - Required for high level curse spells - 2000GP each
Body rune - Required for curse spells - 20-50GP each

Rare Runes:Posted Image Used for Enchanting, Conversion, And Teleporting
Cosmic rune - Required for amulet enchant spells - 500-1000GP each
Nature rune - Required for object conversion spells - 300-500GP each
Law rune - Required for teleport spells - 500-1000GP each

-----------------------------------------

Magic Window

The Magic window is default when you put your cursor over the book icon in the top right hand corner of the page. The spells should always be one of these 3 colors:
  • Yellow: You are ready to do the spell
  • White: You have the ability to do the spell but you don't have enough runes.
  • Black: You don't have the ability to do the spell.
When you put your cursor over one of these spells you will see a description of the spells and the number of runes required.

0/1 - This means that the spell requires 1 rune but you onyl have 0
10/5 - This means that the spell requires 5 runes and you have 10

Posted Image

If the fraction is red you dont have enough of the type of rune.
When the fration turns green, you have enough of the type of rune.


-----------------------------------------

Basic Spells

Basic Spells are ones that dont have any special requirements like a quest, or a special staff. These spells usually are casted on other monsters or players. There is a list of all basic spells:
Red:Attack Spells Orange:Weakening spells Blue:Teleporting spells

  • Wind Strike (Level 1): Strength: 1
    Runes: 1 Air, 1 Mind
    XP Gained: 22
  • Confuse (Level 3): Reduces defence by 5%
    Runes: 3 Water, 2 Earth, 1 Body
    XP Gained: 26
  • Water Strike (Level 5)Strength: 2
    Runes: 1 Water, 1 Air, 1 Mind
    XP Gained: 30
  • Earth Strike (Level 9): Strength: 3
    Runes: 2 Earth, 2 Air, 1 Mind
    XP Gained: 38
  • Weaken (Level 11): Reduces strength by 5%
    Runes: 3 Water, 2 Earth, 1 Body
    XP Gained: 42
  • Fire Strike (Level 13): Strength: 4
    Runes: 2 Air 3 Fire 1 Mind
    XP Gained: 46
  • Wind Bolt (Level 17): Strength: 5
    Runes: 2 Air, 1 Chaos
    XP Gained: 54
  • Curse (Level 19): Reduces attack by 5%
    Runes: 3 Earth, 2 Water, 1 Body
    XP Gained: 58
  • Water Bolt (Level 23): Strength: 6
    Runes: 2 Air, 2 Water, 1 Chaos
    XP Gained: 66
  • Varrock Teleport (Level 25): Teleport to Varrock
    Runes: 3 Air, 1 Fire, 1 Law
    XP Gained: 70
  • Earth Bolt (Level 29): Strength: 7
    Runes: 2 Air, 3 Earth, 1 Chaos
    XP Gained: 78
  • Lumbridge Teleport (Level 31): Teleport to Lumbridge
    Runes: 3 Air, 1 Earth, 1 Law
    XP Gained: 82
  • Fire Bolt (Level 35): Strength: 8
    Runes: 3 air, 4 Fire, 1 Chaos
    XP Gained: 90
  • Falador Teleport (Level 37): Teleport to Falador
    Runes: 3 air, 1 Water, 1 Law
    XP Gained: 22
  • Crumble The Undead (Level 39): Hits zombies, ghosts and skeletons Hard.
    Runes: 2 Air, 2 Earth, 1 Chaos
    XP Gained: 98
  • Wind Blast (Level 41): Strength: 9
    Runes: 3 Air, 1 Death
    XP Gained: 102
  • (P2P)Camelot Teleport (Level 45): Teleport to Camelot Courtyard.
    Runes: 5 Air, 1 Law
    XP Gained: 110
  • Water Blast (Level 47): Strength: 10
    Runes: 3 Air, 3 Water, 1 Death
    XP Gained: 114
  • (P2P)Ardougne Teleport (Level 51): Teleport to Ardougne Zoo.
    Runes: 2 Water, 2 Law
    XP Gained: 122
  • Earth Blast (Level 53): Strength: 11
    Runes: 3 Air, 4 Earth, 1 Death
    XP Gained: 126
  • (P2P)Watchtower Teleport (Level 56): Teleport to Yanille Watchtower.
    Runes: 3 Air, 2 Earth 2 Law
    XP Gained: 122
  • Fire Blast (Level 59): Strength: 12
    Runes: 4 Air, 5 Fire, 1 Death
    XP Gained: 126
  • (P2P)Wind Wave (Level 62): Strength: 13
    Runes: 5 Air, 1 Blood
    XP Gained: 144
  • (P2P)Water Wave (Level 65): Strength: 14
    Runes: 5 Air, 7 Water, 1 Blood
    XP Gained: 22
  • (P2P)Vulnerability (Level 66): Reduces defence by 10%
    Runes: 5 Earth, 5 Water, 1 Soul
    XP Gained: 152
  • (P2P)Earth Wave (Level 70): Strength: 15
    Runes: 7 Earth, 5 Air, 1 Blood
    XP Gained: 160
  • (P2P)Enfeeble (Level 73): Reduces strength by 10%
    Runes: 8 Earth, 8 Water, 1 Soul
    XP Gained: 166
  • (P2P)Fire Wave (Level 75): Strength: 16
    Runes: 7 Fire, 5 Air, 1 Blood
    XP Gained: 170
  • (P2P)Stun (Level 80): Reduces attack by 10%
    Runes: 12 Earth, 12 Water, 1 Soul
    XP Gained: 180
To cast a spell, click on a spell that's ready to be casted and click on your target.

If your spell is successful the spell will be casted and the effect of the spell will take place.

If you fail a spell you will have to wait 20 seconds before casting any other.

-----------------------------------------

Magic Enhancing Items

To decrease your chance of failing a spell wear these items.

- Wizards Hat and Robe: +10 Magic
- Dark Wizard Hat and Robe: +8 Magic
- (P2P)Zamorak Robes Top and Bottom: +10 Magic
- (P2P)Gnome Hat and Robe: +6 Magic
- Sapphire Amulet of Magic: +7 Magic
- Diamond Amulet of Power: +6 Magic
- (P2P)Dragonstone Amulet: +3 Magic
- Santa Hat: +3 Magic

To temporarily increase your magic level 3 drink the Wizard's Mind Bomb, available at the Falador Bar.

Staffs

There are 2 types of magic staffs. Basic and Battlestaff.
Basic staffs include:
  • Staff: +7 Magic
  • Magic Staff: +15 Magic
  • Staff of Air: +20 Magic
  • Staff of Fire: +20 Magic
  • Staff of Earth: +20 Magic
  • Staff of Water: +20 Magic
Advanced Staves (P2P) include:
  • Dramen Staff: +10 Magic +10 Weapon Aim and Power
  • BattleStaff: +6 Magic and +32 Weapon Aim and Power
  • BattleStaff of Air: +20 Magic and +35 Weapon Aim and Power
  • BattleStaff of Fire: +20 Magic and +35 Weapon Aim and Power
  • BattleStaff of Earth: +20 Magic and +35 Weapon Aim and Power
  • BattleStaff of Water: +20 Magic and +35 Weapon Aim and Power
  • Enchanted BattleStaff of Air: +20 Magic and +50 Weapon Aim and Power
  • Enchanted BattleStaff of Fire: +20 Magic and +50 Weapon Aim and Power
  • Enchanted BattleStaff of Earth: +20 Magic and +50 Weapon Aim and Power
  • Enchanted BattleStaff of Water: +20 Magic and +50 Weapon Aim and Power
  • Staff of Iban: +20 Magic and +50 Weapon Aim and Power
  • Staff of Guthix: +7 Magic and 7 Weapon Aim, 3 Power
  • Staff of Saradomin: +7 Magic and 7 Weapon Aim, 3 Power
  • Staff of Zamorak: +7 Magic and 7 Weapon Aim, 3 Power
All elemental staves give unlimited amount of runes in their catagory. The Magic +'s are added to you Magic Equiptment Status. The more you have in this catagory the less chance you have to fail a spell.

Basic staves can be gotten from the Staff store in Varrock. BattleStaves have to be crafted (Rsc Crafting Guidebook) but can be enchanted by Thormac after finishing the Scorpion Catcher Quest.

-----------------------------------------

Advanced Spells

Advanced Spells require the completion of quests, other items, or to be in a certain place to cast them the following is a list of Advanced Spells:
Red:Attack Blue:Enchant/Charge Green:Item Conversion

  • Enchant Level 1 Amulet (Level 7): Turns a Saphire amulet into a Saphire amulet of Magic
    Special: Requires unenchanted saphire amulet.
    Runes:
    XP Gained:
  • Bones to Bananas (Level 15): Turns all bones in Inventory to Eatable Banana's
    Special: Requires bones in your inventory.
    Runes:
    XP Gained:
  • Low Level Alchemy (Level 21): Turns any item into GP equal to a General Store.
    Special: Requires an item.
    Runes:
    XP Gained:
  • Enchant level 2 Amulet: Turns a Emerald amulet into a Emerald amulet of Protection.
    Special: Requires unenchanted emerald amulet.
    Runes:
    XP Gained:
  • Superheat Item (Level 43): Turns ores into bars.
    Special: Requires enough ores to make any bar.
    Runes:
    XP Gained:
  • Enchant lvl-3 Amulet (Level 49): Turns a Ruby amulet into a Ruby amulet of Strength
    Special: Requires unenchanted ruby amulet.
    Runes:
    XP Gained:
  • (P2P)Iban Blast (Level 50): Strength: 25
    Special: Requires Iban staff from Underground Pass Quest.
    Runes:
    XP Gained:
  • High Level Alchemy (Level 55): Turns any item into GP equal to a Specialty Store.
    Special: Requires any item.
    Runes:
    XP Gained:
  • (P2P)Charge Water Orb (Level 56): Turns a glass orb into a Water Orb
    Special: Requires unpowered orb. Must be at Water Obelisk.
    Runes:
    XP Gained:
  • Enchant Level 4 Amulet (Level 57): Turns a Diamond amulet into a Diamond amulet of Power
    Special: Requires unenchanted diamond amulet.
    Runes:
    XP Gained:
  • (P2P)Claws of Guthix (Level 60): Strength: 18
    Special: Requires Guthix Staff from Mage Area.
    Runes:
    XP Gained:
  • (P2P)Saradomin Strike (Level 60): Strength: 18
    Special: Requires Saradomin Staff from Mage Area.
    Runes:
    XP Gained:
  • (P2P)Flames of Zamorak (Level 60): Strength: 18
    Special: Requires Zamorak Staff from Mage Area.
    Runes:
    XP Gained:
  • (P2P)Charge Earth Orb (Level 60): Turns a glass orb into a Earth Orb
    Special: Requires unpowered orb. Must be at Earth Obelisk.
    Runes:
    XP Gained:
  • (P2P)Charge Fire Orb (Level 63): Turns a glass orb into a Fire Orb
    Special: Requires unpowered orb. Must be at Fire Obelisk.
    Runes:
    XP Gained:
  • (P2P)Charge Air Orb (Level 66): Turns a glass orb into an Air Orb
    Special: Requires unpowered orb. Must be at Air Obelisk.
    Runes:
    XP Gained:
  • (P2P)Enchant Level 5 Amulet (Level 68): Turns a Dragonstone amulet into a Charged Dragonstone Amulet
    Special: Requires Dragonstone amulet.
    Runes:
    XP Gained:
  • (P2P)Charge (Level 80): Doubles the Strength of all God Spells
    Special: Requires Guthix, Saradomin, or Zamorak Staff and respective cape.
    Runes:
    XP Gained:
Charging Orbs

To charge an orb you must be at each spells respective Obelisk. The following are the loctions of each one.

Earth Obelisk-In the Wilderness section of Edgeville Dungeon, go to the far northwest where the Black Demons (lvl 156) are. Travel South to the Earth Obelisk guarded by a Level 121 Demon.

Air Obelisk- Go to the Wilderness demons' den in the Edgeville Dungeon then climb the ladder north of here.

Fire Obelisk-This one is found in the Taverley Dungeon. Go into the room with the Black Dragons (lvl 200), at the far end of this dungeon. A dusty key is required. Right Beind them there's the Fire Obelisk.

Water Obelisk- Same Area as the Fire Obelisk but go up the ladder near the Black Dragons.

-----------------------------------------

God Spells

God Spells are only castable after the completion of the Mage Arena Mini-Quest.

After completion you will get one of these three staffs:
Posted Image

The Saradomin staff is the best looking one its gold and white.
The Zamorak staff looks like the Iban staff.
The Guthix staff looks like a normal staff.

After completion you must cast Claws of Guthix, Saradomin Strike, or Flames of Zamorak at least 100 times before you will be able to use it outside the arena.

The damage done by these spells alone is rumored to be around 18. When the charge spell is used, this amount seems to be doubled to a maximum hit of 36.

-----------------------------------------

Magic Guild

Requirements: Level 66 magic
Location: Yanille, Behind Bank


Basement: In the basement of the guild there are target practice zombies. they are oviously for training magic.

Main Floor: Nothing here exept for Stairs going up and a ladder going down.

2nd Floor: Theres a shop here consisting of all normal staffs and 50 Air, Fire, Earth, Water, Mind, Body and 30 Soul runes. This is the only source for soul runes in Runescape.

3rd Floor: Here there are 3 teleport doors. They lead to Thormacs Tower, Wizard Tower, and Darkwizard Tower. Not sure which is which.

X~

This post has been edited by Dark: 14 February 2005 - 11:24 AM

:: RUNESCAPE 2 BETA MASTER
:: TIKO IS STILL AROUND
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