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Slayer Cave & High Risk Worlds



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#1 Jim

Jim

    I'm constant like the seasons. I will never be forgotten.

Posted 23 January 2014 - 03:52 AM

This week's update introduces High Risk PKing worlds, the Stronghold Slayer Cave and another batch of Slayer Rewards.


Worlds 337 (PvP) & 365 are now High Risk worlds. While on these worlds you can NOT activate the Protect Item prayer.


The Stronghold Slayer Cave is a vast network of tunnels recently discovered beneath the Gnome Stronghold. Nieve guards this cave and will only allow you to fight monsters assigned to you by a Slayer Master. The Slayer Ring has a new teleport option to the entrance of the cave.



Another batch of Slayer Rewards sees eight more features added to the slayer points store; you can now unlock larger amounts of Ankou, Suqah, Spiritual Mages, Black & Metal Dragons and Abyssal, Greater & Black Demons. These can be turned off at any time but will not refund your points.


The Leaf-bladed Sword is now available as a drop from Kurask & Turoth, requiring 50 Attack and 55 Slayer to wield.



In other news...


  • The Armadyl crossbow no longer uses special attack energy when you have no ammo equipped.
  • The Armadyl helmet's model has been improved slightly for female characters.
  • Toggling Auto Retaliate no longer disrupts movement.
  • A portion of the dock on Entrana is no longer sinking.
  • You can now destroy Explorer's Notes.
  • Emerald Benedict will no longer disappear under certain conditions.
  • Routefinding at Jatizso bank has been significantly improved.
  • Routefinding at Yanille bank has been improved.
  • The Steam Battlestaff now properly checks for runes in your inventory.
  • The Compare users feature on the hiscores is now functioning correctly.

Over the next week we'll be finishing off the Cave Kraken, the level 87 Slayer monster that will live in the new cave. We'll also get started on some of the quality-of-life jobs from Content Poll #15.


Tune in to our next Q&A livestream tonight at 5pm GMT as we discuss Nightmare Zone XP Rates.


Please head over to the forums to discuss the update.


Mods Ash, John C, Mat K & Reach The Old School RuneScape Team







Amazing update. In other news though... I hope they don't nerf NMZ. :/ It is how I'm training my stats back up on OSRS.

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#2 Black

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Posted 23 January 2014 - 04:07 AM

I too hope they don't nerf NMZ.

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#3 FreeBall_In

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    Member

Posted 23 January 2014 - 07:01 AM

love the new cave so far :D


View PostBlack, on 23 January 2014 - 04:07 AM, said:

I too hope they don't nerf NMZ.

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edit: 200th post

Edited by FreeBall_In, 23 January 2014 - 08:26 AM.


#4 Narita

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Posted 23 January 2014 - 07:50 AM

is the new cave cannonable?

#5 FreeBall_In

FreeBall_In

    Member

Posted 23 January 2014 - 08:01 AM

View PostNarita, on 23 January 2014 - 07:50 AM, said:

is the new cave cannonable?
yes but its non muti or at least the parts iv been in so far.
but its still better then slayer tower which u cant use a cannon

#6 Acid Bubble

Acid Bubble

    Junior Member

Posted 23 January 2014 - 01:47 PM

Finally, been waiting for this :) although they didnt add Dark Beasts :(

They do need to nerf NMZ though cuz its just too much xp for how afkable it is. And also makes Magic training way too easy, even at a profit. I wouldnt mind an Xp nerf, its still good for other things, such as the rewards.

#7 Wee Man

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    Чистой ненависти номер один

Posted 23 January 2014 - 01:50 PM

Hope the xp nerf at nmz doesn't go through. I need my 120 cmb :-D

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#8 Vincey

Vincey

    Unknown

Posted 23 January 2014 - 02:22 PM

I'm disappointed. Its a more convenient version of Kuradal's cave to be honest. By convenient, I mean it has pretty much almost every slayer creature that you could possibly be assigned, as well has having a lower agility requirement to get around the dungeon faster.

The pvp worlds update is great though.

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