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Demon Flash Mobs


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Poll: Demon Flash Mobs (31 member(s) have cast votes)

How would you rate this update? (5= best, 1 = worst)

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#1 The duck

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Posted 28 January 2013 - 11:32 AM

There's brimstone on the breeze this week as Demon Flash Mobs manifest in RuneScape, taking you to Gielinor's darkest places to test your team-based combat skills to the max!


While on members' worlds, those of you with combat level 120 or higher will receive hourly notifications in your chat boxes informing you of demonic incursions at any of 14 locations around the world, including the Wilderness. To take on these graphically reworked beasts, you'll need to gear up for combat and gather some friends, because this'll be no walk in the park.

Each invasion will be led by a demon boss, but initially he'll hang back and gather power while you fight his minions. These consist of imp heralds, lesser demons and black demons. Defeating all imp heralds will render the lesser demons vulnerable to attack, and defeating them will allow you to attack the black demons. The longer it takes you to defeat the lesser demons and black demons, the tougher the demon boss will be when he finally goes on the warpath, so take them down as quickly as you can!

When you face the demon boss, you'll notice that he'll have titles before and after his name. These give you clues as to his combat style and special abilities. For example, a demon named 'General Mord'uun the Blazing' would fight with accurate melee attacks (from 'General') which would cause additional fire-based damage over time (from 'the Blazing'). For a book giving further details on the meaning of demon names, speak to Brother Celerity in Edgeville Monastery, or take a look here.

When defeated, the demon boss can give some valuable drops. Best among these are pieces of demon slayer armour, along with main-hand and off-hand demon slayer crossbows. This awesome ranged gear has good stats - the armour is equivalent to black dragonhide, and the crossbows are better than rune crossbows - and you'll get a boost to damage dealt and experience gained while fighting demons for each piece of the gear you equip. A full set of the gear makes the crossbows better than their dragon equivalents when fighting demons! It's worth noting that fighting a flash mob in the Wilderness gives you a greater chance of getting a demon slayer gear drop, and other drops will be worth around three times as much as elsewhere!


So, buckle up your best smiting trousers and gather some strong friends to your side - it's time for some demon-slaying mayhem!
<p>
Mod Wilson

How to start Demon Flash Mobs:

Keep an eye out for announcements in your chat window (Please note: these can be switched off with the Doomsayer in Lumbridge, if you wish).
For further advice, speak to Brother Celerity in Edgeville Monastery.

Requirements:

You must be a RuneScape member.
It is strongly recommended that you have a combat level of at least 120 before fighting demon flash mobs, and you won't see any flash mob announcements until you have reached that level.
Demon Slayer Quest Rework (free players and members)

The Wilderness isn't the only place where demonic forces pierce the veil. In a rework of the old Demon Slayer quest, you'll help Grüfeld Bach - demon hunter extraordinaire - to foil a wicked plot against Varrock by finding the legendary sword Silverlight.

The new quest is a much more focused experience than its travel-heavy predecessor, as you complete trials to test your mind, body and spirit on your quest for the sword, and comes complete with shiny new graphics and amazing audio.

If you've already completed the old version of the quest, you'll be able to replay this one. You won't get any more Quest Points for doing so, though, and you won't need to complete the new quest in order to wear your quest cape or completionist cape.

Mod Liono

How to start Demon Slayer:

Speak to Grüfeld Bach in Varrock.
Requirements:

None.
Behind the Scenes Video

Take a tour of Demon Flash Mobs in our latest Behind the Scenes video:

<p>

n Other News

Garb yourself in the aspect of your fallen foes with Demonflesh Armour overrides, available in Solomon's General Store!
Keep an eye out for details of Cashbags - a replacement for regular coin rewards that tailors coins won to your level - coming this weekend to the Squeal of Fortune!
General Graardor has let himself go a bit recently, so we've sent him to the gym for a while. His training is now complete, which should make him more of a challenge.
New "Hide helm" and "Hide cape" override options have been added to the Customisation Interface.
An issue causing certain users' loading bars to become stuck at 50% has been resolved.

The patch notes archive can be seen here.

Discuss this here.

View PostRashy, on 03 November 2010 - 09:25 AM, said:

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#2 ~ Darky ~

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Posted 28 January 2013 - 11:35 AM

Heard the drops are horrible and it takes about 30 seconds to kill because of the number of people.  Doubt I would have bothered with them anyways.

Claiming that they finally fixed the 50% loading issue is probably about the only plus assuming it worked (not been on runescape yet since before update as I have classes all afternoon)

Was really hopping for another fix to the second Thok saga, because there is still clearly a problem with it but i guess I got my hopes up.

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#3 Robinhoodrs

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Posted 28 January 2013 - 11:47 AM

Quote

Keep an eye out for details of Cashbags - a replacement for regular coin rewards that tailors coins won to your level - coming this weekend to the Squeal of Fortune!

Wonder how this will turn out... pitchforks at the ready y'all! :#

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#4 daveeed0

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Posted 28 January 2013 - 11:54 AM

-1 for nerfing titan at kalphite king... its a lot more harder now
anyway my 1st loot was 30 irit at demons

#5 Black

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Posted 28 January 2013 - 12:23 PM

View PostRobinhoodrs, on 28 January 2013 - 11:47 AM, said:

Quote

Keep an eye out for details of Cashbags - a replacement for regular coin rewards that tailors coins won to your level - coming this weekend to the Squeal of Fortune!

Wonder how this will turn out... pitchforks at the ready y'all! :#

Wait what? JaGex are now accepting pitchforks as payment? wouldnt be suprised tbh.

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#6 Manga

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Posted 28 January 2013 - 12:24 PM

No more SOF 200m rewards? I don't really have a problem with that. Sounds like they may even replace the 1k reward which everyone dreads.
Hide Helm/Cape, every MMO has this, surprised it took so long to get here.
I need to see new demon slayer, I have liked all the reworks so far and I hated old Demon Slayer.

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#7 True Hero

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Posted 28 January 2013 - 12:58 PM

ima give it a 4 since they made the wilderness drops more valuable then non wilderness

#8 Jaddy

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Posted 28 January 2013 - 01:10 PM

View PostManga, on 28 January 2013 - 12:24 PM, said:

Hide Helm/Cape, every MMO has this, surprised it took so long to get here.
dont really see the point of this to be honest.

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#9 Velits

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Posted 28 January 2013 - 01:16 PM

View PostJaddy, on 28 January 2013 - 01:10 PM, said:

View PostManga, on 28 January 2013 - 12:24 PM, said:

Hide Helm/Cape, every MMO has this, surprised it took so long to get here.
dont really see the point of this to be honest.

I think alot of people dislike Helms. There is no actual helm that actually looks good in my opinion.

The Demon Slayer armor looks pretty cool so I might go kill some Demon Mobs when I have time. Decent update :-)

#10 Fasty

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Posted 28 January 2013 - 01:45 PM

Better rewards for fighting the Demon Flash Mobs in the wilderness is a decent idea, but I doubt it will stimulate any wilderness activity. At least they're trying, I guess.

Nice to see they finally fixed the 50% issue.

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#11 Brogusa

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Posted 28 January 2013 - 02:01 PM

Can't wait to see how this'll turn out. I think my clan's hosting an event for it. Might as well join :-D

#12 Xtrm

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Posted 28 January 2013 - 02:33 PM

Graphical:
  • The click area on the shortcut in the Scorpion Mine near Al Kharid has been reduced to prevent players using the shortcut instead of mining ore.
  • Players can no longer walk on water in the desert.
  • The statues that King Awowogei awards the Desert Monkey Colony for bringing him chimp ices now all appear correctly.
  • A graphical glitch in the Grim Tales quest has now been fixed.
  • Ali the Hag's arms no longer dislocate from her body.
  • Emir Ali Mirza no longer clips into the platform that he's standing on.
  • Forgotten rangers now hold and fire their bows correctly.
  • The Ornate dragon full helm model has been adjusted.
  • Miss Schism no longer stretches wildly when animating.
  • Nardah's bankers no longer have missing polys around their necks.
  • Added some force camera to the east of the Agility Pyramid to prevent the camera clipping through the cliff face.
  • Players can no longer walk into a tree near West Ardougne.
  • Made some minor tweaks to the chocatrice cape emote to prevent the player's head from poking out of the top.
  • Angry bears have had their attack and defend animations restored.
  • A a labelling issue with the Sailor's head in Port Sarim has been fixed.
  • It is no longer possible to walk through the statue of a giant head in the desert.
  • The baby and adolescent Skypouncer's eyes will now change colour to match the body.
  • Ozan's hairstyle no longer causes the neck of female characters to stretch.
  • Players feet no longer clip into the stairs found in Player Owned Ports.

Quests, Challenges & Achievements:
  • The Quiet Before the Storm quest journal has been updated to be a little more helpful.
  • A minor grammatical error in the Defender of Varrock quest journal has been corrected.
  • Ga'al Xox will now appear in the correct position in a cutscene when first entering the Elder Kiln tunnel during The Elder Kiln quest.
  • Multiple gems can no longer be repeatedly collected from the Kalphite Nursery during Diamond in the Rough.
  • During Rune Memories, when pinned at the top of the Wizard's Tower, Ariane will struggle a little less frequently.

Skills & Minigames:
  • A new "pocket" rule set has been added to Duel Arena.
  • Flowers can now be used as fun weapons in the Duel Arena again.
  • Simon should now correctly accept noted items for Pyramid Plunder.
  • The tribesman that attacks you during Tai Bwo Wannai Cleanup now has the correct amount of life points.
  • The Dominion Tower Decaying Avatar will now spawn roots to heal with at the correct times.
  • Players no longer get stuck beneath 'The Inadequacy' when it re-spawns on top of them in Dominion Tower.
  • We've adjusted some text in clue scrolls from "longbows" to "shieldbows".

Other:
  • An issue with Kalphite King instancing and group sizes has been fixed.
  • Some changes to the Kalphite Kings behaviour have been made to prevent him being unable to reach a target.
  • Some changes to the Kalphite Kings behaviour have been made to prevent manipulation of his attack cycle in order to avoid more powerful attacks.
  • Some citizens of Varrock were still celebrating Christmas. This has been stopped.
  • Clan Admin+ ranks can now only kick a maximum of two clan members per day to prevent rogue admins from kicking an entire clan. The owner may still kick as many as they like.
  • Added further Clan keywords to account for the higher maximum combat level of 200.
  • Anti-fire potions now work on negating some fire breath damage.
  • Fire magic now does more damage against Glacors.
  • The Steel titan melee special attack power has been increased.
  • The Character Creation screen sounds have been updated.
  • Scroll interfaces have had a graphical overhaul.
  • The requirements to equip Glacor boots have been amended.
  • Players should find it easier to speak to Nanuq near the God Wars beacon.
  • A warning has been added about potentially losing items on entry to the Player Owned Ports.
  • Casting Tune Bane Ore on a mounted head in your POH no longer requires the heads in your inventory, and the spell now additionally works on KBD heads.
  • The 'Open Store' button has been replaced with something more appropriate for items in the customisation interface that cannot be bought in the store.
  • The Maple shieldbow (focused) is no longer incorrectly listed as a members item on the skill guide.
  • Bakriminel bolts should now list the correct crossbow to use them in the Ranged Skill Advance Guide.
  • An issue where certain options were transferred to other items when using them inside a bank, such as a pouch "fill" option appearing on the wrong item after closing the bank interface, has been fixed.
  • Objects with dynamic switching options (such as a pouch's Fill / Empty options) will now work correctly on an actionbar.
  • An outdated reference to Longbows in the Fletching Skill Advance Guide has been fixed.
  • Players can no longer heal to max health whilst Dungeoneering by logging out and back in again.
  • Cornelius has received a lesson in customer service and now stands behind his bank booth facing the customer.
  • Hand cannons have had their ammo type corrected in the Grand Exchange.
  • Vannaka should now correctly give hints on how to take down Otherworldly beings.
  • Mummies, once set on fire, will give xp.
  • An unreachable copper ore node north of Al Kharid can now be mined.
  • A Level 40 Defence requirement to the Guthix, Saradomin and Zamorak Mitres, in line with the Armadyl, Bandos and Ancient Mitres, has been added.
  • You can no longer sell XP pendants and Keepsake Keys to the Dungeoneering Smuggler.
  • Solomon's Store customisations are no longer overridden when the Old Crone enchants the Ghostspeak amulet in Ghosts Ahoy.
  • Fixed an issue where exiting the Clan battlefield would teleport you to the exit portal.
  • Clan Avatar buff icons from recently dismissed avatars will no longer appear in the Choose Buff interface for the next summon.
  • Fixed an issue with inconsistent life point values on some versions of the Unholy cursebearer Dungeoneering boss.
  • The Law talisman staff can now be taken on to Entrana.
  • The Halloween 2012 quick chat options have been removed.
  • The description for Barbarian Teleport has been updated.
  • Killing Black demons whilst Dungeoneering will now count towards a Slayer assignment.
  • An issue where tooltips for inventory objects were displaying too far away from the object has been fixed.
  • A change to the Loyalty Shop which should allow players who've been unable to claim their Master Invigorate auras has been made.
  • Players will now continuously attack Chompy birds and will no longer be told that the bird they were attacking is not their target.
  • Combat with Har'Lakk the Riftsplitter now works as intended.
  • The Crescent Isle has been added to the Archipelago Map in Player Owned Ports.
  • The Crescent Island has been changed to the Crescent Isle for consistency in Player Owned Ports.
  • The Judge of Dice now appears in the correct interface with the correct island in Player Owned Ports.
  • A confirmation has been added when equipping tradeable Player Owned Ports armour.
  • Players are no longer guaranteed a Player Owned Ports random event reward if they have the maximum amount of a certain type of reward.
  • Solomon Store overrides now work with bound Catalytic staffs.
  • The Auspicious katana stats have been updated.
  • The Enhanced ancient staves should now have the correct stats applied.
  • The stats of one kind of dark wizard whose life points were abnormally low has been adjusted.
  • The level of Iron dragons has been adjusted to make them weaker than Steel dragons again.

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#13 hydraboxdog

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Posted 28 January 2013 - 03:12 PM

Really glad they fixed the 50% loading bar glitch. It caused me grief on occasion. I haven't tried the demon mobs yet, but they don't sound too exciting. I did do the Demon Slayer rework, and to be honest, I think I preferred the old one. I've really liked the previous quest reworks, but I didn't think Demon Slayer needed it.
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#14 Justin

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Posted 28 January 2013 - 03:30 PM

It sounds like easy mid level content with mediocre rewards.

At least the hide helm/cape update is nice. I've never liked how capes look with armor, especially since most of them clip.

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#15 mccorder

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Posted 28 January 2013 - 04:03 PM

i GOT 10 UNCUT RUBY'S FROM DEMONS. I sort of was expecting something different but there was a huge mob when i was there.

#16 Ninjasteak

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Posted 28 January 2013 - 04:23 PM

In my opinion, this is absurd. I kind of expected a "real" challenge, though this expectation was left alone when I realized the mass of people there. The demons ideally should drop items of higher value to accompany the armor drops.

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#17 Justin

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    Even the sun melts down

Posted 28 January 2013 - 05:31 PM

According to the GE the Demon slayer armor has considerably higher armor bonuses but considerably lower life bonuses than Pernix. I doubt this is intentional unless it only works against demons.

The crossbows are somewhere in between rune and dragon.

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#18 Aceman

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Posted 28 January 2013 - 05:34 PM

Well, if I make it onto rs this should be interesting to see

#19 Manga

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Posted 28 January 2013 - 06:22 PM

View PostXtrm, on 28 January 2013 - 02:33 PM, said:

  • The level of Iron dragons has been adjusted to make them weaker than Steel dragons again.
Oh hey they fixed them.

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#20 ʸᵃʸ

ʸᵃʸ

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Posted 28 January 2013 - 06:35 PM

View PostThe duck, on 28 January 2013 - 11:32 AM, said:

An issue causing certain users' loading bars to become stuck at 50% has been resolved.

10/10 on this update just for this




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