Og Blog: Upcoming Changes To The Eoc
#1
Posted 07 January 2013 - 10:27 AM
The changes below are certainly not the final changes we will be making to the EoC as a whole, and the specific ones below will be monitored carefully to ensure they have had the desired impact.
In order to make sure that the below changes are well integrated into the existing game - and, in particular, the upcoming Kalphite King launch - we're not unleashing him just yet. The Kalphite King update will happen on the 14th, at the same time as these changes, to ensure that it's the well-balanced - not to mention brutally challenging - boss fight that you deserve.
Change to the Offensive Capabilities of High-Level Bosses
As mentioned in my last Og Blog, we've noticed that several of the more profitable bosses in the game are being killed by players of a lower level than we had originally intended, and using lower-levelled gear than we had predicted. To address this, we will be significantly increasing the offensive capabilities of these NPCs, meaning that higher levels and better gear will be needed to efficiently take down those opponents. Creatures affected will include the God Wars bosses and the Corporeal Beast, to name a few.
Change to the Defensive Value of Armour
At the moment, the difference between, say, level 70 and level 80 gear isn’t great enough to matter for standard combat training and boss hunting. Understandably, this means that people aren’t investing in the best gear available to them. We are changing that.
The defensive values of armour will now be plotted on an exponential curve rather than a linear one. At higher levels, the difference between sequential armour pieces will be far greater and, therefore, will make a far more noticeable difference in combat. It will also better match the upward curve of XP required to progress through those higher levels, making the highest-level gear optimal for battling your way to 99!
Strength Boosts and Set Effects
We will be adding individual strength boosts to all Torva, Pernix and Virtus gear, and a few other items like the Bandos Chestplate. The 'Nex gear' will also have an additional strength bonus in the form of a set effect. The above three areas of change will mean that higher combat levels and higher levels of gear will be needed to defeat powerful NPC opponents.
Healing Effects of Abilities
We are reducing the effectiveness of the Regeneration and Rejuvenation abilities. We noticed that less food was being taken into battle than before because the healing values of these abilities were stronger than we had anticipated. To address this, we will be increasing the cooldown on the Rejuvenate ability to 5 minutes (making it an infrequent, emergency heal) and reducing the effect of Regenerate by 20%.
This - along with the changes to defensive armour, bosses and strength boosts - will mean that more food will be needed in battle.
This is intended to stabilise the value of these items on the GE in the short-term, and to increase their value in the long-term.
Chaotic Add-On for Dragon Claws
We will be adding a new piece of chaotic gear in the form of chaotic claws. These claws will be slightly different to existing chaotic equipment in that you’ll need to mount the claws onto an existing dragon claw weapon – both the off-hand and main-hand pieces. To compensate for this additional cost, the Dungeoneering token cost of the chaotic add-on will be significantly lower than equivalent chaotic gear. At a faster attack speed, and with increased crit chance, the chaotic claws will be formidable tools to use.
Upcoming Content Updates
The planned Kalphite King and the Ranged Slayer dungeons will both require the very best equipment for effectively fighting the foes found within. Buy up some awesome gear now to avoid disappointment!
The Next Game Update
The next game update will, therefore, be in the week starting 14th January. During that week - a combat bonanza of epic proportions - we will add the Kalphite King (the toughest monster ever!), Hati and Sköll, as well as a huge list of player-recommended changes to the rest of the game.
Thanks for reading. As always, I look forward to reading your thoughts on the forums. Let us know what you think about the above changes!
Mod Mark
RuneScape Design Director
Discuss this here.
☼ This never ever should have been, but that's the way it is ☼

#3
Posted 07 January 2013 - 10:43 AM
Quote
The defensive values of armour will now be plotted on an exponential curve rather than a linear one. At higher levels, the difference between sequential armour pieces will be far greater and, therefore, will make a far more noticeable difference in combat. It will also better match the upward curve of XP required to progress through those higher levels, making the highest-level gear optimal for battling your way to 99!
I think this is going to be very hard to pull off with no cheep alternatives beyond like lvl 60/70. Nex armor is like 100 times the cost of barrows, and 10 - 15 times the cost of bandos/arma.
at least being maxed ill be able to get port armors and those will be free.
Completionist Cape Owner
#4
Posted 07 January 2013 - 10:50 AM
☼ This never ever should have been, but that's the way it is ☼

#5
Posted 07 January 2013 - 10:52 AM
I wish I had the bank to make some quick and epic cash off this blog post.
Proud co-leader of Don't Panic

My YouTube | #DontPanic | www.DontPanicRs.net | Zybez Event's Team Member
#6
Posted 07 January 2013 - 10:59 AM
The Chaotic Claws sound promising. Hoping for a speedy, yet quite strong weapon there.


#7
Posted 07 January 2013 - 11:11 AM



2491 Total | Max caped 26/11/2012
#8
Posted 07 January 2013 - 11:54 AM
Edited by Paradite, 07 January 2013 - 11:54 AM.
#9
Posted 07 January 2013 - 12:11 PM
“People are continually pointing out to me the wretchedness of white people in order to console me for the wretchedness of blacks. But an itemized account of the American failure does not console me and it should not console anyone else. That hundreds of thousands of white people are living, in effect, no better than the "African Americans" is not a fact to be regarded with complacency. The social and moral bankruptcy suggested by this fact is of the bitterest, most terrifying kind.”
#10
Posted 07 January 2013 - 12:12 PM
Paradite, on 07 January 2013 - 11:54 AM, said:
Completionist Cape Owner
#11
Posted 07 January 2013 - 12:18 PM
Paradite, on 07 January 2013 - 11:54 AM, said:
#12
Posted 07 January 2013 - 12:19 PM
Jaddy, on 07 January 2013 - 12:18 PM, said:
Paradite, on 07 January 2013 - 11:54 AM, said:
Read what it said, it said nex gear will be getting set effects. We don't yet know what those are, but if they are in anyway good, the defense and hitpoints boost ports gear gives wont matter much. Bossing is about Dps which leads to more kills per hour. People will give up a little defense and hitpoints to get quicker kills.
Edited by Paradite, 07 January 2013 - 12:21 PM.
#13
Posted 07 January 2013 - 12:21 PM
I hope that while they increase the difficulty in some bosses they also take a look at things such as the Giant Mole, which takes forever to kill and Kalphite Queen, which as of now has about 2 decent drops and they are so rare it's a horrible moneymaker.

#14
Posted 07 January 2013 - 12:49 PM
Paradite, on 07 January 2013 - 12:19 PM, said:
Jaddy, on 07 January 2013 - 12:18 PM, said:
Paradite, on 07 January 2013 - 11:54 AM, said:
Read what it said, it said nex gear will be getting set effects. We don't yet know what those are, but if they are in anyway good, the defense and hitpoints boost ports gear gives wont matter much. Bossing is about Dps which leads to more kills per hour. People will give up a little defense and hitpoints to get quicker kills.
~ Darky ~, on 07 January 2013 - 12:12 PM, said:
#15
Posted 07 January 2013 - 12:52 PM

lolz
(bh bought for 8844k)
“People are continually pointing out to me the wretchedness of white people in order to console me for the wretchedness of blacks. But an itemized account of the American failure does not console me and it should not console anyone else. That hundreds of thousands of white people are living, in effect, no better than the "African Americans" is not a fact to be regarded with complacency. The social and moral bankruptcy suggested by this fact is of the bitterest, most terrifying kind.”
#17
Posted 07 January 2013 - 01:02 PM

#18
Posted 07 January 2013 - 01:47 PM
Xtrm, on 07 January 2013 - 01:02 PM, said:
naive incompetence, and it was often difficult to tell which was which."
- Douglas Adams [Confirmation Bias]
#19
Posted 07 January 2013 - 01:55 PM

#freeb0rn | The Titans Council | Corruption Ending High Council | TKO Blitz Ending Leader
#20
Posted 07 January 2013 - 02:13 PM


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