Grinding No More?
#1
Posted 17 December 2012 - 12:18 AM
With the introduction of Player Owned Ports, there's another capable task that really doesn't need the level requirements. Add in things like personalizing your POH, and there's nearly limitless things to do in the game that shouldn't need levelling.
MineCraft gets by fine without level requirements (excl. enchanting)
Or make it like Skyrim, where levelling can be used to increase the effectiveness of your actions, but isn't required. (A level 1 Herblore Ovl would be +1 to skills, say level 20 Herb is +2 etc. Weaker stuff would become more effective faster, but also peaks sooner) In RS, only Strength and Range become noticeably more effective as you level, without changing equipment.
Anyways, back to the point - you could play RS, and have lots of fun, if you did not need to level any skills to enjoy all the aspects. So, in your opinion, is the Grind still required?
#2
Posted 17 December 2012 - 04:00 AM
Sorry if I mis-understood, I am sick while I read this so I was kinda out of it =D
#3
Posted 17 December 2012 - 04:05 AM
Skyrim, leveling doesn't make you want to achieve something, because you can do everything from level one with the right amount of skill and luck. Plus you arent comparing with anyone. When I level in Skyrim it more of a drain because I have to stop and add a skill.
#4
Posted 18 December 2012 - 12:03 AM
Katz_Meister, on 17 December 2012 - 04:00 AM, said:
Sorry if I mis-understood, I am sick while I read this so I was kinda out of it =D
This is moreso saying that everyone be balanced out - no longer a level 3 or a level 200.
Consider it more like a private server, where you log in with maxed stats, but you have to work to get your items.
^Above: If you consider the tokens as a score rather than experience, it really makes no difference about levelling dung. You need to get 82 Dung for the Maul anyways, so a level requirement isn't necessary. Mining 10,000 coal as a goal is still a goal. Just, not as much of a requirement. If they focused less on the level side, and going "You need 83 Smithing to do this, and 84 to do that" and made it more about the material collection and effort to put the gear together, the skills would be more successful. Mining 13 Addy ore, 78 Coal, Smelting then smithing as the same thing for bronze is a little degrading labourwise. Make it so you can modify your smithing ability depending on what you put into it (Say Addy Ore, Mith Ore and Dragon Bones) would create a wider range of usable armours, and put more into the game.
Basically, put more focus into the gameplay instead of the levelling grind, and you would probably get more out of the game. There's a bunch of people who have played for years without a 99. Why? Because it shouldn't be necessary to no life for a month to play something fun.
#5
Posted 18 December 2012 - 05:28 AM
On the other players just want to grind and skill, that their definition of good game play.
#6
Posted 18 December 2012 - 06:14 AM
people aren't going to be motivated by fun for long. eventually the game will just get boring, and people will quit.
that's why you need 99s. it keeps people in the game to train those levels. why do you think jagex released 120 dungeoneering? why does jagex release any new skils?
it keeps people playing the game longer to get those high lvls, thus more subs and money for jagex.
#7
Posted 18 December 2012 - 08:09 AM
Beard, on 18 December 2012 - 06:14 AM, said:
people aren't going to be motivated by fun for long. eventually the game will just get boring, and people will quit.
that's why you need 99s. it keeps people in the game to train those levels. why do you think jagex released 120 dungeoneering? why does jagex release any new skils?
it keeps people playing the game longer to get those high lvls, thus more subs and money for jagex.
The thing that makes RuneScape different from games like Minecraft is that Minecraft was built WITHOUT much of a level system in place. Minecraft was designed with no level system in place, since the main focus of the game was just to build things and socilaise with other people. Therefore, skills aren't needed.
RuneScape was built from the very beginning with a level system in place. That effectively makes it a "foundation" for the game. Ever since RS's launch, more and more content in regard to skills has been released. If they were to take away the level grind, RuneScape itself would crumble entirely and it would be the final nail in the proverbial coffin, since skills have no use, and you'll have players left and right rage-quitting everywhere. There's also the feeling of satisfaction you get from getting a skill level up. That's why the Max cape was made. If skills weren't needed in RuneScape, then achievements such as the max cape would just be a symbol of you no-lifing at a game that doesn't require you to do such a thing. That effectively diminishes the value of the achievement itself.
My suggestion is to LESSEN the grind in terms of XP to next level. Right now, the grind curve goes up exponentially as you level up. If you were to reduce that curve by a factor of one power every seven, eleven, fourteen, and twenty three levels, the grind curve would be lessened, but your achievements would still have some value to it.
Below is an excerpt from the RuneScape Wiki as to what I'm talking about.
You can read the whole thing here
Edited by The Puppetmaster, 18 December 2012 - 08:14 AM.

#8
Posted 18 December 2012 - 12:55 PM
Retired |
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#9
Posted 18 December 2012 - 01:18 PM
-Sprinted; 99 Slayer; 17th July 2012; 130 Combat; Only other 99 being craft
#10
Posted 18 December 2012 - 02:03 PM
#11
Posted 19 December 2012 - 11:55 AM
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