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The Brink Of Extinction - Grandmaster Quest


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#1 Jay

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Posted 04 December 2012 - 08:29 AM

The Brink of Extinction (members only)

The crisis in TzHaar City is about to reach breaking point. Ga'al - TzHaar born without the inherited memories of their forebears - were once merely an anomaly, but now they're the only TzHaar being born from the eggs at the birthing pools. If this continues, the TzHaar race - as we know it - will cease to exist and TzHaar society will collapse. The TzHaar-Mej have a radical solution, but they'll need you to return to the Elder Kiln - home of the shadowy TokHaar - to enact it.

Fight your way through some of the most complex combat challenges we've ever unleashed, making full use of the new system released with the Evolution of Combat, and dig deep into TzHaar lore to solve puzzles on the way. You'll also find yourself in the middle of a clash of ideals between the TzHaar and the TokHaar, and the solutions on the table involve pain, death or both. It's up to you - and a rogue Ga'al bearing a particularly painful grudge - to retain the fragile peace between these two ancient races.

This Grandmaster quest contains some of RuneScape's toughest combat, and the rewards are appropriately prestigious. Along with 100,000 Mining XP, 275,000 XP in the core combat skill of your choice and a TzHaar title, you'll earn the ability to smith and wear obsidian armour, and will gain access to an all-new solo combat area: the Fight Cauldron.

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Obsidian Armour

This mighty new gear looks truly spectacular, and works much like Void Knight armour: the body armour can be paired with melee, range and magic-specific helms, each giving a 10% accuracy bonus in its style. It requires no less than 80 Defence to wear, and the completion of The Brink of Extinction, and its stats are suitably spectacular: equivalent to Torva armour, with additional damage reduction per piece against against creatures within the TzHaar City and its surrounding PvE minigames (the same creatures affected by the TokKul-Zo). However, you'll take triple damage if you use it against other players, or in any other location. It also degrades, and new pieces must be made once the armour is destroyed. That said, for a run through the Fight Cave or the Fight Kiln, there's no better gear out there.

The armour and its raw materials are untradeable, and smithing it is no small feat: you'll need 90 Smithing to complete a full set, and the obsidian shards needed to make it can only be found in one place...

The Fight Cauldron

In the Fight Cauldron you'll face the full might of the TokHaar, dodging lava and doing battle with everything they can throw at you: from the humble TokHaar-Hur, all the way up to indomitable TokHaar-Ket champions.

All enemies you defeat within the Fight Cauldron will drop obsidian shards. If you have the Smithing level necessary, these can be smelted into obsidian bars and smithed into obsidian armour.

The onslaught will continue until you choose to leave or are killed. You won't lose any of your gear upon death, although you will expend runes if you're using magic, and anything left on the ground - such as arrows or bolts - will be left behind.

Last, but not least, you'll have the option to donate TokKul at a coffer near the Fight Cauldron entrance, which will give any obsidian armour a defensive buff during your next session in the Fight Cauldron.

The TokHaar live for battle, so steel yourself and step into the Fight Cauldron for all the combat you can handle, as well as all the obsidian shards you can carry!


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Enjoy!

Mod Stu

Where to start The Brink of Extinction:

Speak to TzHaar-Mej-Ak or TzHaar-Mej-Jeh in the TzHaar City's main plaza.

Requirements:
  • Level 80 Defence
  • Level 80 Smithing
  • Level 72 Mining
  • The Elder Kiln
Behind the Scenes Video



If you haven't already, you can take a tour of the new TzHaar content in our latest Behind the Scenes video:


In Other News
  • Attack, Strength, Magic, Ranged and Prismatic skill pendants will appear more frequently on the Squeal of Fortune this weekend. There'll also be a limited-edition TzHaar Whip available on the Squeal of Fortune until the end of the year, which can be converted into seven different versions with level requirements from 1-60, with stats increasing each tier. It looks truly awesome and - for the first time - allows use of a whip while levelling up to 70 Attack. More details to come soon!
  • It is now possible to convert a Prismatic Pendant into a skill for which you have owned an equivalent necklace, as long as you have destroyed the one that you already own. Recharging with gems and reclaiming cosmetic pendants from Diango remain unchanged.
  • An amazing range of TokHaar-themed armour overrides is now for sale in Solomon's General Store.
  • Slayer masters now give out useful information about your current Slayer target's weakness, via the 'Have you got any tips for me?' conversation option.
The patch notes archive can be seen here.

"Men have called me mad, but the question is not yet settled
whether madness is or is not the loftiest intelligence whether
all that is profound does not spring from disease of thought
from moods of mind exalted at the expense of general intellect"


#2 Xtrm

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Posted 04 December 2012 - 08:30 AM

I cannot wait to do the new quest! It looks amazing and hopefully have some great story to go with it!

Patch notes:

Spoiler

Edited by Xtrm, 04 December 2012 - 08:32 AM.

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#3 Juri

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Posted 04 December 2012 - 08:31 AM

Nice, Torva to 500k soon.

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#4 Jaddy

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Posted 04 December 2012 - 08:32 AM

looks great, ill definately be doing this when i come home later

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#5 Panicking

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Posted 04 December 2012 - 08:34 AM

Wish they removed the def req for it lol, but looks like a good quest to do on a main ;)

Panicking


#6 Jay

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Posted 04 December 2012 - 08:35 AM

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View Postpanickings, on 04 December 2012 - 08:34 AM, said:

Wish they removed the def req for it lol, but looks like a good quest to do on a main ;)

The game isn't catered towards people who limit themselves by not training, :thumbsup:

"Men have called me mad, but the question is not yet settled
whether madness is or is not the loftiest intelligence whether
all that is profound does not spring from disease of thought
from moods of mind exalted at the expense of general intellect"


#7 Xtrm

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Posted 04 December 2012 - 08:39 AM

View PostJuri, on 04 December 2012 - 08:31 AM, said:

Nice, Torva to 500k soon
Did you even read the information about the armour?

View PostJay, on 04 December 2012 - 08:29 AM, said:

However, you'll take triple damage if you use it against other players, or in any other location. It also degrades, and new pieces must be made once the armour is destroyed.

The armour and its raw materials are untradeable

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#8 Black

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Posted 04 December 2012 - 08:45 AM

Nice update for those who like quests :-)
No fix for toggle multi yet though :cry:

B`@SwiftIRC


#9 Saxo

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Posted 04 December 2012 - 08:48 AM

Along with 100,000 Mining XP, 275,000 XP in the core combat skill

Didn't they say the xp rewards were the biggest they have ever gave out for a quest?

#10 Fear Exile

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Posted 04 December 2012 - 08:50 AM

Fight your way through some of the most complex combat challenges we've ever unleashed, making full use of the new system released with the Evolution of Combat, and dig deep into TzHaar lore to solve puzzles on the way.


Games dead, Evolution of Combat is horrific, and Jagex doesn't seem to care. Christ they couldn't even patch the multiple bugs and glitches. There is literally more bots playing this game, than legit people.

3x damage outside of the Tzhaar, LOL
Yet they shove 6 more RWT items down are throats.
Company deserves to go bankrupt, can't believe how money hungry Jagex got!

#11 Derek Yo

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Posted 04 December 2012 - 09:06 AM

View PostFear Exile, on 04 December 2012 - 08:50 AM, said:

Stuff here
Not sure if a troll post but..

EoC went live - they're not going to cater quests to the old combat system when its non-existent anymore. They do have the Ability 'momentum', you know, right? Although pressing buttons in a series is a lot more entertaining from a non-pvp perspective than putting on auto-retaliate and going off-screen for 15 minute intervals.

Bots have been around for ages, and quite frankly, I don't hate bots. They keep raw-materials at a stable level which allowed myself and others to train money-draining skills at a reasonable cost. Besides, its very easy to kill bots/get them killed - most of the good scripters left and the bots now are nothing compared to before.

The 3x damage out of the Tzhaar was needed - if there was a free version of Torva available after a quest, what would have been the point in Torva? Torva would have crashed to ~30m, if that, and would have drained Nex completely, adding on to a bunch of empty content. It was a smart and needed move to do. All this armour does is give people who struggle on a Fire Cape/Kiln Cape a boost in confidence and ability.

Alas, the Squeal/Soloman. While yes its annoying, I don't do my spins, so this doesn't even effect me. Just choose to ignore it - its been happening for months, its time to move on.

On topic: I'll try to get it done when I'm home from school, but I have a lot of assignments to catch up on. Looks good, though.

Edited by Derek Yo, 04 December 2012 - 09:07 AM.

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#12 Loco.

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Posted 04 December 2012 - 09:19 AM

Looks alright, will do the quest after I get home.

#13 ~ Darky ~

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Posted 04 December 2012 - 09:31 AM

I don't like that its as strong as torva but you take 3x damage outside of tzar area.  Rather it have been weaker but more useful.  Other Grandmaster quests have solo bosses as a reward with tradable drops, unless this new mini game gives decent rewards other then these shards its going to be dead content pretty fast because the armor is totally useless unless you camp obby monsters.


might give it a try if i can be bothered to log in.

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#14 Levells

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Posted 04 December 2012 - 09:34 AM

....Level 80 void armor. I'm wondering if that 3x damage would be manageable. It would probably still be better than the lvl 30 stats they gave void now.

On the plus side, I was going to start looking at Fight Kiln so I can get a cape. This will be awesome. 88 Smithing, I will find you.

#15 moneyhelpspk

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Posted 04 December 2012 - 09:43 AM

oh crap i bet this quest will be 3x harder than nomad's reqiuem

#16 Adr1an

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Posted 04 December 2012 - 09:44 AM

From what I understand the Fight Kiln got a bit harder when EOC came live.  These rewards are probably to make it way more manageable again.  The armour and raw are untradeable so is fine with me.  Sure you may even take 3x dmg outside but could still be better than some gear people would use?  I prefer to test stuff before complaining about updates.

They also stated this is ONE of the highest exp rewards quests and not THE highest. They tend to be pretty careful with how they word things.

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#17 Ghetto

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Posted 04 December 2012 - 09:44 AM

Not really a fan of quests/questing, but the concept looks interesting.

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#18 Jay

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Posted 04 December 2012 - 10:32 AM

Such a hard\challenging quest. Was fun though.

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"Men have called me mad, but the question is not yet settled
whether madness is or is not the loftiest intelligence whether
all that is profound does not spring from disease of thought
from moods of mind exalted at the expense of general intellect"


#19 Cera S6

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Posted 04 December 2012 - 10:41 AM

View PostBlackenese, on 04 December 2012 - 08:45 AM, said:

Nice update for those who like quests :-)
No fix for toggle multi yet though :cry:
^ this :-P

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#20 Jay

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Posted 04 December 2012 - 10:54 AM

Fight cauldron is decent, pretty fun imo.


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"Men have called me mad, but the question is not yet settled
whether madness is or is not the loftiest intelligence whether
all that is profound does not spring from disease of thought
from moods of mind exalted at the expense of general intellect"





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