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Behind The Scenes: December


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#1 ToeJam

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Posted 01 December 2012 - 06:51 AM

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Behind the Scenes: December

Winter Weekends
To celebrate this fantastic time of year, we've filled your plate with wintery weekends and a funky festive aura, which will complement the quest and minigame meat like a tasty sauce. Anyone who signs up for membership over December will be given an aura which, when activated, will add a 50% bonus to XP gained within the next 30 minutes. It also gives you a set of wings themed around snowflakes. In addition, we're hosting a variety of special weekends over December, giving double boss drops, double XP in certain skills, double Dungeoneering tokens and even a special snowman-themed community event. It’s going to be a great month, so get involved!  

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TzHaar Grandmaster Quest: 'The Brink of Extinction' – Members Only
In this Grandmaster finale to the TzHaar storyline, you'll be asked to resolve the differences between the Ga'al, TzHaar and TokHaar by using a fiery combination of wits, knowledge and the sheer, unbridled potency of the new combat system. You’ll have to fight your way through waves of vicious foes and burn through tricky puzzles, as you march forward to the ultimate goal – bringing the city back from the brink of extinction. With fantastic graphics, voiced characters and full integration with the EoC, it’s the flaming hot action we’ve all been longing for.

As with any Grandmaster quest, the rewards are particularly awesome. Not only are the XP rewards some of the biggest we have ever awarded, we'll allow you to smith obsidian armour (particularly useful when fighting volcano-dwelling critters), and unlock a brand new single-player combat training area.

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Requirements for the quest are as follows: If your allegiance tends towards the TokHaar, Solomon will have three tiers of cosmetic armour reskins for sale, based on the ancient race.
Player-Owned Ports – Members Only

I first mentioned the idea of Player-Owned Ports at Runefest last year, and it’s something we’ve been working hard on ever since. This month, after months of plank-walking, kraken-dodging and sail-hoisting, it’ll be ready! Arrrr! That it be!

Player-Owned Ports is a massive minigame where you can build and manage the port, your ships and your crewmen - ships, sailors, captains and adventurers - and explore the realm of the Eastern Lands!

Building the port itself is a simple matter of creating and upgrading buildings by using the resources your pirates traders bring back from their exotic adventures. The better your port, the better the shipmates you attract to your fleet. The strategy lies in equipping and preparing your ships for any eventuality, finding the right crew for the job and choosing the right voyages to undertake. And there are HUNDREDS of voyages that occur in real-time, meaning you can go back to the surface world and go about your normal business while your crew do all the hard work.

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Accessing the port requires at least level 90 in one of the following skills: Herblore, Prayer, Runecrafting, Thieving, Slayer or Fishing. Each skill attracts a different adventurer, who has their own deep, mysterious storyline to investigate, unlocking more and more of the fabled Eastern Lands. If you want to explore ALL of the content that the ports can offer, you’ll need at least level 90 in all of those skills.

There are heaps of new rewards to be accessed as your crew brings back the rare and elusive items of the eastern archipelagos. There are so many rewards, in fact, that we can only give a taster here:
  • New level 85 equipment for rangers, mages and warriors. These need to be crafted, runecrafted or smithed by players with 90+ in those skills
  • A brand new, 'highest-healing-ever' food type (90+ Cooking to cook)
  • New scrimshaw items that can be carried in a brand new 'pocket' slot, offering a range of skilling and combat benefits (90+ Fletching to make).
Of course, no update would be complete without some fantastic new graphics and audio, and the ports have those by the barrel load! Not only is it fully voiced and features some fantastic shanties (look out for a special shanty in an up-and-coming video) but the Graphics team have really pushed the boat out with some amazing buildings, ships and characters, all of which really bring the update to life.

Solomon will also be opening Davy Jones' Locker to reveal various sailor outfits (east and west) and nautical hairstyles and beards.

A Stray in a Manger – Free and Members
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The poor old Varrock dog has had it bad for the last few years, and this Christmas you’ll have the chance to turn his flea-bitten, mangy life around! In a special update more akin to the Christmas events of old, you’ll be able to clean up a pack of stray dogs, build a permanent kennel in your choice of RuneScape city, and turn the dogs into a pack of Christmas reindeer, all geared up to help with Pet Christmas.

You’ll also be able to hunt special Christmas snow implings around the game world, gaining plenty of stocking fillers like bubble blowers, snowballs and special Christmas food.

There will be plenty of special RuneScape presents available for those players who get involved with a RuneScape-wide game of Pass-the-Parcel. In this Christmas variant, you'll find Santa beards and sacks, and plenty of god-themed accessories for your kennel, including Zaros chew toys and a Guthix flea circus! That's right, the fleas get re-homed too, and they get to play with high wires, flaming rings and unicycles.
Christmas is a great time of year to enjoy with your friends and family, so we are making some changes to our 'Refer a Friend' system, offering you extra rewards when introducing RuneScape to others.

Santa will also be crash landing this month, scattering presents across Gielinor for marauding monsters to pick up. Defeat the creatures, collect the presents and return them to Santa to be rewarded with gifts of your own, with greater prizes for those who find complete sets of certain present types. Yelps will be getting in on the act, so you'll have an alternative method of gaining presents on the Squeal of Fortune.

Pet Update
The stray dog has had a profound effect on the RuneScape team - so much so that, this month, we’ve been taking a look at the way pets function in the game. We wanted to improve the interactions between master and pet, so we will make a few changes to encourage more players to find a cuddly (or ferocious) friend for Christmas. Most noticeably, we are removing the need to feed or carry your pets, since they will be accessible from the new customisation interface.
We are also adding two brand-new, re-colourable and re-nameable pets to Solomon’s store, each with their own unique set of powers.

God Statue Construction D&D – Members Only
For our final update of the year, we're adding a new monthly D&D that could earn you Construction, Slayer and Prayer XP. Simply put, you'll be able to build statues dedicated to a variety of gods by solving puzzles based around an ingenious mix of physical scaffolding and code-breaking gameplay. Sound strange? Not as strange as the sculptor who's designed the holy landmarks dotted around the world. It's available to players with any Construction level, and is all set to end the year with a real bang.

Have fun...and here’s wishing you a most excellent Christmas from myself and the RS team.
Mod Mark
Design Director – RuneScape

Discuss this here.

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#2 Elder Jr

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Posted 01 December 2012 - 07:02 AM

Looks like an eventful month, some really great updates. That snow-flakey type Aura looks awesome :XD:.

I can't wait to try to Player-Owned Ports Arrrr!!

E: Looks like all those Sailor skill rumors are finally coming true haha.

Edited by Elder Jr, 01 December 2012 - 07:03 AM.


#3 Dakk.

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Posted 01 December 2012 - 07:10 AM

Jesus christ this looks amazing.
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#4 Xtrm

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Posted 01 December 2012 - 07:23 AM

It looks like we have a great month ahead. I'm a bit disappointed that they literally mentioned Solomon/Yelps with every planned update... But I guess that's expected nowadays. Either way, I'm glad to see some high level content and I cannot wait for PoP.

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#5 05grogan

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Posted 01 December 2012 - 07:25 AM

Well at least they have a quest which is probably worth doing for once... For those who still play...

Apart from that it all looks a little cheesy, but double boss drops might treat some of you nicely! Despite the fact the value of most 'drops' is terrible since the introduction of the first 2x drop weekend.

Nothing really effects me.

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#6 Nitromanic

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Posted 01 December 2012 - 07:28 AM

I better get my 89 Herblore up to 90 :XD: I have to say, I'm looking forward to all these updates. A good month ahead it seems! Also gives people an incentive to skill, to get those higher levels such as cooking, fletching, slayer, prayer and herblore for Player Owned Ports.

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#7 ~ Darky ~

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Posted 01 December 2012 - 07:44 AM

player owned ports looks interesting, but im kinda turned off that they called it a mini game I hope its pretty decent, looking forward to a new profitable daily thing like kingdom but more elabrate.

Edited by ~ Darky ~, 01 December 2012 - 07:45 AM.

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#8 Paradite

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Posted 01 December 2012 - 08:40 AM

I love that they are creating gear, high level gear, that actually needs a certain skill level to make. Those quest requirements are quite high, which is an encouraging sign. I look forward to the rest of this month, it seems as if its one of the best in awhile.

Edited by Paradite, 01 December 2012 - 08:40 AM.

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#9 Jay

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Posted 01 December 2012 - 08:43 AM

Can't wait for PoP.


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#10 Mr Wise Man

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Posted 01 December 2012 - 08:50 AM

Thankfully ive been skilling enough  and have most of the requirements

#11 Sir Sparhawk

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Posted 01 December 2012 - 08:55 AM

Looks like a pretty epic month, best polish off the last 250kish to 90 slay so I have 2 of the skills for ports!

View Post[J]osh, on 08 November 2010 - 04:03 AM, said:

You wouldnt call water with a dash of orange pure water cos it only has a little orange in it... would you?

#12 Murdoc

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Posted 01 December 2012 - 09:10 AM

Quote

double Dungeoneering tokens
Mother of God...

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#13 Jay

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Posted 01 December 2012 - 09:27 AM

View PostMurdoc, on 01 December 2012 - 09:10 AM, said:

Quote

double Dungeoneering tokens
Mother of God...

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#14 Fasty

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Posted 01 December 2012 - 09:47 AM

Nice to see they're releasing higher level content. Hopefully everything lives up to expectations.

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#15 Ax e

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Posted 01 December 2012 - 10:25 AM

Looks pretty good.

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#16 Robinhoodrs

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Posted 01 December 2012 - 11:18 AM

Still on the edge of if I want to come back just for PoP, what you guys think? If I do come back I would have to start playing again now to build my cash pile. I might just screw PKing all together and become a skiller/PvMer.

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#17 ToeJam

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Posted 01 December 2012 - 11:24 AM

View PostRobinhoodrs, on 01 December 2012 - 11:18 AM, said:

Still on the edge of if I want to come back just for PoP, what you guys think? If I do come back I would have to start playing again now to build my cash pile. I might just screw PKing all together and become a skiller/PvMer.

Sure, why not? The dynamics for pvp may have changed but that could get a more benificial overhaul with time. + if you haven't tried skilling/pvm in a while, you might find yourself hooked.

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#18 Jay

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Posted 01 December 2012 - 11:27 AM

View PostRobinhoodrs, on 01 December 2012 - 11:18 AM, said:

Still on the edge of if I want to come back just for PoP, what you guys think? If I do come back I would have to start playing again now to build my cash pile. I might just screw PKing all together and become a skiller/PvMer.

The game is extremely diverse, PvP is oddly entertaining now with all the people trying to do it now & failing miserably. I pk'd an ags earlier off someone who barely had any clue what they were doing, I don't even think they'd lose it since there aren't skulls anymore. It's quite fun.


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#19 Robinhoodrs

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Posted 01 December 2012 - 11:27 AM

View PostToeJam, on 01 December 2012 - 11:24 AM, said:

View PostRobinhoodrs, on 01 December 2012 - 11:18 AM, said:

Still on the edge of if I want to come back just for PoP, what you guys think? If I do come back I would have to start playing again now to build my cash pile. I might just screw PKing all together and become a skiller/PvMer.

Sure, why not? The dynamics for pvp may have changed but that could get a more benificial overhaul with time. + if you haven't tried skilling/pvm in a while, you might find yourself hooked.

Last time I went PvMing seriously was about 3 years ago, but hey, things have changed and I might just start.

(inb4 "I told you'll be back")

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#20 The Corf

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Posted 01 December 2012 - 11:48 AM

that new TzHaar armor looks really good :wub:  since the only thing that changed is the helm do you think this might have the same effects as Void armor? :D
i am kind of close to the requirements so i think i will go get those and i still have no real idea what PoP is so i can't say i am excited for that.
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