Evolution Of Combat: Slayer & Prayer
#1
Posted 19 November 2012 - 04:40 PM
This video from A Friend’s channel covers Prayer and Slayer (along with combat in general) in the EoC.
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#2
Posted 19 November 2012 - 04:47 PM


#3
Posted 19 November 2012 - 04:58 PM
or love it
, I'm still #1.
lmfao XDWe make our own monsters and they come back to haunt us.
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#4
Posted 19 November 2012 - 05:30 PM
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#5
Posted 19 November 2012 - 06:22 PM
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#6
Posted 19 November 2012 - 06:39 PM
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#9
Posted 19 November 2012 - 11:42 PM
#10
Posted 20 November 2012 - 02:12 AM
I played a few hours on the beta yesterday and i really liked it. I cant wait to play it in the real game.
#11
Posted 20 November 2012 - 02:17 AM
E.g Abyssal demons in that dungeon might get packed pretty fast if they're all being killed with dual weapons + a titan they would be instakilled.
Could make slayer just as long as it is now.
#12
Posted 20 November 2012 - 02:22 AM
Jaddy, on 20 November 2012 - 02:12 AM, said:
I played a few hours on the beta yesterday and i really liked it. I cant wait to play it in the real game.
It reminds me of an experiment I saw where they get a frog and put it straight from cold water into hot water, and the things jumps out immediately. But when they put it in the cold water and gradually bring up the heat, it stays put. Replace the frog with players and the temperature with content and I think you have EoC
#13
Posted 20 November 2012 - 02:27 AM
dTwizy, on 20 November 2012 - 02:22 AM, said:
Jaddy, on 20 November 2012 - 02:12 AM, said:
I played a few hours on the beta yesterday and i really liked it. I cant wait to play it in the real game.
It reminds me of an experiment I saw where they get a frog and put it straight from cold water into hot water, and the things jumps out immediately. But when they put it in the cold water and gradually bring up the heat, it stays put. Replace the frog with players and the temperature with content and I think you have EoC
#14
Posted 20 November 2012 - 02:37 AM
Jaddy, on 20 November 2012 - 02:27 AM, said:
dTwizy, on 20 November 2012 - 02:22 AM, said:
Jaddy, on 20 November 2012 - 02:12 AM, said:
I played a few hours on the beta yesterday and i really liked it. I cant wait to play it in the real game.
It reminds me of an experiment I saw where they get a frog and put it straight from cold water into hot water, and the things jumps out immediately. But when they put it in the cold water and gradually bring up the heat, it stays put. Replace the frog with players and the temperature with content and I think you have EoC
If it was me, I'd do (rough ordering):
- Ability bar first, but only for things people are familiar with like eating food, dropping items quickly - people would see that as a pure advantage
- Hp changes, including hp additions on armour - people may be a bit scared but it'd be like when they multiplied everything hp related by 10
- Armour stats
- Dual wielding
- Ability book + adrenaline
- Weakness changes
- Combat level changes
- Multi combat - a blow (I think), but released by itself with an explanation could go over smoothly
Edit: And prayer changes (with 100% vs 50% protection) in there somewhere too
Edited by dTwizy, 20 November 2012 - 02:41 AM.
#16
Posted 21 November 2012 - 09:06 AM
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