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Evolution Of Combat: Economic Impact


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#1 Jay

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Posted 17 November 2012 - 02:19 PM

With the Evolution of Combat will, inevitably, come change in the economy. It’s a natural result of the re-alignment of all of the armour, weapons and food within the game. As you learn new ability combinations, ready your action bars for different combat situations and get to grips with the new combat stats, it’s inevitable that the RuneScape economy will change alongside it. We want to assure you that we'll be keeping a close eye on the RuneScape economy, and to give you some tips as to how it's likely to change post-20th November.

Keep on 'Scaping!

First and foremost, don’t panic! The economy is often the subject of rumours and hearsay, meaning that many people make decisions that are a little hasty. The vast majority of tradeable armour and weapons that you currently have are going to still be your equipment of choice in the Evolution of Combat. Got a full set of Bandos armour from General Graardor? That’s still the best non-degrading melee armour that you can get your hands on, and - with the new Bandos warshield - you can use some of those nifty new defensive abilities to be even tougher and last longer on Slayer trips.

On the flipside, items that you might not have thought about for a little while now have new life breathed into them. With the launch, the Zaryte Bow will become the best bow in it's class, and will be comparable to all other level 80 Ranged weapons. Korasi’s Sword may no longer be a one-hit-KO wonder, but it's a fantastic complement to the new off-hand Enhanced Excalibur. Mage armours such as Infinity and the brand new Batwing now provide decent protection in against melee combatants. Don’t forget the underused warhammers and two-handers; with dual wielding, two-handed abilities and weaknesses to specific damage types, they are now just as useful as scimitars in the right situation.

Lots of New Items!

With the Evolution of Combat comes a whole host of new armours and weapons. For every player-producible one-handed weapon in the game there will now be a player-producible version for the off hand, and that opens up a whole new market within the RuneScape economy. Along with that, there’s likely to be a greater demand for the raw materials needed to make these new items, which is certainly worth looking out for if resource gathering is your thing.

This also means that some of the existing monsters that you know and love will drop new materials for making the new armour. For example, imps around the world will drop imphide, which will make some of the first pieces of mage equipment, providing a low-level player a new way of making some money.

Food, Glorious Food!

Not only have weapons and armour been given a makeover, but food has changed too. It’s now more efficient to eat food that’s around your Constitution level. This means that while you can still eat rocktails if you’re a lower level, they won't heal you any more than food at your level would. Munching on salmon, anchovy pizza or chocolate cake - depending on your levels - will likely become cost-effective choices for those of you with the right levels. This should see a rise in the demand of the lower levelled foods and an opportunity for entrepreneurs or skillers to reap the rewards of their aquatic bounty.

The economy is going to change over the coming weeks but the financial future's only looking brighter. What was good before Evolution of Combat is still going to be good when Evolution of Combat has launched; items not popular will have their purpose restored and there'll be a ton of opportunities for skillers and everyone else to make plenty money out of the upcoming changes.

Gear & Stats Video

Take a look at this video from OMustardo for further hints and tips on the new EoC gear and the effect it has on stats.



The RuneScape Team

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#2 JessyU

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Posted 17 November 2012 - 02:25 PM

Sounds interesting, hopefully they do something about Dragon claws, they have alot of potential.

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#3 Milktea4me

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Posted 17 November 2012 - 02:30 PM

I still don't see why they made Bandos and Barrows the same. i just discovered that like 2 minutes ago and now I'm questioning everything I believe in Jagex. Do they really know the player based free market? If they do, they'd have put some incentive to wear Bandos over Barrows besides the negligible Prayer Bonus which is barely noticeable.

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#4 Gohankuten

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Posted 17 November 2012 - 04:13 PM

View PostMilktea4me, on 17 November 2012 - 02:30 PM, said:

I still don't see why they made Bandos and Barrows the same. i just discovered that like 2 minutes ago and now I'm questioning everything I believe in Jagex. Do they really know the player based free market? If they do, they'd have put some incentive to wear Bandos over Barrows besides the negligible Prayer Bonus which is barely noticeable.
And which is trumped by verac prayer bonus anyway.

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#5 Nebbo 67

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Posted 17 November 2012 - 06:02 PM

Jagex really are clueless if they think the fact that bandos is non degradable really makes it worth the extra cost. Degradables cost pennies to repair, noway does that justify the cost of bandos et. As shown by the massive drop in price recently.

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#6 Vardarac

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Posted 17 November 2012 - 06:46 PM

Cannonballs will crash. Just thought you guys should know.

Edited by Vardarac, 17 November 2012 - 06:47 PM.


#7 zoth01

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Posted 17 November 2012 - 07:08 PM

I gotta laught at jagex expecting price flutuation on food. It may happen, but nothing too dramatic since most players are high combat lvl. And since EOC isn't pure friendly, not like people will diversify much with armor.

Still, any change that benefits skilling is a praising one, I think about the 2013 updates and other than the 2 new skills I see that the spotlight is all reserved for PvM :x

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#8 Dakk.

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Posted 18 November 2012 - 06:45 AM

View PostMilktea4me, on 17 November 2012 - 02:30 PM, said:

I still don't see why they made Bandos and Barrows the same. i just discovered that like 2 minutes ago and now I'm questioning everything I believe in Jagex. Do they really know the player based free market? If they do, they'd have put some incentive to wear Bandos over Barrows besides the negligible Prayer Bonus which is barely noticeable.
Ionno about you but I'd still buy bandos because SPIKES and it doesn't degrade.
But yes, bandos should be an itty bit more powerful. Something small like a total of +200 lp more.
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#9 Jaddy

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Posted 18 November 2012 - 08:23 AM

View PostDakk., on 18 November 2012 - 06:45 AM, said:

View PostMilktea4me, on 17 November 2012 - 02:30 PM, said:

I still don't see why they made Bandos and Barrows the same. i just discovered that like 2 minutes ago and now I'm questioning everything I believe in Jagex. Do they really know the player based free market? If they do, they'd have put some incentive to wear Bandos over Barrows besides the negligible Prayer Bonus which is barely noticeable.
Ionno about you but I'd still buy bandos because SPIKES and it doesn't degrade.
But yes, bandos should be an itty bit more powerful. Something small like a total of +200 lp more.
no, requirements should be raised to 75 to fill the gap between 70 and 80. making it plain better than barrows and still worse than torva

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Maxed: 6th of August 2012
2496:19th of October 2012
Completionist: 30th of October 2012
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