Evolution Of Combat: Pvp Tips
#1
Posted 16 November 2012 - 10:15 AM
This video from ChrisArchie’s channel gives a commentary on the different ways you can approach PvP in the EoC.
The RuneScape Team
Discuss this here.
"Your tenacity is admirable, but pointless."

♥ Community Leader of Guides & Tips - Pm me with all issues ♥
#2
Posted 16 November 2012 - 10:31 AM

#4
Posted 16 November 2012 - 11:11 AM
For example, with melee:
Backhand (3 sec stun, basic) -> Havok (125% weapon damage w/ both weapons, basic) -> Barge (3 sec stun, basic) -> Fury (150% of 6 sec autoatk damage, basic) -> Kick (3 sec stun, basic) -> Frenzy (20% max HP every 2 sec, for 10 sec)
All the lead-ins to the ultimate are basics, so by the time you get to the ultimate you'll have enough adrenaline, they'll be stuck in a stun for 9 seconds straight, and the Frenzy combined with autoattack, Havok, and Fury damage- just use that chain when the target is at about 50% HP, and they're down.
How about with range? Well, you'll be in melee for the most part anyways, so we can throw a few melee abilities that don't rely on your weapon choice into the mix.
Fragmentation Shot (250% weapon damage over 6 sec, increased if target moves, basic) -> Escape (force them to move to buff FragShot, basic) -> Binding Shot (3 sec stun, 20 sec bind, basic) -> Snipe (219% weapon damage, 3 sec channel (use during stun), basic) -> Kick (3 sec stun, basic) -> Piercing Shot (157% weapon damage) -> Backhand (3 sec stun, basic) -> Incendiary Shot (30% of target's max HP, dealt 3 seconds after shot hits, ultimate)
Again, a big stun chain with lots of damage in the middle, culminating in a 30% hit. Pop that chain when the target is at about 60% HP, gf.
Freedom is gonna be the big important ability in the EoC, as it clears stuns and renders immunity to further stuns for 6 seconds, and has a 30 second cooldown. You're gonna wanna do things like pile up adrenaline, then pop a Backhand (3 sec stun, 15 sec CD) to trick your opponent into thinking you're gonna chainstun them and force them to pop Freedom. Once you know Freedom's been popped, wait the 6 seconds before restarting the stun chain.
With Freedom as the only means of escaping big chains, keeping track of your opponent's Freedom CD, as well as their big damage CDs, will set apart the average PKers from the good ones. An average PKer will know "okay, they can't Freedom for another 15 seconds", while a good player will know "okay, they've got their ultimate on cooldown, I can survive this stun chain and should hold onto Freedom for the next one, then feign a stun chain, make them pop freedom, and unload."
#5
Posted 16 November 2012 - 11:52 AM
However, in my opinion I prefer the old combat system just because of personal preference.
#6
Posted 16 November 2012 - 12:13 PM

#freeb0rn | The Titans Council | Corruption Ending High Council | TKO Blitz Ending Leader
#7
Posted 16 November 2012 - 12:22 PM
Panicking
#8
Posted 16 November 2012 - 12:33 PM
ʸᵃʸ, on 16 November 2012 - 11:11 AM, said:
For example, with melee:
Backhand (3 sec stun, basic) -> Havok (125% weapon damage w/ both weapons, basic) -> Barge (3 sec stun, basic) -> Fury (150% of 6 sec autoatk damage, basic) -> Kick (3 sec stun, basic) -> Frenzy (20% max HP every 2 sec, for 10 sec)
All the lead-ins to the ultimate are basics, so by the time you get to the ultimate you'll have enough adrenaline, they'll be stuck in a stun for 9 seconds straight, and the Frenzy combined with autoattack, Havok, and Fury damage- just use that chain when the target is at about 50% HP, and they're down.
How about with range? Well, you'll be in melee for the most part anyways, so we can throw a few melee abilities that don't rely on your weapon choice into the mix.
Fragmentation Shot (250% weapon damage over 6 sec, increased if target moves, basic) -> Escape (force them to move to buff FragShot, basic) -> Binding Shot (3 sec stun, 20 sec bind, basic) -> Snipe (219% weapon damage, 3 sec channel (use during stun), basic) -> Kick (3 sec stun, basic) -> Piercing Shot (157% weapon damage) -> Backhand (3 sec stun, basic) -> Incendiary Shot (30% of target's max HP, dealt 3 seconds after shot hits, ultimate)
Again, a big stun chain with lots of damage in the middle, culminating in a 30% hit. Pop that chain when the target is at about 60% HP, gf.
Freedom is gonna be the big important ability in the EoC, as it clears stuns and renders immunity to further stuns for 6 seconds, and has a 30 second cooldown. You're gonna wanna do things like pile up adrenaline, then pop a Backhand (3 sec stun, 15 sec CD) to trick your opponent into thinking you're gonna chainstun them and force them to pop Freedom. Once you know Freedom's been popped, wait the 6 seconds before restarting the stun chain.
With Freedom as the only means of escaping big chains, keeping track of your opponent's Freedom CD, as well as their big damage CDs, will set apart the average PKers from the good ones. An average PKer will know "okay, they can't Freedom for another 15 seconds", while a good player will know "okay, they've got their ultimate on cooldown, I can survive this stun chain and should hold onto Freedom for the next one, then feign a stun chain, make them pop freedom, and unload."
#9
Posted 16 November 2012 - 12:56 PM
Jaddy, on 16 November 2012 - 12:33 PM, said:
I intensely hate this kind of combat because it feels much more like a planning exercise than actual combat. Is it too much to ask for an MMO that has RuneScape's skilling/quest system, only tied to combat that satisfies simple bloodthirst like mine?
Edited by Vardarac, 16 November 2012 - 12:57 PM.
#10
Posted 16 November 2012 - 04:37 PM
Vardarac, on 16 November 2012 - 12:56 PM, said:
Jaddy, on 16 November 2012 - 12:33 PM, said:
I intensely hate this kind of combat because it feels much more like a planning exercise than actual combat. Is it too much to ask for an MMO that has RuneScape's skilling/quest system, only tied to combat that satisfies simple bloodthirst like mine?
but for each person their own preferences i guess
#11
Posted 16 November 2012 - 05:46 PM
Jaddy, on 16 November 2012 - 04:37 PM, said:
Vardarac, on 16 November 2012 - 12:56 PM, said:
Jaddy, on 16 November 2012 - 12:33 PM, said:
I intensely hate this kind of combat because it feels much more like a planning exercise than actual combat. Is it too much to ask for an MMO that has RuneScape's skilling/quest system, only tied to combat that satisfies simple bloodthirst like mine?
but for each person their own preferences i guess
I can see where he's coming from, he's Pk'ed in this system for a long time and gotten used to this style of combat. From what i've seen a large portion, probably most of the current PK community shares the same attitude. What I think (this is purely speculation) Jagex are trying to do is reinvent the PK community somewhat, bringing in new people who were previously turned off by the current PvP system. I can tell you i'm probably one of those people, in my very limited experience in Pking I never could get into it because of the amount of luck that was involved in getting kills. For someone that's as horribly unlucky as I am, that's a big deterrent. The community also really annoyed me, but that's an entirely different argument. It's kind of sad to see the old players go because of this, but from what i've heard the Pk community isn't doing so great anyways. Maybe this will be the beginning of a whole new Pk community, who knows.
#12
Posted 16 November 2012 - 08:24 PM
I've had this back and forth with "yay" before; he thinks the reason we didn't get this is because we couldn't. I would love to see that kind of combat replace the EoC model in RS3.
#13
Posted 17 November 2012 - 02:47 AM
Fasty, on 16 November 2012 - 12:13 PM, said:
If only everyone thought of it that way, change isn't really a bad thing.
"Your tenacity is admirable, but pointless."

♥ Community Leader of Guides & Tips - Pm me with all issues ♥
#14
Posted 17 November 2012 - 04:28 AM
Interested to see what the exp/hour will be for slayer now that you can just spam basic abilities for quick and easy damage/kills. Might make it more interesting too, and I might start slaying a bit more.
Will this make fire cape / boss PvM easier now?
I don't like not being able to wear rune though and the fact that 50- defence accounts are being extremely limited. I've had my rune pure for about 7 years now and it's been my pride and joy, might make me explore the game a bit further and get defence... (maybe, hopefully I can still function with my current defence though).
Either way I highly doubt I will quit, just adapt.

King Stawnk | 45 defence | 17 99's | 2,260 Overall
Pure forever
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