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Dungeoneering Xp & Gravestones


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#1 Jaacco

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Posted 13 November 2012 - 10:03 AM

Dungeoneering Improvements (Free Players & Members)

There’s nothing like breaking new ground in the murky depths of Daemonheim with a full party of friends at your side. If you prefer to go it solo or with just one or two friends, though, some of Daemonheim’s sweetest swag could – until now – feel unobtainable. That wasn’t fair, and today’s update changes that.

Clearing floors in Daemonheim now gives you far greater XP returns than before – at least double for a solo player – as well as a far higher yield of tokens. While a full group of five is still the fastest way to progress, no-one should feel that Daemonheim's bounty is out of reach. Start saving up for that chaotic rapier!

In line with feedback received on the Evolution of Combat, we’ve also overhauled the item binding system. Everyone - regardless of Dungeoneering level - can now bind ten items. You won’t get to carry all ten at a time, of course; they’ll go into a remotely-held pool of bound items, from which you'll be able to select loadouts by speaking to the Smuggler. You can return to the Smuggler at any time to switch your bound items, and he'll remember up to three presets for ease of use. The number of your bound items that can be included in a loadout varies according to your Dungeoneering level:
  • 1 Dungeoneering: 1 item
  • 20 Dungeoneering: 2 items
  • 50 Dungeoneering: 3 items
  • 90 Dungoneering: 4 items
  • 120 Dungeoneering: 5 items
With this new system, you never need be without the right weapon for the job – doubly important when the Evolution of Combat lands in a week’s time. Switching between specialised melee, range and mage setups is as simple as a trip back the smuggler and will no longer take such a heavy toll on your inventory. Couple that with a slick new interface to manage the new system, and no foe need stand in your way.

Gravestone Update (Free Players & Members)

Ever died in Darkmeyer, watched as your gear faded before your grasping fingers, and found yourself in a city full of hungry vampyres, wearing just your undergarments and an expression of dismay? Brr…

With the new gravestone interface, there's no longer any reason to be left out in the cold. Just click once on your gravestone to neatly display everything you dropped on death, allowing you to choose the items from your gravestone rather than clicking frantically through a long list. It's also possible to click the gravestone timer while nearby, to take you straight to the point of your demise - useful if there's more than one stone about. There are also 'take all' and 're-equip all' buttons, so you'll be up and back into the fray before you know it.

Mod Liono & Mod Chris L

Behind the Scenes Video

If you haven't already, check out this week's Behind the Scenes Video for a tour of today's content release:




In Other News
  • We've made a selection of tweaks to the Crucible based upon player feedback:
    • We've placed a Prayer altar in each of the Crucible's banks to help out between battles.
    • The pairing mechanic has been reworked to give fairer opponents.
    • Familiars have been disallowed.
    • Information about the Supreme Champion has been made clearer.
    • The Supreme Champion role will now deal more damage, and reward an extra trophy bone per killing blow.
    • Gorajian mushrooms are now allowed into the arena.
  • Put some boom into your skilling with Explosive Skilling Animations, now available in Solomon's General Store!
  • The 3 quest points awarded for Prince Ali Rescue have been removed. As such, the quest point total has been lowered from 338 to 335.
The patch notes archive can be seen here.

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#2 Aceman

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Posted 13 November 2012 - 10:05 AM

I like that we have more binds for dungeoneering, but I feel as though that won't be enough once the beta comes into full affect.


I just read the gravestone thing again, does this mean you'll be able to be outside of bandos and teleport in to loot your gear without getting kill count?

Edited by Aceman, 13 November 2012 - 10:08 AM.


#3 No1

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Posted 13 November 2012 - 10:05 AM

Love it.
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#4 Gohankuten

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Posted 13 November 2012 - 10:08 AM

Sounds nice.  Now I need to go on a binding spree lol.

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#5 Milktea4me

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Posted 13 November 2012 - 10:13 AM

Looks like I'm going Primal hunting for a while. Guess like Jagex even prefers people to get a Chaotic Rapier first as their first Chaotic weapon.

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#6 Jaddy

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Posted 13 November 2012 - 10:16 AM

i like it, although i wonder why they added that extra bind slot between 1 and 50 and not between 100 and 120. or maybe lower 3 binds to 90 and then give 4 at 110

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#7 lodsoldaccount

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Posted 13 November 2012 - 10:18 AM

"Locked Dungeoneering doors no longer break players' routefinding."

Good riddance to one of the most annoying dg glitches.

"Players can no longer gain lots of XP from the Dagannoth Sentinels in Dominion Tower. "

... sorry Milk and Void

#8 Jens14

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Posted 13 November 2012 - 10:18 AM

Like the dung update!

Edited by Jens14, 13 November 2012 - 10:34 AM.

http://runetrack.com...php?user=Jens14

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#9 Xtrm

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Posted 13 November 2012 - 10:19 AM

I can't wait to try this out. I've wanted a boost in solo experience ever since floor selling became popular and ruined Dungeoneering.

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#10 Jaddy

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Posted 13 November 2012 - 10:19 AM

View PostLodinlir, on 13 November 2012 - 10:18 AM, said:

"Locked Dungeoneering doors no longer break players' routefinding."

Good riddance to one of the most annoying dg glitches.

"Players can no longer gain lots of XP from the Dagannoth Sentinels in Dominion Tower. "

... sorry Milk and Void
what about barrels and coloured statues no longer break routefinding?

Edited by Jaddy, 13 November 2012 - 10:20 AM.

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#11 Bow

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Posted 13 November 2012 - 10:19 AM

Not too bad of an update.  We will see how this DG thing works out.. I'm kind of grateful that they now allow more items to be bound or used in each floor and changed up the requirements for it.  Being able to store 10 items could be pretty interesting too.. I'm not even sure what I would add to what I already have bound for DG.

"Players can no longer gain lots of XP from the Dagannoth Sentinels in Dominion Tower."

^ It was getting abused far too much so it was a good thing that they finally changed it.  The amount of experience people were getting was insane for costing little to nothing.
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#12 Black

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Posted 13 November 2012 - 10:19 AM

I think the 4 binds should have been unlocked at 100 not 90 DG.

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#13 lodsoldaccount

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Posted 13 November 2012 - 10:21 AM

it seems like there is room for another unlock slot between 90 and 120 (100, 105, 110)

#14 Boot

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Posted 13 November 2012 - 10:44 AM

View PostBlackenese, on 13 November 2012 - 10:19 AM, said:

I think the 4 binds should have been unlocked at 100 not 90 DG.

A lot of people stop training at 99 so they can get max cape. That makes is so they don't feel pressured to go ahead and get another level just because of more binds.

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#15 ~ Darky ~

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Posted 13 November 2012 - 10:55 AM

is the pool of binds count 1 bind per diffrent ammo? if ammo does not count im not sure i could think of 10 items to bind lol.

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#16 Black

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Posted 13 November 2012 - 10:55 AM

View PostBoot, on 13 November 2012 - 10:44 AM, said:

View PostBlackenese, on 13 November 2012 - 10:19 AM, said:

I think the 4 binds should have been unlocked at 100 not 90 DG.

A lot of people stop training at 99 so they can get max cape. That makes is so they don't feel pressured to go ahead and get another level just because of more binds.
If there stoping at 99 for max cape why do they feel the need to get more binds for levels they dont plan on getting?

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#17 rudy

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Posted 13 November 2012 - 10:56 AM

Excited about dung but they are 5 months too late fixing the Crucibles target system. lol

#18 Levells

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Posted 13 November 2012 - 10:57 AM

I feel like an idiot. It says everyone can bind 10 items. There are 3 different "groups" of items you can have. At Level 1, it's 1 item each, so it totals 3. How the heck is it getting 10? Or is that just for presets and that changes things?

Edit: Nvm. I see what they did. Plenty of binds but only so much gear per setup.

Edited by Levells, 13 November 2012 - 02:04 PM.


#19 Cera S6

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Posted 13 November 2012 - 10:58 AM

Seems really overpowered now :-P Good update though.

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#20 Katz_Meister

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Posted 13 November 2012 - 11:02 AM

Seems great to me since I tend to end up with awful teams to Dung with =D

PS 200th post =D

Edited by Katz_Meister, 13 November 2012 - 11:02 AM.





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