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Evolution Of Combat Launches 20Th November!


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#1 Jaacco

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Posted 07 November 2012 - 10:58 AM

After five months of feedback and fine-tuning, the time is finally here: we're hugely excited to be able to announce the official live launch date of the Evolution of Combat: the 20th of November 2012!

With thousands of hours of playtime from yourselves and hundreds of changes to the system from your feedback, we’re now looking forward to a new era in RuneScape. Once the Evolution of Combat has been released, you can look forward to some great new boss monsters and combat-related updates that would never have been possible previously.

We also had an overwhelmingly positive response to the Combat Academy and survey that launched last week and are now making some small tweaks and adjustments prior to launch.

Naturally, you'll have lots of questions about the Evolution of Combat now that the date is confirmed, and we're going to be running a live stream this weekend to address these. You can post your questions in the forums here. In the meantime, check out our FAQ.

There will also be further news posts over the next few days, detailing key changes and how best to prepare for the launch. While it's securely founded in the RuneScape combat you know so well, it contains an array of large-scale improvements and new features, including:
  • Abilities: These are a replacement for the old special attacks found on weapons, but they're an whole different beast. Divided up into three classes: basic, threshold and ultimate, these do more damage than regular attacks and cause a range of nasty negative effects to your opponent, such as damage over time or stuns. Some may even bestow positive effects, healing you or further boosting your damage output for a set amount of time. Making sound use of abilities will push your combat prowess to new heights.
  • Adrenaline: This new resource is built each time you hit an enemy with an auto-attack, or with a basic ability. It's spent when you use the more powerful threshold and ultimate abilities, and when you eat food in combat, so you'll want to build it as quickly as possible during a fight.
  • Action Bar: This handy new interface holds all your ability buttons, and can give quick access to essentials such as potions, food and utility items.
  • Armour and Life Points: The armour you wear now greatly affects your maximum life points. The Evolution of Combat is balanced with this in mind, so you'll need to gear up to stand up to your foes!
  • Dual Wielding: That's right - with the launch of the Evolution of Combat, this much-requested feature will be fully implemented. With abilities specific to dual-wielded weapons and increased gear choices for mages such as wands and orbs, your choice of gear loadout has never been more varied. Off-hand versions of most weapons will be made available once the Evolution of Combat launches, so no need to go out and buy duplicates of your favourites just yet.
  • And Much More: We've introduced far too many new features, tweaks and improvements to list here, but some of the biggest are as follows:
    • We've filled out gaps in gear progression, including loads of brand-new level 50 gear and new options for mages and rangers.
    • The combat triangle is more important than ever, and you'll need to take careful count of your foe's fighting style to prevail.
    • There's an array of awesome-looking new animations for the new abilities and distinct combat styles.
We’ve also listened carefully to feedback from those among you who know and particularly enjoy the current system. With your input in mind, we've made many changes to the Evolution of Combat which will allow you to continue playing with the traditional style of combat, while also benefiting from the raft of improvements the update brings.

For full details, take a look at our FAQ or our quick guide on the wiki. If you haven't already, you can also still log into the beta and give the new system a whirl - be sure to try out the new Combat Academy in Lumbridge while you're there!

Just two weeks to go - plant the date securely in your calendar, because you won't want to miss the Evolution of Combat launch!

The RuneScape Team

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#2 Murdoc

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Posted 07 November 2012 - 11:02 AM

Can't believe it's coming out in just under 2 weeks. Shame they're not preserving the old system in some way, and didn't treat the EoC as RS3 itself, but whatever. Hopefully this will go to boosting the game's popularity by pulling in a new crowd of players at the very least. Funny to watch everyone blowing up on the official forum thread, though: http://services.rune...64075909,goto,1. I wonder if the reason why Jagex have announced this so unexpectedly is because they want to rake in as many of our due subscription fees as possible. :suspect:

Buzzing for the torrent of glitches as everything goes live.

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#3 krunal930

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Posted 07 November 2012 - 11:02 AM

was nice knowing you all, cya later buddies.
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#4 Lupe

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Posted 07 November 2012 - 11:04 AM

Oh wow lol...
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#5 Im Gold

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Posted 07 November 2012 - 11:04 AM

13 days to make most of the clanworld

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#6 Velits

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Posted 07 November 2012 - 11:09 AM

Even tho they said they would release it in November, everything hinted towards a delayed release. This honestly comes as a surpise to me.
I don't believe the EoC is fully ready to be released since there is still alot of player input about things that really need to change.

Edited by Velits, 07 November 2012 - 02:06 PM.


#7 *Tom*

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Posted 07 November 2012 - 11:09 AM

I really wish this wasn't coming so soon honestly.

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#8 Jaddy

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Posted 07 November 2012 - 11:10 AM

hurray, the moment of truth :woeh:

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#9 Frouke

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Posted 07 November 2012 - 11:11 AM

RIP Clan world, was a good run!

/query Frouke if you want to fight Team Morphic in CWA

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#10 Zopss

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Posted 07 November 2012 - 11:11 AM

Time to cancel my membership :woeh:
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#11 J36

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Posted 07 November 2012 - 11:11 AM

Dang, I haven't beta tested it yet. :-(

#12 iManipulate

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Posted 07 November 2012 - 11:11 AM

R.I.P. Runescape.

Downvote me all you want.

inb4 "YOU CANT ACCEPT CHANGE" blahblahblah
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#13 Wdfz

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Posted 07 November 2012 - 11:12 AM

Lmfao dead

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#14 Gambit

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Posted 07 November 2012 - 11:15 AM

I quit before this came out because it doesn't appease me at all. If anything I feel like the game from my perspective has been shut down and replaced with an irrelevant copy. I however am glad that some people will at least find some enjoyment out of this.

Edited by Gambit, 07 November 2012 - 11:36 AM.

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#15 Rosstitution

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Posted 07 November 2012 - 11:15 AM

Never liked the beta so I'm guessing I won't enjoy this. Oh well.

As for pulling people to the game I personally feel it wont change the amount of people coming in,but the amount quitting will increase.

All they've done is copy combat systems from other games and tried to incorporate it into their own, it's a stupid system. Dual wielding a crossbow and a whip for example?

Fun times ahead.
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#16 Evidently

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Posted 07 November 2012 - 11:16 AM

Well this took me by surprise, was expecting until like February lol

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#17 Wats Ronskep

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Posted 07 November 2012 - 11:21 AM

Such a close date in which I am not in favor of. Oh well.

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#18 Rashy

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Posted 07 November 2012 - 11:23 AM

I'll probably be playing Assassin's Creed 3 for the PC by then anyway.

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#19 Derp

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Posted 07 November 2012 - 11:24 AM

We’ve also listened carefully to feedback from those among you who know and particularly enjoy the current system. With your input in mind, we've made many changes to the Evolution of Combat which will allow you to continue playing with the traditional style of combat, while also benefiting from the raft of improvements the update brings.

This part confused me, does this mean people can play the current rs aswell?...

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#20 Echliurn

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Posted 07 November 2012 - 11:28 AM

Is there still that option to action bar a drop button, if so im happy, i couldnt care about the combat side of things, but im coming up to mining/fishing leveling so..

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