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Dungeoneering And Shop Improvements


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#1 Murdoc

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Posted 11 April 2012 - 07:48 AM

Dungeoneering Improvements

It takes an eclectically skilled set of adventurers to delve into Daemonheim, and having the right tool for the job at hand is essential. With this in mind, we’ve introduced some inventory management improvements for Dungeoneering, so sorting through your gear is simpler than ever.

We’ve added a tool belt to be used in Dungeoneering. It comes ready-filled with every tool a dungeon delving hero needs, including a novite pickaxe and hatchet. You’ll be able to add better pickaxes and axes that you find, create or buy as you progress, and these will stay with you in all future dungeons. What’s more, if you find a pickaxe or hatchet that you don’t have the levels for yet, feel free to add it to your tool belt – it’ll act like the highest level equivalent you can use until you’ve attained the necessary level.

Another new feature in the Dungeoneering tool belt is the 'keys' category. This holds any keys picked up by yourself or members of your party. As long as someone in your party’s picked up a key, all members of the party can access it.

Finally, gathered resources obtained in dungeons – including ore, logs and raw food - will now stack, leaving you yet more space for your gear. All stacks, including coins, can now be split with a new “Drop-X” option while Dungeoneering.

Shop UI Improvements

We’ve also overhauled the interface for in-game shops. Visually, we’ve brought the shops in line with the quality of recent interface improvements. Everything’s much clearer now, too: there’s a new full display mode, selected by default, where detailed information on the items available in the shop can be seen easily. For those who already know what they’re looking for, there’s a simplified mode that shows only the essentials (very much like the shops that veterans among you will be familiar with). This can be accessed by clicking the corresponding icon in the top right corner of the shop interface.

There’s a new 'sell mode' too, allowing you to sell items carried in your inventory through the shop interface itself. This includes clear symbols denoting whether the item in question can be sold to the shop you’re currently visiting.

New bulk buy/sell buttons (in denominations of 1, 5 and Max) now make it quick and easy to change the number of items you wish to trade, before confirming and completing your transaction.

Finally, we’ve standardised the prices across NPC shops, so they no longer vary in accordance with current stock levels.

Mod Avatar & Mod Moltare

In Other News
  • Crafting battlestaves, fishing rocktail in the Living Rock Caverns, and using spinning wheels can now yield a Shattered Heart strange rock.
  • A message is now displayed when XP is gained in a 10th skill after the activation of the Jack of Trades aura.
  • A message is now displayed once a player's special attack energy reaches 50% and 100%.
  • Vampyric names earned during The Branches of Darkmeyer can now be changed, once the quest is complete, by speaking to Vanescula.

Edited by Murdoc, 11 April 2012 - 07:53 AM.

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#2 The duck

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Posted 11 April 2012 - 07:50 AM

Considering I am still at floor 12 since 2 years, Dungeoneering does not affect me. I'm glad Jagex did it for the DG community though! The jack of trades update is worth a 5/5 for me. :)
e: murdoc you forgot the poll! :-P

Edited by The duck, 11 April 2012 - 07:50 AM.

View PostRashy, on 03 November 2010 - 09:25 AM, said:

The duck is Justin Bieber in disguise. He's spying on us. Ban now!


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#3 Maxsje

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Posted 11 April 2012 - 07:50 AM

General new shop interface:
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More pictures in spoiler
Spoiler

Special attack update in chat - almost impossible to read in fixed graphics though.

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Edited by Maxsje, 11 April 2012 - 08:22 AM.

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#4 Nick Rush

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Posted 11 April 2012 - 07:51 AM

So stores have a sell all option now?

"A message is now displayed once a player's special attack energy reaches 50% and 100%."
I'm liking this too
Only casually playing Old School atm.

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#5 Jim Jim

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Posted 11 April 2012 - 07:52 AM

Pretty good update, but if the stacking resources affects fishing, then c2 fishing is completely afkable without the need to drop.

Other then that no complaints from me

Also: whos up for primal hatchet and pickaxe hunt

Edited by Jim Jim, 11 April 2012 - 07:55 AM.

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#6 Murdoc

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Posted 11 April 2012 - 07:53 AM

View PostThe duck, on 11 April 2012 - 07:50 AM, said:

e: murdoc you forgot the poll! :-P
SILENCE

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#7 Chess162

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Posted 11 April 2012 - 07:56 AM

Greatly increases my motivation to dung, but I'm gonna wait for some of the experts to post their opinions of how best to do floors with the removal of a keyer

Pretty good update + looking forward to the RC update later this month, 5/5 for less time spent dunging

edit: The Special attack notice only shows up if game is on 'All'. It's a subtle green color, not sure if you can change that

edit2: They updated the Fight Kiln, Fight Cave & Fight Pit bankers with a "Collect" option

edit3: Your character actually crafts the battlestave now, instead of just standing there.

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Edited by Chess162, 11 April 2012 - 08:35 AM.

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View Postツ, on Aug 21 2009, 01:05 PM, said:

I'd like to point out you don't have a clue what you are talking about.

#8 Chryzoprase

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Posted 11 April 2012 - 08:00 AM

Been looking forward to this update for a while - should hopefully help the average scaper get some pretty nice floor times too :-D

Quite a few nice in other news updates too - the Jot message should end the problem of me removing the aura at 9/10, and the 100% spec message is really nice :king:

Solid 5 from me - here's hoping they keep it up.

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#9 dMc

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Posted 11 April 2012 - 08:01 AM

woot love this update from what iv read. Only thing im worried about is the c2 fishing being stackable as said above^ ut oh

#10 ~ Darky ~

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Posted 11 April 2012 - 08:02 AM

sounds good, "You’ll be able to add better pickaxes and axes that you find, create or buy as you progress, and these will stay with you in all future dungeons."

guess I have to get Primal pick/Hatchet for lulz

rest sounds good, might get me back into dung now as its going to be a bit easier, even C1s will be easier and thats what I have been stuck at right now, just wish i could get a 2nd ammo bind so i can bind laws with my hex.

not a huge shop person so thats not going to effect me but the messages for jack of trades and 50/100% spec will make sure im not checking all the time.

ill give it a 5/5

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#11 buumi

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Posted 11 April 2012 - 08:04 AM

theres my motivation to dung again 5/5

#12 Magick

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Posted 11 April 2012 - 08:04 AM

Best update this year? I think so!

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#13 XitnuH

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Posted 11 April 2012 - 08:14 AM

C2 fishing is even faster now.

I fished 100 fishes in one dung without needed to drop.

Plus there´s a rod on your toolbelt, so you basicly only need to buy some feathers and off you go.

edit: Bad thing; U can't see which keys are in your toolbelt when you're under attack (or is there a way?)

Edited by XitnuH, 11 April 2012 - 08:16 AM.

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#14 ~ Darky ~

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Posted 11 April 2012 - 08:17 AM

View PostMagick, on 11 April 2012 - 08:04 AM, said:

Best update this year? I think so!

maybe, now I just wish that they would come out with more rewards or ways to get bonus ammo binds or other binds etc Maybe with the Dung task list or w/e.

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#15 ʍɐɹsɔɐdǝ

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Posted 11 April 2012 - 08:17 AM

Solid update. Should stop some of the "selling floors" but might make dg too easy like everything else in the game.

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#16 dMc

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Posted 11 April 2012 - 08:18 AM

c2 fish arent stackable. just a heads up

#17 XitnuH

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Posted 11 April 2012 - 08:22 AM

View PostdMc, on 11 April 2012 - 08:18 AM, said:

c2 fish arent stackable. just a heads up

Yes they are, raw fish stack up:

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#18 Maxsje

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Posted 11 April 2012 - 08:25 AM

PATCH NOTES
(I bolded the ones that are worth knowing)

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature.

Graphical:
  • A new animation has been added for crafting elemental and Armadyl battlestaves.
  • An animation is now played when crafting tiaras.
  • Safalaan is now using the graphically updated model during Legacy of Seergaze.
  • Some graphical bugs during the battle with Vanstrom in Branches of Darkmeyer have been fixed.
  • The cook in Lumbridge castle is now using an up-to-date animation set.
  • Several graphical bugs with shadows on water or lava have been fixed.
  • The Fishing Guild gates no longer reverse when opening.
  • The combat circle outside the Warriors' Guild no longer makes players sink into it when walking across it.
  • Steadfast boots no longer clip with the ground.
  • The Chaos Tunnels no longer appear bright white with bloom enabled.
  • An area used in the Grim Tales quest no longer appears bright white with bloom enabled.
  • An area used during Recipe for Disaster (Lumbridge Sage) is no longer bright white with bloom enabled.
  • Summoning familiars no longer play a broken animation when hit by a projectile in a fight with Tarn in Dominion Tower.
  • Death in the Living on Borrowed Time emote no longer appears to be stuck in the ground when played in an area with varying heights.
  • Playing the Werewolf emote alongside Excalibur's special attack no longer turns the player invisible.
  • Mining essence with an Inferno Adze now plays the animation correctly.
  • The sweeping puzzle in Swept Away no longer has flickering issues.
  • Several graphical bugs in Varrock Museum have been fixed.
  • The rug merchant near Uzer is no longer rocking back and forth.
  • The ravenous vampyre during Mazchna's Slayer Challenge is now using an updated vampyre model.
Quests & Tasks:
  • The Morytania legs reward will now teleport players to the base of the stairs in the basement of the Ectofuntus.
  • In Search of the Myreque has had a few improvements made:
    • Players are now given a list of materials needed to fix the bridge in both the boatman's chat and the quest journal.
    • The 10gp fare on the boat has been removed.
    • The number of nails to fix the bridge has been reduced from 225 to 75.
    • Some ghasts have been removed near the guard who questions the player about the Myreque.
    • The stalagmite in front of the Myreque base now has "Squeeze past" as the first option instead of "Look".
    • Some dialogue now points the player towards where Vanstrom is near the end of the quest.
    • The "Swamp boaty" is now simply called "Swamp boat".
  • Monkey guards will no longer follow players across the entire island of Ape Atoll.
  • The "Hammer the Anvil" task in Troll Warzone no longer automatically starts for players not in Tutorial mode.
  • The Elemental Workshop book now has a Slash option for use with a knife in a toolbelt.
  • The text displayed in the chatbox during the Blisterwood tree section of Branches of Darkmeyer has been fixed.
  • Olaf's Quest reward now checks for the correct amount of inventory space.
  • It is no longer possible to use a dwarf multi-cannon in the "Map" fight in Death Plateau.
  • Claiming a cithara with boosted lifepoints will no longer kill the player if their lifepoints decrease as they try to take it.
  • The Rag and Bone wishlist completion reward stated on the quest journal has been corrected.
  • The Ardougne elite task rewards interface now correctly states 4x 50k XP lamps are given rather than one 150k lamp.
  • It is now possible to reclaim the shortcut key used the Myreque quests from Vertida when Safalaan is unavailable post-Branches of Darkmeyer.
  • It is no longer possible to see other areas whilst inside the Nature Spirit grotto.
  • The Fireplace chore during A Tail of Two Cats now works correctly.
  • It is no longer possible to craft the robes during Spirits of the Elid without thread.
Skills & Minigames:
  • Group vengeance/heal/boost spells now respect what team the player is on in Castle Wars, Stealing Creation, Soul Wars, Rated Clan Wars, Clan Wars, and Citadel Battlefields.
  • Spiritualise Food now works on food in Stealing Creation.
  • Players no longer have to reclaim a gorilla mask to perform in The Pit.
  • Goliath, swift and spellcaster gloves now tell players the degradation state in a percentage.
  • A penance horn's "Check charges" option now states the charge in a percentage.
  • Dying in the Shades of Mort'ton catacomb now spawns the players gravestone outside of the catacomb.
  • It is no longer possible to remove weapons from Dominion Tower via a Clan Citadel.
  • The information scroll outside the catapult room in the Warriors' Guild no longer gives a "Nothing interesting happens" message.
  • It is now possible to pick up a Castlewars flag with a full inventory and no weapon equipped.
  • Fixing a fence in Tai Bwo Wannai Clean-up no longer shows a Construction mouse cursor.
Other:
  • Statue rocks are now given for crafting battlestaves, using a spinning wheel, and from fishing in the Living Rock Caverns.
  • Dark beasts now drop big bones.
  • Barrows and Ancient armour now has a "Repair all" option when trying to repair multiple pieces of equipment.
  • It is now possible to confirm "Yes" and "No" using the "Y" and "N" keys on the "Confirm Destroy" interface.
  • Creating super prayer potions now leaves the players with the empty pots after using wyvern bonemeal.
  • The "Urn crafting" interface now shows urns the player can't make in red, and left-clicking on a pottery oven now only shows the unfired urns that the player is holding in the "Make-x" interface.
  • Mosol Rei now has a quick "Enter village" option to enter Shilo Village.
  • The text when casting the "Make Leather" Lunar spell has been removed.
  • More combat requirements have been added to the list of keywords used in Clans.
  • A feedback message is now given when the Scroll of Life effect saves a seed is now given.
  • The red bandana and eyepatch is now tradeable, in line with all other bandanas with eyepatches.
  • The gate south of the cabbage field near the Falador allotment is now defaulted to open.
  • A right-click "Fur-shop" option has been added to the Fancy Dress store in Varrock.
  • Vyrewatch cremating feedback messages are now filterable.
  • Taking honeycomb feedback messages are now filterable.
  • Tzhaar bankers now have a right click "Collect" option.
  • Brine rats now drop 9 noted raw swordfish instead of the unnoted version.
  • Players are now warned about the consequences of dropping a goldfish bowl with a goldfish in, as they can't swim on land.
  • Autocasting now works correctly with either a dragonfire shield or hailstorm/frostbite daggers.
  • The XP hitmark progress display now fills up at the correct rate at the higher-end of high-levelled skills.
  • It is no longer possible to delete items in Dungeoneering by dropping more than 129 individual stacks of items in a small area.
  • The feedback messages on using a Clan Citadel's Cooking skillplot or Summoning skillplot are now filterable.
  • The "Special attack" button no longer appears to switch off when selected and the bar recharges.
  • The Shantay Pass "Stay out" button on the warning interface now functions correctly.
  • Pikkupstix no longer tries to wipe paint off of unpainted Slayer helmets when trying to enchant them.
  • The materials required for a mahogany prize chest has been corrected in the Construction Skill Advance Guide.
  • It is once again possible to climb back down the ladder on the water obelisk island.
  • It is no longer possible to drop a Clan skilling ring on free worlds.
  • Some atmospheric sound effects around Mami Rimba have been fixed.
  • Reclaiming a baby troll which hasn't been named from a pet store now works correctly.
  • Players are no longer told they need to complete Olaf's Quest to wield a brine sabre in the Skill Advance Guide.
  • The Teleport to House spell and teleport tablet now teleport the player to the same place.
  • A ghast familiar's details interface now states that it restores 100 Prayer points instead of 10.
  • Sound effects for the dragon claws special attack have been returned.
  • The ogre boatman for use between Karamja and the Feldip Hills now explains what he means by wanting "glug glug herbies".
  • "Dummy wall" is no longer displayed when examining walls outside of the upstairs part of a Clan Citadel from inside a private meeting room.

Edited by Maxsje, 11 April 2012 - 08:39 AM.

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#19 Louissss

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Posted 11 April 2012 - 08:27 AM

Could be good
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#20 Bexhill

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Posted 11 April 2012 - 08:30 AM

View PostdMc, on 11 April 2012 - 08:18 AM, said:

c2 fish arent stackable. just a heads up

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