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Untradable Mining Resource?


22 replies to this topic

#1 chokii

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Posted 04 February 2012 - 06:55 AM

Quote from Runescape.com behind the scenes of February:

..."It is a sad sight for anyone to see an empty potion vial or 12 sitting in their inventory, whether you’re deep in a dungeon, or halfway round an agility course. We’ve all wondered if it’d be simpler to pour them all in a bucket and wade into the next encounter like a milkmaid.

While we don’t really plan to add potion buckets to the game, we’re added something far more suitable: potion flasks.

You will be able to mine (at level 81) a brand new resource called red sandstone. This is a non-tradable resource that is used to create ’robust glass‘ (another non-tradable, player-crafted resource).

To gain access to a robust glassmaking machine, found in the town of Oo’glog, you will need to have completed the As a First Resort quest. Potion flasks can be created from robust glass at a Crafting level of 89.

These completed flasks will be tradable and will hold up to 6 decanted doses of a potion of your choice, meaning you can take far more doses of potion for those long training trips and boss fights. The flask will shatter once emptied of its contents.

Each player will be able to mine a maximum of 50 red sandstone per day. We hope that the limited supply and high demand for these flasks will mean those who have the Crafting and Mining levels to make the new potion flasks will make a healthy profit (if you choose to sell them rather than keeping them for yourself, that is)."



So, it basically tells us of non-tradable mining (and crafting) resources. One of the first in its kind for mining. Jagex has already told us about the revamp of mining and smithing, that they will try to at least revamp it a little. Could this be the vamp we are waiting for? It is similiar to the herblore one, only now it is for mining :innocent:

So, do you think that these non-tradable resources are a good or bad addition?

Do you think they are the revamp of mining we have waited for?

What are your thoughts on these resources?

Discuss!

Edited by chokii, 04 February 2012 - 07:08 AM.

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#2 Umdlye

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Posted 04 February 2012 - 07:04 AM

I don't think 'overpowered' is the right word to use here. I do think untradable resources are a good trend, it makes people want to train the skill more.
It's definitely a step in the right direction, maybe if they implement this on a bigger scale the older and less rewarding skills can be revamped.
blah blah blah

#3 chokii

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Posted 04 February 2012 - 07:09 AM

View PostUmdlye, on 04 February 2012 - 07:04 AM, said:

I don't think 'overpowered' is the right word to use here. I do think untradable resources are a good trend, it makes people want to train the skill more.
It's definitely a step in the right direction, maybe if they implement this on a bigger scale the older and less rewarding skills can be revamped.

Yes I know it was the wrong word :XD: Just couldn't find the right word for the time. Fixed it now, as well as adding a new question!
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#4 Mickey

Posted 04 February 2012 - 07:39 AM

It's probably going to be a good thing. If they give good XP, people can't just buy quick XP.

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#5 MariRawri

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Posted 04 February 2012 - 08:32 AM

In all honesty I have mixed feelings about the subject. I'm not sure if it's just because I have a bad herb level or what but I think the flasks are a bit high. I think the mining requirement is a bit high aswell (even though I have it) for an untradeable resource. Is this the revamp in mining? I don't think so. Depending on how much xp you get, It's really debateable... Do I like the idea of it being untradeable? I love it. I think they need to add a lot of resources like this. It's the same way I feel about slayer. I think you should have the task to be able to slay that monster to prevent mass farming like what happened to Gano's.

...I don't know, I really think it just depends on the xp you get from crafting and mining them... I still think there is a "revamp" to come, like what they're wanting to do with runecrafting.

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#6 chokii

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Posted 04 February 2012 - 08:35 AM

View PostMariRawri, on 04 February 2012 - 08:32 AM, said:

In all honesty I have mixed feelings about the subject. I'm not sure if it's just because I have a bad herb level or what but I think the flasks are a bit high. I think the mining requirement is a bit high aswell (even though I have it) for an untradeable resource. Is this the revamp in mining? I don't think so. Depending on how much xp you get, It's really debateable... Do I like the idea of it being untradeable? I love it. I think they need to add a lot of resources like this. It's the same way I feel about slayer. I think you should have the task to be able to slay that monster to prevent mass farming like what happened to Gano's.

...I don't know, I really think it just depends on the xp you get from crafting and mining them... I still think there is a "revamp" to come, like what they're wanting to do with runecrafting.

Of course it is not the full revamp yet. But could it be the start of the revamp?
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#7 Skulduggery

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Posted 04 February 2012 - 08:51 AM

As you can only mine 50 per day, it can't really be considered part of a revamp, I think it's just a nice little extra to help speed up mining slightly, along with all the other dailies that are currently in the game. However much I would like to see a mining revamp, I don't think this is it.
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#8 Nebbo 67

Posted 04 February 2012 - 09:17 AM

I think its a good thing, and will make crafting have something that can be profitable.

Im betting vials will stabilise around 10k per, easily being 50k+ on the release day if you think about it. Everyone will want them and you can only get 50 a day. Im betting you cant assist to make them since it looks like more "elite" content, so the supply will be massively outumbered by demand.

Easy 500k a day :D

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#9 chokii

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Posted 04 February 2012 - 10:08 AM

View PostNebbo 67, on 04 February 2012 - 09:17 AM, said:

I think its a good thing, and will make crafting have something that can be profitable.

Im betting vials will stabilise around 10k per, easily being 50k+ on the release day if you think about it. Everyone will want them and you can only get 50 a day. Im betting you cant assist to make them since it looks like more "elite" content, so the supply will be massively outumbered by demand.

Easy 500k a day :D

Easy 500k a day? No, since they are untradable they are quite difficult to sell my friend... :suspect:
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#10 Sp3ed 4rr0w

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Posted 04 February 2012 - 10:49 AM

View Postchokii, on 04 February 2012 - 10:08 AM, said:

View PostNebbo 67, on 04 February 2012 - 09:17 AM, said:

I think its a good thing, and will make crafting have something that can be profitable.

Im betting vials will stabilise around 10k per, easily being 50k+ on the release day if you think about it. Everyone will want them and you can only get 50 a day. Im betting you cant assist to make them since it looks like more "elite" content, so the supply will be massively outumbered by demand.

Easy 500k a day :D

Easy 500k a day? No, since they are untradable they are quite difficult to sell my friend... :suspect:

Quote

Each player will be able to mine a maximum of 50 red sandstone per day. We hope that the limited supply and high demand for these flasks will mean those who have the Crafting and Mining levels to make the new potion flasks will make a healthy profit (if you choose to sell them rather than keeping them for yourself, that is).

Edited by Sp3ed 4rr0w, 04 February 2012 - 10:49 AM.

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#11 chokii

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Posted 04 February 2012 - 10:53 AM

View PostSp3ed 4rr0w, on 04 February 2012 - 10:49 AM, said:

View Postchokii, on 04 February 2012 - 10:08 AM, said:

View PostNebbo 67, on 04 February 2012 - 09:17 AM, said:

I think its a good thing, and will make crafting have something that can be profitable.

Im betting vials will stabilise around 10k per, easily being 50k+ on the release day if you think about it. Everyone will want them and you can only get 50 a day. Im betting you cant assist to make them since it looks like more "elite" content, so the supply will be massively outumbered by demand.

Easy 500k a day :D

Easy 500k a day? No, since they are untradable they are quite difficult to sell my friend... :suspect:

Quote

Each player will be able to mine a maximum of 50 red sandstone per day. We hope that the limited supply and high demand for these flasks will mean those who have the Crafting and Mining levels to make the new potion flasks will make a healthy profit (if you choose to sell them rather than keeping them for yourself, that is).

Hehe, my bad :-D I missed that the flasks were tradable! I considered since the resource is not, my eyes must have skipped that part of the sentence :innocent:

:lmao: Healthy profit it is then!
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#12 Anthonytats

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Posted 07 February 2012 - 12:19 PM

I think this is a really good idea.

The only thing i have a problem with is the 50 a day TBH.
The skill levels are actually big enough to allow Skillers to make some money on this.

ATM, i do find that for obvious reasons, PKers and Merchanters get so much more gold than people that enjoy skilling.
Not that i think this is a bad thing, each to their own and stuff.

I think the untradeable part makes it even better because people actually need to get the Mining level to be able to make money on it, this for me, wont appeal to Pkers who dont enjoy skilling so will rise the prices even more and Skillers may have a profitable method. I still dont agree with the 50 a Day though...

#13 Ismo

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Posted 07 February 2012 - 02:07 PM

Thats not really gonna be abused or anything.. As if I read right you're only able to mine 50 of those sandstones per week, so not that much of xp

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#14 Brad S

Posted 07 February 2012 - 02:24 PM

I think the update rather rewards players with the level, as if they so choose, with money. Each mined gives 70xp so 50x70 is 3,500XP in mining. And when crafted into flasks it gives 5,000XP in Crafting with 100xp per each crafted.

Now if you did it daily, it sure would add up, though if you were getting the level up avidly, you'd be better off doing something else.

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#15 Lieutenant Dan

Posted 07 February 2012 - 05:29 PM

I think the mining requirement should stay where it was, but I'm only 78 crafting and I'm upset for the simple reason that crafting the vials is unassistable. This means I either have to fork over heaps of money for these vials or forks of money for 11 crafting levels. *sigh*

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#16 Slippy

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Posted 07 February 2012 - 05:51 PM

View PostBrad S, on 07 February 2012 - 02:24 PM, said:

I think the update rather rewards players with the level, as if they so choose, with money. Each mined gives 70xp so 50x70 is 3,500XP in mining. And when crafted into flasks it gives 5,000XP in Crafting with 100xp per each crafted.

Now if you did it daily, it sure would add up, though if you were getting the level up avidly, you'd be better off doing something else.

In a year that works out at 1,277,500 mining xp and 1,825,000 crafting xp - It benefits those who are raising particular skills indirectly such as focusing on a whole skill set like combat including summoning and slayer while doing this daily. It also sets people up perfectly for high level camping / bossing as you can make 18,250 flasks a year without the shooting star reward of potential double ore.

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#17 Owen

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Posted 09 February 2012 - 08:28 AM

IIt kinda blows since I don't have the crafting level but I have the mining levels. But w/e
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#18 cestal

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Posted 11 February 2012 - 07:23 PM

This is the kind of thing I used to advocate. I like the idea of something that you need levels in multiple skills to use. If you don't want to raise your crafting or mining, obviously, you would just do something else. All updates shouldn't be for all players, it leads a complete lack of variety in characters. Meanwhile, making the finished product at least buyable means no truly hard feelings from those who want to use it.
Since I am nea the crafting level needed, I just accumulated 100 ores then made up a crafting potion and processed them. I will probably do that until I get to the level I need to make them directly. If I were a little lower, I would do what I always have done with ores: Let them pile up until I can process them, then go on a glorious binge when I can use them up. :D
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#19 Kemosabe

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Posted 11 February 2012 - 09:26 PM

I'm a little disappointed because I've got all the levels needed, but I can't be bothered doing the quest.

I think it's great that Jagex added a cap to the amount that can be acquired. It stops it from being completely camped and ruining the profits of doing it.

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#20 Buscape

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Posted 11 February 2012 - 10:41 PM

View PostKemosabe, on 11 February 2012 - 09:26 PM, said:

I think it's great that Jagex added a cap to the amount that can be acquired. It stops it from being completely camped and ruining the profits of doing it.
They should have thought about that ages ago, but without ruining the game.

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