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Fishing For Glory!


30 replies to this topic

#1 chokii

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Posted 03 February 2012 - 03:32 AM

Back in 2006-8, fishing was a relatively large skill in Runescape. Heck, a very large amount of people gained their money by going to Catherby and fishing sharks all day long.
Today, however, fishing mostly comes down to just getting the skillcape and "hopefully gaining some money on the way."
Of course, after the bot nuke happened the prices of raw fish went up around 100%-400%, so in some time this topic might be out of date.
The best money you can gain with fishing is rocktails, which at level 99 nets a neat profit of around 350k-400k per hour, while training fishing quite not-so-intensively (watch a movie etc.). But if you have 99 fishing (or for a more solid case let's say 200m exp in fishing!), and if you can gain say 500k cash per hour doing slayer (excluding all the juicy effigies you get, all the lovely court summons and the clue scrolls!), why in the name of Zamorak would you fish the rocktails? Or sharks?

Now to the point. :innocent:

How, if you could, would you improve the fishing skill? (example: fishing up clue scrolls :lmao:)

Do you think that fishing (just like smithing and mining) needs a massive revamp? (like firemaking has got the latest months)


Discuss!

Edited by chokii, 03 February 2012 - 09:39 AM.

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#2 Marduk

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Posted 03 February 2012 - 07:49 AM

View Postchokii, on 03 February 2012 - 03:32 AM, said:

Back in 2006-8, fishing was a relatively large skill in Runescape. Heck, a very large amount of people gained their money by going to Catherby and fishing sharks all day long.
Today, however, fishing mostly comes down to just getting the skillcape and "hopefully gaining some money on the way."
Of course, after the bot nuke happened the prices of raw fish went up around 100%-400%, so in some time this topic might be out of date.
The best money you can gain with fishing is rocktails, which at level 99 nets a neat profit of around 350k-400k per hour, while training fishing quite not-so-intensively (watch a movie etc.).

Not much seems to have changed then. :-P Today, a very large amount of people still gain their money by going to the Living Rock Caverns and fishing rocktails all day long. ;-)

If you go there and ask people for their fishing levels, the large majority that fishes there has 99 fishing already - and there are usually between 100/200 and 400 people fishing there (in a single world).

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But if you have 99 fishing (or for a more solid case let's say 200m exp in fishing!), and if you can gain say 500k cash per hour doing slayer (excluding all the juicy effigies you get, all the lovely court summons and the clue scrolls!), why in the name of Zamorak would you fish the rocktails? Or sharks?

Precisely because fishing is an afk skill and slayer is not. It's always a trade-off between time and money: if you can afk and gain 350k per hour whereas you could have 500k per hour, but would have to pay pretty much constant attention, which would you pick? Some would go for the latter, but I do think most people would opt for the former - at least if we're talking solely about the money. If you want (decent) slayer xp, your only option is to actually do slayer tasks, of course.

I mean: if I wanted as much cash per hour as possible, without being interested in xp, I'd do runecrafting (at higher levels, of course - mine currently isn't high enough), gather frost dragon bones (if my dungeoneering level was high enough), etc.
If I wanted both xp and cash per hour, I'll weigh one skill against the other and see what is most "cost effective". If I want to train slayer, for example; then I'll train it actively and be happy to reap 500k per hour; but if I was more interested in cash than xp (even if only slightly) I'd likely look for another option (such as fishing rocktails) which earns you a little less per hour but is alot less effort.

How, if you could, would you improve the fishing skill? (example: fishing up clue scrolls :lmao:)

I would leave it pretty much exactly the way it is. Why fix what isn't broken? For example: in my opinion the last thing we need is yet another lame minigame to "speed up" training. And clue scrolls are aplenty already (through slayer/combat), I really don't see the point of fishing up even more. I only do the hard and elite ones anyway, and I feel like I get way too many of the hard ones with rubbish rewards as it is. I mean, in a single slayer task of 120-140 hellhounds I usually get two to three hard clue scrolls, and so far I've gotten at least a single one every task and multiple about half of those tasks - that's alot (in my book).

Do you think that fishing (just like smithing and mining) needs a massive revamp? (like firemaking has got the latest months)

Not really (see my answer above). Fishing is fine the way it is. I do agree that smithing needs an extensive revamp, but mining is fine the way it is as well. After 80 mining, you can semi-afk to 99 with concentrated gold (also in the LRC). A "revamp" in this regard (concerning mining) would likely mean just making it even easier to train, which isn't really necessary (but that's just my opinion) or adding a mini-game, which I dislike doing.

I mean, there's nearly 20k people with 99 mining, so it can't be that impossible to train. :-P

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Edited by Marduk, 03 February 2012 - 08:10 AM.

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#3 chokii

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Posted 03 February 2012 - 08:06 AM

First of all, thank you for the signature note. Always wondered how to do it :)

View PostMarduk, on 03 February 2012 - 07:49 AM, said:

I would leave it pretty much exactly the way it is. Why fix what isn't broken?
It is not that the skill itself is broken, but rather that the use of the skill is broken (not the same thing! :-D ).
Fishing is quite a difficult skill to level up 1-92ish before rocktails. Average exp goes from around 20k-60k per hour, which is about the same as agility... When people choose to level up their fishing, I can tell you that many of them who are NOT fishing rocktails will say that "they just do it for the exp" or even "just drop the fish noted later on" or "drop the fish on the ground immediately. They don't do it for gaining money, but rather just to get up their total level or whatever. I'm pretty sure this is not the way that Jagex intended the skill. Today we can choose either between "good money, relatively slow exp to the faster methods" for example rocktails, or "good exp but just drop the whatever" which can be trouts, salmon whatever. The closest thing we actually get to a "decent exp decent cash" are the monkfish, but considering the relatively large requirement for it not all skillers can access it.

View PostMarduk, on 03 February 2012 - 07:49 AM, said:

I think most people wouldn't go to that length just for 500k per hour. Now if it was 1m per hour or more, I think that's a different matter. ;-)

There are plenty of afkable methods out there providing similar cash per hour to fishing (yew trees, magic trees, alching, superglass make, plank make, just to mention a few), so my point remains in that fishing is no longer used as intended.

Just wanted to clear up a last thing; when I write THE WAY INTENDED I don't mean that I decide if it is like that or not. But, if you think about it, why would Jagex add a skill that is only for the skillcape?
(Firemaking was like that, with the release of the inferno adze and such rewards, it gained a meaning! :woeh: )



Thanks for your response :thumbsup:
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#4 kick rebel

Posted 03 February 2012 - 08:50 AM

View Postchokii, on 03 February 2012 - 03:32 AM, said:


How, if you could, would you improve the fishing skill? (example: fishing up clue scrolls :lmao:)

Do you think that fishing (just like smithing and mining) needs a massive revamp? (like firemaking has got the latest months)


ssDiscuss!

Posted Image

ya! put some better fish in runescape.com that worth more money!

and if its like OMG PEOPLE HEAL TO QUICK ALREADY! make it just for cwa or some dumb poo like that

70m fish xp! I DEMAND CHANGE OMFGd

#5 chokii

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Posted 03 February 2012 - 09:00 AM

View PostDF Rebel, on 03 February 2012 - 08:50 AM, said:

View Postchokii, on 03 February 2012 - 03:32 AM, said:

How, if you could, would you improve the fishing skill? (example: fishing up clue scrolls :lmao:)

Do you think that fishing (just like smithing and mining) needs a massive revamp? (like firemaking has got the latest months)


ssDiscuss!

Posted Image

ya! put some better fish in runescape.com that worth more money!

and if its like OMG PEOPLE HEAL TO QUICK ALREADY! make it just for cwa or some dumb poo like that

70m fish xp! I DEMAND CHANGE OMFGd

I fail to see how this would actually help Fishing... :suspect:
I never like when people write internet language on internet :lmao: But what can you do about it? :-/
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#6 kick rebel

Posted 03 February 2012 - 09:22 AM

View Postchokii, on 03 February 2012 - 09:00 AM, said:

View PostDF Rebel, on 03 February 2012 - 08:50 AM, said:

View Postchokii, on 03 February 2012 - 03:32 AM, said:

How, if you could, would you improve the fishing skill? (example: fishing up clue scrolls :lmao:)

Do you think that fishing (just like smithing and mining) needs a massive revamp? (like firemaking has got the latest months)


ssDiscuss!

Posted Image

ya! put some better fish in runescape.com that worth more money!

and if its like OMG PEOPLE HEAL TO QUICK ALREADY! make it just for cwa or some dumb poo like that

70m fish xp! I DEMAND CHANGE OMFGd

I fail to see how this would actually help Fishing... :suspect:
I never like when people write internet language on internet :lmao: But what can you do about it? :-/

it will help me

#7 chokii

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Posted 03 February 2012 - 09:29 AM

View PostDF Rebel, on 03 February 2012 - 09:22 AM, said:

View Postchokii, on 03 February 2012 - 09:00 AM, said:

View PostDF Rebel, on 03 February 2012 - 08:50 AM, said:

View Postchokii, on 03 February 2012 - 03:32 AM, said:

How, if you could, would you improve the fishing skill? (example: fishing up clue scrolls :lmao:)

Do you think that fishing (just like smithing and mining) needs a massive revamp? (like firemaking has got the latest months)


ssDiscuss!

Posted Image

ya! put some better fish in runescape.com that worth more money!

and if its like OMG PEOPLE HEAL TO QUICK ALREADY! make it just for cwa or some dumb poo like that

70m fish xp! I DEMAND CHANGE OMFGd

I fail to see how this would actually help Fishing... :suspect:
I never like when people write internet language on internet :lmao: But what can you do about it? :-/

it will help me

Well that is great. If I were given a blue partyhat, it would help me. So why don't I write on this topic that I want I blue partyhat?
(Not counting this time :XD: )
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#8 Ext1nct1onz

Posted 03 February 2012 - 09:30 AM

fishing is a great way to make money, I do not see any problems with the skill. Sharks are like 2k each, that's an easy 2-300k per hour at level 76, completely AFK.

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#9 ToeJam

Posted 03 February 2012 - 09:37 AM

View Postchokii, on 03 February 2012 - 03:32 AM, said:

Back in 2006-8, fishing was a relatively large skill in Runescape. Heck, a very large amount of people gained their money by going to Catherby and fishing sharks all day long.
Today, however, fishing mostly comes down to just getting the skillcape and "hopefully gaining some money on the way."
Of course, after the bot nuke happened the prices of raw fish went up around 100%-400%, so in some time this topic might be out of date.
The best money you can gain with fishing is rocktails, which at level 99 nets a neat profit of around 350k-400k per hour, while training fishing quite not-so-intensively (watch a movie etc.). But if you have 99 fishing (or for a more solid case let's say 200m exp in fishing!), and if you can gain say 500k cash per hour doing slayer (excluding all the juicy effigies you get, all the lovely court summons and the clue scrolls!), why in the name of Zamorak would you fish the rocktails? Or sharks?

Now to the point. :innocent:

How, if you could, would you improve the fishing skill? (example: fishing up clue scrolls :lmao:)

Do you think that fishing (just like smithing and mining) needs a massive revamp? (like firemaking has got the latest months)


Discuss!

I actually think rocktails was a poor update that disrupted the community spirit that fishing had previously promoted. The majority (not all) of fishing is now done in the main 2 living rock cave worlds (84 & can't think of the other one.. 77?) where it is very crowded to lower the danger... people come and go in droves and to build and maintain a community of players almost pointless beyond the fleating chat of a session.

Back when catherby beach and the fishing guild thrived you would find a large bunch of players that pretty much loitered there for months/years on end - chatting and having a laugh; the fishing was pretty afkable so it allowed for people to interact without really paying much attention to the skill they participated in.

That is now a rare phenomenom.

A suitable update would be to reintroduce an area that was safe but had a good money return (since players are lured by 'the hoading of cash/items' mentality these days).

Edited by ToeJam, 03 February 2012 - 09:42 AM.


#10 chokii

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Posted 03 February 2012 - 09:38 AM

View PostExt1nct1onz, on 03 February 2012 - 09:30 AM, said:

fishing is a great way to make money, I do not see any problems with the skill. Sharks are like 2k each, that's an easy 2-300k per hour at level 76, completely AFK.

A few points:
  • Fishing is not completely afk, as you still have to bank and switch place ever so often, just like Woodcutting.
  • 2-300k per hour is not something that I dream of having. Why do that when you can gain 2x the money on yews, with the same effort?
  • The problem lies not in the money-making, it lies in what you do in it, how repetitive it is and exp/effort put in. Fishing fails to gain my interest since it is so repetitive and so slow exp compared to some of the other repetitive skills. It is decent exp/effort due to it being afk. Still I don't like it.
What I want as a revamp to the skill would be something like adding randomness, different realms of fishing, untradable fishies (like baron shark) and so on.
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#11 Ext1nct1onz

Posted 04 February 2012 - 02:33 PM

I agree, unreadable fish that heal 25+ HP would be absolutely sick. Make it a lvl 96 requirement like overloads

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#12 chokii

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Posted 04 February 2012 - 03:45 PM

View PostExt1nct1onz, on 04 February 2012 - 02:33 PM, said:

I agree, unreadable fish that heal 25+ HP would be absolutely sick. Make it a lvl 96 requirement like overloads

They already exist. They are called baron sharks and heal a total of 310 lp if I am not wrong. 240 instant + like 70 over time? I think req is the
herby habitat and around 75 fishing. You make a potion giving you a chance to fish them up.
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#13 Jr8

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Posted 06 February 2012 - 03:33 PM

If enough fish are enterring the game to keep fishing profitless, people will eventually stop fishing. Once there are fewer players fishing, less fish will enter the game, and the price of fish will rise, making the skill once more profitable. Repeat cycle. The only situation where people would still fish even if it make little money would be if the benefits of having a higher fishing level outweigh faster money-making elsewhere. (for example, fishing for a skillcape or quest requirement instead of for profit)

#14 Magick

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Posted 08 February 2012 - 06:29 AM

I personally would not change how fishing works, because some skills are not meant to be as click-intensive as others, so I think fishing is perfectly fine in that perspective.

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#15 ~ Darky ~

Posted 08 February 2012 - 09:13 AM

over the years, Runescape has moved from a skill based to a more pvm based game in terms of making money. In 2005-2006 there were only a couple ways of making money other then skills, they being pking (if you were good at it) barrows and a few bosses like kbd/kq. People now focus on making money through pvm and using that money to power train skills.

People have even moved away from skills like Slayer and Rc making money and instead look to power train them through effigies and in Slayer's case using overloads and prayer potions and cannoning all the time to the point were it costs money to train or its almost no profit to train it anymore, obviously with slayer the price of drops has effected the profit that slayer once had as well so its not totally people just looking for the fast exp.

I don't see runescape EVER becoming the skill based money making game that it was back in the day, your going to have to start doing pvm or be left in the dust as more, expensive items come out and people want them, they are almost always monster drops and although new foods or potions might come out the armor and weapons you get from pvm are what people want the most. I don't ever see items coming out for skills like fishing, mining or woodcutting or even runecrafting that actually make them worth training just to make money like double natures, sharks or mining rune once was. People only want fast exp to get that 99 or to get to a certain level so they can do that quest or use that item. you might have some people that want to profit from skilling but thats for the most part the minority and there is not a single skill that can match most of the pvm money making methods


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#16 CakesAreLies

Posted 08 February 2012 - 10:02 AM

I enjoy fishing being a relaxing skill that brings in cash and xp with almost zero attention. Right now I'm reading through the forums and writing a paper while I fish. Unlike slayer or camping ganoderps, I can click and ignore the game for 2-3 minutes. It may not be the most efficient gp&xp/hr in the game, but considering I wouldn't be playing right now, it's better than the alternative.


View PostToeJam, on 03 February 2012 - 09:37 AM, said:

Back when catherby beach and the fishing guild thrived you would find a large bunch of players that pretty much loitered there for months/years on end - chatting and having a laugh; the fishing was pretty afkable so it allowed for people to interact without really paying much attention to the skill they participated in.

That is now a rare phenomenom.
Rare, perhaps. Maybe you should find a world with chatty fishers though. Kyo Muramasa on world 52 is always fun to talk to.

Edited by CakesAreLies, 08 February 2012 - 10:06 AM.

Due to health reasons, I have stepped down from most of my Zybez/RSC duties and almost all of my Runescape playing. I intend to return within a month or two.

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#17 Buscape

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Posted 09 February 2012 - 09:25 AM

View PostToeJam, on 03 February 2012 - 09:37 AM, said:

View Postchokii, on 03 February 2012 - 03:32 AM, said:

Back in 2006-8, fishing was a relatively large skill in Runescape. Heck, a very large amount of people gained their money by going to Catherby and fishing sharks all day long.
Today, however, fishing mostly comes down to just getting the skillcape and "hopefully gaining some money on the way."
Of course, after the bot nuke happened the prices of raw fish went up around 100%-400%, so in some time this topic might be out of date.
The best money you can gain with fishing is rocktails, which at level 99 nets a neat profit of around 350k-400k per hour, while training fishing quite not-so-intensively (watch a movie etc.). But if you have 99 fishing (or for a more solid case let's say 200m exp in fishing!), and if you can gain say 500k cash per hour doing slayer (excluding all the juicy effigies you get, all the lovely court summons and the clue scrolls!), why in the name of Zamorak would you fish the rocktails? Or sharks?

Now to the point. :innocent:

How, if you could, would you improve the fishing skill? (example: fishing up clue scrolls :lmao:)

Do you think that fishing (just like smithing and mining) needs a massive revamp? (like firemaking has got the latest months)


Discuss!

I actually think rocktails was a poor update that disrupted the community spirit that fishing had previously promoted. The majority (not all) of fishing is now done in the main 2 living rock cave worlds (84 & can't think of the other one.. 77?) where it is very crowded to lower the danger... people come and go in droves and to build and maintain a community of players almost pointless beyond the fleating chat of a session.

Back when catherby beach and the fishing guild thrived you would find a large bunch of players that pretty much loitered there for months/years on end - chatting and having a laugh; the fishing was pretty afkable so it allowed for people to interact without really paying much attention to the skill they participated in.

That is now a rare phenomenom.

A suitable update would be to reintroduce an area that was safe but had a good money return (since players are lured by 'the hoading of cash/items' mentality these days).
Runescape is a lot like the real world, the greed is making people each other and is distancing us from socializing like we used to. People don't even socialize now like they used to, not even to ask for help, it's either chat off and on cc, or private is on friends and they only talk to their group of friends, it's sad.

Fishing could certainly carry an update that would better the game, and not so much in cash, but more in a community sense. Like, stated above, a better/safer location where it isn't dark and ridiculous to get to.

Last thing we need is another amazing place on scape that takes 35 minutes of walking to get to.

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#18 General199

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Posted 09 February 2012 - 05:05 PM

Quote

How, if you could, would you improve the fishing skill? (example: fishing up clue scrolls :lmao:)


Honestly the fishing skill has been fine the way it is right now. Anything else and I think it would be to excessive and taking anything away would make it to hard. Its a pretty simple skill, click, afk, re-click, grind away.

Quote

Do you think that fishing (just like smithing and mining) needs a massive revamp? (like firemaking has got the latest months)


I think mining needs a lot more attention then anything else. There should be more things in mining that are like concentrated coal/gold(possibly wilderness related to make the wildy more useful at the same time)

Edited by General199, 09 February 2012 - 05:05 PM.


#19 Mika™

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Posted 09 February 2012 - 05:08 PM

View PostGeneral199, on 09 February 2012 - 05:05 PM, said:

Quote

How, if you could, would you improve the fishing skill? (example: fishing up clue scrolls :lmao:)


Honestly the fishing skill has been fine the way it is right now. Anything else and I think it would be to excessive and taking anything away would make it to hard. Its a pretty simple skill, click, afk, re-click, grind away.

Quote

Do you think that fishing (just like smithing and mining) needs a massive revamp? (like firemaking has got the latest months)


I think mining needs a lot more attention then anything else. There should be more things in mining that are like concentrated coal/gold(possibly wilderness related to make the wildy more useful at the same time)

Agreed mining is pretty eh but you can say that for a lot of skills that seem to be the less favored.

As for fishing I haven't really fished since I got 99 so I cant really comment on what would is bad about the skill now and what would be good for the skill in the future.

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#20 Elsol

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Posted 13 February 2012 - 08:53 PM

Woodcutting, Fletching, Mining and Fishing are all mostly just AFK skills, and is thus difficult to truly 'add dimension' to them. Besides incorporating in quests and in Dungeoneering and the occasional minigame, I don't really see fishing becoming anything more. Perhaps added fish could generate more excitement, but of course it'd be only temporary.

Now looking back, Dungeoneering was a brilliant move by Jagex, as it really does bring the AFKable skills into one. I'd suggest they make more puzzles including fishing and such.

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