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Extra Advantages - Good Or Bad?


26 replies to this topic

#1 chokii

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Posted 02 February 2012 - 10:23 AM

So now after the bot nuke happened in October last year, Jagex has given us a lot of extra advantages that never existed before in the game, such as the "More loot = more w00t!", barrows visage drop, and now the chance of getting double exp award from the quest coming out in February, just to name some. Basically anything that is "out of the ordinary for a small period of time" I suppose are defined as these, as long as it isn't holiday or season events such as Hati wolf.

(The bonus xp weekend also counts as one of these, but since they came before Nuke they might or might not be relevant)

Jagex officially stated that they did this because they "always wanted to give us players some fun times, but never had the opportunity due to the bots." (not direct quote!)

Although most of the people who do these "events" find them amusing and great (I even got a vissy from barrows!), please note that some people might not be able to use the opportunity due to holiday travels, work, etc, and are therefore in a way in a disadvantageous position. Jagex removed the bots (temporarily?) so that all players are equal, have an equal chance of leveling up, and so that the thickness of your wallet does not change your experience (apart from membership?).

So what do you guys think?

Are the extra advantages given for a small period of time good or bad? Not only for some, but in general.

Do they affect game play heavily?

What more of these advantages would you like to see in-game?

What, if you could, would you change about the current advantages?


Discuss!





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#2 ggohanss77

Posted 02 February 2012 - 10:55 AM

They're ploys to get people back into the game, as with the bot nuke, Jagex lost about 100k paid memberships due to the bots getting banned, I don't think they effect the game that heavily (except for maybe the bonus xp weeeknds).

It's no different than a store having a sale or offering a "buy this get this free" offer, same concept and strategy, just different application.

Edited by ggohanss77, 02 February 2012 - 10:56 AM.


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#3 Lieutenant Dan

Posted 02 February 2012 - 11:13 AM

To be fair, the "Early Bird" rewards for this month's updates aren't a response to the Bot Nuke... JaGEx wants people to experience their content as soon as it comes out, and what better way than to offer an incentive?

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#4 ~ Darky ~

Posted 02 February 2012 - 11:18 AM

Are the extra advantages given for a small period of time good or bad? Not only for some, but in general.
I think they are a good thing, they revive old things even if only for awhile, or give people that may not always enjoy training a skill the chance to do it with better exp so maybe they keep doing it once the exp is changed back. I think its causes more activity overall for the game as well, for people that may not log on as often might try to be to take part in the bonus exp or increased drops.


Do they affect game play heavily?

they give a fair boost to game play, but I don't think its a HUGE boost, noticeable but not so much that it does not hinder the training or something.

What more of these advantages would you like to see in-game?

im a fan of any of the bonuses, I like the bonus Exp weekends and i think its pretty decent 2 times a year, I like the single skill bonuses once in awhile and the drop bonuses as well a couple times in between the bigger bonus exp weekends, but i think for exp boosts they should be limited to stats that are not buyables, so people cant horde the items you need to skill to try to profit that should be left to the bonus exp weekends. Limit them to the non buyables like mining agility rc etc maybe combats as well.

What, if you could, would you change about the current advantages?
I dont have any complaints about them, ohther then maybe making other ways to double exp like the ba horn or adding BA horn to more skills as it only works on a few. Also with hati paws and the boots of his brother i think this leaves an avenue for other events similar that will alow you to train other stats the same way for a certain time in the future.


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#5 chokii

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Posted 02 February 2012 - 11:22 AM

Thanks for all the responses! In my humble opinion the best types of boosts (temporary) are the ones that you can use to a limited degree (i.e they degrade) but you can use them for a long time (they don't disappear from game until you used them up). Such as the Hati Paws and Sköll Boots. You can use those until April or so, but they don't have infinite charges. Therefore i don't really like the barrows vissy and the double loot.
Or BxpW for that manner. I still train my skills then though :-D
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#6 *Tom*

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Posted 02 February 2012 - 11:47 AM

I personally am against all of these "advantages" such as bonus experience weekends etc. But at the same time, as long as they have them then I will keep participating in them.

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May the wind be always at your back.
May the sun shine warm upon your face;
the rains fall soft upon your fields and until we meet again,
may God hold you in the palm of His hand.


#7 chokii

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Posted 02 February 2012 - 12:13 PM

Tom, would you be so kind to develop your thoughts as to why you are against them?
I sort of feel the same so it felt interesting to get some other points of view :)
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#8 Play All Day

Posted 02 February 2012 - 12:47 PM

Are the extra advantages given for a small period of time good or bad? Not only for some, but in general.

Do they affect game play heavily?
Of course, they add in the option to get bonus xp. If you're competing, you'd better get em!
What more of these advantages would you like to see in-game?
None! Maybe a bonus mining xp ring like the clan ring, but one that lasts longer.
What, if you could, would you change about the current advantages?
I'd make the clan ring last longer.
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#9 chokii

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Posted 02 February 2012 - 12:51 PM

Oh yeah, I forgot about the clan rings Play All Day. However, I don't really feel that it is a temporary, time-based booster, as you can get it again and again.
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#10 *Tom*

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Posted 02 February 2012 - 12:56 PM

View Postchokii, on 02 February 2012 - 12:13 PM, said:

Tom, would you be so kind to develop your thoughts as to why you are against them?
I sort of feel the same so it felt interesting to get some other points of view :)
I just don't feel that it is a fair concept to introduce into the game for everyone to get without doing anything.

That being said, other "bonus experience" things such as Barbarian Assault horn, that was a great addition to the game. I believe that if they do want to continue doing bonus experience weekends, they should do some sort of a minigame, or some kind of a task that must be completed first before you get access to your bonus experience. I would not want it to be something that you can just power through in 10 minutes, but rather something that might take 2-3 hours to complete. Then, and only then will you be given access to your bonus experience. Also, I believe the extra experience that you can recieve should most definitely be capped to some extent.

May the road rise up to meet you.
May the wind be always at your back.
May the sun shine warm upon your face;
the rains fall soft upon your fields and until we meet again,
may God hold you in the palm of His hand.


#11 overvoltage

Posted 02 February 2012 - 07:19 PM

you forgot about double dungeoneering weekend

I think they're fine tbh, especially the two week early bird special. Two weeks is an awfully long time in 'scape terms imo
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#12 *lnevitably

Posted 02 February 2012 - 10:02 PM

i wish they would do more bonuses with dg :) even though u can already get what 450k/h pretty easy

Edited by *lnevitably, 02 February 2012 - 10:03 PM.

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#13 Tact

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Posted 02 February 2012 - 11:02 PM

I was one of the people who felt very strongly against Bonus XP Weekend when it first came out. I still don't agree with it, however, it's become the norm now so there's no point trying to remove it from the game. Instead, I would like to see them run slightly differently to minimize disturbance and ensure a fair experience for everyone. I prefer the system Jagex has used for Hati paws and Skoll boots and it'd be great to see that concept extended to Bonus XP Weekend and double loot events as well. By that I mean you have a short period, perhaps a week or so, to claim your token. You can then activate it at your convenience within the space of a longer period to gain its effects for a certain amount of time.

Some benefits of this system:
  • Less impact on the market. Prices won't fluctuate as much because demand for materials will be spread out over a broader range of time. For bonus loot events, item prices won't suffer as severe a crash because additional supply will trickle into the game instead of entering in one large glut.
  • More participation. You won't have to miss out on something just because there are conflicting demands on your time. Awkward time zones for Australian and Asian players will be a thing of the past too. Jagex benefits from this change as it gives people additional incentive to play.
  • More control over the timer. Once activated, the token may count down like an aura, draining even when you are logged out. In other circumstances, it may be better to add the option of deactivating the effect so that you don't have to play all in one block.

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#14 chokii

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Posted 03 February 2012 - 03:22 AM

View PostTact, on 02 February 2012 - 11:02 PM, said:

  • Less impact on the market. Prices won't fluctuate as much because demand for materials will be spread out over a broader range of time. For bonus loot events, item prices won't suffer as severe a crash because additional supply will trickle into the game instead of entering in one large glut.

If we would continue down the road of the supply/demand discussion...
What if the double loot weekends would be like instead of getting "OMG w00t-catz duble hiltz lol", it would rather be that you had a large chance of receiving some sort of resource commonly used for training.
Examples would be noted dragon bones, grimy kwuarm-snapdragon etc... Jagex has already sort of implemented this by adding the so-called "ultra" rare drop table (RoW drop table, although you don't need the ring of wealth to obtain it, the chances are much larger if you do), but if they would add more of this during the time of for example the bonus-exp-weekend then the prices would even out themselves, allowing both fighters and "buyers" to get their money/stats during the BxpW?

Any thoughts?
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#15 Mika™

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Posted 03 February 2012 - 01:17 PM

Extra advantages are in every game and some are good and some are bad but that differs from player to player. However with Runescape I feel that it is more of a last ditch effort to try and relieve grinding, or to attract players to make money because lets face it you cant play runescape and have fun if you don't have a decent bank. I think it's effected the game because now those who don't have the skills or the bank are excluded from a lot because everyone is so picky that if they don't have the best of the best then they think that some less fortunate isn't worth taking or talking to.

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#16 chokii

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Posted 04 February 2012 - 06:46 AM

View PostMika™, on 03 February 2012 - 01:17 PM, said:

Extra advantages are in every game and some are good and some are bad but that differs from player to player. However with Runescape I feel that it is more of a last ditch effort to try and relieve grinding, or to attract players to make money because lets face it you cant play runescape and have fun if you don't have a decent bank. I think it's effected the game because now those who don't have the skills or the bank are excluded from a lot because everyone is so picky that if they don't have the best of the best then they think that some less fortunate isn't worth taking or talking to.

Some points in your post (that I marked with black) that I feel like I have to respond to:
  • The last ditch effort to relieve grinding has not happened yet. That last effort would in essence be to allow bots, no?
  • I love Runescape even though I only have around 40m. Not much of a bank, and my skills are less than impressive. Does that make me less eligible to enjoy the game Mika? I love to train the skills, love to do slayer, tormented demons and to actually have some higher goals. Not things like completionist cape, but rather finally being able to DUO corp with my friend... I don't think your point is good.
  • My friend, whom i mentioned earlier, is level 99 in all melee, got overloads and turmoil, and a 600m bank. He rarely logs in anymore, since he thinks that there are no more real goals for him. Still, I often talk to him irl, I enjoy slaying or chillin' with him, and everything like that. I also like hanging out with a friend of mine who has a 3m bank and is level 82. We still have a great time, despite our differences in money and stats. We are not excluded from eachother, and I like hanging with his RS friends too. I think your point is invalid.
Thanks for posting anyway :thumbsup:
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#17 Mika™

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Posted 04 February 2012 - 12:11 PM

View Postchokii, on 04 February 2012 - 06:46 AM, said:

View PostMika™, on 03 February 2012 - 01:17 PM, said:

Extra advantages are in every game and some are good and some are bad but that differs from player to player. However with Runescape I feel that it is more of a last ditch effort to try and relieve grinding, or to attract players to make money because lets face it you cant play runescape and have fun if you don't have a decent bank. I think it's effected the game because now those who don't have the skills or the bank are excluded from a lot because everyone is so picky that if they don't have the best of the best then they think that some less fortunate isn't worth taking or talking to.

Some points in your post (that I marked with black) that I feel like I have to respond to:
  • The last ditch effort to relieve grinding has not happened yet. That last effort would in essence be to allow bots, no?
  • I love Runescape even though I only have around 40m. Not much of a bank, and my skills are less than impressive. Does that make me less eligible to enjoy the game Mika? I love to train the skills, love to do slayer, tormented demons and to actually have some higher goals. Not things like completionist cape, but rather finally being able to DUO corp with my friend... I don't think your point is good.
  • My friend, whom i mentioned earlier, is level 99 in all melee, got overloads and turmoil, and a 600m bank. He rarely logs in anymore, since he thinks that there are no more real goals for him. Still, I often talk to him irl, I enjoy slaying or chillin' with him, and everything like that. I also like hanging out with a friend of mine who has a 3m bank and is level 82. We still have a great time, despite our differences in money and stats. We are not excluded from eachother, and I like hanging with his RS friends too. I think your point is invalid.
Thanks for posting anyway :thumbsup:

So you're telling me double xp weekends, effigies, random handed out xp, hati gloves, and skoll boots aren't at all helping relieve any sense of grinding?
Your second point I can see what you're saying seeing as I only have about 150m all together but I surely didn't find it fun spending 45+ minutes on a slayer task without ovls, turm, etc when now I spend maybe 20-25 b/c I have all those and being poor didn't get me there money did. On top of that I'd rather spend more kills per trip with duoing with a friend then having them waste their money and time because I'm too cheap or too poor to share the burden of the pvming. Finally your last point you're one if a very few that don't exclude but go to any rsb post about finding a team to pvm and see where your lvl 82 friend gets to go (or how long it takes him to find a team just looking at rsb) compared to let's say Gladz (since I know he has a bank and a half).

"Money does make the world go round in irl sense and in gaming sense."

Edited by Mika™, 04 February 2012 - 12:26 PM.

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#18 chokii

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Posted 04 February 2012 - 12:36 PM

View PostMika™, on 04 February 2012 - 12:11 PM, said:

View Postchokii, on 04 February 2012 - 06:46 AM, said:

View PostMika™, on 03 February 2012 - 01:17 PM, said:

Extra advantages are in every game and some are good and some are bad but that differs from player to player. However with Runescape I feel that it is more of a last ditch effort to try and relieve grinding, or to attract players to make money because lets face it you cant play runescape and have fun if you don't have a decent bank. I think it's effected the game because now those who don't have the skills or the bank are excluded from a lot because everyone is so picky that if they don't have the best of the best then they think that some less fortunate isn't worth taking or talking to.

Some points in your post (that I marked with black) that I feel like I have to respond to:
  • The last ditch effort to relieve grinding has not happened yet. That last effort would in essence be to allow bots, no?
  • I love Runescape even though I only have around 40m. Not much of a bank, and my skills are less than impressive. Does that make me less eligible to enjoy the game Mika? I love to train the skills, love to do slayer, tormented demons and to actually have some higher goals. Not things like completionist cape, but rather finally being able to DUO corp with my friend... I don't think your point is good.
  • My friend, whom i mentioned earlier, is level 99 in all melee, got overloads and turmoil, and a 600m bank. He rarely logs in anymore, since he thinks that there are no more real goals for him. Still, I often talk to him irl, I enjoy slaying or chillin' with him, and everything like that. I also like hanging out with a friend of mine who has a 3m bank and is level 82. We still have a great time, despite our differences in money and stats. We are not excluded from eachother, and I like hanging with his RS friends too. I think your point is invalid.
Thanks for posting anyway :thumbsup:

So you're telling me double xp weekends, effigies, random handed out xp, hati gloves, and skoll boots aren't at all helping relieve any sense of grinding?
Your second point I can see what you're saying seeing as I only have about 150m all together but I surely didn't find it fun spending 45+ minutes on a slayer task without ovls, turm, etc when now I spend maybe 20-25 b/c I have all those and being poor didn't get me there money did. On top of that I'd rather spend more kills per trip with duoing with a friend then having them waste their money and time because I'm too cheap or too poor to share the burden of the pvming. Finally your last point you're one if a very few that don't exclude but go to any rsb post about finding a team to pvm and see where your lvl 82 friend gets to go (or how long it takes him to find a team just looking at rsb) compared to let's say Gladz (since I know he has a bank and a half).

"Money does make the world go round in irl sense and in gaming sense."

First of all, if you use full stops a little more often it becomes easier to read your posts :thumbsup:
Secondly, considering your point about the PvM teams. I don't really care much for teaming up with people I don't know.
I would much rather get only 2 kills per whatever trip with a good friend, over getting 50 with a good team. Reason is cause I care more for friend than pixels showing me some yellow paint and describing it as "coins". And also, slayer tasks are not always intended for getting rushed through. I sometimes like to just be amazed over what Java can achieve, considering I do programming.


And, on your first point with the gloves etc. I do consider them as relievers. But not ultimate relievers, as you would have known had you read the previous post. We were talking about the ULTIMATE relieving to grinding, which actually would be legalizing bots, no?
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#19 Mika™

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Posted 04 February 2012 - 12:47 PM

View Postchokii, on 04 February 2012 - 12:36 PM, said:

View PostMika™, on 04 February 2012 - 12:11 PM, said:

View Postchokii, on 04 February 2012 - 06:46 AM, said:

View PostMika™, on 03 February 2012 - 01:17 PM, said:

Extra advantages are in every game and some are good and some are bad but that differs from player to player. However with Runescape I feel that it is more of a last ditch effort to try and relieve grinding, or to attract players to make money because lets face it you cant play runescape and have fun if you don't have a decent bank. I think it's effected the game because now those who don't have the skills or the bank are excluded from a lot because everyone is so picky that if they don't have the best of the best then they think that some less fortunate isn't worth taking or talking to.

Some points in your post (that I marked with black) that I feel like I have to respond to:
  • The last ditch effort to relieve grinding has not happened yet. That last effort would in essence be to allow bots, no?
  • I love Runescape even though I only have around 40m. Not much of a bank, and my skills are less than impressive. Does that make me less eligible to enjoy the game Mika? I love to train the skills, love to do slayer, tormented demons and to actually have some higher goals. Not things like completionist cape, but rather finally being able to DUO corp with my friend... I don't think your point is good.
  • My friend, whom i mentioned earlier, is level 99 in all melee, got overloads and turmoil, and a 600m bank. He rarely logs in anymore, since he thinks that there are no more real goals for him. Still, I often talk to him irl, I enjoy slaying or chillin' with him, and everything like that. I also like hanging out with a friend of mine who has a 3m bank and is level 82. We still have a great time, despite our differences in money and stats. We are not excluded from eachother, and I like hanging with his RS friends too. I think your point is invalid.
Thanks for posting anyway :thumbsup:

So you're telling me double xp weekends, effigies, random handed out xp, hati gloves, and skoll boots aren't at all helping relieve any sense of grinding?
Your second point I can see what you're saying seeing as I only have about 150m all together but I surely didn't find it fun spending 45+ minutes on a slayer task without ovls, turm, etc when now I spend maybe 20-25 b/c I have all those and being poor didn't get me there money did. On top of that I'd rather spend more kills per trip with duoing with a friend then having them waste their money and time because I'm too cheap or too poor to share the burden of the pvming. Finally your last point you're one if a very few that don't exclude but go to any rsb post about finding a team to pvm and see where your lvl 82 friend gets to go (or how long it takes him to find a team just looking at rsb) compared to let's say Gladz (since I know he has a bank and a half).

"Money does make the world go round in irl sense and in gaming sense."

First of all, if you use full stops a little more often it becomes easier to read your posts :thumbsup:
Secondly, considering your point about the PvM teams. I don't really care much for teaming up with people I don't know.
I would much rather get only 2 kills per whatever trip with a good friend, over getting 50 with a good team. Reason is cause I care more for friend than pixels showing me some yellow paint and describing it as "coins". And also, slayer tasks are not always intended for getting rushed through. I sometimes like to just be amazed over what Java can achieve, considering I do programming.


And, on your first point with the gloves etc. I do consider them as relievers. But not ultimate relievers, as you would have known had you read the previous post. We were talking about the ULTIMATE relieving to grinding, which actually would be legalizing bots, no?

My sentence structures are just fine and if I choose to put a run on sentence somewhere that's just fine. :lmao: /end feeding the trololol

I'm pretty sure I know what I also said in my OP on your topic, obviously lol I wrote it. However I didn't say that it ULTIMATELY relieved grinding I said try to relieve grinding (which means help out not cut out) if I wanted to say ultimately relieve I wouldn't of said try I would of said to relieve.

Edit before I go out: "Extra advantages are in every game and some are good and some are bad but that differs from player to player", just like how from player to player they play the game differently which would take care of you pointing out slayer tasks are not always intended for getting rushed.

Edited by Mika™, 04 February 2012 - 12:53 PM.

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#20 chokii

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Posted 04 February 2012 - 03:39 PM

View PostMika™, on 04 February 2012 - 12:47 PM, said:

View Postchokii, on 04 February 2012 - 12:36 PM, said:

View PostMika™, on 04 February 2012 - 12:11 PM, said:

View Postchokii, on 04 February 2012 - 06:46 AM, said:

View PostMika™, on 03 February 2012 - 01:17 PM, said:

Extra advantages are in every game and some are good and some are bad but that differs from player to player. However with Runescape I feel that it is more of a last ditch effort to try and relieve grinding, or to attract players to make money because lets face it you cant play runescape and have fun if you don't have a decent bank. I think it's effected the game because now those who don't have the skills or the bank are excluded from a lot because everyone is so picky that if they don't have the best of the best then they think that some less fortunate isn't worth taking or talking to.

Some points in your post (that I marked with black) that I feel like I have to respond to:
  • The last ditch effort to relieve grinding has not happened yet. That last effort would in essence be to allow bots, no?
  • I love Runescape even though I only have around 40m. Not much of a bank, and my skills are less than impressive. Does that make me less eligible to enjoy the game Mika? I love to train the skills, love to do slayer, tormented demons and to actually have some higher goals. Not things like completionist cape, but rather finally being able to DUO corp with my friend... I don't think your point is good.
  • My friend, whom i mentioned earlier, is level 99 in all melee, got overloads and turmoil, and a 600m bank. He rarely logs in anymore, since he thinks that there are no more real goals for him. Still, I often talk to him irl, I enjoy slaying or chillin' with him, and everything like that. I also like hanging out with a friend of mine who has a 3m bank and is level 82. We still have a great time, despite our differences in money and stats. We are not excluded from eachother, and I like hanging with his RS friends too. I think your point is invalid.
Thanks for posting anyway :thumbsup:

So you're telling me double xp weekends, effigies, random handed out xp, hati gloves, and skoll boots aren't at all helping relieve any sense of grinding?
Your second point I can see what you're saying seeing as I only have about 150m all together but I surely didn't find it fun spending 45+ minutes on a slayer task without ovls, turm, etc when now I spend maybe 20-25 b/c I have all those and being poor didn't get me there money did. On top of that I'd rather spend more kills per trip with duoing with a friend then having them waste their money and time because I'm too cheap or too poor to share the burden of the pvming. Finally your last point you're one if a very few that don't exclude but go to any rsb post about finding a team to pvm and see where your lvl 82 friend gets to go (or how long it takes him to find a team just looking at rsb) compared to let's say Gladz (since I know he has a bank and a half).

"Money does make the world go round in irl sense and in gaming sense."

First of all, if you use full stops a little more often it becomes easier to read your posts :thumbsup:
Secondly, considering your point about the PvM teams. I don't really care much for teaming up with people I don't know.
I would much rather get only 2 kills per whatever trip with a good friend, over getting 50 with a good team. Reason is cause I care more for friend than pixels showing me some yellow paint and describing it as "coins". And also, slayer tasks are not always intended for getting rushed through. I sometimes like to just be amazed over what Java can achieve, considering I do programming.


And, on your first point with the gloves etc. I do consider them as relievers. But not ultimate relievers, as you would have known had you read the previous post. We were talking about the ULTIMATE relieving to grinding, which actually would be legalizing bots, no?

My sentence structures are just fine and if I choose to put a run on sentence somewhere that's just fine. :lmao: /end feeding the trololol

I'm pretty sure I know what I also said in my OP on your topic, obviously lol I wrote it. However I didn't say that it ULTIMATELY relieved grinding I said try to relieve grinding (which means help out not cut out) if I wanted to say ultimately relieve I wouldn't of said try I would of said to relieve.

Edit before I go out: "Extra advantages are in every game and some are good and some are bad but that differs from player to player", just like how from player to player they play the game differently which would take care of you pointing out slayer tasks are not always intended for getting rushed.

And I was so sure someone else wrote that...how could I miss that :innocent:
Well, as you said it is quite different from player to player, so it can't be a too large debate over it :lmao:
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