Update: New Tokhaar-Kal Cape
New lava texture in the center, obsidian rock combined with flowing lava, with splattering lava on the bottom that leaves a lava trail when you walk around. It looks like I succcessfully got this idea to be implemented to the Tokhaar-Kal instead of the Fire Cape.
Original Fire Cape/Tokhaar-Kal DesignsNote: I sent these images into the Jagex Gallery, so I'm sure they have seen it. Also, if you Google Search 'tokhaar kal' you will see my designs along with the new Tokhaar-Kal.
A cape completely made out of lava that flows down the the ground itself. The flowing lava should have depth and thickness. So if you look at it from the side you will see that it is thick and uneven and not just one pixel thin. The cape is completely engulfed in lava as it is made out of it. It would not have the monotone red on the inner side.
The cape would actually touch the ground as if it was constantly leaking lava onto the ground rather than hovering above the ground like a regular cape.
Once it touches the ground, it will solidify into a heap of black obsidian chunks of rock, then slowing fading away. If you are standing still you will simply see the lava flowing to the ground from your shoulders then turn black, since the lava is constantly flowing to the same spot you would just see hardened rock on the bottom of the "lavafall".
But if you move it will trail behind you! The cape should now be slightly angled at the bottom as it is being pulled in both directions. The still molten lava that is constantly flowing to the ground. Then it would cool down and disappear so the cape essentially has hot glowing lava dragging on the ground behind you while you are moving.
On top of that, when the lava first starts from the top it is the hottest with smoke rising out of it. Sometimes bubbles appear and burst spewing tiny drops of lava that you can see falling onto the ground making small black dots then disappearing.
Then as the lava progressively flows down your back, it slowly and gradually cools into solid black chunks of rock. You should still be able to see the orange, hot lava underneath the cracks of the cooling magma on the surface. The closer it reaches to the ground the cooler it becomes thus slowly solidifying into rock. Once it touches the ground it pools of melting, fuming rock at the bottom, you can see the cape widens from its original width.
If you are moving however, it should not do this as it would not be pooling underneath you. It will instead become thinner in width making a thinner trail as well. There would be 3 different states, standing, walking and running. With each one gradually thinner in width and steeper angle. While standing would create pooling like explained above.
Now there is one slight issue coming from the idea that the cape doesn't hover above the surface. If a player is to jump up or pass by a gap in the ground the cape has to be able to separate from the ground. This would be somewhat complicated and I wouldn't know an exact solution to this problem, but perhaps have the cape appear as though it was pulled off the ground, from the halt of a constant flow, causing it to splatter lava and cooling rock everywhere underneath while burning smoke rises. The effect would be similar to that of someone taking a bucket full of boiling water and dumping it out from the air, seeing the water disperse and fly in droplets all around while the steam disperses into the atmosphere. The falling rock and lava once near the ground would disappear leaving no trace.
Now lastly, if only there was another graphical effect that allows for the image diffusing that occurs when there is heat like in a desert plain, where you see the heat literally rising from the burning sand. The whole cape is smoldering, melted rock, hotter than fire, it should be heating the air around it therefore creating the blistering effect around it distorting the reflective imagery.
Edited by Dragon Sol, 08 September 2012 - 03:33 AM.
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