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Behind The Scenes - February


75 replies to this topic

#1 Tramp

Posted 01 February 2012 - 10:22 AM

Those who joined us at RuneFest may remember designing a boss to be fought in the Dominion Tower, and we promised to release it this year. We also promised a TzHaar rework, and a single-player creature more threatening than TzTok-Jad. Well, this month we fulfil all of those promises, and give you much more besides!

Dominion Tower – New Boss and Improvements

We will be breathing some life into the designs you voted for at Runefest, giving the ’Sunfreet‘ some vicious battle tactics. It will be able to take off out–of-sight, raining fiery death on even the most battle-hardened warriors, and it will have a claw-full of devious manoeuvres to keep you on your toes. To make sure that all members get a blast of Sunfreet, we will create two versions: one designed for players of combat level 110 and above, and another available to all, at a reduced combat level but with the same impressive attacks.

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We will also be making a tower-load of other improvements to the general experience. To name a few:
  • The Dominion Tower Item Exchange – Getting more power-ups than you can use? Exchange the items you amass for XP books!
  • Goliath, swift and spellcaster gloves improvement – You will be able to own multiple pairs of gloves and we’ll also make them last longer. You shouldn’t find yourself running to and from the Tower when you want to be fighting or finishing off a Slayer task.
  • Increased XP rates - We will also take another look at the XP rates. Although the main reason for fighting in the Tower isn’t XP, we felt that the rate wasn’t quite competitive enough.

Potion Flasks

It is a sad sight for anyone to see an empty potion vial or 12 sitting in their inventory, whether you’re deep in a dungeon, or halfway round an agility course. We’ve all wondered if it’d be simpler to pour them all in a bucket and wade into the next encounter like a milkmaid.
While we don’t really plan to add potion buckets to the game, we’re added something far more suitable: potion flasks.
You will be able to mine (at level 81) a brand new resource called red sandstone. This is a non-tradable resource that is used to create ’robust glass‘ (another non-tradable, player-crafted resource).
To gain access to a robust glassmaking machine, found in the town of Oo’glog, you will need to have completed the As a First Resort quest. Potion flasks can be created from robust glass at a Crafting level of 89.
These completed flasks will be tradable and will hold up to 6 decanted doses of a potion of your choice, meaning you can take far more doses of potion for those long training trips and boss fights. The flask will shatter once emptied of its contents.
Each player will be able to mine a maximum of 50 red sandstone per day. We hope that the limited supply and high demand for these flasks will mean those who have the Crafting and Mining levels to make the new potion flasks will make a healthy profit (if you choose to sell them rather than keeping them for yourself, that is).

Carnival Time! – Free and Members

Throughout many parts of the real world it’s cold, wet and windy right now, with gloves and scarves aplenty. However, in other parts of the world...it’s carnival season! What better way to warm up than by donning the new carnival headdress, soon to be available at an in-game toy store near you. Diango’s giving them away to free players and members, so there’s every reason to get down and party like its Runeday 1999. Viva El Carnivale!
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Graphical Rework of the TzHaar

Races like the TzHaar are unique to RuneScape and deserve the best of treatments when it comes to graphical reworks. So, this time round, we’re graphically reworking EVERYTHING that there is to rework in the TzHaar City. Equipment (aside from the fire cape), environments, characters, monsters, minigames and quests will all get a lick of molten lava paint...and with some really rather amazing new animations.
And what better excuse to visit these magmatic enigmas than a brand new quest and minigame!

The Elder Kiln Quest

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The lava is cooling in the TzHaar City, and the Birthing Pools are full of TzHaar that are born without memories. The ancestral wisdom of the TzHaar is being lost, instead of passed from TzHaar to child, causing upheaval that threatens the race most opposed to change. Only an ancient power, The Elder Kiln, can offer an answer but it has not been visited by the TzHaar since the world was formed. Reveal the secrets behind TokKul, and engage with a storyline that satisfies both the lore and combat-craving players among us.
This new master level quest will have requirements of 75 Magic, 60 Agility and 41 Mining, and will require some refined combat abilities to reach a conclusion where you’ll face multiple creatures of around combat level 300. There are no other quest prerequisites, so anyone with the relevant stats can join the fight.
Rewards for completing the quest will include XP, a new ring that increases combat damage when engaging in sport (combat) with the creatures of the TzHaar City, and a brand new title. Last, but by no means least...you will gain access to the Fight Kiln minigame.

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The Fight Kiln Minigame

In our most challenging minigame yet, you’ll be asked to sacrifice your fire cape once before even stepping through the door! But who needs a fire cape when there’s a new +8 strength cape waiting on the other side? In this very, very high-level sequel to the Fight Caves, you’ll be fighting waves of increasingly difficult monsters intent on showing you how tough the new ‘TokHaar’ really are. How would you feel about fighting two Jads...at the same time? This double team against some of the toughest bosses in the game will be nothing compared to what awaits in the final wave. You’ll just have to wait and see what resides beneath that bubbling, molten rock...
Players with any combat stats lower than 90 will find progress almost impossible, and you’ll need all the overloads, curses, potion flasks, mega food and top-end combat gear you can muster.

Early Bird Bonus

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To encourage you to give our new updates a go, we will be offering a pretty handy skill boost to those of you who master the content within two weeks of launch. Get double XP rewards for completing the quest, and another 70,000 XP if you reach wave 30 of the Fight Kiln within this two week Early Bird period.
We really want people to engage with our best and most up-to-date content as soon as it’s launched, so now there’s an incentive to do so. Look out for more Early Bird bonuses in the future!

Have fun!
Mod Mark

RuneScape’s Lead Designer


What is a 'Behind the Scenes' article?
Behind the scenes is a sneak peek at the planned game updates which we hope to launch in the coming month.

This is, however, only a plan, not a promise that a particular update will be released in a particular way or at a particular time. To get you the highest quality updates as quickly as possible, we usually keep on tweaking and testing right up until the moment before release, so, sometimes, things change or take a bit longer than expected. We aren’t afraid to change our plan if necessary, as we will never launch an update before it is ready.
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#2 CakesAreLies

Posted 01 February 2012 - 10:25 AM

First?

I'm really looking forward to dominion tower update. :wub: Longer glove lifespan

Due to health reasons, I have stepped down from most of my Zybez/RSC duties and almost all of my Runescape playing. I intend to return within a month or two.

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#3 MasterDebater

Posted 01 February 2012 - 10:26 AM

The potion flask looks pretty handy, but I'm not holding the other updates with high hopes. I'd rather some tweaks and fine tuning as opposed to some daft updates. Nothing looks too crazy this month though!

Outnumbered but never outpunned

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#4 Shadowandy

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Posted 01 February 2012 - 10:27 AM

Early Bird Bonus is certainly interesting to get players to try out content as soon as it's released. The whole Flask idea also sounds interesting especially with limiting it to 50 a day.

#5 The duck

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Posted 01 February 2012 - 10:27 AM

Quote

Although the main reason for fighting in the Tower isn’t XP, we felt that the rate wasn’t quite competitive enough
Count Draynor, eh? :-P

View PostRashy, on 03 November 2010 - 09:25 AM, said:


The duck is Justin Bieber in disguise. He's spying on us. Ban now!


Quote

Anataedaiphobia: A fear that somewhere, somehow a duck is watching you.


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#6 Magick

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Posted 01 February 2012 - 10:29 AM

Shaping up to be an eventful month.

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#7 ninja sensie

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Posted 01 February 2012 - 10:29 AM

looks nice- I could definitely use mining and agility rewards from the quest, and potion flasks seem like a nice way to help make skills profitable (for 2 months, after which they will be everywhere and worthless)- a new daily is always nice. Two jads seems fairly difficult without nex armor or Ganodermic

Edit: 5/5 just for jagex not changing the look of my fire cape

Edited by ninja sensie, 01 February 2012 - 10:31 AM.

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#8 Igoboom

    Made You Look ^^

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Posted 01 February 2012 - 10:31 AM

Looks surprisingly good. Happy with all the updates aimed at the higher levels.

And before people ask 100x, you only need to sacrifice one Fire Cape. 16-17-406-63545864

#9 Tramp

Posted 01 February 2012 - 10:35 AM

The Fight Kiln minigame sounds like the most interesting thing on the list. I've been hoping for a new, harder version of the fight caves to be released for years now.
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#10 Jay

Posted 01 February 2012 - 10:35 AM

Can't wait for new cape

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#11 *Tom*

    Expect to win.

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Posted 01 February 2012 - 10:41 AM

Excited for the new cape and the flasks, looks like we are in for quite an eventful month!

May the road rise up to meet you.
May the wind be always at your back.
May the sun shine warm upon your face;
the rains fall soft upon your fields and until we meet again,
may God hold you in the palm of His hand.


#12 Slippy

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Posted 01 February 2012 - 10:42 AM



0:18 shows what looks to be the jad's new look and it looks a lot like the behemoths in the final fantasy series.

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#13 Youngster Joey

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Posted 01 February 2012 - 10:42 AM

Oh snap, the new flasks have an 89 craft requirement.

Looks like I won't be bothering to use them then. However, the TzHaar rework and quest excites me.
Signature in construction. In the meantime, here's a big empty space to stare at.

#14 Christley

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Posted 01 February 2012 - 10:45 AM

i cant complain. i like every part of this.
probably the most exciting bts excluding bot nuke in over 1-2 years
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#15 Robinhoodrs

Posted 01 February 2012 - 10:51 AM

Wait... wasn't there ment to be an update for the "Old Skool" players this month?

And there I was, looking forward to see what they had planned for Bounty Hunter, oh well. :-/

Board Leader of Player Kills.


Need help? PM me.


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#16 Heroic

Posted 01 February 2012 - 10:52 AM

A little bit dissapointed no news on a new Bounty Hunter, but deffinatly excited for the new Jad/Quest.

#17 Sefket

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Posted 01 February 2012 - 10:53 AM

View PostRobinhoodrs, on 01 February 2012 - 10:51 AM, said:

Wait... wasn't there ment to be an update for the "Old Skool" players this month?

And there I was, looking forward to see what they had planned for Bounty Hunter, oh well. :-/

I was wondering the same about Old School players.

If you are saying Bounty Hunter is Old School, you're terribly mistaken.

Edited by Sefket, 01 February 2012 - 10:58 AM.


#18 Robinhoodrs

Posted 01 February 2012 - 11:07 AM

View PostSefket, on 01 February 2012 - 10:53 AM, said:

View PostRobinhoodrs, on 01 February 2012 - 10:51 AM, said:

Wait... wasn't there ment to be an update for the "Old Skool" players this month?

And there I was, looking forward to see what they had planned for Bounty Hunter, oh well. :-/

I was wondering the same about Old School players.

If you are saying Bounty Hunter is Old School, you're terribly mistaken.

:#

Only repeating the words of the Jmods that said it in their Clan Chat, in no way do I think Bounty Hunter is Old School, lmfao. :XD:

Board Leader of Player Kills.


Need help? PM me.


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#19 Scott

Posted 01 February 2012 - 11:14 AM

Wow, a lot of really cool updates planned. The Early Bird bonus also sounds interesting, nice incentive to get people to try out new content. I still haven't tried out Dominion Tower, nor have I ever been able to obtain a fire cape, so I don't know if I'll take advantage of some of this... but I'm sure the new flasks will be very high in demand.

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#20 Saxo

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Posted 01 February 2012 - 11:22 AM

Don't really see the point in all these XP boosts lol.. Just hope the quest doesn't give that much XP to begin with.

Potion flasks being capped at 50 per day sounds interesting





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