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~ Tee 3's Versatile Money-Making Guide ~



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#1 Tee 3

Tee 3

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Posted 04 August 2011 - 11:44 AM

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Tee 3's Versatile Money-Making Guide


Note: This guide will be receiving a major revamp/overhaul sometime in the future.


1.0 Table Of Contents
  • 1.0 [ Table of Contents ]
  • 2.0 [ Introduction ]
  • 3.0 [ Version History ]
  • 4.0 [ Requirements/Items Needed ]
  • 5.0 [ Kingdom Management ]
  • 5.1 [ Money and Favor ]
  • 5.2 [ Assigning Jobs ]
  • 5.3 [ Reaping the Bounty ]
  • 6.0 [ Brewing Ales ]
  • 6.1 [ Items Required ]
  • 6.2 [ Trouble Brewing ]
  • 6.3 [ Breweries ]
  • 6.4 [ Process and Rewards ]
  • 7.0 [ Dailies ]
  • 8.0 [ Farming ]
  • 8.1 [ What to Farm ]
  • 8.2 [ Trees/Bushes ]
  • 8.3 [ Locations ]
  • 9.0 [ Slayer ]
  • 9.1 [ Drops ]
  • 9.2 [ Rewards ]
  • 10.0 [ Conclusion ]

2.0 [ Introduction ]

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Foreword: This guide has come a long way since the CCC in August. I recently checked back in on it to realize that it had accrued both "popular" status and over 21,000 views! I'd like to thank everyone who helped proofread and suggest new content. I hope that in the future this guide will continue to be used by people to make that GP they've been longing for and meet their goals. Thanks for reading, and good luck!


There have been many, many guides dedicated to the subject of teaching and advising the players of RuneScape on how to make money. Tips, tricks, Do's, Do not's, and helpful advice have all been compiled into dozens of guides. This guide, geared towards medium and high leveled players, draws on a variety of sources and serves as an amalgam of money-making methods to help you grow your cash stack.

Through tried and trusted methods in this guide, you can make over 1m a day with little effort (through herb farming/dailies) and up to 10m+ a week with all of these methods combined. Along with these "easy" methods, you can also make much more money through conventional skilling and combat. So get ready, gear up, and read on to earn that GP you've been waiting for!

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3.0 [ Version History ]

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4.0 [ Requirements/Items Needed ]

Many of the money making methods in this guide have specific requirements that are needed for them to be used. By having the minimum requirements listed below, you are guaranteed a decent profit. By having the recommended requirements listed below, you are guaranteed an even greater profit and the full extent of the usefulness of this guide.

Please note, the requirements below DO NOT include the levels needed to complete any quests/tasks within the list of requirements.

Minimum Requirements:
  • 29 Cooking
  • 26 Farming (As high as possible recommended)
  • Decent Slayer/Combat Levels
  • "Throne of Miscellania" Quest Complete
  • "Hand in the Sand" Quest Complete
  • "Ghosts Ahoy" Quest Complete
  • "Smoking Kills" Quest Complete
  • As many Varrock/Ardougne/Seer's Village tasks sets complete as possible (the higher level done, the better)
  • At least 1-2 million GP (the more the better, but 1-2m is the bare minimum for best GP gain)
Recommended Requirements (All of the above plus):
  • 62 Farming
  • All Hard tasks completed (Varrock is the most important!)
  • "The Hunt for Surok" Miniquest Complete
  • "My Arm's Big Adventure" Quest Complete
  • "Royal Trouble" Quest Complete
  • "As A First Resort" Quest Complete
  • "Summer's End" Quest Complete
  • "Cabin Fever" Quest Complete
  • "Fairytale III" Quest Complete
  • Full Slayer Helmet Unlocked
  • Good/Great Combat Stats, Slayer level, and fighting gear
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5.0 [ Kingdom Management ]

Debatably one of the best and easiest money making methods in the game, Kingdom Management on Miscellania and Etceteria can lead to 1-2m profit a week for almost no effort depending on current market prices. Kingdom Management is very simple: Players deposit a considerable sum of money into Miscellania's coffers through Advisor Ghrim, gain some favor by doing tasks, leave, and come back later to collect the rewards. To start Kingdom Management, you will have to have finished the quest "Throne of Miscellania". I recommend you do "Royal Trouble" too, as it helps out in several ways.

5.1 - Money and Favor

For Kingdom Management to work, money must be placed within your kingdom's coffers via Advisor Ghrim on the 2nd floor of the castle on Miscellania. You must have 800k before Royal Trouble and 1.2m after in the coffers each week for maximum rewards, so make sure to top off your coffers., but you can place up to 5 million coins into the coffers before Royal Trouble and 7.5 million after it. After completion of the Fremennik Hard Tasks, Advisor Ghrim will also take flatpacked furniture instead of gold, however I wouldn't recommend this as he does not accept noted furniture and it is considerably time consuming to run from the bank to the castle just to deposit furniture.

To gain favor, players may perform a variety of tasks that will provide little exp and no resources, but will boost their favor among their subjects - ultimately increasing the number of resources collected. Higher favor also makes drainage on your kingdom's coffers slower. You can talk to one of your subjects to ask them how much favor you have, or you can talk to advisor Ghrim and ask him how much favor you currently have.

Favor increasing activities include:
  • Chopping Logs (maple/teak/mahogany)
  • Mining Coal
  • Fishing
  • Weeding the garden near the Miscellanian Castle
  • Watering/Raking/Composting the garden near the Etceterian Castle
DO NOT KILL ANYONE ON EITHER ISLAND OR STEAL ANYTHING FROM THE STALLS. This will result in a loss of favor and therefore less resources and more money lost.

Once you have 100%, feel free to leave your kingdom. You may want to check back after a few days to renew your favor, but don't collect your resources yet.

5.2 - Assigning Jobs

Once you are in the worker assignment/coffers screen, it's time to start ordering your subjects around. If there's one thing you need to learn right off the bat it's to never leave any of your subjects idle. This is a huge waste of money. To assign workers to an area, simply click the up and down areas next to it. Nearly all of the areas will almost always give profit of some sort, but depending on market prices some resources pay much more then others. Up-to-date information on how much you can expect to make or lose with each resource, along with information on what kind of resources you can expect to receive, can be found on this page.

Birds' nests are notably for being generally very good for profit as crushed birds' nests are worth a lot and every bird nest you get must be emptied - giving you valuable rings, summoning pet eggs, and potentially expensive seeds. I recommend selling any maple, yew, magic, papaya, and palm seeds you receive for maximum profit. Birds' nests can be received from having your workers cut maple trees.

Currently coal coupled with maple logs for birds' nests and seeds is the most profitable combination of resources to collect.

5.3 - Reaping the Bounty

After about a week it should be time to collect your resources. Make sure you have enough bank space and head on over to talk to Advisor Ghrim. Choose the 'collect' option to have him send all of your resources to the bank, then top up your coffers and favor and head on your way. Remember that birds' nests must be crushed to be sold. It's easy to forget this if you don't use/get them very often or are new to this.









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Congratulations on the 1-2m you probably just made! Enjoy your new weekly money farm!

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Loot from a very good week.

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6.0 [ Brewing Ales ]

Possibly one of the easiest and most profitable activities out there, brewing can really bring in the bank. This guide will cover only brewing Greenman's Ales as they provide the maximum profit for brewable items. Remember, I'm trusting you with this information in the hopes that market prices will not crash due to an influx of ales (which they probably will).  Posted Image

6.1 - Items Required

We will be brewing mature Greenman's Ale (Or Dwarven Stout, which are sometimes worth more and use Hammerstone hops rather than Harralanders), as it is the most profitable of all brewing items and can lead to 800k-1m profit every few days. Please note: If you have not finished "Cabin Fever" Quest and do not have access to the Trouble Brewing Minigame, this method of money making will be far less profitable - possibly almost not worth it.

You will need the following items for one vat of Mature Greenman's Ale (so be sure to stock up):
  • 2 Buckets of Water
  • 2 Barley Malt (can be made by cooking barley on a range)
  • 1 of "The Stuff" (not required, but extremely recommended but helps ales mature - can be earned by playing Trouble Brewing)
  • 4 Clean Harralanders/Hammerstone Hops
  • 1 Pot of ale yeast (can be bought from the NPCs in the keldagrim brewery and the Port Phasymatas brewery for 10 coins or 10 ectotokens respectively - buying in Keldagrim is recommended)
  • 8 Beer Glasses (for collecting the ales later)

    6.2 - Trouble Brewing

    For those of you who are able to and want to get "The Stuff" from the minigame Trouble Brewing, I'd have to recommend searching up some guides and learning how to play it. The rewards are great - teleporting rum, considerably rare naval gear (my signature stuff), banners, and of course "The Stuff". Trouble Brewing is on the Eastern Side of Mos'Le'Harmless, however, if you run there by foot beware of Jungle Demons and Poisonous Snakes. The snakes are easy to avoid if you run in a straight line from Mos'Le'Harmless to Trouble Brewing. Also remember that hats cannot be taken into the arena.

    If you are considering playing trouble brewing seriously, bring a monkeyspeak amulet and a rune hatchet or better - this can considerably make gameplay more efficient. If you are genuinely interested in learning to play this video, albeit out of date, may help you figure out how.













    If you are one of those helpless souls who can't figure it out and doesn't intent to, there is still a simple way to earn 'pieces of eight' for "The Stuff". Simply join a game of Trouble Brewing (make sure to do it on a themeworld), grab an inventory of empty buckets and use them on the water pipe west of your team's complex. Once they are full, go back inside, head up the ladder on the east side of the building, and use the buckets of water on the hopper. Do this all game and, voila! You have enough for plenty of "The Stuff". Be warned that doing this all game can aggravate your teammates, and if someone arsons the water pipe, you're in trouble.

    6.3 - Breweries

    There are currently two brewery vats in the game - One in Port Phasymatas and one in Keldagrim. The one in Port Phasymatas has the advantage of being easiest to get to with the disadvantage of being just slightly lower in quality. The Keldagrim vat is the other way around and will often waste your time if your ales haven't fully matured yet, forcing you to rebank and come back later. The differences in the vats, as stated by many brewers, are negligible

    The Port Phasymatas vat can be accessed easily by going into the cellar of the only pub in the town. There is also a water spicket in the basement for your buckets. If you have done the "Ghosts Ahoy" quest it is easy to use your ectophial to teleport to the Ectofuntus, check your ales, and head off on your farming run (more on that later). If you haven't finished Ghosts Ahoy, then it will be a pain to get in and out of the city without ectotokens.

    The Keldagrim vat takes a tad longer to access - By teleporting to Varrock and heading through the Grand Exchange, one can easily get to the minecart shaft on the west side of the GE and use it for free, then head north to the pub and head upstairs to the brewery. The downside to this vat is that the water spicket is a ways northeast of the pub and the bank is all the way across the city, so make sure you have everything (except the buckets of water on you) for retrieving and brewing more ale when you head out to check it.

    6.4 - Process and Rewards

    Once you are ready to begin brewing, grab all of your supplies and head out to whichever vat you are using. The order of items to put in goes like this:
    [list]1. 2 buckets of water.
    2. Barley Malt
    3. The Stuff
    4. Clean Harralanders/Hammerstone Hops
    5. Ale Yeast
Once you're done putting everything in, the ale will begin to ferment. Head off to your next vat and do the same thing.

It is recommended to check your vats AT THE MOST once per day. Often once every 2-3 days can be sufficient as ales can take anywhere from 2 to 12 days to mature - however the odds are much higher for them to mature faster (such as within the first few days) than slower.

Once your ales are finally done, it's time to collect them. Make sure you have 8 beer glasses along with the materials to start fermenting more ale with you. Examine the vat and if it says that it is done fermenting (Greenman's Ale/Mature Greenman's Ale is in the vat), pull the knob on the vat and use the beer glasses on the barrel. Be careful not to drink any of your ales, because that's 30-50k off your profit for every misclick. Once you've collected your ales, start the process over again! Enjoy your easily earned cash!  :thumbsup:

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7.0 [ Dailies ]

That's right, we're almost into the actual training part of the guide! This section will cover what many people call "dailies" - short, quick daily activities that can give you anything from a modest to great profit boost. For the sake of the length of this guide (as it is already reeaaaaally long), I'm only going to go over basic dailies and leave out routines and Distractions & Diversions. If you're really interested in daily routines and making over 1m+ a day with strategies similar to and including these, there are plenty of guides on daily routines all over the place, including in General Guides here on RS Community.

Alright, onto the dailies. The following activities/items can be bought once daily and sold/alched (depending on the item) for profit:

-Broad Bolt-tips/Arrowheads
-Requirements: None!


This is really an easy one. All you have to do is trade any slayer master and buy all 3k of both broad bolt tips and broad arrowheads, then resell them to the GE. Often don't sell unless -5% or -10%, but can still make 100-200k a day with this method. Vannaka is closest to the Grand Exchange so he could be considered the easiest to buy supplies from. Watch prices very carefully, as sometimes these are unprofitable due to market flooding, supply/demand, etc.

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-Collecting Sand
-Requirements: "Hand In The Sand" Quest Completed

This is also pretty easy. All you do is teleport to the watchtower, go talk to Bert in Yanille, and ask him for your daily sand. After a while it'll show up in your bank and you can sell it to the GE for a modest profit.

If you have lunar magicks unlocked you can also use superglass make to potentially turn an even higher profit from sand. However, I do not recommend making sand without lunar magicks as the cost of sand is higher than the profit you would make buying seaweed and using your sand to make glass; So either sell the sand or use superglass make to turn it into glass.

-Buying/Selling Battlestaves
-"Lunar Isle" Quest Completed, Varrock tasks done (the more, the better)


This one is great because it gets you a pretty good amount of profit a day. Head to Lunar Island (Make sure you have your Seal of Passage with you or Baba Yaga will teleport you off the island!!), go into the chicken house on the east side of the village and trade Baba Yaga. Buy all the battlestaves (without orbs) that she has, bank, and teleport to Varrock. Then buy all the battlestaves you can from Naff.

After you do this, simply head over to the GE and sell the battlestaves! Should be a bit more than 100k profit.

-Flax from Geoffrey/Seaweed and Pineapples from Arhein
-Requirements: Seers Village tasks done (the more the better) but not required for Arhein

This is OK profit, but is a good thing to do if you are on a farming run through Catherby (once again, more on that later). Simply talk to Geoffrey in the flax field and ask him for your daily flax, then talk to Arhein and ask him about seaweed and pineapples. Not a huge profit, but it's still something. Should definitely be done if passing through while farming.













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-Rune Essence from Wizard Cromperty
-Requirements: Ardougne tasks done (the more the better)


Once again, not the best money but it's still something. Simply head to northeast ardougne and talk to Wizard Cromperty for some daily free rune essence. Be careful not to accidentally tell him to teleother you. Best done if on a farming run and have to run through Ardougne.

-Buying raw bird meat from Chargurr
-Requirements: "As A First Resort" Quest Completed


This is another good daily for a good amount of money. Head over to Oo'glog (you can get there easily by using the Mobilising Armies teleport and running east), withdraw some money from the bank and trade Chargurr. Buy all of the raw bird meat and raw bird meat packs that you can, then open the packs, bank, head to the GE and sell! Profits very, but you'll make at least 50k.

-Buying/Reselling gold amulets to the rogue jewellery shop
-Requirements: "Summer's End" Quest Completed


Another method for making about 30-50k fast (once again, depending on market prices) can be buying strung gold amulets from the Grand Exchange and selling them to the rogue in the house South of the Varrock archery store. The rogue buys jewellery for low alchemy prices and will buy them noted as well. However, he will not purchase over 10,000 jewellery at once.

To do this, simply go buy 10,000 amulets from the Grand Exchange and resell them to the rogue. Make sure that you buy the amulets for less than 140gp. Also, it is important to note that due to market restrictions you can only buy 10,000 strung gold amulets every 4 hours from the Grand Exchange. Therefore it is wise to put in a very large order of amulets so that every four hours another set will buy.

-Killing Bork
-Requirements: Decent combat levels/gear, "The Hunt for Surok" Miniquest Completed


Bork is worth a mention here because of both the number of charms he drops and the gems he drops when killed. Although also negligible profit, Bork is definitely worth doing daily due to the amount of charms he drops. To kill Bork you must've finished "The Hunt For Surok" miniquest. I will not go into detail on how to kill Bork, but I'm sure you can find the information on Zybez.

Note: Wearing a Ring of Wealth while fighting Bork is recommended as it vastly improves his drops. If wearing a Ring of Wealth when Bork is slain you will receive 3 extra Crimson charms, an extra green charm, 2 extra Emeralds, an extra Ruby, and the Sapphire he normally drops will be a Diamond instead. Also, if you have finished all of the Varrock tasks, all of Bork's drops are doubled.

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8.0 [ Farming ]

Farming can be a good moneymaker depending on how you do it and doesn't require you to actively watch your crops. You simply pick, compost, plant, water, and leave. The best profit that is available through farming is herb and flower farming, however bushes and fruit trees can also bring in some money.

To get the most out of farming, you'll need to have done the "Ghosts Ahoy", "My Arm's Big Adventure", and "Fairytale I" Quests (Having finished "Fairytale III" is even more beneficial). Ghosts Ahoy gives easy access to the Morytania patches, My Arm's Big Adventure gives you a herb patch that cannot be diseased, Fairytale I gives you magic secateurs that give you 10% more harvest, and Fairytale III gives you a watering can you never need to refill.

Note: When doing anything that doesn't require a familiar but allows you to have one (including farming, among other skills), summoning magpies can actually bring in considerably profit. Magpies generate a variety of rings which can be banked or sold, resulting in around 100k profit per magpie pouch if used for the entire timer.

8.1 - What To Farm

What to farm can be a big dilemma. When trying to gain a profit, I recommend only doing flower/herb runs. Herbs that have cheap seeds and sell for decent prices (such as Ranarrs, Avantoes, Kwuarms, and Wergali) are great, but Snapdragons and even Toadflax can also rake in the cash. Flowers cannot bring as much profit as herbs, but planting Marigolds or Limpwurts can increase the profit you bring in. Remember, once you plant all the seeds in your last allotment set a timer for about 1 hour, 15 minutes. When the time is up, do another farm run. Growing times of most farming plants can be found on this thread (about halfway down). The more you consistently and often you farm herbs, the more money you will make. Depending on how much you play and farm, you could make up to 800k a day off of herbs alone. Make sure to check market prices before deciding what to plant, as you could be making more money off of something other than what you thought you were going to use.

Don't forget the disease free herb patch in Trollheim. It's best to use the most risky yet profitable seeds there as with supercompost and Magic secateurs the harvest will be great and there is no chance of losing your crops. I would recommend farming Snapdragons on Trollheim, but many other expensive herbs can be grown too (be careful with Torstol as you can lose money without getting a maximum harvest).

A Word On Supercompost

Supercompost is one of the most useful and recommended items in the entire Farming skill.If you are farming herbs or fruit trees always use supercompost on your patches. You can easily make your own supercompost by buying or harvesting pineapples! You need 15 supercompostable items (see list below) to make supercompost. Keep in mind that if you farm trees for exp, tree roots are also good for making supercompost. Use supercompost on all your patches if you'd like, as it increases the yield of crops you get and decreases the chance of disease.

For those of you farming watermelons (I do not recommend watermelons for money, as they result in much less profit from herb farming), you may find that you have a ton of supercompost and a ton of watermelons left over. Don't fret, this is where making money through watermelons comes in. If farming with supercompost/magic secateurs you will be able to often harvest enough watermelons to fill your compost bin 2-3 times. Just fill it the first, bank the watermelons and leave. Notice that you only need 4 supercomposts per allotment patches, but you make 15 at a time. Once you have a considerable surplus, simply withdraw it all and sell it on the GE. Voila, 100-200k profit!

List of Supercompostable items:
  • Pineapples
  • Papayas (not recommended, worth more then supercompost)
  • Watermelons
  • Janger, White, and Poison Ivy berries (last two not recommended, worth more then supercompost)
  • Caluats
  • Tree Roots (good if you're short on watermelons and tree farm)
  • White Tree Fruit (from the Varrock Garden)
  • Bittercap Mushrooms
  • Coconut Shells (must be empty)
  • Pungent Vines (from Herblore Habitat)
  • Most herbs above Toadflax (not recommend, worth more then supercompost)
8.2 Trees and Bushes

Farming Fruit Trees and Bushes can also be mildly profitable, however farming woodcutting trees usually results in a profit loss so they will be excluded from this guide. When farming trees and bushes, it's important to remember that supercompost can lower the possibility of disease if you aren't paying a farmer to protect your plants (which you shouldn't with bushes, their seeds are cheap and profit is not high).

When farming Fruit Trees, I would recommend planting Papayas (which can be protected by paying a farmer 10 pineapples) as the seeds are not too expensive and the profit (if not cutting and replanting for exp and just checking for fruit once a day) is decent. Palm trees have expensive seeds, but coconuts can be sold for a decent profit. Pineapples would work too, but I don't recommend anything else. Whiteberry bushes are the most profitable, but Poison Ivy berries will work too. Collecting papaya fruits and whiteberries once daily can be an easy task with the various teleports available and the spirit tree network.

8.3 - Locations
The following pictures show the locations of good farming spots through popular transport and teleportation methods. Also, it's important to note that while farming at the Falador allotment, the Falador shield 2 and above from the Falador tasks provides a slight bonus to farming experience, so it should be worn while on herb runs.

((Pictures coming soon!!))

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9.0 [ Slayer ]

I felt that Slayer deserved a mention in this guide because it literally is so profitable. People are not kidding when they say they make all their money with slayer. This guide will go over some useful drops and rewards you can get through doing slayer. I assume that you already understand at least the basics of the skill and know where to go for assignments, etc. Remember, doing Slayer while waiting for your farming crops to grow can be very profitable.

9.1 - Drops

Monster specific drops are truly the most coveted things in RuneScape, however there are other useful drops that can be used for exp or money - Mainly treasure trails and ancient effigies. Do ancient effigies and treasure trails while you have crops growing for efficient moneymaking. If you get lucky, treasure trail rewards can make you richer than one very rare drop on a slayer task. The following items/monsters are good for making money due to rare/valuable drops (if you see any worth mentioning I haven't added, please tell me). The table also has links to Grand Exchange prices.

9.2 - Rewards

A great money-maker with Slayer is reward points - specifically when you spend them on runes for slayer dart. It costs 35 reward points to buy this reward and you receive 250 death runes and 1000 mind runes (which, depending on market prices, is usually around 65k). Therefore if you have a lot of slayer reward points, you can literally make millions with this method. So the more you slay, the more drops you accrue and the more runes you can buy - literally putting your cash stack through the roof. Note: To earn reward points you must have finished the "Smoking Kills" quest, otherwise you will not receive points for completing tasks.










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10.0 [ Conclusion ]

So what have we learned today? Doing Kingdom Management once a week nets big profit, Ales can bring in even more profit every few days, dailies can bring you a small sum of cash, farming can rake in the money, and slayer is a literal gold mine.

If you're wondering how much money you can expect from these methods weekly, here are some estimates below. Note: these estimates do not include loot/rewards from slayer as I cannot determine those.

Minimum (Just Kingdom): 1.5m+ GP a week

Brewing/Kingdom (With ale maturing once a week): Roughly 2.5m GP

Average Week (Kingdom/Brewing/Dailies, but no farming): Roughly 4m GP

Average Week + Checking Herbs 4 times daily: Roughly 7m GP

Best Week (8 farm runs daily, 2 sets of mature ale, fruit trees, kingdom, dailies): Roughly 11.5m GP!


So there you have it! The best moneymakers are persistent and patient. Persistent herb farming can earn you millions a week. The more runs you do, the more money you make! I hope this guide has helped you make some money and grow your cash stack. Please leave positive criticism and rate it up! Thanks for reading, and good luck making GP!

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All Guides submitted to Zybez RuneScape Community become property of the Zybez Guides forum. Use on any other website without the author's permission is PROHIBITED!


Edited by Tee 3, 12 November 2012 - 06:43 PM.

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#2 overvoltage

overvoltage

    Rawr

Posted 04 August 2011 - 12:15 PM

grammatical:
Introduction -> "Does, dont's" -> should be -> "Do's, Do not's"
also a false fact in the game line, there are not thousands of guides to making money

Minimum requirements -> 1-2m+ gp -> at least 1-2 million gp

the term for "metal dragons" would technically be "chromatic"
also, the mithril dragon drops mangled bones and the dragon full helm, and is also a slayer task

math:
up to 800k a day and up to 3m per week
if you make 800k a day, you make 5.6m a week; your upper limits are inconsistent

It is more profitable to sell battlestaffs as they are than to make water battlestaffs and alch them


Informational:
White lillies do not protect herb patches
farming watermelons {the "highest allotment plant) results in a huge loss. If you're looking to make money from supercompost, buy watermelons, pineapples, or calquat fruits from the grand exchange

The giant mole's nests only have tree/fruit tree seeds in them around 3-5% of the time, how you spoke of it was misleading

Ancient effigies bring in no profit





First section about kingdom management doesn't explain what to do, but re-routes you to another guide; especially for being the first section, it doesn't look good
Tell people what to invest capital wise, add in the section about flatpack furniture, and give the benefits of each resource [eg: why you might choose coal over herbs -> herbs are worth considerably more than coal btw], it's also fair to assume anyone reading this guide is interested in making money, so tell them to sell papaya and maple seeds as well

second section (brewing), also re-routes you to another guide :/

so does the giant mole

for bork, have them to wear a ring of wealth, it doubles his drops and adds uncut diamonds to his list. Also a better chance of obtaining clue scrolls



refreshing to see a guide to money making without either bossing or merchanting, I'm looking forward to seeing it finished :)
Comprehensive Guide to Waterfiends - Updated 1/20/12
Guide to Tormented Demons - Updated 1/20/12
Guide to Glacors - Updated 9/17/11

#3 Pro-Leto

Pro-Leto

    Member

  • Posts:64
  • Joined:02-August 11
  • RS Name:Pro-Leto
  • RS Status:Member

Posted 04 August 2011 - 12:18 PM

Looks great for a first guide, I can't wait to try it out. Could you add like a total profit under conclusion?

Opus futurus optimus of optimus
Working to be the best of the best.


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#4 overvoltage

overvoltage

    Rawr

Posted 04 August 2011 - 12:19 PM

View PostPro-Leto, on 04 August 2011 - 12:18 PM, said:

Looks great for a first guide, I can't wait to try it out. Could you add like a total profit under conclusion?
most profits mentioned are variable: kingdom gives different seeds, monsters drop different things, ales are sometimes mature and sometimes not, herb and seed prices change, dalies quantities change with level of achievement diary, etc

the only constants would be sand, which can also be turned into moltant glass for a larger profit [especially so if you have lunar magics unlocked]

Edited by overvoltage, 04 August 2011 - 12:21 PM.

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#5 Magick

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Posted 04 August 2011 - 12:21 PM

Nothing important but you could remake the banner and save it as .png, its better quality than jpg. You could also retake the screenshots in HD.

I've always PKed for my money so i can't give CC and the guy above overvoltage seems to have hit alot of points, nevertheless, it was a nice read :thumbsup:

Good luck in the competition.

Edited by Magickrider, 04 August 2011 - 12:22 PM.

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#6 Tee 3

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Posted 04 August 2011 - 12:25 PM

I'll fix all the grammatical errors and clarify any sections that were misleading. Also will clarify brewing/Kingdom Management.

I believe chromatic dragons is actually the term used for colored dragons, metal dragons are separate from chromatic. Will add in Mith dragons, thanks for reminding me.

It is actually more profitable to alch as the price of making a water battlestaff from scratch using staves from Naff is 7.6k and the alch of water battlestaves is 9.3k, whereas just selling battlestaves on the Exchange is only a 1.3k profit.

Farming watermelons does not result in a huge loss if you are also farming profitable herbs. Supercompost is not a focus of money-making but rather a side-effect of farming watermelons. I will fix the section on white lilies though.

Thank you for reminding me about Ring of Wealth, I totally forgot  :thumbsup:

Glad you're interested, and thanks for the criticism, it all helps  :lmao:

Magick, the screenshots are in HD, my computer just sucks  :thumbsup:

Voltage, thanks for the info on glass, and Leto I'll look into it.

Edited by Tee-3, 04 August 2011 - 12:27 PM.

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#7 overvoltage

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Posted 04 August 2011 - 12:41 PM

View PostTee-3, on 04 August 2011 - 12:25 PM, said:

I believe chromatic dragons is actually the term used for colored dragons, metal dragons are separate from chromatic
yes it is :) I meant non-chromatic :p
chromatic references colors :)

farming watermelons by themselves do result in a loss
which is more profitable: Farming herbs and watermelons, or farming herbs only?

battlestaff: Buy for 7000, sell for 8621
1621 profit each

water battlestaff: Buy the staff for 7000, buy the orb for 607
7606 in, staff sells for 9005
1399 profit

1621 > 1399

common rule of thumb: You won't make money alching or crafting if everything is tradeable
(that is to say, you'll make more money selling as parts than a finished product)


something to consider on your giant mole section though: if you've completed the fally diay to elite, from trading in mole skins, you'll also get white lilly seeds. These seeds alch 750 gp each

Edited by overvoltage, 04 August 2011 - 12:42 PM.

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#8 Tee 3

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Posted 04 August 2011 - 01:14 PM

True, perhaps I'll take out the section on watermelons.

Water Battlestaves alch at 9300, resulting in a 1693 GP profit each. I'll also add in lilies. I guess I need to sit down and make a list of what to update now besides pictures  :thumbsup:

Btw was re-reading your first post for a list of what to fix and i realized i forgot to mention selling maple and papaya seeds!

Edited by Tee-3, 04 August 2011 - 01:17 PM.

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#9 overvoltage

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Posted 04 August 2011 - 01:18 PM

View PostTee-3, on 04 August 2011 - 01:14 PM, said:

True, perhaps I'll take out the section on watermelons.

Water Battlestaves alch at 9300, resulting in a 1693 GP profit each. I'll also add in lilies. I guess I need to sit down and make a list of what to update now besides pictures  :thumbsup:

you're forgetting the cost of nature runes

also, how much time does this take? Might be viable for people training magic, but for people looking to increase their bank, they could spend that half hour doing something else
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#10 Tee 3

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Posted 04 August 2011 - 01:34 PM

Goodness, i forgot about nature runes :thumbsup:

I'll update the guide accordingly.

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#11 Tee 3

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Posted 04 August 2011 - 05:39 PM

Alright, overhauled/updated a bunch of stuff. More criticism/help/suggestions please? I believe i fixed most of what everybody pointed out.

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#12 overvoltage

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Posted 04 August 2011 - 10:23 PM

looks pretty good skimming over it, I'll give it a full once-over when I have the time

one little thing though, to accumulate slayer points, you have to do the quest smoking kills
you listed money through slayer points, but not the quest as a requirement :)
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#13 Tee 3

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Posted 05 August 2011 - 03:24 PM

Alright, pics will be up when I have some free time. Right now I'm a bit busy with school stuff, so when i get a good portion of that done I'll work on pics.

I think this is due end of August so I should be fine.

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#14 AGS Lover

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Posted 06 August 2011 - 06:58 AM

Your name in italics under the title is unnecessary.

The sections don't stand out enough (bold + underline isn't enough). You could try a different font and bigger text, or if you want to go fancy you can make images for your section dividers.

I don't think you need different text colors to make your bullet lists stand out. It's just confusing. I'd just use the bullets on RSC, I think they work fine.

Quote

To accrue reward points you must have finished the "Smoking Kills"  quest, otherwise you will not receive points for completing tasks.

I know it's fun to use big words like accrue, but I fear a lot of people reading your guide won't know what it means. Try earn.

Edited by AGS Lover, 06 August 2011 - 07:03 AM.


#15 Bahamaboy123

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Posted 06 August 2011 - 08:03 AM

Looks pretty good for a first guide, keep it up.  :thumbsup:

#16 Pink Floyd

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Posted 06 August 2011 - 11:29 AM

Doing 8 farm runs in one day? Alright. Posted Image

Decent tips, that's the real way to earning cash over time while getting some leet skills too.


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#17 AGS Lover

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Posted 06 August 2011 - 03:15 PM

I recommend you add buying raw bird meat packs from the Ogre cook in Oo'Glog. It's pretty fast with a Ring of Duelling and makes 75K.

I also suggest you add Gold Amulets. Buying them for 136 gp from the GE and selling to the Rogue in west Varrock is very little effort for ~120K profit/day. (More detail here.)

I'll try and suggest some more content later.

#18 Tee 3

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Posted 06 August 2011 - 05:57 PM

@Ags Lover - Aww, but i like having my name in italics under the title...  :-(

I am actually working on adding images, and title images above each section were on the to-do list. Great minds think alike! I will change from accrue to earned for the less inclined... :-S

Also I didn't want to add stuff like feathers, runes, vials,etc. because I feel it would be unoriginal to do the exact same thing that H A Richards did with his daily routines guide. However I will add in ammys and bird meat, as they are both considerably profitable dailies.

@Floyd - Definitely!  :thumbsup:

@Bahama - Thanks!

Edited by Tee-3, 07 August 2011 - 11:24 AM.

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#19 Lord o Bones

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Posted 06 August 2011 - 06:16 PM

Honestly your information on the farming portion is misleading. You say the best herbs to plant are those with low seed prices and and higher herb prices, while this is good in theory I make more per run with Snapdragons or Tortols, than a fellow scaper can with Avantoe/ Ranarr/ etc. I highly suggest doing Snapdragons as soon as possible due to their stable price and unlike Torstols you won't have to worry about negative ($) herb runs.

You also missed quite a few dailies, but I'm sure people doing daily runs will figure out the other items with enough practice anyways.

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#20 Tee 3

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Posted 07 August 2011 - 11:09 AM

@Wishz - I'll take a look at the herb farming section, it may need a re-write and some more generalization.

I didn't want to add in all dailies as guides have already been written for them, however I will add in any that can net a pretty high profit without a lot of running around (as such feathers and vials are out of the question I guess).

Also, if you do the math an average run of Snapdragons would net about 175k profit, minus the cost of seeds which would be about 115k, resulting in a 60k profit plus 16k profit from Marigolds, which is considerably less than an average run of wergalis with snapdragons on trollheim and marigolds planted.

Thanks guys, keep the criticism coming! Gonna update some more stuff today.

Edited by Tee-3, 07 August 2011 - 11:32 AM.

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