Tee 3's Versatile Money-Making Guide
Note: This guide will be receiving a major revamp/overhaul sometime in the future.
1.0 Table Of Contents
- 1.0 [ Table of Contents ]
- 2.0 [ Introduction ]
- 3.0 [ Version History ]
- 4.0 [ Requirements/Items Needed ]
- 5.0 [ Kingdom Management ]
- 5.1 [ Money and Favor ]
- 5.2 [ Assigning Jobs ]
- 5.3 [ Reaping the Bounty ]
- 6.0 [ Brewing Ales ]
- 6.1 [ Items Required ]
- 6.2 [ Trouble Brewing ]
- 6.3 [ Breweries ]
- 6.4 [ Process and Rewards ]
- 7.0 [ Dailies ]
- 8.0 [ Farming ]
- 8.1 [ What to Farm ]
- 8.2 [ Trees/Bushes ]
- 8.3 [ Locations ]
- 9.0 [ Slayer ]
- 9.1 [ Drops ]
- 9.2 [ Rewards ]
- 10.0 [ Conclusion ]
Foreword: This guide has come a long way since the CCC in August. I recently checked back in on it to realize that it had accrued both "popular" status and over 21,000 views! I'd like to thank everyone who helped proofread and suggest new content. I hope that in the future this guide will continue to be used by people to make that GP they've been longing for and meet their goals. Thanks for reading, and good luck!
There have been many, many guides dedicated to the subject of teaching and advising the players of RuneScape on how to make money. Tips, tricks, Do's, Do not's, and helpful advice have all been compiled into dozens of guides. This guide, geared towards medium and high leveled players, draws on a variety of sources and serves as an amalgam of money-making methods to help you grow your cash stack.
Through tried and trusted methods in this guide, you can make over 1m a day with little effort (through herb farming/dailies) and up to 10m+ a week with all of these methods combined. Along with these "easy" methods, you can also make much more money through conventional skilling and combat. So get ready, gear up, and read on to earn that GP you've been waiting for!
3.0 [ Version History ]
4.0 [ Requirements/Items Needed ]
Many of the money making methods in this guide have specific requirements that are needed for them to be used. By having the minimum requirements listed below, you are guaranteed a decent profit. By having the recommended requirements listed below, you are guaranteed an even greater profit and the full extent of the usefulness of this guide.
Please note, the requirements below DO NOT include the levels needed to complete any quests/tasks within the list of requirements.
- 29 Cooking
- 26 Farming (As high as possible recommended)
- Decent Slayer/Combat Levels
- "Throne of Miscellania" Quest Complete
- "Hand in the Sand" Quest Complete
- "Ghosts Ahoy" Quest Complete
- "Smoking Kills" Quest Complete
- As many Varrock/Ardougne/Seer's Village tasks sets complete as possible (the higher level done, the better)
- At least 1-2 million GP (the more the better, but 1-2m is the bare minimum for best GP gain)
- 62 Farming
- All Hard tasks completed (Varrock is the most important!)
- "The Hunt for Surok" Miniquest Complete
- "My Arm's Big Adventure" Quest Complete
- "Royal Trouble" Quest Complete
- "As A First Resort" Quest Complete
- "Summer's End" Quest Complete
- "Cabin Fever" Quest Complete
- "Fairytale III" Quest Complete
- Full Slayer Helmet Unlocked
- Good/Great Combat Stats, Slayer level, and fighting gear
5.0 [ Kingdom Management ]
Debatably one of the best and easiest money making methods in the game, Kingdom Management on Miscellania and Etceteria can lead to 1-2m profit a week for almost no effort depending on current market prices. Kingdom Management is very simple: Players deposit a considerable sum of money into Miscellania's coffers through Advisor Ghrim, gain some favor by doing tasks, leave, and come back later to collect the rewards. To start Kingdom Management, you will have to have finished the quest "Throne of Miscellania". I recommend you do "Royal Trouble" too, as it helps out in several ways.
5.1 - Money and Favor
For Kingdom Management to work, money must be placed within your kingdom's coffers via Advisor Ghrim on the 2nd floor of the castle on Miscellania. You must have 800k before Royal Trouble and 1.2m after in the coffers each week for maximum rewards, so make sure to top off your coffers., but you can place up to 5 million coins into the coffers before Royal Trouble and 7.5 million after it. After completion of the Fremennik Hard Tasks, Advisor Ghrim will also take flatpacked furniture instead of gold, however I wouldn't recommend this as he does not accept noted furniture and it is considerably time consuming to run from the bank to the castle just to deposit furniture.
To gain favor, players may perform a variety of tasks that will provide little exp and no resources, but will boost their favor among their subjects - ultimately increasing the number of resources collected. Higher favor also makes drainage on your kingdom's coffers slower. You can talk to one of your subjects to ask them how much favor you have, or you can talk to advisor Ghrim and ask him how much favor you currently have.
Favor increasing activities include:
- Chopping Logs (maple/teak/mahogany)
- Mining Coal
- Weeding the garden near the Miscellanian Castle
- Watering/Raking/Composting the garden near the Etceterian Castle
Once you have 100%, feel free to leave your kingdom. You may want to check back after a few days to renew your favor, but don't collect your resources yet.
5.2 - Assigning Jobs
Once you are in the worker assignment/coffers screen, it's time to start ordering your subjects around. If there's one thing you need to learn right off the bat it's to never leave any of your subjects idle. This is a huge waste of money. To assign workers to an area, simply click the up and down areas next to it. Nearly all of the areas will almost always give profit of some sort, but depending on market prices some resources pay much more then others. Up-to-date information on how much you can expect to make or lose with each resource, along with information on what kind of resources you can expect to receive, can be found on this page.
Birds' nests are notably for being generally very good for profit as crushed birds' nests are worth a lot and every bird nest you get must be emptied - giving you valuable rings, summoning pet eggs, and potentially expensive seeds. I recommend selling any maple, yew, magic, papaya, and palm seeds you receive for maximum profit. Birds' nests can be received from having your workers cut maple trees.
Currently coal coupled with maple logs for birds' nests and seeds is the most profitable combination of resources to collect.
5.3 - Reaping the Bounty
After about a week it should be time to collect your resources. Make sure you have enough bank space and head on over to talk to Advisor Ghrim. Choose the 'collect' option to have him send all of your resources to the bank, then top up your coffers and favor and head on your way. Remember that birds' nests must be crushed to be sold. It's easy to forget this if you don't use/get them very often or are new to this.
Congratulations on the 1-2m you probably just made! Enjoy your new weekly money farm!
6.0 [ Brewing Ales ]
Possibly one of the easiest and most profitable activities out there, brewing can really bring in the bank. This guide will cover only brewing Greenman's Ales as they provide the maximum profit for brewable items. Remember, I'm trusting you with this information in the hopes that market prices will not crash due to an influx of ales (which they probably will).
6.1 - Items Required
We will be brewing mature Greenman's Ale (Or Dwarven Stout, which are sometimes worth more and use Hammerstone hops rather than Harralanders), as it is the most profitable of all brewing items and can lead to 800k-1m profit every few days. Please note: If you have not finished "Cabin Fever" Quest and do not have access to the Trouble Brewing Minigame, this method of money making will be far less profitable - possibly almost not worth it.
You will need the following items for one vat of Mature Greenman's Ale (so be sure to stock up):
- 2 Buckets of Water
- 2 Barley Malt (can be made by cooking barley on a range)
- 1 of "The Stuff" (not required, but extremely recommended but helps ales mature - can be earned by playing Trouble Brewing)
- 4 Clean Harralanders/Hammerstone Hops
- 1 Pot of ale yeast (can be bought from the NPCs in the keldagrim brewery and the Port Phasymatas brewery for 10 coins or 10 ectotokens respectively - buying in Keldagrim is recommended)
- 8 Beer Glasses (for collecting the ales later)
6.2 - Trouble Brewing
For those of you who are able to and want to get "The Stuff" from the minigame Trouble Brewing, I'd have to recommend searching up some guides and learning how to play it. The rewards are great - teleporting rum, considerably rare naval gear (my signature stuff), banners, and of course "The Stuff". Trouble Brewing is on the Eastern Side of Mos'Le'Harmless, however, if you run there by foot beware of Jungle Demons and Poisonous Snakes. The snakes are easy to avoid if you run in a straight line from Mos'Le'Harmless to Trouble Brewing. Also remember that hats cannot be taken into the arena.
If you are considering playing trouble brewing seriously, bring a monkeyspeak amulet and a rune hatchet or better - this can considerably make gameplay more efficient. If you are genuinely interested in learning to play this video, albeit out of date, may help you figure out how.
6.3 - Breweries
There are currently two brewery vats in the game - One in Port Phasymatas and one in Keldagrim. The one in Port Phasymatas has the advantage of being easiest to get to with the disadvantage of being just slightly lower in quality. The Keldagrim vat is the other way around and will often waste your time if your ales haven't fully matured yet, forcing you to rebank and come back later. The differences in the vats, as stated by many brewers, are negligible
The Port Phasymatas vat can be accessed easily by going into the cellar of the only pub in the town. There is also a water spicket in the basement for your buckets. If you have done the "Ghosts Ahoy" quest it is easy to use your ectophial to teleport to the Ectofuntus, check your ales, and head off on your farming run (more on that later). If you haven't finished Ghosts Ahoy, then it will be a pain to get in and out of the city without ectotokens.
The Keldagrim vat takes a tad longer to access - By teleporting to Varrock and heading through the Grand Exchange, one can easily get to the minecart shaft on the west side of the GE and use it for free, then head north to the pub and head upstairs to the brewery. The downside to this vat is that the water spicket is a ways northeast of the pub and the bank is all the way across the city, so make sure you have everything (except the buckets of water on you) for retrieving and brewing more ale when you head out to check it.
6.4 - Process and Rewards
Once you are ready to begin brewing, grab all of your supplies and head out to whichever vat you are using. The order of items to put in goes like this:
[list]1. 2 buckets of water.
2. Barley Malt
3. The Stuff
4. Clean Harralanders/Hammerstone Hops
5. Ale Yeast
It is recommended to check your vats AT THE MOST once per day. Often once every 2-3 days can be sufficient as ales can take anywhere from 2 to 12 days to mature - however the odds are much higher for them to mature faster (such as within the first few days) than slower.
Once your ales are finally done, it's time to collect them. Make sure you have 8 beer glasses along with the materials to start fermenting more ale with you. Examine the vat and if it says that it is done fermenting (Greenman's Ale/Mature Greenman's Ale is in the vat), pull the knob on the vat and use the beer glasses on the barrel. Be careful not to drink any of your ales, because that's 30-50k off your profit for every misclick. Once you've collected your ales, start the process over again! Enjoy your easily earned cash!
7.0 [ Dailies ]
That's right, we're almost into the actual training part of the guide! This section will cover what many people call "dailies" - short, quick daily activities that can give you anything from a modest to great profit boost. For the sake of the length of this guide (as it is already reeaaaaally long), I'm only going to go over basic dailies and leave out routines and Distractions & Diversions. If you're really interested in daily routines and making over 1m+ a day with strategies similar to and including these, there are plenty of guides on daily routines all over the place, including in General Guides here on RS Community.
Alright, onto the dailies. The following activities/items can be bought once daily and sold/alched (depending on the item) for profit:
This is really an easy one. All you have to do is trade any slayer master and buy all 3k of both broad bolt tips and broad arrowheads, then resell them to the GE. Often don't sell unless -5% or -10%, but can still make 100-200k a day with this method. Vannaka is closest to the Grand Exchange so he could be considered the easiest to buy supplies from. Watch prices very carefully, as sometimes these are unprofitable due to market flooding, supply/demand, etc.
-Requirements: "Hand In The Sand" Quest Completed
This is also pretty easy. All you do is teleport to the watchtower, go talk to Bert in Yanille, and ask him for your daily sand. After a while it'll show up in your bank and you can sell it to the GE for a modest profit.
If you have lunar magicks unlocked you can also use superglass make to potentially turn an even higher profit from sand. However, I do not recommend making sand without lunar magicks as the cost of sand is higher than the profit you would make buying seaweed and using your sand to make glass; So either sell the sand or use superglass make to turn it into glass.
-"Lunar Isle" Quest Completed, Varrock tasks done (the more, the better)
This one is great because it gets you a pretty good amount of profit a day. Head to Lunar Island (Make sure you have your Seal of Passage with you or Baba Yaga will teleport you off the island!!), go into the chicken house on the east side of the village and trade Baba Yaga. Buy all the battlestaves (without orbs) that she has, bank, and teleport to Varrock. Then buy all the battlestaves you can from Naff.
After you do this, simply head over to the GE and sell the battlestaves! Should be a bit more than 100k profit.
-Flax from Geoffrey/Seaweed and Pineapples from Arhein
-Requirements: Seers Village tasks done (the more the better) but not required for Arhein
This is OK profit, but is a good thing to do if you are on a farming run through Catherby (once again, more on that later). Simply talk to Geoffrey in the flax field and ask him for your daily flax, then talk to Arhein and ask him about seaweed and pineapples. Not a huge profit, but it's still something. Should definitely be done if passing through while farming.
-Rune Essence from Wizard Cromperty
-Requirements: Ardougne tasks done (the more the better)
Once again, not the best money but it's still something. Simply head to northeast ardougne and talk to Wizard Cromperty for some daily free rune essence. Be careful not to accidentally tell him to teleother you. Best done if on a farming run and have to run through Ardougne.
-Buying raw bird meat from Chargurr
-Requirements: "As A First Resort" Quest Completed
This is another good daily for a good amount of money. Head over to Oo'glog (you can get there easily by using the Mobilising Armies teleport and running east), withdraw some money from the bank and trade Chargurr. Buy all of the raw bird meat and raw bird meat packs that you can, then open the packs, bank, head to the GE and sell! Profits very, but you'll make at least 50k.
-Buying/Reselling gold amulets to the rogue jewellery shop
-Requirements: "Summer's End" Quest Completed
Another method for making about 30-50k fast (once again, depending on market prices) can be buying strung gold amulets from the Grand Exchange and selling them to the rogue in the house South of the Varrock archery store. The rogue buys jewellery for low alchemy prices and will buy them noted as well. However, he will not purchase over 10,000 jewellery at once.
To do this, simply go buy 10,000 amulets from the Grand Exchange and resell them to the rogue. Make sure that you buy the amulets for less than 140gp. Also, it is important to note that due to market restrictions you can only buy 10,000 strung gold amulets every 4 hours from the Grand Exchange. Therefore it is wise to put in a very large order of amulets so that every four hours another set will buy.
-Requirements: Decent combat levels/gear, "The Hunt for Surok" Miniquest Completed
Bork is worth a mention here because of both the number of charms he drops and the gems he drops when killed. Although also negligible profit, Bork is definitely worth doing daily due to the amount of charms he drops. To kill Bork you must've finished "The Hunt For Surok" miniquest. I will not go into detail on how to kill Bork, but I'm sure you can find the information on Zybez.
Note: Wearing a Ring of Wealth while fighting Bork is recommended as it vastly improves his drops. If wearing a Ring of Wealth when Bork is slain you will receive 3 extra Crimson charms, an extra green charm, 2 extra Emeralds, an extra Ruby, and the Sapphire he normally drops will be a Diamond instead. Also, if you have finished all of the Varrock tasks, all of Bork's drops are doubled.
8.0 [ Farming ]
Farming can be a good moneymaker depending on how you do it and doesn't require you to actively watch your crops. You simply pick, compost, plant, water, and leave. The best profit that is available through farming is herb and flower farming, however bushes and fruit trees can also bring in some money.
To get the most out of farming, you'll need to have done the "Ghosts Ahoy", "My Arm's Big Adventure", and "Fairytale I" Quests (Having finished "Fairytale III" is even more beneficial). Ghosts Ahoy gives easy access to the Morytania patches, My Arm's Big Adventure gives you a herb patch that cannot be diseased, Fairytale I gives you magic secateurs that give you 10% more harvest, and Fairytale III gives you a watering can you never need to refill.
Note: When doing anything that doesn't require a familiar but allows you to have one (including farming, among other skills), summoning magpies can actually bring in considerably profit. Magpies generate a variety of rings which can be banked or sold, resulting in around 100k profit per magpie pouch if used for the entire timer.
8.1 - What To Farm
What to farm can be a big dilemma. When trying to gain a profit, I recommend only doing flower/herb runs. Herbs that have cheap seeds and sell for decent prices (such as Ranarrs, Avantoes, Kwuarms, and Wergali) are great, but Snapdragons and even Toadflax can also rake in the cash. Flowers cannot bring as much profit as herbs, but planting Marigolds or Limpwurts can increase the profit you bring in. Remember, once you plant all the seeds in your last allotment set a timer for about 1 hour, 15 minutes. When the time is up, do another farm run. Growing times of most farming plants can be found on this thread (about halfway down). The more you consistently and often you farm herbs, the more money you will make. Depending on how much you play and farm, you could make up to 800k a day off of herbs alone. Make sure to check market prices before deciding what to plant, as you could be making more money off of something other than what you thought you were going to use.
Don't forget the disease free herb patch in Trollheim. It's best to use the most risky yet profitable seeds there as with supercompost and Magic secateurs the harvest will be great and there is no chance of losing your crops. I would recommend farming Snapdragons on Trollheim, but many other expensive herbs can be grown too (be careful with Torstol as you can lose money without getting a maximum harvest).
A Word On Supercompost
Supercompost is one of the most useful and recommended items in the entire Farming skill.If you are farming herbs or fruit trees always use supercompost on your patches. You can easily make your own supercompost by buying or harvesting pineapples! You need 15 supercompostable items (see list below) to make supercompost. Keep in mind that if you farm trees for exp, tree roots are also good for making supercompost. Use supercompost on all your patches if you'd like, as it increases the yield of crops you get and decreases the chance of disease.
For those of you farming watermelons (I do not recommend watermelons for money, as they result in much less profit from herb farming), you may find that you have a ton of supercompost and a ton of watermelons left over. Don't fret, this is where making money through watermelons comes in. If farming with supercompost/magic secateurs you will be able to often harvest enough watermelons to fill your compost bin 2-3 times. Just fill it the first, bank the watermelons and leave. Notice that you only need 4 supercomposts per allotment patches, but you make 15 at a time. Once you have a considerable surplus, simply withdraw it all and sell it on the GE. Voila, 100-200k profit!
List of Supercompostable items:
- Papayas (not recommended, worth more then supercompost)
- Janger, White, and Poison Ivy berries (last two not recommended, worth more then supercompost)
- Tree Roots (good if you're short on watermelons and tree farm)
- White Tree Fruit (from the Varrock Garden)
- Bittercap Mushrooms
- Coconut Shells (must be empty)
- Pungent Vines (from Herblore Habitat)
- Most herbs above Toadflax (not recommend, worth more then supercompost)
Farming Fruit Trees and Bushes can also be mildly profitable, however farming woodcutting trees usually results in a profit loss so they will be excluded from this guide. When farming trees and bushes, it's important to remember that supercompost can lower the possibility of disease if you aren't paying a farmer to protect your plants (which you shouldn't with bushes, their seeds are cheap and profit is not high).
When farming Fruit Trees, I would recommend planting Papayas (which can be protected by paying a farmer 10 pineapples) as the seeds are not too expensive and the profit (if not cutting and replanting for exp and just checking for fruit once a day) is decent. Palm trees have expensive seeds, but coconuts can be sold for a decent profit. Pineapples would work too, but I don't recommend anything else. Whiteberry bushes are the most profitable, but Poison Ivy berries will work too. Collecting papaya fruits and whiteberries once daily can be an easy task with the various teleports available and the spirit tree network.
8.3 - Locations
The following pictures show the locations of good farming spots through popular transport and teleportation methods. Also, it's important to note that while farming at the Falador allotment, the Falador shield 2 and above from the Falador tasks provides a slight bonus to farming experience, so it should be worn while on herb runs.
((Pictures coming soon!!))
9.0 [ Slayer ]
I felt that Slayer deserved a mention in this guide because it literally is so profitable. People are not kidding when they say they make all their money with slayer. This guide will go over some useful drops and rewards you can get through doing slayer. I assume that you already understand at least the basics of the skill and know where to go for assignments, etc. Remember, doing Slayer while waiting for your farming crops to grow can be very profitable.
9.1 - Drops
Monster specific drops are truly the most coveted things in RuneScape, however there are other useful drops that can be used for exp or money - Mainly treasure trails and ancient effigies. Do ancient effigies and treasure trails while you have crops growing for efficient moneymaking. If you get lucky, treasure trail rewards can make you richer than one very rare drop on a slayer task. The following items/monsters are good for making money due to rare/valuable drops (if you see any worth mentioning I haven't added, please tell me). The table also has links to Grand Exchange prices.
- Abyssal Demons (Lv.85 Slayer) - Abyssal Whips
- Ice Strykewyrms (Lv.93 Slayer) - Staves of Light
- Mutated Jadinkos (Lv.86/91 Slayer) - Whip Vines
- Warped Terrorbirds (Lv.56 Slayer) - Various stackable items (I've made 200-400k a trip with Guthans)
- Turoths (Lv.55 Slayer) - Mystic Robe Bottoms/Leaf Bladed Swords
- Skeletal Wyverns (Lv.72 Slayer) - Granite Legs/Draconic Visage
- Mithril Dragons - Dragon Full Helms/Chewed Bones/Draconic Visages
- Desert Strykewyrms (Lv.77 Slayer) - Focus Sight
- Aquanites (Lv.78 Slayer) - Amulets of Ranging
- Spiritual Mages (Lv.83 Slayer) - Dragon Boots
- Dark Beast (Lv.90 Slayer) - Dark Bows
- All Dragons - Dragonhides/Dragon Bones/Draconic Visages (Only Black, Metal Dragons, KBD)
A great money-maker with Slayer is reward points - specifically when you spend them on runes for slayer dart. It costs 35 reward points to buy this reward and you receive 250 death runes and 1000 mind runes (which, depending on market prices, is usually around 65k). Therefore if you have a lot of slayer reward points, you can literally make millions with this method. So the more you slay, the more drops you accrue and the more runes you can buy - literally putting your cash stack through the roof. Note: To earn reward points you must have finished the "Smoking Kills" quest, otherwise you will not receive points for completing tasks.
10.0 [ Conclusion ]
So what have we learned today? Doing Kingdom Management once a week nets big profit, Ales can bring in even more profit every few days, dailies can bring you a small sum of cash, farming can rake in the money, and slayer is a literal gold mine.
If you're wondering how much money you can expect from these methods weekly, here are some estimates below. Note: these estimates do not include loot/rewards from slayer as I cannot determine those.
Minimum (Just Kingdom): 1.5m+ GP a week
Brewing/Kingdom (With ale maturing once a week): Roughly 2.5m GP
Average Week (Kingdom/Brewing/Dailies, but no farming): Roughly 4m GP
Average Week + Checking Herbs 4 times daily: Roughly 7m GP
Best Week (8 farm runs daily, 2 sets of mature ale, fruit trees, kingdom, dailies): Roughly 11.5m GP!
So there you have it! The best moneymakers are persistent and patient. Persistent herb farming can earn you millions a week. The more runs you do, the more money you make! I hope this guide has helped you make some money and grow your cash stack. Please leave positive criticism and rate it up! Thanks for reading, and good luck making GP!
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Edited by Tee 3, 12 November 2012 - 06:43 PM.