Aunt Diarrea, on 28 March 2010 - 06:52 PM, said:
Mr. Ownage, on 28 March 2010 - 04:53 PM, said:
Sarrakas, on 21 March 2010 - 01:46 PM, said:
"Sarcasm is the rhetorical device of using a characterization of something or someone in order to express contempt. It is closely connected with irony, in that the two are often combined in the same statement."
In other words, exaggeration to get my point across.
I never said people care if it's for the greater good, and I don't ask people to care either. What I'm saying is that, in my opinion, it's probably not the smartest of things for Jagex to hand out free levels, considering the ease levels can be gained as it is. It's all fun and stuff to gain levels, until we're all 99 in every level and then the fun is over. On the short-term they probably gained some members, but I wouldn't advise them to do this more often, they'd only be creating a pattern of expectancy from their customers that would ultimately be bad for the game. It's easier to withhold something from people than to give it and having to take it back later on.
Free levels? Honestly, what the fudge are you on about here. It was 2.7x experience multiplier for 17 minutes and you're making out like all Hell broke loose. People still had to prepare for the weekend, meaning getting charms, collecting food, buying logs, etc. It's not like JaGeX gave us all 20k Magic Logs and said, "Here, go get 99 Firemaking!"
Exactly. The people who benefited the most from these updates had to put in some serious extra time to prepare for the extra XP of the hard-to-train skills such as Summoning, Herblore, Farming etc.
If you have the money and luck, yeah, they pretty much did hand out 99s. The exp cut time in half and then some.
Before the weekend was announced, I was contemplating using all my charms (plus my blues which I had saved since I started summoning) to get 88 summoning, if 89 barely. With the weekend's exp bonus, I was not only able to get 88 summoning, but I did it in half the time and even ended up with 93. That's 5 extra levels I gained (3ish million exp more), which is an excess of 8k crimson charms. 8k crimson charms is quite a lot of time and money. I would say that's 5 free levels if you ask me.
I was also lucky that I had bought all my seconds that I needed before the weekend was announced (minus some obsidian charms, which I got within a couple days). If I had done any corp or more tds, I'd probably be at 96 or even 99 now with little to no extra effort on my part.
If I HAD gone through with my idea to use all my charms before the weekend, I would have have 2ish weeks to get a bunch of charms + try to somehow buy seconds (which would be impossible without giving some rares/valuables). I probably wouldn't have even bothered, and just would have done runecrafting or something because there's no way I would be able to conjure up a decent amount of charms without nolifing, and even then it probably wouldn't have been that many.
Farming was just free exp double exp as well, cutting at least an entire day of waiting depending on how you did it. It was 6 minutes for 200-400k extra exp for the same price, repeatable every 14 hours (do it for 6 minutes, log out, log in 14 hours later, and you're good to go again).
Herblaw is ridiculously fast with the bonus (I heard upwards of 1m exp an hour?), and you don't need to do anything different than you would have. Anyone training herb already would have the herbs/seconds or have to buy them, and if you were straight out collecting them from the start of the announcement, tough luck on getting any decent amount of herbs + seconds. People who had a good amount of herbs before the announcement really lucked out here.
Just for the record, I was fine with the double exp weekend, and still am. I however am against having any more unless they greatly reduce the exp rates for skills such as summoning and herb. One million exp an hour (or even 800k an hour) is saying that if you had two of these weekends and played 2 hours for each one, you'd have ~4M/13M exp (3.2/13M) completed in the time (and the resources) you should have gotten 2m/13m million exp (500k exp/hr just to really overestimate). That's 2m exp given essentially 'free.' Yeah, I realize at lower levels you wouldn't come close to 800k exp an hour, but the proportion would be close to the same as you gain levels, but that would be an accurate estimation on exp at 92-99 (where the bulk of your exp needed for 99 comes from).
So what I'm saying is, if we had even one more exp weekend, there's no telling Jagex would stop there. People would be 'smart' and save up for their next goal, in hopes that they'll won't have to be 'lucky' that they had all these resources prepared and be able to use it all up on the next weekend to achieve their goals with HALF the effort, HALF the time, and HALF the price. One weekend like this is more than enough. Why play the game if you're just going to powerlevel your way to the end?
Have you ever played a Pokemon game and did the rare-candy glitch? It was fun at first to have all your pokemon at level 100, but then what? You got bored and stopped playing because you're essentially done with the game at that point with no further challenge to it other than the other time you gamesharked all 151 pokemon. We already have brawling gloves + all the new exp enhancers that Jagex keeps throwing our way, I think that's enough.
If they ever do this again, I would like to see at least a 1.5x cap, and not more than 2 a year.
Also, on the topic of 'fairness.'
http://services.rune...um/forums.ws?15,16,108,60575455,goto,71
I liked how Riversharp explained it (also note the numbers on the first page).
This post has been edited by Time_Alchemist: 29 March 2010 - 12:10 AM