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Average Xp Multiplier For Each Hour [Xp Weekend]


6 replies to this topic

#1 Job

Posted 26 February 2010 - 04:08 PM

If you don't understand then you this isn't any use to you, don't bother asking.

(((Hours Logged In - 10)/7.5)^2)+1.1

Real Averages of the Xp Bonus Multiplier based on a sampling rate of 10/hour.

What does this show? On Average, in Hour 0 to Hour 1 you will gain 2.7062 times more exp than normal. In Hour 1 to Hour 2 this will decrease to 2.386222 and so on. Should help will any skilling forecasting you all do lol.

Hour 0 - Hour 1: 2.706222
Hour 1 - Hour 2: 2.386222
Hour 3 - Hour 4: 2.101778
Hour 4 - Hour 5: 1.852889
Hour 5 - Hour 6: 1.639556
Hour 6 - Hour 7: 1.461778
Hour 7 - Hour 8: 1.319556
Hour 8 - Hour 9: 1.212889
Hour 9 - Hour 10: 1.141778
Hour 10 - Hour 11: 1.106222

Script

Wrote this to output the !calc code to get the average multiplier gain for each hour. If I knew exatly how often the function decreased (I assumed every 6 minutes here, would more likely be 30/60 seconds though.

<?

$start = $_GET['start'];
$limit = $_GET['limit'];

echo '!calc (';

for($counter = $start; $counter <= $limit; $counter++) {
	$timePlayed = $counter / 10;
	echo '((((' . $timePlayed . '- 10)/7.5)^2)+1.1)';

	if($counter != $limit) {
		echo '+';
	} else {
		echo ')/11';
	}
}

?>

job is god returns


#2 W13

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Posted 26 February 2010 - 04:35 PM

Very good thanks. I'll steal this to put on Zybez :-D
Posted Image Posted Image
"Can't tan pon it long, naw eat no yam, no steam fish, nor no green banana" - Sean Paul

#3 No1 1000

    Disaster Control Ward

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Posted 26 February 2010 - 04:39 PM

Posted Image


It's useful for about five hours, depending on what skill you're training.
"He attacked everything in life with a mix of extraordinary genius and
naive incompetence, and it was often difficult to tell which was which."

- Douglas Adams [Confirmation Bias]

#4 Job

Posted 26 February 2010 - 04:46 PM

I'll be using it for herblore till the end of hour 6, then I'll move onto WC.

job is god returns


#5 GLaDOSDan

    I got hepatitis C from a horse

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Posted 01 March 2010 - 05:06 AM

Haha, is it sad that I knew it was you before I looked at your name/signature? I recognize your code from looking at that captcha all the time D:!

//offtopic
Posted ImageRather than offer you the illusion of free choice, I will take the liberty of choosing for you... if and when your time comes round again. I do apologize for what must seem to you an arbitrary imposition, Dr. Freeman. I trust it will all make sense to you in the course of... well... I'm really not at liberty to say. In the meantime... this is where I get off.

-G-Man, Half-Life 2

#6 robbiethe1st

Posted 01 March 2010 - 11:51 AM

Unless I am mistaken, with the script, for the start and limit arguments, they would have to be in hours*10?
If I put a starting value of 1, counter would be 1, and timePlayed would be .1 or 6 minutes.

Not bad, but if you thought you were supposed to put hours into the start/limit arguments - you would get an entirely incorrect result.

Also, why not go for a per-minute system? All it would entail is changing the timePlayed line to /60 instead of /10.
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Left Handed | Retired from RuneScape | Proud Forum Tech for the Wilderness Guardians

#7 CakesAreLies

Posted 07 March 2010 - 10:07 PM

Just integrate it. Comes out to 1.692593x xp for the first ten hours. Also note that if you do something in the very first second you are on you get 2.87x xp :)

Edited by Dirt Biker16, 07 March 2010 - 10:09 PM.

Due to health reasons, I have stepped down from most of my Zybez/RSC duties and almost all of my Runescape playing. I intend to return within a month or two.

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