All Fired Up (Minigame) Guide:
Guide to getting the Inferno Adze!
|A player (Digitize422) wielding the Inferno Adze ||Contents|
1.0 [ Introduction ]
Hello all you Firemakers! Are you like me? Someone who hates the thought of clicking over and over again just to watch your avatar make fires? Well maybe you are, and you finally decided you were going to get your Firemaking up, just to get working on it. Well through hard work and determination, you managed to get 92. You think nothing of it, but then click on the Skill Icon, and the little message pops up: Members can now wield the Inferno Adze (after All Fired Up). And you think wow, I actually made it this far. So you decide to take a break and go through the process of filling and lighting 14 beacons all located along the edge of the wilderness. And this guide will show you how to easily get your new Adze.
Well let's get this train a rollin'.
2.0 [ Requirements and Recommendations ]
If you want the Ring of Fire or Flame Gloves, the requirements are 62 and 79 Firemaking respectively. Each add an extra 2.5% XP to each log burned. The Inferno Adze requires 92 Firemaking on the other hand.
This is required to use the shortcut leading to the 11th Beacon. This can be done with 59 Agility and a Summer Pie.
56 is needed to repair the ladder leading to the 9th Beacon, while 70 (or 59 Construction) is needed to repair the ladder leading to the 13th Beacon.
42 is needed to fix the ladder leading to the 10th Beacon, while 59 (or 70 Smithing) is required to repair the ladder leading to the 13th Beacon.
This is needed to repair a Wind Blocker on the 12th Beacon.
The 7th Beacon requires you to be a member of the Monastery, which requires 31 Prayer.
Why They Are Useful to Have:
The Spirit Terrorbird is very nice as it can hold extra logs for you, and it can restore your energy with it's Special Attack Scrolls.
Allows you to wear the Spotty/Spottier Capes respectively.
This is useful because it allows you to use the Trollheim Teleport Spell (provided you have completed Edgar's Ruse), which shortens the time it takes to get to Beacons 11 and 12.
Why it's Needed:
This is required to unlock access to the Minigame.
It is required to light one of the Beacons.
Required to gain access to an area containing 2 beacons.
Why it's Useful:
This is required to access the Keeper at the 3rd Beacon.
You must give the Keeper of the 4th Beacon a White Fruit before they will tend your fire for you.
This is useful because if you jump in the Salt Water Pool just before you start your run, you will have unlimited run for an amount of time dependent on your Agility level.
This is useful because it allows you to use the Goblin Village Teleport Sphere, which makes travel quicker between Beacons 7 and 8.
This is needed to unlock the Trollheim Teleport Spell, which makes travel to the 11th and 12th Beacons easier
Why it's Needed:
300 of the same type of log
These are required for lighting the beacons, as well as keeping them lit. Maple or better are preferred.
Do I really have to explain it? It's needed to start the fires.
This is used to repair the ladders leading to Beacons 9, 10, and 13.
2/4 Iron Bars
2 are needed if you are fixing the ladder to Beacon 13 with your Construction skill (which will require a hammer, 2 planks, and 4 nails), otherwise 4 are needed.
2 Planks and 4 Nails /
If you are fixing the ladder to Beacon 13 with Contruction, 4/8 are needed, otherwise just 2/4 are needed for Beacon 9.
A Needle and 3 Jute Fibres
These items are needed to repair the Wind Blocker on Beacon 12.
4 Law Runes/4 Fire Runes
These are needed for the Trollheim Teleport Spell, which makes travel to Beacons 11 and 12 easier.
Why They Are Useful:
Spirit Terrorbird Pouch and Scrolls
These are useful because they will grant you unlimited run if you have enough scrolls.
This is useful for a quick teleport to the Burthrope Games Room, which is close to Beacon 9.
Super Restore Potion
It is almost certain you will need this for Beacon 12, as it is up by the God Wars Dungeon, where your stats are drained while you are in the area. Without it you might not be able to light the beacon when you get there.
Boots of Lightness
These are useful as they reduce your weight by 4.5kg, meaning you can run longer.
They reduce your weight by 3kg and 5kg respectively.
This item is useful as it will prevent you from being Teleblocked in the Wilderness by Renevents, so you are free to teleport if you get attacked.
3.0 [ Equipment ]
While lighting all of the beacons,
While lighting all of the beacons,
4.0 [ Useful Familiars ]
Filling the Beacons:
Lighting the Beacons:
Beast of Burdens* are best.
The Spirit Terrorbird is best.
* - Beast of Burdens are useful because they allow you to carry more logs, so you have to bank less. With a War Tortoise (or a Terrorbird and a full inventory of logs) you can fill 2 beacons in one trip.
5.0 [ Preparing for the Run ]
The first step to completing this Minigame is to fill all of the beacons with logs. It makes the game much easier as after that all you have to do is run through and light the beacons.
»» Beacon 1 ««
»» Beacon 2 ««
»» Beacon 3 ««
»» Beacon 4 ««
»» Beacon 5 ««
»» Beacon 6 ««
»» Beacon 7 ««
»» Beacon 8 ««
»» Beacon 9 ««
»» Beacon 10 ««
»» Beacon 11 ««
»» Beacon 12 ««
»» Beacon 13 ««
»» Beacon 14 ««
6.0 [ Lighting All the Beacons ]
Lighting all of the beacons is very simple. Just make sure your inventory and equipment are set up like the ones in the Equipment Section. Once you are all set, just light the beacons. See below for a step-by-step walkthrough.
Step 1: Fill all of the beacons in any order you wish. This part is made much easier if you have friends waiting at beacons with logs for you.
Step 2: Get everything ready at the bank of your choice. Canifis is good since it is close to the first beacon.
Step 3: Go to the first beacon, light it, and pay the Keeper 5 logs to watch it.
Step 4: Run west to the second beacon, light it, and pay the Keeper 5 logs to watch it.
Step 5: Run west past the Lumberyard, and over the Wilderness Ditch. Light the beacon, and pay the Keeper 5 logs to watch it.
Step 6: Run west, light the fourth beacon, pay the Keeper with the last 5 logs.
Step 7: Run west, light the fifth beacon.
Step 8: Run west, cross the ditch just east of the river that runs east of Edgeville, run over the brigde and run east of the General Store. Light the sixth beacon.
Step 9: Run west to the Monastery, then run west to Ice Mountain. Run to the northeastern part and light the beacon.
Step 10: Use your Goblin Village Teleport Sphere if you have one (if not, just cross the Wilderness ditch west of the 7th beacon, and cross again south of there, and run to Goblin Village), and go to the northeastern part of the Village and light the beacon.
Step 11: Use your Games Necklace and go to the Burthrope Games Room. Go up both stairs and run east until you see the ladder. Go up it and light the beacon.
Step 12: Teleport to Trollheim, and run north. Push past the boulder or go through the crack and run northeast. Go up the ice and light the beacon (drink your super restore potion if you have to).
Step 13: Teleport to Trollheim again, but this time go east and go over the shortcut leading to the Wilderness. Light the beacon before heading in to the wilderness.
Step 14: Run south and light beacon 10 in the level 13 Wilderness.
Step 15: Run north to the beacon that is north of the small temple in the level 38 Wilderness. Climb the ladder and light the beacon.
Step 16: Go back down the ladder and run north to the final beacon on the Ice Plateau.
Step 17: Bank, and head to Varrock to claim your prize.
If you would like a map, simply click on this link and follow the lines. The colors are much simpler now than before. The lines are thicker and the numbers are bigger. Simple follow the map, alternating between the pink and white lines.
Click here for the full map. Warning. The picture is large.
7.0 [ The Inferno Adze ]
Stats of the Inferno Adze:
|Attack Bonuses |
» Slash: +9
» Crush: +7
» Magic: 0
» Range: 0
|Defence Bonuses |
» Stab: 0
» Slash: +1
» Crush: 0
» Magic: 0
» Range: 0
» Summoning: 0
» Strength: +11
» Ranged Strength: 0
» Prayer: 0
» Magic Damage: 0
The Inferno Adze is a very useful tool for those who have obtained it. Not only can it be used as a Woodcutting hatchet (with speed equal to that of a Dragon Hatchet), but it can also be used as a Pickaxe, with the speed of a Rune Pickaxe.
Also, when Woodcutting, there is a 30% chance that the logs you cut will be incinerated. This will give you the normal woodcutting experience (as well as the percent bonuses of things like Lumberjack), as well as giving you the same Firemaking experience you would get as if you burned that type of log (including the percent bonuses of things like the Ring of Fire or Flame Gloves).
It allows you to chop more than the normal amount before you fill up an inventory, reducing the amount of banking needed, therefore speeding up your experience per hour.
8.0 [ Frequently Asked Questions ]
Q: Isn't there a faster way to fill the beacons?
A: Yes! Bring a friend with a have them hold logs for you! You will finish filling the beacons much quicker.
Q: Is there a way to make the run to the beacons even faster?
A: Yes, there is. You can have a friend with Lunar Magics and 90 Magic waiting at the 10th beacon, ready to use the Group Teleport to Ice Plateau. This will take you by the 14th beacon, and only a short run from the 13th.
Q: Should I use higher leveled logs so I have more time to light them all?
A: Maples are fine. They only last slightly less than Magic do, but for a fraction of the cost.
9.0 [ Credits ]
Digitize♫: Wrote the guide.
Runescape Wikia: Provided information on the location of beacons, levels and items needed, and times for logs.
Killalot: Spelling mistake.
Guide Copyright Notice:
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Edited by Digitize♫, 21 January 2011 - 11:17 AM.