Now, Jagex gives you the chance of regaining all your items for up to 1 hour with friends blessing your grave. Now, does anyone else see the awkwardness of that? dying is supposed to feel like a failure, should feel like an action that should be avoided at all costs, and every time you die you're supposed to learn something you should do different; but the RuneScape of today does not give me that feeling. If you have a whole 60 minutes to get back to your gravestone, you can basically walk there and still be able to get all your stuff back. The base 6 minutes isn't that much of a deal either. Now there's a bank underneath Lumbridge Castle, you can quickly get your teleport runes, teleport to the nearest area you died and run. Usually, unless it's somewhere far, you can get there in time.
Reconstructing Death
This suggestion will NOT be reflected upon PvP worlds. You can die as much as you want there.
So, to revamp the death system in the game, I've come up with an additional attribute to death. Each time you die, you will receive a "Mark of Death" which is not visible in your inventory. Rather, it is a number that accumulates each time you die and each point that is added to this number will decrease the chances of you receiving a rare drop. In fact, each point will take away certain item drops. If a player has any skill above level 20, marks will begin to accumulate. On the other hand, if ALL your skills are below level 20, marks will NOT accumulate.
Each of the prices are all based on Grand Exchange prices
Bones and 100% drop items will always drop until you get 15 points. You can only receive 4 marks a day. After that, the marks will not accumulate but you will not be able to wear the armor that is best to your defense level. For an example, if you have level 40 defense, you will not be able to wear Rune. If you have 47, you still will not be able to wear Rune. However, once you reach level 50, you will not be able to wear Dragon; but you CAN wear Rune.
1 point - drops worth less than or equal to 100g
2 points - drops worth less than or equal to 1k
3 points - drops worth less than or equal to 10k
4 points - drops worth less than or equal to 100k
5 points - drops worth less than or equal to 150k
6 points - drops worth less than or equal to 250k
7 points - drops worth less than or equal to 500k
8 points - drops worth less than or equal to 800k
9 points - drops worth less than or equal to 1M
10 points - drops worth less than or equal to 1.5M
11 points - drops worth less than or equal to 2.5M
12 points - drops worth less than or equal to 4M
13 points - drops worth less than or equal to 6M
14 points - drops worth less than or equal to 10M
15 points - items will not drop. Not even bones, money, or 100% drops.
NOTE: You can still buy from the Grand Exchange, there are no limits on that but the actual drop (i.e. Abbysal Whip from Abbysal Demons) will be prevented from dropping from the monster.
You have two options of reducing your "Mark of Death" count.
- Pay off a Mortician
- Lose some experience off of EVERY skill (Your level WILL decrease if it goes below the level XP)
Mortician
You can choose to pay off the Mortician, but his prices are expensive. He is located in the Lumbridge Morgue. Each payment only reduces ONE point.
If your total points are 2 and below, your price will be half the formula.
For Combat levels 24 and below
For Combat levels below 25
For Combat levels 25 - 49
For Combat levels 50 - 75
For Combat levels 76 - 100
For Combat levels 100-125
For Combat Levels 126 (NOT with Summoning)
It will be handled with experience only. Do not worry; it's optional.
Experience
You can go to the King of Varrock and request your name be cleared in exchange for experience. Half your skills will randomly be chosen. Each "payment" will reduce TWO points.
If your total marks are 2 and below, your experience cut will be half the formula.
People with Combat Level 126 without Summoning can choose to have their stats reduced or not.
Each skill's loss is independent from one another.
For every player, you will lose 0.5% of your experience from each skill.
C&C is encouraged, and you can even flame a little too.
This post has been edited by Goyatuzo: 29 November 2009 - 04:02 PM

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