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New Boss Type HIGH LEVEL CONTENT

#1 User is offline   bigEcool

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Posted 08 November 2009 - 01:40 AM

My latest suggestion:
I need to get some graphics developed but that isnt one of my personal strengths, so feel free to give me a hand with that aspect.

Name: Abyssal Vanquisher

Level: 605
HP: 999
Attack Method:
[primary]
-- Melee(single target)
-- Fast(dagger-like)
-- Damage(0-65)
-- Affect(smite of prayer)

[alternate#1]
-- Magic(everyone within minimap affected)
-- Slow(Next attack would be delay of a standard 2h sword)
-- Damage(0-10)
-- Affect(Randomized teleport within a minimap distance, auto retaliate not responsive to this)

[alternate#2]
-- Range(everyone in a 9 square region of the target, like a barrage)
-- MidSpeed(equivalent of a crystal bow)
-- Damage(0-40)
-- Affect(Strictly damage)

Defensive Abilitys:
-- Immune to magic (the beast has absorbed the magic power from the abyssal runecraft entrances)
-- Weak against Slash Melee/ Crush Melee*
-- Strong defense against Ranger Attacks*
-- *Can be qualified as an abyssal demon for slayer (can wear slayer helmet for affects if currently assigned to slay abyssal demons).

Requirements to fight:
-- Access to the Zamorak Mage Abyss Entrance (via miniquest).
-- Slayer Level of 85 Required to do damage.
-- Slayer Level of 85 Required to access.

Drop Table: (TBR)
Common: Coins(* 5000), Element type runes(* 10,000), Death Rune(x 500), Law Rune(x 500), Pure essence(x 1,000 [noted]), etc...
Rare: Vanquished Robe Top, Vanquished Robe Bottom, Vanquished Hat, Vanquished Warstaff, Abyssal Ring(x 350), Vanquished Warbow, etc...

Location:
To access "The realm of the Vanquisher" a player must have 85 slayer (can be boosted with wild pies). To be teleported into the lair a player must speak to the Mage at the center of the abyssal runecrafting portal ring. When teleported into the lair, a player will be placed in a burrowed hole in the wall of the Vanquisher's lair. This permits teams to enter in the same method as the entrance of Corporeal Beast. Player must crawl through the whole but upon doing so they will slide down an incline to the room which cannot be traveled in reverse direction. The only method to leave is teleportation or death.



~Vanquished Item Descriptions~
***Not permitted in PVP***
(85 Slayer to wield all + individual level)
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To be reviewed(TBR)
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Vanquished Hat: (level 85 magic)
Magic wield; Graphical change to infinity hat in color scheme of the abyss, statistically +10 magic attack(other attributes to be announced(TBA)).


Posted Image
Vanquished Robe Top: (level 85 magic)
Magical wield; Graphical change to infinity robe top to match abyssal color scheme, statistically +34 magic attack(other attributes TBA)


Posted Image
Vanquished Robe Bottom: (level 85 magic)
Magical wield; Graphical change to infinity robe bottom to match abyssal color scheme, statistically +25 magic attack
(other attributes TBA)


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Vanquished Warstaff: (level 85 magic & 85 attack)
Magic and Melee; A wicked multi-tip spear ended staff with visual similarity to an extended straight abyssal whip. Statistically: +112 stab, +74 crush, +20 magic attack.
Replaces slayer staff for slayer dart. (works for magic spell damage bonus). One hand wield.


Posted Image
Vanquished Warbow: (level 85 ranged)
Ranger wield; A black and red visually enhanced crossbow. Ranged bonus +102, Two handed wield. Can fire all bolt types. Only bow that can fire abyssal rings. Full range = longbow distance. Rapid speed equivalent of shortbow.


Posted Image
Abyssal ring: (requires use of Abyssal Warbow)
Ranger ammo. Randomized special attribute of stopping an opponent from its current command. (Equivalent of stuning without the birdies). *possible rare addition to abyssal demon drop table*





Current Goal is to get some support and create some graphical examples for forum postings.

This post has been edited by bigEcool: 10 November 2009 - 06:41 PM

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#2 User is offline   Hail

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Posted 08 November 2009 - 01:50 AM

I think this is an excellent idea - but tagging it as a new boss isn't necessarily just the way to go about it. I think you should develop a questline around it, because there's just so much juiciness the Abyss has to offer that the community has probably been dying to get a quest about. I also feel like a high Runecrafting level should be required, and that it could even just be a weekly boss to try to help avoid people just getting tons of people together and camping it.

I like the incorporation of a staff with melee stats - but wouldn't this lead to a lot of overpowering PKing tactics? Would it be better to just combine Magic and Range, and even Range and Melee, rather than incorporating a Melee/Magic weapon?

How would the armor/weapons be obtained? Straight drops, or would there be more complicated measures (which I would like to see), similar to crafting Spined Armor from drops on Waterbirth Island?

Where exactly would the boss be located? The Abyss is a pretty wide description, and you didn't even necessarily mention that that's where the monster is.

Where would the "Abyssal Rings" come from? I really don't recommend having the boss drop them, or even them being crafted unless it has rather high requirements. Also, how exactly does the Warbow only fire Rings and Bolts? It just doesn't add up, to me, though that's probably because I visualize a "War Bow" rather differently than you might.

All of that being said, this is an excellent idea - provided you incorporate as many ideas as possible. Pictures and posting theatrics are amazing and all, but they're secondary to beefing up the idea enough to "Wow" the reader and answer any questions that can be asked about it before they have the chance to be asked.
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#3 User is offline   bigEcool

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Posted 08 November 2009 - 02:13 AM

View PostHail, on 07 November 2009 - 11:50 PM, said:

I think this is an excellent idea - but tagging it as a new boss isn't necessarily just the way to go about it. I think you should develop a questline around it, because there's just so much juiciness the Abyss has to offer that the community has probably been dying to get a quest about. I also feel like a high Runecrafting level should be required, and that it could even just be a weekly boss to try to help avoid people just getting tons of people together and camping it.

The point of this update isn't a quest based suggestion, not that it couldn't be one, but I personally am not a fan of jagex's implimentation of quest stories, I find them a waste of time going through dialogue. A story line, possibly just an extension to the original abyss miniquest would be appropriate. When it comes to requiring runecrafting to participate in this suggested content, I find that it would be inapropriate but it has reminded me of content that I forgot to mention (thank you for the reminder :) ). The idea of damage delt and slayer requirement should prove to be a prevention of simple camping of this boss, yet you can look at the other bosses in runescape and they are camped, its simply the nature of the beast...



I like the incorporation of a staff with melee stats - but wouldn't this lead to a lot of overpowering PKing tactics? Would it be better to just combine Magic and Range, and even Range and Melee, rather than incorporating a Melee/Magic weapon?

Read the note above the item descriptions. Like the new potions jagex has released, the new set of items would not be permitted to be used in PVP. Therefore they cannot possibly have a great affect on the PVP world. I didn't suggest a mage+range weapon because they are in essence the same thing- a distance attack method, they just have different powers against defense modes, and therefore I found this innapropriate.


How would the armor/weapons be obtained? Straight drops, or would there be more complicated measures (which I would like to see), similar to crafting Spined Armor from drops on Waterbirth Island?

Flat drops (creation items are never a success outside of visage+firebreath shield).

Where exactly would the boss be located? The Abyss is a pretty wide description, and you didn't even necessarily mention that that's where the monster is.

The new beast would be in a location of its own. The rc mage is the teleportal access to this lair, which puts you in a waiting room esentially... The actual room would be simply an open room with abyssal visual walls and floors. There might be a few new room objects but none would be interactive at this time.

Where would the "Abyssal Rings" come from? I really don't recommend having the boss drop them, or even them being crafted unless it has rather high requirements. Also, how exactly does the Warbow only fire Rings and Bolts? It just doesn't add up, to me, though that's probably because I visualize a "War Bow" rather differently than you might.

The Rings are simply like the tzhaar rings, but with abyssal aspect, they dont have handhold ability and therefore must be kept in your amunitions spot and fired using the appropriate weapon. The rings are not crafted but are representitive to what you can see the beast fire when it uses its range style attack. The way i visualize the warbow is like the karil's bow (rings stacked on top of it instead of racks, but the bolts can be fired via this crossbow like weapon as well.

All of that being said, this is an excellent idea - provided you incorporate as many ideas as possible. Pictures and posting theatrics are amazing and all, but they're secondary to beefing up the idea enough to "Wow" the reader and answer any questions that can be asked about it before they have the chance to be asked.



Thank you for your critique, I need to get some sleep now (pst timezones a pain) but I'll be sure to give this a revamp when I get back to things in the morning.
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#4 User is offline   Hail

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Posted 08 November 2009 - 02:29 AM

I'm glad to see you're serious about updating this :-) Not a lot of people even return to their topics after the initial posting, unfortunately.

I totally blurred past the PvP part, my fault, but other than that I feel like the little bits that you've answered would go well just scattered throughout the suggestion the next time you get back to update the topic. They're just kind of gaps, and it's good to see exactly what you plan on putting in and giving a story behind it rather than just a flat monster-item suggestion (because the suggestions generally have little to improve on, IE why I was suggesting implementation of a quest of some sort).

I must say I'm curious as to this suggestion will pan out in the long-run, but it looks like it has a lot of potential (especially compared to most threads of the style), so kudos on that point, and I'll need to make a point to check through this thread whenever I can. :thumbsup:

E: Wow, the graphics so far look awesome.

This post has been edited by Hail: 08 November 2009 - 02:54 PM

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#5 User is offline   .Summer.

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Posted 08 November 2009 - 10:41 AM

I like this idea, it's well thought out and I enjoy the graphical parts. :)
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#6 User is online   plovesa

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Posted 10 November 2009 - 11:16 AM

Neat idea, another excuse to train my slayer :D

I like the graphical part aswell, maybe i'll try and maake somethuing too =D. Although I see what you meanwith the rings and the bow, I agree with Hail and i find it more appropriate/logical to use some sort of bolt racks instead of rings

I SUPPORT!, GL with this!
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#7 User is online   Rachoon

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Posted 10 November 2009 - 11:38 AM

Sounds like a challenge, nice art work so far!
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#8 User is offline   aero liger

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Posted 10 November 2009 - 07:21 PM

Quote

-- Melee(single target)
-- Fast(dagger-like)
-- Damage(0-65)
-- Affect(smite of prayer)


thats crazy lol, if its going to be able to hit over 60, it has to be slower :thumbsup:


and if its an abyssal demon, shouldnt it drop whips also? like noted whips ftw, well that is far reached, it should drop whips more frequently than abyssal demons though
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#9 User is offline   Kinky Pie

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Posted 11 November 2009 - 09:01 AM

Wow, this is pretty inventive, it's great that you're thinking about this.

It could provide a nice challenge, might give some of the higher leveled players more to work for.
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#10 User is offline   October Sky

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Posted 11 November 2009 - 05:04 PM

This looks fantastic, but if you want this to have a chance to be added into the game it needs serious expansions (but, you probably already knew that). Will it be part of a quest, like the corporal beast, or a dungeon, like GWD? Will the boss arena include mini bosses (like GWD), other NPCs (like KQ), or any kind of environmental deterrence (this would be new, so consider it!). Also, will the dungeon be strictly for boss hunting, or will there be other features as well? I would think that being part of the abyss, this is potential for an update to RuneCrafting as well. (*Cough* Soul Altar *Cough*)

I find no fallacy in any of your rewards--as it is, most of RuneScape's armour is a graphical markup of another. Just noticed that you didn't add a strength bonus to your staff, though I'm assuming it would be ~82 (equivalent to whip, speed of rune long). Also, they will be tradable right?

Oh yeah, completely forgot: What will this bad boy LOOK like? Giant, fleshed-out abyssal demon, or something of its own?

This post has been edited by Braniac294: 11 November 2009 - 05:07 PM

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#11 User is offline   AceSpitzer

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Posted 30 November 2009 - 10:16 PM

I like this idea, i think it is very well thought out, and for those who have the "Seen it all" attitude in runescape, this would be great to add. Graphics are great too.
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#12 User is offline   Rikster

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Posted 01 December 2009 - 03:17 PM

it 100% needs to drop whips. and prehaps there could be normal abby demons in with it that auto attack you when you attack a vanquisher? and as for a runecrafting up date prahps it could be like the new living rock caverns: when you kill one you can charge essence on its remains? or prehaps it could be a guradian of the long anticipated soul alter...

i would have to agree with those that have said that its to powerfull : hitting 60's real quick with smite effects
maybe you could limit the smite to when you start to pray, but give it a corp style dark energy core that drops your prayer to 5 whnever it hits on you therefore you might be able to survive.
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