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Faction Pvp Don't worry, not WoW Style...

#1 User is offline   Anti-Troll

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Posted 03 November 2009 - 01:27 PM

Well in my mind I've been thinking the FFA PvP combat that shaped RuneScape. I was also thinking about the HvA PvP that shaped World of Warcraft. I've been thinking about fighting factions is a good idea, but not World of Warcraft style where you can't even TALK to each other, but it's kinda like a permanent version of Saradomin vs. Zamorak warfare.

Chosing A Side

As a note, this is F2P/P2P, but F2P players have limited features regarding rewards. The first step in this is to choose a side. YOU CANNOT SWITCH SIDES, so CHOOSE CAREFULLY. This is not mandatory in the game, but is mandatory to be able to participate in this type of PvP and gain rewards they offer once you gain a higher standing. Once you pledge yourself to one side, you can participate in a minigame that's like Castle Wars and Clan Wars mixed together. There is a safe version, which rewards less reputation, and a dangerous version, which rewards 3x the reputation than in the safe version. In the safe version you lose nothing if you die, but in the dangerous version, you lose everything if you die. Reputation will be counted from 0, neutral. There are 5 stages in reputation. Hated (reputation below -1000), Hostile (reputation below -500), neutral (0 reputation), friendly (reputation 500-999), and exalted (reputation above 1000). Reputation is capped at 400,000 Exalted and -400,000 Hated. Reputation is gained by killing players of the opposite team, and the higher your reputation is, the most rewards you gain access to. Bear in mind that killing players FAR below your level will cause your reputation on BOTH SIDES to decrease. For example if you kill a level 53 when you are level 94, you are pledged to Saradomin, and you reputation with Saradomin is 564, killing the level 53 will cause your Saradomin reputation to go down to 549. For each honorable kill, A.K.A, killing someone who's within 5 levels below you or any level above you, will grant you 1 reputation point on safe mode, 3 reputation points on Dangerous mode, to the faction whom you pledged to. For each dishonorable kill, A.K.A killing someone outside that range, will cause your reputation to decrease by 15 to the faction to whom you pledged to. Also, please bear in mind that it will calculate how many players jumped that particular player, and the more players that jumped them, the less incentive there is to actually killing them. If a group of 3 or more people of around the same level jump another person who's also around their level, they will not gain any reputation for another 3 kills in the first time this happens, and the second time you will start to actually lose reputation. 1 Honorable kill is counted as having your team having killed someone on the opposite faction within 6 squares around you, but if you want to receive credit for the kill, you must at least damage (or attempt to damage, a streak of 0s count as participating) the target. If you deliver the final blow, A.K.A the strike that kills the target, you automatically gain a Token of Warfare.

Wait, who said Guthix was in this?
It is possible to go below 0 Neutral with BOTH factions. When this occurs, an emissary of Guthix appears at the minigame location with distinct green attire. He will offer you redemption to the side you pledged to, and this redemption is a long, strenuous trial, defeating monster after monster. The monsters scale to 3 levels above you, with the exception of the Emissary of Guthix, which scales to 5 levels above you, so you will never be level 40 facing a General Garador difficulty monster. Here is the list and statistics of each monster:

First Monster: Wild Spider: Hitpoints: Combat Level*1.1, rounded up to the nearest whole number.
Second Monster: Goblin Chieftain: Hitpoints: Combat Level*1.2, rounded up to the nearest whole number.
Third Monster: Lesser Avatar of Zamorak/Saradomin*: Hitpoints: Combat Level*1.3, rounded up to the nearest whole number.
Fourth Monster: Knight of Blinding Darkness/Everlasting Light*: Hitpoints: Combat Level*1.4, rounded up to the nearest whole number.
Fifth Monster: Emissary of Blinding Darkness/Everlasting Light*: Hitpoints: Combat Level*1.5, rounded up to the nearest whole number.
Sixth Monster: General of Blinding Darkness/Everlasting Light*: Hitpoints: Combat Level*2
Seventh Monster: Greater Avatar of Zamorak/Saradomin: Hitpoints*: Combat Level*2.5, rounded up to the nearest whole number.
Eight Monster: Emissary of Guthix: Combat Level: Your Combat Level+5: Hitpoints: Combat Level*5

* = The one you fight will be the representative of the opposite faction, for example if you pledged to Saradomin and take this trial, you will fight a Lesser/Greater Avatar of Zamorak, and a Knight/Emissary/General of Blinding Darkness, and vice versa.

It should be noted, however, that you only have to bring down the final boss to 5% Hitpoints.

Once you undergo this trial, your own reputation is reset to 0 Neutral, but your tokens remain unchanged, which will be explained in the next paragraph.

Currency? Tokens? REWARDS?!

For every 15 honorable kills, you gain a Token of Warfare. Tokens of Warfare are the only available F2P token, so they won't be able to collect Triumph or Destiny tokens. However, if you are F2P, but were once P2P, and have remaining Triumph or Destiny tokens, the rewards vendor will happily exchange them for usable tokens. 15 Tokens of Warfare can be used to make a Token of Triumph. 20 Tokens of Triumph can be used to make a Token of Destiny. These tokens can be used to buy rewards ranging from Rune armor and weapons with Warfare tokens, Dragon weapons or armor with Triumph Tokens, and even exclusive high level weapons and armor with Destiny tokens. This does NOT mean that you can get free armor easily. Dragon Daggers might cost only about 15 Triumph tokens, but Dragon Chainbodies, for example, might cost about 1000 Triumph tokens. Considering this, you will have to get about 225,000 honorable kills to get a Dragon Chainbody! This number keeps on climbing and climbing once you get to the special armor and weapons. Please bear in mind that for some of the exclusive rewards there is an honorable kill requirement. This is always over the amount of honorable kills to obtain the number of tokens to purchase the item, so it will be a longer grind. Below are a sample of exclusive rewards:

Death-Forged Blade
One-handed Sword
Attack Bonuses
Stab +125
Slash +141
Crush -17
Magic -2
Ranged -5
Requires 85 Attack.
Cost: 100 Tokens of Destiny
400,000 Reputation with Zamorak or Saradomin.

Glowing Skullguard
Helm
Defense Bonuses
Stab +76
Slash +83
Crush +70
Magic -13
Ranged +81
Summoning +27
Requires 85 Defense
Cost: 85 Tokens of Destiny
400,000 Reputation with Zamorak or Saradomin.
Requires 400,000 Honorable Kills to equip.

Here is a table of prices on rune/dragon/misc items:

Weapon Poison: 3 Tokens of Warfare; 45 Reputation with Zamorak or Saradomin.
Weapon Poison+: 3 Tokens of Triumph; 225 Reputation with Zamorak or Saradomin.
Weapon Poison++: 3 Tokens of Destiny; 4500 Reputation with Zamorak or Saradomin.

Rune Weapons/Armor
Rune Dagger: 15 Tokens of Warfare; 3350 Reputation with Zamorak or Saradomin.
Rune Scimitar: 45 Tokens of Warfare; 10000 Reputation with Zamorak or Saradomin.
Rune Shortsword: 20 Tokens of Warfare; 4500 Reputation with Zamorak or Saradomin.
Rune Longsword: 25 Tokens of Warfare; 5500 Reputation with Zarmoak of Saradomin.
Rune 2h Sword: 60 Tokens of Warfare; 13500 Reputation with Zamorak or Saradomin.
Rune Hatchet: 35 Tokens of Warfare; 7500 Reputation with Zamorak or Saradomin.
Rune Battleaxe: 45 Tokens of Warfare; 10000 Reputation with Zamorak or Saradomin.
Rune Warhammer: 40 Tokens of Warfare; 9000 Reputation with Zamorak or Saradomin.
Rune Pickaxe: 35 Tokens of Warfare; 7500 Reputation with Zamorak or Saradomin.
Rune Mace: 35 Tokens of Warfare; 7500 Reputation with Zamorak or Saradomin.
Rune Claws: 50 Tokens of Warfare; 11250 Reputation with Zamorak or Saradomin.

Rune Platebody: 70 Tokens of Warfare; 15500 Reputation with Zamorak or Saradomin.
Rune Plagelegs: 50 Tokens of Warfare; 11250 Reputation with Zamorak or Saradomin.
Rune Full Helm: 40 Tokens of Warfare; 9000 Reputation with Zamorak or Saradomin.
Rune Kiteshield: 45 Tokens of Warfare; 10000 Reputation with Zamorak or Saradomin.

Dragon Weapons/Armor

NYI

Minigame: Command of the Gods

The minigame is basically an unorganized version of Clan Wars. You decide whether it's a safe game or a dangerous game. You can join by venturing into the Wilderness east of the Forgotten Cemetery. There's also a teleport to get there. Once you get there you speak to an NPC who organizes games. You ask him about the game, and once he's done explaining, you'll be asked to pledge to Saradomin or Zamorak. Once you pledge to a side you can enter the minigame at will. After you talk to the NPC, you are placed into a que. The player limit on each side per battle is 50 people and you will have a blue (Saradomin) or red (Zamorak) shade to your character. In the Safe version, one team can only sustain 350 deaths in total. Once the number reaches 350, the game is over and the team who has 350 deaths is declared the loser. In the Dangerous version of the game, each team can only sustain 1 death per person. Once a team has slain every person once, that team is declared the victor. The winning team will receive 25 reputation points to their faction and 5 Tokens of Warfare. The losing team will receive 1 Token of Warfare and 5 reputation points to your faction. Also, in the Dangerous version of the minigame, the loot dropped from your enemy will be converted into 1 Token of Warfare for each 10,000gp your opponent was carrying. If your opponent was not carrying anything over or equal to 10,000gp, the stuff will simply be lost. For example of an opponent was carrying 30,000,000gp in loot, and you killed him/her, you will receive 10 Tokens of Destiny.

That's all the stuff in this suggestion for now, constructive criticism only, no flaming please.

Edit History
11/3/09: Added.
11/13/09: Fixed grammar/spelling errors, decreased reputation requirement for sample items and increased stats, and added "effort reward" for losing team.
11/14/09: Increased size on titles and fixed broken size tags.
11/25/09 (1): Added price table for runite items and added killing blow mechanic and new rules for honorable kill eligibility.
11/25/09 (2): Added information regarding F2P/P2P availability.
11/25/09 (3): Added reputation requirements for Rune item rewards, changed reputation requirements for sample items, and added reputation cap.
11/28/09: Added in Honorable Kill requirement to purchase select exclusive rewards, changed information regarding Honorable kills.
11/30/09: Added in "redemption trial" for players with negative reputation with both factions.

-WickedSoul

This post has been edited by Anti-Troll: 01 December 2009 - 02:08 PM

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#2 User is online   Hail

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Posted 03 November 2009 - 04:34 PM

Interesting twist. Although it tingles with traces of WoW, it's not enough to warrant letting the topic go to waste.

I like the way things are rewarded through steady kills instead of chance and luck - I can't wait to see extensions to this, though I unfortunately can't really contribute many fresh ideas as-is.
Suggestions CL
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#3 User is offline   Anti-Troll

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Posted 03 November 2009 - 04:38 PM

View PostHail, on 03 November 2009 - 05:34 PM, said:

Interesting twist. Although it tingles with traces of WoW, it's not enough to warrant letting the topic go to waste.

I like the way things are rewarded through steady kills instead of chance and luck - I can't wait to see extensions to this, though I unfortunately can't really contribute many fresh ideas as-is.


Thanks, I wanted to add a bit of change to RuneScape style PvP. WoW actually inspired me to do this suggestion, and I might add in the minigame details right now.

-WickedSoul
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#4 User is offline   adisbad0

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Posted 03 November 2009 - 05:10 PM

Wow, this is a great idea.
I doubt JaGex wil take it into consideration though :\
[| -99/99 Strength -|] [|92-95 Prayer|][|- 99/99 Magic -|]
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'Attack is the best form of Defence'

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#5 User is offline   Bulgy

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Posted 11 November 2009 - 07:12 PM

Welcome to the competition!
cause my mind just can't stop moving, I think I know why
I know why
it's sad, but I'm a sucker for a kind word
and I'll just hurt until I find one
I'll just hurt until I find one.

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"When you live for the moment and the moment is overwhelmingly boring, life can tend to suck a little."
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