Anti-‘76k’ing Measures 26-Oct-2009
#1
Posted 26 October 2009 - 11:28 AM
Designing and developing a solution to this issue that worked, but which did not lessen the rewards for legitimate kills, turned out to be rather tricky. We’re hopeful that the solution we’ve come up with will reduce 76King without having too significant an impact on legitimate PKers.
Players who trade kills will find that the drop they receive is lessened in value. Legitimate PKers might find that some of their kills will result in smaller drops (e.g. when getting revenge on someone who has just killed you), but since you’ll still only lose as much Earning Potential as is used for the drop, your average drop will stay the same.
Mod Chihiro
Senior Technical Developer
![]() ![]() | Thanks to Sam for my bubbily signature ^_^! "Look, I don't want to wax philosophic, but I will say that if you're alive you've got to flap your arms and legs, you've got to jump around a lot, for life is the very opposite of death, and therefore you must at very least think noisy and colorfully, or you're not alive." ~Mel Brooks |
#2
Posted 26 October 2009 - 11:29 AM
EDIT!!!: NO REVENGE KILLS?!!@!@#! I quit...
Edit #2: After a couple of hours of sickly pking I can conclude this has messed up my pvp experience alot...there's not many lvl 120's in w65 so you would always end up fighting people 2 or more times a day. Now I can't get as much kills with out junk loot.
This post has been edited by I Jords I: 26 October 2009 - 02:36 PM

"I'll be there in the morning with a smile on my face."
What ever you do don't click on this okay?Don't.
#5
Posted 26 October 2009 - 11:31 AM
#6
Posted 26 October 2009 - 11:31 AM
Mhmm Donuts, on 26 October 2009 - 12:30 PM, said:
Seems sensible.
Though, I don't think this really solves it. Just makes it a 3 person ordeal instead of 2. Don't really see any other options with out reducing loot for everyone else though.
um, the way i understand it the repeat kills are based on time, so like a ten person ordeal is more like it
10/5 is right btw
This post has been edited by gunnar schramm: 26 October 2009 - 11:32 AM
#8
Posted 26 October 2009 - 11:33 AM
gunnar schramm, on 26 October 2009 - 10:31 AM, said:
Mhmm Donuts, on 26 October 2009 - 12:30 PM, said:
Seems sensible.
Though, I don't think this really solves it. Just makes it a 3 person ordeal instead of 2. Don't really see any other options with out reducing loot for everyone else though.
um, the way i understand it the repeat kills are based on time, so like a ten person ordeal is more like it
10/5 is right btw
Hmm, I didn't see anything about time based. It just says trading kills. I guess we'll find out.
#11
Posted 26 October 2009 - 11:36 AM
Mhmm Donuts, on 26 October 2009 - 05:30 PM, said:
I instantly thought that.
I'm unsure as to whether this will actually deter people from 76king. Guess we'll wait and see if duo's of 76k partners become trios.

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#13
Posted 26 October 2009 - 11:38 AM
– Linus Torvalds
#15
Posted 26 October 2009 - 11:40 AM
Expect that this will be just one of many updates which we'll see intended to reduce or at least make harder pvp drop manipulation.


#20
Posted 26 October 2009 - 11:45 AM

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