Tank Rangers: An In Depth Guide - Perfect Rain
Table of Contents
i - Revision history
1.0 - Introduction
2.0 - What exactly is a "tank ranger", anyways?
3.0 - Starting off your account
3.1 - Low Levels
3.2 - Medium Levels
3.3 - Prayer Milestones
3.4 - Defence Milestones
3.5 - Dungeoneering Items
3.6 - Random Tips
3.7 - Guides you might want to look at
4.0 - Quests
5.0 - PvP
5.1 - Tank Ranger PvP Videos and Criticism
6.0 - Frequently Asked Questions
7.0 - Credits
A level 88 tank ranger triumphs over a level 119 with claws.
http://img693.images...20/91897993.png [Image blocked; please upload it at an approved host.]
i - Revision history
» 12/05/2010 - Guide was created!
» 13/05/2010 - Created a Tips and Guides section. Also added a few FAQ's.
» 14/05/2010 - Added a way to contact me in-game and a new graphic. Also added tank ranger PK videos and in-depth explanations of each one in the PvP section. Formatted my guide a bit better after taking some tips from Digitize422's Barbarian Fishing Guide. Added a few more tips.
» 15/05/2010 - Added a Prayer Milestone section with help from Nyu. Also made slight edits and added some of his tips to the Random Tips section.
» 16/05/2010 - Added a money making tip to the low levels section from labs ftw. Added a short video to the PK section (5.0 not 5.1). Added a new guide to my list.
» 18/05/2010 - Added a money making tip into the 'Random Tips' section from Quack Please. Also was given an idea for another section of my guide.
» 19/05/2010 - Removed any tips that could be found in guides, and put links to guides instead. Added prayer icons into my prayer milestone chart. Thread was moved to the GG!
» 20/05/2010 - Added 12 prayer to the prayer milestone chart. Replaced setup video with a longer PK video.
» 21/05/2010 - Added PvP/PvE/Both tags to all the quests on my quest list. Added a defence leveling method to Random Tips. (Thanks, Chokexx)
» 31/05/2010 - Added the total melee experience from doing every quest in the game. (Thanks to: Cosmogenesis)
» 8/06/2010 - Added a small mention about tank/zerker clans in the PvP section. (Thanks to: Quack Please)
» 14/06/2010 - Added a 60 prayer milestone. (Thanks to: TankingSpoon)
» 21/06/2010 - Added a defence milestone chart. (Thanks to: DDS NFS)
» 13/10/2010 - Added Augury and Rigour to the prayer milestone chart. Also added a new banner.
» 2/12/2011 - Added Amulet of Zealots to 52 prayer milestone. (Thanks to: Granite Hart) Also corrected some major cringe-worthy grammatical errors. Replaced Skeletal Monkey Chinning guide with besuikerd's Chinning Nechryael, Free 200K Xp +75 Crims/hr guide.
» 6/15/2011 - Added a Dungeoneering items section.
1.0 - Introduction
» Welcome to my guide regarding the nearly unstoppable force known as a "tank ranger"! Ever since the crossbow update countless years back, I had always wanted to create a tank ranger. As they became more commonplace, I decided to finally start one of my own. During the first few minutes of playing however, I changed my mind and decided to make my newly created account into a defence pure. This quickly became tiring after extremely long stakes against low level pures, so I went back to the tank ranger idea. I haven't regretted the decision for even a moment, as my tank ranger eventually became my favorite account.
I personally find the current guide on tank rangers to be outdated and uninformative. So here's my version of a guide for any soon-to-be range tanks.
» - With much love, Perfect Rain
2.0 - What exactly is a "tank ranger", anyways?
A tank ranger is many things, however the common definition is: "High range and defence with low attack and strength." While this may be the common definition, there's quite a lot more involved regarding tank rangers. Depending on what defence level you stop at, you're able to fight a wide variety of players (And monsters). Some of us stop at 40 defence, where the cost-effective rune and dragonhide bodies are unlocked. Others stop at 60, for dragon medium helms. While others stop at 70/75 for the mighty barrows equipment or dragonfire shield/variations of the spirit shield. While even more stop at 80-99 for the ability to overwhelm their opponents, tank in PvM/PvE, and for the new dungeoneering shields.
As you can see, the 'common definition' loosely categorizes a large amount of players. In some ways, it's not even correct. Not every tank ranger has low attack and strength. While many consider 70 attack and 78 strength to be "maxed" tank ranger melee skills, any combination of attack and strength levels adding to no more than 148 is truely "maxed". This creates many combinations for a tank ranger to use.
PLEASE NOTE: If you don't plan on using a melee weapon for specials, you may actually want to keep a low attack and strength level. Keeping these levels low will prevent anyone using the Ancient Curse "Turmoil" from getting a noticeable stat boost.
Having 88 strength and 60 attack unlocks dragon weapons. This is currently my personal favorite combination of melee levels, as the use of claws and dragon dagger is extremely useful in certain situations.
As you can see above, the common "maxed" combination of 70 attack and 78 strength is fairly stupid compared to the alternatives. Please note that all of the above level setups are for a completely "maxed" tank ranger with 1 prayer and summoning. While this would be useful for a staking situation, this is a fairly terrible level to leave it at for anything else. If you really want to stake however, having 1 prayer would allow you to gain an advantage over your opponent if you turned off the "prayer" option. And obviously, 1 summoning would keep your combat level lower while you're not on a PvP/Bounty world.
It's very HIGHLY recommended that you use the Zybez combat calculator while creating your tank ranger. It's very likely that you'll change your mind about certain things while leveling. Please also note that summoning doesn't effect your combat level on a PvP/Bounty world unless you're carrying a pouch. So feel free to shoot for 99 summoning.
3.0 - Starting off your account
This section of the guide is only full of recommendations. The best part about a tank ranger is that you can do nearly anything you could on a main with it. I will not give you exact specifics on how to level, as these suggestions are rarely taken, or useful. Most people are aware that cows are decent training at low levels, and that yaks are fast for mid levels. The majority of people are also aware that chinning is a very quick way
Before you truly even create your account, you should probably decide on what levels you plan on getting. This helps you visualize your long term goal.
3.1 - Low Levels
- While finishing the tutorial, it's recommended you mine the rocks to exit. As this will help you mine clay in the future, which is a fairly good way of making money on free-to-play.
- After exiting, I suggest doing the Stronghold of Player Safety and spending some of the money to buy some cheap cooked trout. Which is useful to heal with while doing the Stronghold of Security. Doing this will reward you with a pair of experience lamps (500 experience from each, 1k experience in total), 20k gold (10k gold from each), a pair of fancy/fighting boots, and a pair of safety gloves. It's recommended that you use the lamps on defence, unless you're stopping at around 40-60 defence, as it can be difficult to level defence with low level melee skills.
- Doing the quest The Blood Pact (Not to be confused with Blood Runs Deep) is a good way to start off your account with 250 bronze arrows and 250 air/mind runes. Be aware that this also gives you a small amount of attack and strength experience though.Although most of you know this you can make an extremely quick 40k by buying the feathers earth runes water runes and death runes from varrock/draynor and lumbridge. This is great when starting out on a f2p account as it has no required stats.
- Most people are aware that killing cows is decent experience as well as cash at lower levels. It's recommended that you kill cows for their hide at this level, although it's completely your choice.
- It's VERY HIGHLY ADVISED that you don't level attack or strength just yet. In fact, most of your melee combat levels should come from quests. This makes it much easier to complete quests without worrying about going over the 148 maximum of combined attack and strength levels.
- While many people will argue it's a terrible idea to fight monsters using the "long range" option on your bow/crossbow instead of the "rapid" option, it really isn't. You will shoot noticeably slower, and gain only 2 experience per 1 damage. If you're trying to raise defence though, it's much easier to train it with range than to do it with your low melee skills. This also makes your constitution much higher than if you decided to use Soul Wars to gain defence experience.
- Using iron arrows at minotaurs in the Stronghold of Security is very effective at around 30 defence. They often drop 1-40 iron arrows, and a small profit can be made off every trip. It's advised that you bring 20 trout every trip, or more depending on your defence level. They can also be safespotted, but I find it less time consuming to fight ones right in front of you for easier looting/arrow pickup.
- I suggest you stay free-to-play until 70+ range and 40+ defence depending on what level you plan on keeping your defence at. Obviously if you want to keep it at 40, you wouldn't want 40 defence by the time you just become a member. This makes being a member more effective. It's also recommended that you have a 2m+ bank by this time.
- Gear you'll most definitely want depends on what you happen to be doing. If you're going to camp blue dragons and bury their bones, you'll probably want a high range bonus so you hit more often while you safespot. Full black dragonhide is a must for any tank ranger, as well as snakeskin boots. You'll want to have done Animal Magnetism for the Ava's accumulator/attractor before you begin training range on a members server.
- This is probably the point where you'll want to complete quests you need/want to do. I suggest getting many of the quests that make slayer easier out of the way, as slayer is a very efficient way to level combat and make money at the same time.
- Leveling magic using superheat or other methods is highly recommended at this point.
- The rest is really up to the person, and they should be able to figure out what to do by the higher levels. I do however, strongly encourage anyone making a tank ranger to NOT level defence with Soul Wars unless they plan on spending zeal on constitution as well.
The usage of prayer on any account is very important, and a range tank is no different. The only exception is that range tanks can be used very heavily outside of PvP in PvE/PvM situations. This makes leveling prayer somewhat of a large deal for any range tank. I personally still haven't decided what level to stop at. To perhaps give you a better understanding of what you may want, I've created this handy chart with assistance from Nyu and kfs thomas:
(While these are all milestones, 8 prayer levels = 1 combat level. Just because something is a milestone, doesn't mean you can't go past it and keep your combat level the same!) (Thanks, kfs thomas)
Prayer Level and Milestone
1 or 12 - Nothing
Useful if staking, extremely pointless anywhere else. 13 prayer is also virtually useless, but it's the lowest prayer level you can have after completing Animal Magnetism and Desert Treasure.
44 - Eagle Eye + Steel Skin + Protection Prayers
Useful while questing and protects you from being PJ'd; runs out very quick.
52 - Smite + Amulet of Zealots
Can drain opponents prayer; your prayer still runs out quickly. As of newer Dungeoneering updates, Amulet of Zealots makes 48/52 prayer one of the most technically effective milestones if you're fine with risking 40k dungeoneering tokens. Amulet of Zealots will increase a SINGLE STAT BOOST PRAYER by 5%. This gives prayers such as Eagle Eye and Steel Skin a 20% bonus to your range and defence levels respectively at the loss of a regular amulet's stats.
60 - Blessed Spirit Shields/Chivalry
Very cost-effective shield, along with access to Chivalry for a 20% defence boost.
70 - Piety
Large defensive bonus.
71 - All Deflect Curses + Saps
Saps are unlocked at lower prayer, but the deflective prayers prevent you from getting PJ'd.
Boosts range by 20%. Increases defence by 25%. Incredibly useful.
76 - Leech Range
Can make you hit much harder; some people may ask you to turn it off.
77 - Augury
Makes you much more accurate while hybriding. Gives a large defensive bonus.
80 - Leech Defence
Leech defence will increase your defence even further, and lower theirs. However, some people may ask you to turn it off.
92 - Soul Split
With your common 30+ hits, opponents will be drained of 6 prayer and you will gain 60 life points. Your combat level will increase by over 11 levels getting to 92, however. Many people will ask you to turn it off.
3.4 - Defence Milestones
Defence is obviously one of the most important parts of a tank ranger, if not the most essential (After all, it is a TANK ranger). Hopefully this chart can help you decide what defence level is right for you. It's recommended that you start at the lowest defence level and work your way up until you find a level that suits you best. This chart will begin at 40 defence, as anything with lower defence isn't much of a 'tank'. This chart doesn't cover milestones for specific equipment that's unlocked at odd levels, especially if I deem it worthless or pointlessly costly in a PvP situation (Ex. Void, Archer Helm).
Defence Level and Milestone
40 - Rune Armor and Dragonhide Bodies
The ability to wear the most common tank ranger PvPing gear is obviously a large deal. This also helps with training and skills. You're quite limited to many things at 40 defence however, and you'll want to get ALL of your defence experience from quests. You can also unlock barrows gloves from RFD at this level. Along with all this, you also have the ability to wear sacred clay armor from Stealing Creation which is basically a much lighter/free version of rune armor.
50 - Granite
Maybe not the greatest milestone, however you really can't beat the range defence of the shield for its level. This shield is one of the best price-wise against other tank rangers, which you will commonly fight. 50 defence also allows for more error than 40 defence, but not by much. 50 defence isn't such a great level to stop at though, as it's 2 and a half extra combat levels for 20+ range defence bonus over a rune kiteshield.
60 - Dragon
Again, not a very sensible milestone, although I have seen a few 60 defence tanks. A dragon medium helm is slightly better than a rune full helm, at 3x the price. Likewise, a dragon plateskirt is ~10 over rune plateskirt in all defensive stats at 3x the price. This isn't the most effective milestone, but it's super-dooper if you'd like to lose 400k every time you die.
70 - Barrows
One of the most common defence levels to stop at, along with 40 and 75. At 70 defence, you're able to do every quest in the game. There is very little a 70 defence tank can't do in Runescape. Barrows armor is extremely useful in PvM, as well as against other players. Torags is approximately 1.5-2 times as good, stat-wise, as rune, if the above doesn't persuade you enough. This also allows you to use the Blessed Spirit Shield, which is a cost-effective shield commonly used while hybriding, and can also be used while training.
75/80 - Dragonfire Shield/Chaotic Shields
Large defensive bonuses. The chaotic kiteshield is currently one of the best shields in the game that doesn't cost a fortune. It can actually be acquired after ~10-20 days of dungeoneering. It has around 13-15 points over the Dragonfire Shield in all defensive stats but magic defense. It also absorbs up to 10% of all melee damage and 20% of all range damage. The Dragonfire Shield is better suited for training and PvP though, as it doesn't degrade, and it protects over most things, unlike Chaotic Kiteshield's 100001 alch value. Dragonfire Shield can also be used for knockouts if used correctly, meaning right after you get a decent hit with your bolts and while you're venged, you operate it for up to 250 damage. 80 defence also gives you a stat advantage over the many 70 defence tanks.
81-99 - Plain Beautiful
The higher defence you have, the easier it is to defeat lower level tank rangers. The higher defence you have, the easier you can tank boss monsters. The higher defence you have, the easier it is to train any number of skills. The higher defence you have, there's no need to worry about quests raising your defence too high. The higher defence you have, you don't have to worry about getting higher defence for newly released items. The higher defence you have, the easier time you have dominating minigames. The higher defence you have, the less you have to spam "call familiar" while using a war tortise. The higher defence you have... Get the picture?
3.5 - Dungeoneering
With the addition of Dungeoneering, there's a good few items that any tank ranger is going to want to pick up. I'll only go over items that I find to be incredibly useful for tank rangers, as the rest is really up to what you as a player think is needed. Hopefully this table will assist you.
Why Should I Buy This?
10k - Longbow Sight
If you happen to ever play on F2P, this is an item that you will want. When attached to a maple longbow, it will increase its ranged bonus from +29 to +110. From personal experience, you will be able to rip through full rune armor while wearing full rune yourself. While this may also be attached to a magic longbow, the usefulness on P2P is much lower. Still an incredible item however.
43k - Tome of Frost
While this is somewhat expensive, this is a decent item to purchase after you've purchased a few other items. Aside from giving unlimited water runes in an offhand slot, it also gives +10 magic attack bonus, which is +2 more magic attack bonus than a filled unholy book.
30.5k - Arcane Stream Necklace
After getting your first chaotic item or two, this is an item you can't afford to not buy. The extra 15% magic damage bonus is incredible. Buy this,
140k and 153k - Scrolls of Rigour and Augury
These prayers are useful for a tank that doesn't plan on getting curses, though there really isn't much more use to them. They're very expensive and players who have spent the money for high prayer and higher level curses are only going to be a couple of combat levels over you, as these prayers take 74 and 77 prayer respectively to use. I personally wouldn't purchase these, but it's all up to you.
200k - Chaotic Crossbow
This should be your first chaotic item. Originally I was not fond of this item at all, but after the Occult floor update the range bonus has been increased to 120+. This item is approximately 33% more accurate than a rune crossbow. I would definitely buy this as one of your first chaotic items.
200k - Chaotic Shields
My personal first chaotic item was a chaotic kiteshield before the buff of the chaotic crossbow. These shields are truly incredible. If you don't have money for a divine or elysian spirit shield, you're definitely going to want one of these shields.
If you wish to view a list of all dungeoneering rewards, please check out the Zybez Dungeoneering Guide. It should be able to help you with any questions you have. It also contains much more in-depth descriptions to the items mentioned above if you happen to be curious.
3.6 - Random Tips
- Prayer flicking is an amazing way to finish off a final few slayer kills. It may take some practice, but once you get the hang of it it's fairly easy. If you're unsure of how to prayer flick, I'll do my best to describe it in words. Prayer flicking is simply turning a protection prayer on and off before and after an NPC attacks you.
Ex. You're fighting a barbarian that's using an axe. As he begins his attack emote, you turn on protect from melee. After the damage splat appears, you turn it off until he's about to attack again. Used correctly, this should use a limited amount of prayer and result in you taking no damage. This isn't recommended at low health, as there's a good chance you'll mess up at some point. The same method can be used to flick strength/range/defence prayers. (If someone could provide a .gif, that would be very appreciated)
- An effective way to level defence if you wish to speed up the process, would be to do soul wars on long range mode. While I personally would rather gain hitpoints experience, this may be useful for someone who wishes to keep low-end HP.
- When fighting on a PvP world, I suggest bringing 1 or 2 dose potions along with you. You will never use 4 doses of a stat boosting potion in a single fight. You could also ask someone to fight you, then have them follow you back to a bank, where you can 'pot up'. Then bank your potions and withdraw more food. This gives you a slight advantage, even if it is unfair.
- How you make money is completely your choice. I find it much more rewarding to get experience while you make money, personally. Meaning, spin flax instead of picking it. Clean herbs instead of collect snape grass. Ect. This may be slow experience in some cases, but it's ALWAYS worth getting some experience for the same profit.
- Being polite to other people is the fastest way to get respect. With the removal of the wilderness, 'honor pking' has declined dramatically. PvP and Bounty worlds have been overrun by impolite and 'no-honor' 'pker' mains looking for a quick profit. Approximately half of all people will teleport out during a fight. And there's about the same amount of people who WILL 'pilejump' or 'Pj'. By showing respect to other players we can somewhat reduce the sad state of the player-killing community. This 'politeness' shouldn't just take place on PvP/Bounty worlds, either. Don't be so stingy with your teleport tabs if someone asks, don't be so rude when they ask a dumb question, don't be too lazy to help them with a simple task. This politeness NEEDS to be extended to regular players, especially in places such as Zchat.
- Keeping your melee levels lower than what they should be 'maxed' at is always a good idea. A new quest could always come along, and then you might regret getting x attack/strength level.
- A Staff of Light isn't amazingly better than a cheap Ahrim's staff. For less than 1% of the price, it's definitely something I'd rather risk.Thanks. :3 The logic of the 75 attack and 70 strength makes sense until you look at your max with 70 strength. The only thing you might actually miss by staying at 60 attack instead of 75 is the Staff of Light. It's quite the beautiful bit of work. While the 1/8 chance of not using runes is amazing, the 15% damage bonus is even more amazing. Which is raised to 30% with the dungeoneering necklace. For less than 1% of the price however, you can get 10% mage damage off of Ahrims staff, adding to a grand total of 25% with the necklace.
Using Ahrims staff and necklace: Max with Ice Barrage - 37.5 Max with ice Blitz - 32.5
Using Staff of Light and necklace: Max with Ice Barrage - 39 Max with Ice Blitz - 33.8
Not counting the rune usage, Ahrims staff (At a measly 52k) is only slightly worse than the Staff of Light.
As for your second setup, that would be a fairly ideal tank ranger. :3
- Please read over this helpful post by Nyu. (Certain parts have been deleted to avoid confusion)As far as PK'ing goes, I feel the MSB is HIGHLY underrated. I've gone through some fights with tanks (often times them having superior defence to me) with rune c'bow and granite/rune shield vs my MSB, and the speed of the msb combined with veng against their dragon bolts can be extremely effective. (And it may also have a little to do with my leech range/def) - so while not the popular (or higher hitting) choice; it is not bad at all. But it WILL require vengeance to be of any real use...
As far as quests go, I really do advise doing ALL of the ones you can. You never know when a new quest will come out that required another quest; but now you can't do that quest because your melee stats are too high or something. Because of this, I have done every available quest except Blood Runs Deep - and I have stayed 65/65 att/str. (This is partly due to Turmoilers)
It also helps to be able to TDS for money and have all available quest rewards available to you. :) As many of them are small, but can help with training and such.
While a tank that can use melee (usually for specs; like as mentioned - dclaws) can be good, if you aren't using a melee weapon you're only putting yourself at a disadvantage against any zerker with turmoil. (As turmoil uses 15% of your attack and 20% of your strength levels against you) and while the bonus may only be 1-4 different than at higher levels, 1-4 can make a rather large difference somtimes.
The worst thing about 76/80 prayer however, is MANY people will ask you to take off your leeches... (I've had 5 out of my 6 fights ask me to take them off) =\
The #1 reason I love being a tank:
I can PVM well. I can PVP well. I can do quests if I choose to. I have access to ANYTHING I want and I can do it WELL.So I went and solo'd Kree'arra the other day, and I realized something.
Your familiar attacks way more often on it's own now...
War Tortoise - Defence XP (bad for those of us limiting ourselves to 70/75 defence or less)
Pretty sure it's not covered in any of the GWD guides, but for this guide - if GWD is going to be suggested on a tank; to do it effectively without possibly ruining your stats (ever so slowly, but thats STILL limiting) you MUST do the following:
Familiar - Left click option - Call Familiar
When you need to take from it/use a scroll, right click it and do so. Practically the entire fight you must spam "call familiar" to avoid it attacking things.
I found this a huge concern considering I WANT to stay 65/65/70. A Tort will slowly work up towards 71 defence - and this wouldn't be an issue if I wanted 99.
On a related note:Yak and unicorn DO NOT attack unless it's provoked which never happens in pvm situation- only in pvp multi.
- Feel free to leave any tips I haven't mentioned, and I'll be sure to add them to the guide if I find them useful. Please be sure that they relate directly to tank rangers somehow. This doesn't include boss monsters, places to train, ect. If you have tips such as these, please just leave a link to an already created guide that I can add to my list below.
I've personally found each of these guides useful. Of course there's probably more somewhere, but that's up to you to find.
- Chinning Nechryael, Free 200K Xp +75 Crims/hr! - By besuikerd
- Tii's (a.k.a. Rokyzz's) Guide to 99 Summoning - By Tii
- Tonton's guide to making money with farming - By Tonton
- Train magic using Superheat - By Dgupi
- Guide to Free Magic Training on Free-to-Play Fist of Guthix - By Robert E. Lee
- Guide to Lootshare - By Geodoni
- The Master Ranger's Guide: The Road to 99 Range - By Useph
- Pro Armadyl - By Thehelloman0
- Stam's Epic Tormented Demons Soloing Guide! - By Stam65543
- Zaoir's Guide To Effective Kingdom Management - By Zaoir
4.0 - Quests
The quest section of this guide is fairly simple. Tanks can no longer complete every quest in the game, though they can still complete more than any other type of pker can, with the exception of mains. Your completed quests can be as many or as few as you'd like, though this is a list of the ones you will definitely want to take a look at:
Desert Treasure (BOTH)*
Temple At Senntisten (BOTH)
Lunar Diplomacy (BOTH)
Dream Mentor (BOTH)
Fremennik Isles (PvE)**
Recipe for Disaster (PvE)*
Animal Magnetism (BOTH)
Horror from the Deep (PvE)**
Please note that all of these quests have required quests before you can start them. Some are also requirements for another quest on the list. The reason for this is that every quest on this list has a specific reward that's extremely useful. This is by no means, a list of the only quests a tank ranger can do. Just the ones they'll want to do specifically.
As of May 31st, 2010
93,187 (49) for Attack, and 187,674 (56) for Strength, so you have quite a margin for error if you don't quest your attack/strength xp first.
* Usefulness is debatable if you wish to keep low level melee skills.
** Useful for training.
5.0 - PvP
PvP on a tank ranger is easily one of the most exciting aspects, but also one of the most difficult to get the hang of if you haven't ever fought another player before. I suggest honing your skills in the duel arena with a friend before actually going into a PvP zone. The following is a suggested setup and inventory for fighting other players:
Using a rune full helm instead of the common archer helm saves you ~20k whenever you die. The rest is mostly just common gear. The ring of recoil can be substituted with a ring of life if you're unsure of your abilities, although it's frowned upon in PvP circles. Dragon bolts can be costly, however the special is invaluable. With a max of 60, it's definitely the range tank's bolt of choice. Other tanks may use a mage short bow, however it's much weaker than a rune crossbow and dragon bolts, and the shield from using a crossbow is very helpful. Using spiky black d'hide vambraces is advised if you plan on using a melee weapon to unload your special bar.
The runes are obviously for vengeance, one of the most useful spells a tank ranger could ever have. It's recommended to cast vengeance before you look for a fight. Then cast it again when your opponent has less than half their health. The potions are a range potion and a super defence. Both are relatively cheap, and they provide a large boost. If using a melee weapon to use special, switch out 2 sharks for the appropriate potions. Many range tanks don't use special at all however, as the dragon bolt special is more then capable of knocking out a player. If you really can't stand losing, you can also bring a house teleport tab with you. This is also frowned upon, and extremely annoying to anyone you're fighting.
Short unfinished video of me using this setup.
There are also specialized clans for tank rangers/zerkers, as we max out our accounts around the same level. If clan PvP is more of your thing, you may want to check out clans such as:
Higher Force and Valhalla
5.1 - Tank Ranger PvP Videos and Criticism
If you're looking for examples of tank ranger PvP, look no further! Below here are examples as well as explanations of each strategy:
A decent video by Ihraarcher. Honestly, this video doesn't impress me as much as her others. It is however, a good example of the types of players you will be up against. Ihraarcher is a 70 defence range tank with 99 range. In this video she consistently asks "No veng?" as it would put her at a disadvantage if they did use it. Being frank, vengeance is almost a requirement for any tank ranger if they wish to be successful in PvP. She only unloads her special one time in the whole video, using Morrigans Javelin (P). This is the ideal weapon for unloading special as a tank ranger, although if you have decent melee levels against someone with low defence, using a melee weapon to unload is a good idea. The majority of tank rangers I've fought alongside or against however, normally just stick with dragon bolts (e) instead of using special. As you can see, the tanks she fights that're using a magic shortbow usually fare poorly against her. The 45 defence zerkers usually get poor specials with their dds against her as well. The only real threat is another range tank. You may also notice that she turns on "Protect from Melee" after each kill. This is a wise idea, as it helps defend you if someone tries to pilejump (PJ) you. Many PJers wear void and use a darkbow or a handcannon however, so it may be better to use "Protect from Range" at times.
An example of a poor tank ranger, no offense. If you can't tell for yourself from watching this video, the only tank that Sik Range 1 fights that uses dragon bolts (e) with a rune kite suddenly stops attacking him halfway through the fight. She also doesn't eat when her health gets lower. Silk also carries a teleportation tablet with him into every fight except the last welfare death match against a more experienced tank that I'll cover next. The parts that Silk does carry a rune kiteshield and crossbow, he does much better. He also carries a crossbow and a few dragon bolts (e) at times, however that still keeps him at a disadvantage. He uses it once they get to lower health, but it's very obvious when he switches to it, giving them plenty of time to eat. 3:00 into the video, I do believe he pilejumps someone that's preoccupied with looting. While I am being very critical of his PvP style, he could do much better using a crossbow and kite. 0:56 into the video, he's wielding an anti-dragonfire shield. This protects you from dragon bolts (e) and gives you a bit of defence bonus. However this is also frowned upon by most tank rangers. If you plan on using a shield, stick with granite for range defence or a rune kite.
The reason I like this video and the player (99range lvl) so much is because you can easily see the versatility of the tank ranger within his videos. At times he hybrids mage and range in Ahrims, and at others he's wearing welfare gear and using the magic shortbow. While he does have some decent kills against some crossbow/kite tanks, the crossbow and kite will have the upperhand the majority of the time. Around 6:30 into the video, you can see one of the teleport tab players in action. Although for some reason he manages to get killed anyways, this is not the case most of the time. I believe his PvP style is more than enough to prove that there's MANY ways to play a tank ranger. You should also take note that my suggested inventory and setup are only suggestions. Half the fun is creating your own way to play.
PvP itself is more of a trial and error process. Everyone has their own method of playing, and it's difficult to give advice. Before trying PvP though, watching videos can help you greatly. There's a few notable range tanks that everyone can learn a lot from. Please be aware that PvP can harm your bank severely if you're not careful. I take no responsibility for your losses. On that note, I leave this guide up to anyone with constructive criticism. Thank you for your time.
6.0 - Frequently Asked Questions
Q: Are tank rangers any good on free-to-play?
» A: At lower levels they're fairly decent. But once you get into the 80's, they're about equal to a free-to-play main. Mostly due to the fact that range on free-to-play is severely underpowered. *With the dungeoneering update and longbow sight however, range is amazing on f2p.*
Q: What quests should I do for my melee levels?
» A: Besides the quests I listed above, the rest are really up to you. I do suggest you do quests such as Waterfall Quest for easier access to slayer monsters though.
Q: Is there any way I can contact you if I have any questions?
» A: Sure thing! I'll try to stay inside "sl cc" clan chat. If I'm not there, you may be able to find me crafting astrals on world 158. My in-game name is "Perfect Rain".
7.0 - Credits
Zybez: Hosting the guide and countless images I used.
Ben Goten78: For the layout.
You: For making the effort to read this!
Digitize422: I stole some formatting from his Barbarian Fishing Guide.
ocd kills/Nyu: Extremely helpful post and deserves 99.9% of the credit for the prayer chart.
Keddy: Making one of my images transparent. ("Doh!" on my part.)
labs ftw: Helpful tip that I added into the Low Levels section.
Obbylinator: Suggested a guide.
Quack Please: Helpful tip that I added into the 'Random Tips' section. Also gave an idea that I'm taking into consideration. Also suggested I add a small mention about clans.
kfs thomas: Suggested I add a 12 prayer milestone on the prayer milestone chart.
Chokexx: Slightly changed my opinion on RFD and DT. Also suggested long range mode at soul wars for those who wish to keep lower HP.
Cosmogenesis: Calculated the experience you would receive from doing every quest in the game as of May 31st, 2010.
TankingSpoon: Suggested I add a 60 prayer milestone.
Orch: Useful information about the aggressiveness of unicorns and yaks.
DDS NFS: Suggested I add a defence milestone chart.
Granite Hart: Suggested I add Amulet of Zealots to my prayer section.
TommyR™: Suggested I add gold/experience labels to a sentence.
Adrift: Helped me fix a link to the Higher Force recruiting page.
Me Not Weak: Updated the Valhalla link.
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Edited by Magick, 18 April 2012 - 03:24 PM.