The Volcano Of Hatred Ready to battle your own sins ?
#21
Posted 23 June 2009 - 09:49 PM
The new harpoon's real bonus is the +10% speed increase. As there's the Barbed Tail harpoon, or the fact you can harpoon things with your hands alone, it's just a +10% speed increase, which, on it's own, MAY be a bit underpowered, judging by the rarity of these items. I'd say either: Make it a +15% or +20% speed increase (20 seems a bit high, I vote for 15), or make it give like, 10-30 extra experience as well.
#22
Posted 23 June 2009 - 10:22 PM
Mr Dukkie, on Jun 23 2009, 10:52 PM, said:
The new harpoon's real bonus is the +10% speed increase. As there's the Barbed Tail harpoon, or the fact you can harpoon things with your hands alone, it's just a +10% speed increase, which, on it's own, MAY be a bit underpowered, judging by the rarity of these items. I'd say either: Make it a +15% or +20% speed increase (20 seems a bit high, I vote for 15), or make it give like, 10-30 extra experience as well.
Before changing the two items, I have some questions ;
For the pickaxe, what happens to iron ore ? Is it affected by the 400 coal limit ? And silver, and gold ?
And I don't quite understand the harpoon idea. You want it to be a 25-30% boost instead of 20% ?
I'm off for the night ; see ya tomorrow ^^
#24
Posted 23 June 2009 - 11:47 PM
Yojeez, on Jun 23 2009, 08:25 PM, said:
For the pickaxe, what happens to iron ore ? Is it affected by the 400 coal limit ? And silver, and gold ?
Good point there... I guess have them count as one coal each? Maybe two? I dunno for that one :3
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Wait, it's a 20% speed increase? That's good. I thought it was a 10% increase. Yeah, 20%'s fine.
#25
Posted 24 June 2009 - 08:36 AM
Aike, on Jun 23 2009, 11:45 PM, said:
Thanks ^^
Dukkie : I have changed the pickaxe, and I decided to put 480 charges a day. That's 240 steel bars OR 120 mithril bars OR 80 addy bars OR 60 runite bars. That's not so overpowered. I also have changed the pick so its ability won't work iron bronze, silver or gold bars. That's just ... too much trouble :p
I have also added the examine, low alchemy, high alchemy and weight information on the rewards. Also twisted the Garden of Regrets to make it a little more difficult.
This post has been edited by Yojeez: 24 June 2009 - 12:07 PM
#26
Posted 24 June 2009 - 01:32 PM
just a suggestion your choice dude gnarly idea.

look up in the sky its a bird, its a plane, no its Super Cow.
#27
Posted 24 June 2009 - 03:33 PM
#28
Posted 24 June 2009 - 08:15 PM
Devin, on Jun 24 2009, 04:36 PM, said:
Hummm, as the players still get exp in the minigame, I think an experience lamp would be a better idea. Maybe one for the brawlers, one for the skillers ?
Added experience lamps as a reward. As the lamp are a somewhat uncommon drop, they have 10K exp as a reward.
As for the magma staff, I'll compare it with other two-handed staves. I still think the stats are okay, tough. I'll see !
I have slightly changed the attack bonus of the staff. It should now be a little superior to Ahrim staff.
This post has been edited by Yojeez: 24 June 2009 - 08:31 PM
#29
Posted 24 June 2009 - 09:41 PM
The set must be enchanted though. *Note: The following, if you don't feel it is necessary, can be discarded. I am just running with ideas, can't stop now.* To enchant it, you must make the required potion. Needing 4 ingridients, 35 herblore is needed to brew it. Then, you must take it to Hetty the Witch, with the set of items. For 500 gp, she will put them in her cauldron and say the required incantation. After that, the player is free to use the set with it's full bonuses.
All of the items can be traded, but once enchanted they become an untradable set. You must wear every item to get the full bonues.
At each large monster, only one player will recieve a set piece
This post has been edited by Devin: 24 June 2009 - 09:41 PM
#30
Posted 24 June 2009 - 09:49 PM
Devin, on Jun 24 2009, 10:44 PM, said:
The set must be enchanted though. *Note: The following, if you don't feel it is necessary, can be discarded. I am just running with ideas, can't stop now.* To enchant it, you must make the required potion. Needing 4 ingridients, 35 herblore is needed to brew it. Then, you must take it to Hetty the Witch, with the set of items. For 500 gp, she will put them in her cauldron and say the required incantation. After that, the player is free to use the set with it's full bonuses.
All of the items can be traded, but once enchanted they become an untradable set. You must wear every item to get the full bonues.
At each large monster, only one player will recieve a set piece
Hum, I think this is a so-so idea. First, I wanted to give the rewards at the end ; this way you will need to put effort to get to the end AND this will prevent any sort of camping.
And, personally, I think there's enough exclusive rewards for now, especially for combat. But heh, I don't want to offend you :X
And, anyway, as you are like a high level adviser to meh (<3), are the Smoking Pickaxe and Sharpened Harpoon fine ? The low and high alchemy value ? I want to be perfect for the Competition
#31
Posted 24 June 2009 - 10:02 PM
#32
Posted 24 June 2009 - 10:05 PM
Devin, on Jun 24 2009, 11:05 PM, said:
Very well ^^. I understand the creative rush ; happens to me all the time !
#34
#36
Posted 25 June 2009 - 06:15 PM
kaio ken x4, on Jun 25 2009, 05:28 PM, said:
Assuming only a few clans would be able to do it, and that the games is already able to handle multiple pest control games, I think the game will be able to handle this. The dungeon itself is only a cave, so less detailled then let's say Zanaris, so this will take less space.
Still, I'm not a professional. Let's see what JaGex will think about this !
If really the servers can't handle it, then it seems only one clan could do the dungeon at a time.
#37
Posted 25 June 2009 - 09:52 PM
#38
Posted 25 June 2009 - 10:05 PM
Devin, on Jun 25 2009, 10:55 PM, said:
An official clan ; I wanted this to be a dungeon, and not a minigame. We have enough minigames as it is. But Jagex could add it as a minigame if they want ...
#39
Posted 25 June 2009 - 10:13 PM
Yojeez, on Jun 25 2009, 11:08 PM, said:
Devin, on Jun 25 2009, 10:55 PM, said:
An official clan ; I wanted this to be a dungeon, and not a minigame. We have enough minigames as it is. But Jagex could add it as a minigame if they want ...
Alright, how would JaGeX know if the clan is official or whatnot? Would a memberlist be needed, how would they tell? I am not that familiar with dungeons and teams, sorry for that.
#40
Posted 26 June 2009 - 07:55 AM
Devin, on Jun 25 2009, 11:16 PM, said:
Yojeez, on Jun 25 2009, 11:08 PM, said:
Devin, on Jun 25 2009, 10:55 PM, said:
An official clan ; I wanted this to be a dungeon, and not a minigame. We have enough minigames as it is. But Jagex could add it as a minigame if they want ...
Alright, how would JaGeX know if the clan is official or whatnot? Would a memberlist be needed, how would they tell? I am not that familiar with dungeons and teams, sorry for that.
By official clan, I mean the members of the same clan chat. As I said, the leader of the clan chat will enter the fenced area besides Helios, choosing a team. Then everyone in the same clan chat will be warned they have challenged the Volcano of Hatred. They have 10 minutes to enter the area and choose a team between skillers and brawlers. Then, everyone of the same clan chat in the area will be teleported in the Hall of Hatred.
You see ?

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