Runescape Community: Bounty Hunter Wilderness-only Pvp - Runescape Community

Jump to content

  • (15 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • This topic is locked

Bounty Hunter Wilderness-only Pvp 6th May 2009

Poll: Rate the update (495 member(s) have cast votes)

How would you rate this update?

You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Vote

#1 User is offline   Tramp Boy 2

  • Cillit Bang!
  • Icon
  • Group: Senior Member
  • Posts: 4755
  • Joined: 19-November 06
  • RS Name:Tramp Boy 2
  • RS Status:Member
  • Clan:Supreme Skillers

Posted 06 May 2009 - 08:35 AM

This week’s update introduces Bounty Hunter ‘Wilderness-only’ PvP worlds (or ‘Bounty Worlds’). Our aim was to get something that feels as close to the original Wilderness as we can manage, and to add another thrill with the Bounty Hunter mechanic. The new worlds are limited to the Wilderness, and use the old ‘who can attack who’ levels.

Bounty Worlds are basically a mix of 3 previous PvP games. It has the best bits we can reuse from Bounty Hunter, PvP worlds, and the old Wilderness. In short, we’ve increased the chance to get your opponent’s items and we added the thrill of hunting a bounty within the Wilderness while surrounded by hundreds of potential PKers.

Here’s how it works:

You can attack anyone within the level range determined by the Wilderness level, starting with 1 just above Edgeville to 56 at the top of the map. If you kill someone who isn’t your bounty target, it is considered a ‘rogue kill’. There is no penalty for rogue kills any more. It will add 1 to your ‘rogue kills’ highscore, and you will get a drop based on the ‘drop potential’ mechanic from PvP worlds (see here for more details). We have, however, made it so that, when drop potential is converted to items, it is 3 times more likely to give you items your target was carrying, as opposed to generated items. The average size of the rewards is based on your drop potential the same as in PvP worlds.

After you have spent 30 minutes in a dangerous area on a Bounty World, the system will start looking for suitable ‘bounty targets’ for you. After 60 minutes, the chance of being assigned a target increases further. (Note: this doesn’t have to be all in one go, and isn’t reset by leaving.) Your target will always be a similar level to you. To make things even more interesting, you will also be their target! If you kill your target, it will add 1 to your ‘bounty kills’ highscore, and you will receive a generous boost to your drop: the average size of these drops is boosted by an extra hour of drop potential (just as if you’d spent an hour in a hot zone), on top of the drop you would receive normally. In addition to this, we’ve made it more likely that you’ll get items from your opponent’s actual inventory for killing your target – this also applies to rogue kills and in normal PvP worlds, but at a lower rate.

To make sure you have a chance of getting to the rewards, there are a couple of extra rules. Firstly, if your bounty target is fighting someone else in a single-way combat area, you will be able to attack your target, and their original foe will be locked out. Secondly, if you are fighting your enemy but do not inflict enough damage to count as the ‘hero’ (in the same way as drops are awarded when fighting monsters), your target will remain your target. Basically, your bounty target will remain your bounty target until one of you kills the other, or one of you leaves the Wilderness for more than ten minutes.

It isn’t all about the rewards, of course: it’s also about the thrill of trying to hunt someone down in an environment where the levels are well-matched. That’s why we brought back the old Wilderness levels, and restricted the action to the old Wilderness area. You can only fight in the Wilderness, and the only other area available is Edgeville, where you can restock and prepare for battle. You have to be in one of those areas before you can log into a Bounty World. So, head to Edgeville, switch to a Bounty World, and see if you can work your way up the Rogue/Bounty Hunter highscore tables.

Andrew
Lead Developer


In Other News…


Thirsty adventurers should head to the poll to take part in our latest vote: Guaranteed Content – Name a Pub. We have made a shortlist of your very best pub suggestions, and now we need you decide which one is your favourite. The winning idea will be added to the game in the coming months. You can find the poll under the 'Community' drop-down tab above.

Similar to the changes we made to the way PvP worlds work to prevent people from using fun weapons or low-level spells, we have updated the system to detect other ways of fighting without taking any risks. Now, if you see anyone in single-way combat who is fighting without taking any apparent damage over an extended period of time, you can jump in and teach them how fighting works.

The lilies of the valley have finished blooming, and have been removed from the game. Any you might have had lying around have been whisked away.

Leprechauns can now convert clean herbs to banknotes for you. Previously, if you'd accidentally cleaned the herb, the leprechaun wouldn't accept the herb.

The in-game skill guides now link to an appropriate page in the Game Guide if you wish to find out more information.
Posted Image <---- The Real Tramp Boy 2
Visit my G&A thread Here
0

#2 User is online   Obelisk

  • Leader of Aether
  • Icon
  • Group: Member
  • Posts: 1130
  • Joined: 28-January 07
  • RS Name:Summoning
  • RS Status:Member
  • Clan:Aether

Posted 06 May 2009 - 08:35 AM

Patch notes 06/05/2009:

Quote

Graphical


* The red menaphite headgear was appearing purple rather than red at the sides.
* The graphic for unpowered orbs has been changed to more easily distinguish them from air orbs.
* A roof removal issue has been resolved around the Black Knights’ Fortress.
* Fixed an animation that was playing faster than intended.
* Fixed an animation so the player no longer holds their weapon while on the Agility course in Bandos’s throne room.
* Fixed a bug where items wouldn't be displayed on the floor in a particular location in the northern Wilderness.
* Fixed the bridges in the Gnome Stronghold to correctly appear in low detail.
* Adjusted the spacing on the Farming tool storage interface.
* Fixed a floating issue with the Explore emote.
* Julian and a few other NPCs in Lumbridge appeared to be missing arms at certain camera angles in low detail.
* Fixed a roof removal issue in Lletya.
* Fixed a render issue with the various full helms and your chathead.
* The buttons on the Grand Exchange interface have been adjusted so the clickable area is more consistent with the sizes of the various components.
* Removed some random glowing light near Melzar's Maze.
* Poison and disease hit splats will no longer be stretched when near a wall in the Myreque caves.
* Shades in the Stronghold of Security have had their robes adjusted to better match the dropped version.
* The back point of the enchanted hat should no longer have render issues with your neck at the front.
* A random square near the Magic Guild was blocked for no apparent reason.
* Zanik will no longer occasionally appear on top of the Oo'glog pools.
* "Your cannon has decayed" is now in red text to better warn you.
* Skeletal hellhounds should no longer drop their loot in a wall if they were next to one when they died.
* Flames no longer appear through the floor in a particular dungeon.
* Fixed a map height issue in Morytania.
* Updated a cat model to be textured.
* Improved the tooltip box for the hot air balloon controls.
* The customs officer cap from the Rocking Out quest should no longer make your hair disappear.
* Fixed the clickable area for the NPC Contact interface when talking to Chaeldar.
* Adjusted some animations in While Guthix Sleeps.
* Infinity boots no longer clip with flared trousers.
* Fixed a label issue with the runite crossbow and the Zamorak plateskirt.
* Fixed some height-mapping issues in the Forgettable Tale of a Drunken Dwarf cutscene.
* Updated an interface in Rocking Out to look better in high detail.
* Fixed various graphical issues with bandanas and eye patches.
* Stopped elite black platelegs and the bug lantern causing a stretched polygon.
* Players will no longer randomly disappear while chopping trees in low detail.



Quests


* Updated some code in the Eadgar's Ruse and Mountain Daughter quests, no visible functionality changes.
* Dondakan now has a right-click option to fire you into the rock.
* Alrena should definitely be in her house, rather than occasionally outside.
* An axe from Swan Song is now a hatchet to match other hatchets.
* The Sinclair Mansion dog: now with added barking!
* Added music to the first cutscene in the Cabin Fever quest.
* Added some atmospheric sounds to a Cabin Fever area.
* The quest complete jingle wasn't playing when completing As a First Resort.
* Fixed a label issue with a zombie in Zogre Flesh Eaters.
* Added a plank in a specific location to aid with the progress of the Mountain Daughter quest.
* If you've lost your train from Kennith's Concerns, this can now randomly be found around Witchhaven.



Miscellaneous


* The Grand Exchange interface will now flag any sell offers you've placed that are out of the trading range of that particular item.
* Peer the Seer has better checks when depositing items in your bank and now deals with noted items.
* Greenman's Ale now has the apostrophe in it and all references to it have been updated.
* Fixed several typos and grammatical errors in various chat.
* Changed a battle hatchet correctly to a battle axe.
* Updated some text to reflect the fact you can fill plant pots with soil from patches in any state, not just when they’re empty.
* Bandos’s Throne Room Agility course is now correctly on the skill guide.
* The swap/insert button in your bank will now remember your preference between logins.
* Caviar and roe ‘eat’ options have been adjusted so you don't immediately eat them. They are still edible, though.
* All highwaymen to the south-east of Falador should count toward the Falador Achievement Diary.
* The sound effects should now be correctly synchronised with the ectophial teleport animation.
* A dungeon icon has been placed back on the world map for the Keldagrim Mine.
* Runite bolts have been more consistently named.
* Sound effects for the gnome glider were missing in the ogre area.
* Snoring sound effects have been added to the NPCs in the Varrock Church.
* One of the warning beacons was asking for too many nails when repairing the ladder.
* Clockwork items from your house are now listed on the Crafting skill guide.
* Fixed an issue with the minimap run button while in the tutorial.
* The ‘locked’ sound effect plays when trying to open a compost bin that's not ready.
* Added sound effects when making a crystal key.
* Added a banker to Catherby where a bank booth was open but no banker was present.
* Removed a duplicate item in Chargurr's shop in Oo'glog.
* The track ‘Sojourn’ had at least 3 wrong notes, apparently!
* General Graardor is an ourg, so he now appropriately drops ourg bones.
* The Wise Old Man no longer mentions random events that have been removed.
* Quick chat has been added for the Evil Tree distraction and diversion.
* You can now open a chest and mithril door with the key in your inventory, rather than having to use it on the locations.
* Floor spike traps now have a bigger clickable area.
* Energy Transfer will no longer work in single-way combat on a PvP world.
* Adjusted some text on the welcome screen.

Posted ImagePosted ImageGraahk & Farming guidePosted Image
0

#3 User is offline   Chazam_jr

  • Member
  • Icon
  • Group: Member
  • Posts: 144
  • Joined: 30-April 09
  • RS Name:Chazam163
  • RS Status:Member

Posted 06 May 2009 - 08:35 AM

Awesome, cant wait to try it out

Lmao about being able to jump in on fights with no apparent damage! That should be fun.
Chazam163:
Att; 75/75
Str: 73/73
Def: 95/99
HP: 99/99
Range: 99/99
Mage: 94/94
Prayer: 70/70+
Summ: 56/68+
TANK WANNABE!!!!
0

#4 User is offline   medo

  • Member
  • Icon
  • Group: Member
  • Posts: 620
  • Joined: 16-November 06
  • RS Name:Von Medo
  • RS Status:Member

Posted 06 May 2009 - 08:36 AM

Posted Image
Posted Image

What's wrong now?
Posted Image
0

#5 User is online   The duck

  • The Community Duck.
  • Icon
  • Group: Member
  • Posts: 3066
  • Joined: 06-April 08
  • RS Name:Elysian Duck
  • RS Status:Member

Posted 06 May 2009 - 08:37 AM

Does this means the old Bounty hunter bank is gone?
Oh and the new Bounty Hunter seems pretty sweet. :lol:
Người cai trị của tất cả các con vịt
Posted Image
Events Team Member | Blog Team | Mentee of Arno | Community Leader of Questions & Money Making
0

#6 User is offline   Bust R Blade

  • <3Laura
  • Icon
  • Group: Member
  • Posts: 810
  • Joined: 05-June 07
  • RS Name:Bust R Blade
  • RS Status:Member
  • Clan:no

Posted 06 May 2009 - 08:38 AM

looks good so far
0

#7 User is offline   Fappert

  • Wat
  • Icon
  • Group: Member
  • Posts: 645
  • Joined: 06-June 06
  • RS Name:Fapppert
  • RS Status:Retired
  • Clan:DooDoo Eyes

Posted 06 May 2009 - 08:38 AM

Good fun once i get home i will try it out, maybe it will be okay?

JaGex are getting a bit back now i suppose.
Posted Image


"Why does every topic on Rsc end up with flame, even when its not needed." - Mad Papper
0

#8 User is offline   Strange Program

  • Psychonaut
  • Icon
  • Group: Member
  • Posts: 1553
  • Joined: 28-July 03
  • RS Status:Free

Posted 06 May 2009 - 08:39 AM

Well, this should be exciting to the ones who wanted bounty hunter back. It looks like perhaps they've scrapped the old bounty hunter almost entirely?

On the other hand, it looks like one of the "In Other News" might not be so exciting to 25kers.

Name a pub. Whoopee.

This post has been edited by Strange Program: 06 May 2009 - 08:39 AM

0

#9 User is offline   Lord of Pkay

  • Member
  • Icon
  • Group: Member
  • Posts: 621
  • Joined: 22-July 08
  • RS Name:Lord of Pkay
  • RS Status:Inactive
  • Clan:None

Posted 06 May 2009 - 08:39 AM

Looks fun. I'm going to enjoy making millions from selling lobs and rune scims which I bought a week ago :)

According to the RS map, BH crater is still there + bank o.0 Perhaps it's removed on BH servers.

This post has been edited by Lord of Pkay: 06 May 2009 - 08:40 AM

Posted Image
Posted Image
Posted Image
0

#10 User is offline   Markwright06

  • Member
  • Icon
  • Group: Member
  • Posts: 100
  • Joined: 12-August 08
  • RS Name:Markwright06
  • RS Status:Member

Posted 06 May 2009 - 08:39 AM

thought this update would actually be a turning point for jagex, but they have just shot thereself in the foot again.

1. There needs to be more worlds, there are 2 p2p BH worlds, people have been waiting months for this update and cannot get into a world.
2. They mentioned that there would be a 75% drop off your opponent once you killed him, yet they do not mention this in the update.


sounds to me its just like PvP with a higher chance of getting better drops, I have not tried it properly yet but from what iv seen, heard and done there are major flaws which need to be fixed.
0

#11 User is offline   loempie1

  • Member
  • Icon
  • Group: Member
  • Posts: 103
  • Joined: 26-November 08
  • RS Name:loempie1
  • RS Status:Member
  • Clan:infintesoul

Posted 06 May 2009 - 08:41 AM

looks nice altough i probaly wont be there often dont like pvp:P

but certanly gonna check it out:)
Hell-Knights Miniwarer
0

#12 User is offline   arrowslueth

  • Member
  • Icon
  • Group: Member
  • Posts: 146
  • Joined: 15-January 06
  • RS Name:Arrowslueth
  • RS Status:Member
  • Clan:arrowsluethers

Posted 06 May 2009 - 08:42 AM

i hope this will have been worth the wait because if its aweful i predict major fallout. well, time to check it out...oh wait, all the worlds are full :unsure: ....
Posted Image
hawtness
0

#13 User is offline   C hr

  • Member
  • Icon
  • Group: Member
  • Posts: 1056
  • Joined: 19-December 05
  • RS Name:C hr
  • RS Status:Member
  • Clan:-

Posted 06 May 2009 - 08:44 AM

FINALLY
Posted Image
Posted Image
R.I.P TI
0

#14 User is offline   KoRRupT

  • Member
  • Icon
  • Group: Member
  • Posts: 429
  • Joined: 04-May 09
  • RS Status:Inactive

Posted 06 May 2009 - 08:45 AM

looks good. need to wait for it to calm down a bit first though before i can do any decent pking.

old BH is still there just like a safe zone but the craters are still closed off. I wonder what there gona do with all that free space now
0

#15 User is offline   hydraboxdog

  • Member
  • Icon
  • Group: Member
  • Posts: 599
  • Joined: 28-November 07
  • RS Name:hydraboxdog
  • RS Status:Member

Posted 06 May 2009 - 08:45 AM

I gave it a four, not because I like it, but because it should be good for pkers. ;-D Either way, it was an easy way to unlock the last Bounty Hunter song.
Posted Image
Posted Image
Quest Cape being held by Dionysius until further notice.
0

#16 User is offline   yazan1989

  • Member
  • Icon
  • Group: Member
  • Posts: 121
  • Joined: 29-October 07
  • RS Name:yazan1989
  • RS Status:Member
  • Clan:New Bloods

Posted 06 May 2009 - 08:46 AM

very nice update. kinda impossible to get in the worlds now :p
0

#17 User is offline   landkiller36

  • Life comes fast.
  • Icon
  • Group: Member
  • Posts: 2613
  • Joined: 29-October 06
  • RS Name:Landkiller36
  • RS Status:Free

Posted 06 May 2009 - 08:46 AM

Sounds alright, gonna try it out later. Hopefully is pretty good
Posted Image
0

#18 User is offline   Lord of Pkay

  • Member
  • Icon
  • Group: Member
  • Posts: 621
  • Joined: 22-July 08
  • RS Name:Lord of Pkay
  • RS Status:Inactive
  • Clan:None

Posted 06 May 2009 - 08:47 AM

View Postandrepd, on May 6 2009, 11:45 PM, said:

cant log in...


whats up with these people, 300 000 PEOPLE ON THE RANTS!!!!!! WTF!?

ROFL. Seems many people don't like the BH :P

It does just seem like PvP worlds all over again...
Posted Image
Posted Image
Posted Image
0

#19 User is offline   paradite

  • BBQ K?
  • Icon
  • Group: Member
  • Posts: 2616
  • Joined: 09-July 07
  • RS Name:Paradite
  • RS Status:Member
  • Clan:None currently

Posted 06 May 2009 - 08:48 AM

A rushers paradise. Wasnt expecting much anyway.
138 combat | Slayer fanatic
2002/2000 Skill total
90mill/100mill strength exp
24mill/30mill slayer exp
0

#20 User is offline   si1ver lion

  • Will Wreck You.
  • Icon
  • Group: Member
  • Posts: 1162
  • Joined: 14-October 06
  • RS Name:Stealthy IXI
  • RS Status:Member
  • Clan:The British Crusaders

Posted 06 May 2009 - 08:51 AM

Looks alright, pretty packed atm. We have to wait about a week before all the drama dies and there can be actaul pking.
Bwuk is already ripping it up in mystic :

Posted Image

Oh and to all the NH'ers alike. You can no longer teleport.
I tabbed to my house to pray/eat/die and a message came up saying I'm not allowed to teleport in a Bount Hunter PvP World

This post has been edited by si1ver lion: 06 May 2009 - 08:55 AM

Posted Image
0

  • (15 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • This topic is locked

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users


Forums Directory