- Introduction
- The Spellbook
- The Quest
Graveyard Home Teleport
Level: 1
Runes Required: 0
Effect: Teleports to the Graveyard of Shadows west of Clan Wars.
Experience for each spell: 0
Extra Notes: Can only be teleported every 30 minutes. Interrupted by combat.
Swiftness
Level: 40
Runes Required: 4 Air runes and 1 Energy rune
Effect: Increases your spell-casting speed by 10% for 20 seconds.
Experience for each spell: 32
Extra Notes: Good for casting with weakening spells
Punish
Level: 43
Runes Required: 2 Air runes, 2 Energy runes, and 1 Chaos rune
Effect: Attacks your opponent, for a maximum hit of 130. Also has a 10% of slowing your enemy down by 20% for 3 seconds.
Experience for each spell: 37
Extra Notes: A smaller form of penalize.
Weak Poison Foe
Level: 45
Runes Required: 3 Earth Runes, 3 Energy Runes and 2 Body Runes
Effect: Slightly poisons a foe for a small poison
Experience for each spell: 29.5
Extra Notes: Poisons just like a (p) weapon.
Mental Execution
Level: 47
Runes Required: 3 Body runes and 2 Air runes.
Effect: Temporarily lowers your enemy's magic by 10%
Experience for each spell: 33.5
Extra Notes: Good use against revenants and magic casters
Penalize
Level: 49
Runes Required: 3 Air Runes, 3 Energy runes and 1 Death rune
Effect: Attacks your opponent, for a maximum hit of 150. Also has a 10% of slowing your enemy down by 30% for 3 seconds.
Experience for each spell: 38
Extra Notes: Stronger then punish, weaker then
Navita's Ray
Level: 50
Runes Required: 5 Energy Runes, 3 Air Runes, and 2 Death Runes.
Effect: Attacks your opponent two quick hits (like a dragon dagger), with a maximum of 100 for singular hit.
Experience for each spell: 40. (20 each hit)
Extra Notes: Requires Navita's Sceptre, can only be casted every 2 minutes, if tried to cast beforehand it says, "Your staff has not recharged its full power yet", same goes for the other Staff Spells.
Levus's Spark
Level 50
Runes Required: 5 Energy Runes, 3 Air Runes, and 2 Death Runes.
Effect: Shoots a light of bolt that blinds your opponent for 5 seconds and has a maximum of of 120 damage.
Experience for each spell: 40.
Extra Notes: Blindness condition makes your enemy lose 50% of their stats for 3 seconds. Spell can only be casted every 2 minutes. Requires Levus' Sceptre
Comitis's Dart
Level: 50
Runes Required: 5 Energy Runes, 3 Air Runes, and 2 Death Runes.
Effect: Has a max hit of 1/3 of your magic level, and has a 5% chance of poisoning. (strong poison p++)
Experience for each spell: 40
Extra Notes: Does not round up if it is like 13.33333 or 16.77777. It will be the level that is the digits before the decimal. Can only be casted every 2 minutes.
Rapidify
Level: 52
Runes Required: 5 Air Runes and 2 Energy Runes
Effect: Increases your spell-casting speed by 30% for 5 seconds.
Experience for each spell: 42
Extra Notes: good for weakening spells
Submission
Level: 54
Runes Required: 1 Fire Rune, 1 Water Rune, 1 Earth Rune, 1 Air Rune, and 5 Energy Runes.
Effect: Shoots 3 Bolts of each element that each have a max hit of 60 each.
Experience for each spell: 35 (11.25 each hit)
Extra Notes: Each bolt casts in 0.25 seconds. Has a total max hit of 180.
Frenzy
Level: 58
Runes Required: 6 Body Runes and 2 Energy Runes.
Effect: Raises Attack and Strength by 10% for 10 seconds.
Experience for each spell: 40
Extra Notes: Cannot be used when a staff is equipped
Cemetery Teleport
Level: 61
Runes Required: 2 Law Runes, 1 Fire Rune, and 2 Energy Runes.
Effect: Teleports to the cemetery northwest of the Bandit Camp
Experience for each spell: 50
Extra Notes:
Dragonbreath
Level: 63
Runes Required: 4 Law Runes and 2 Energy Runes.
Effect: Burns your enemy. Your enemy will get hit 10 HP every 2 seconds, for one minute. One minute = 300 points of damage.
Experience of each spell: 43
Extra Notes: Antifiresheilds and antifire potions have a 50% chance blocking this attack, used together makes it always miss. CANT be used with poison. Can only be used every 2 minutes on the same enemy, It will say (The burn cannot be induced any further on this enemy)
Poison Foe
Level: 65
Runes Required: 4 Earth Runes, 4 Energy Runes, 3 Body Runes.
Effect: poisons your foe.
Experience for each spell: 44
Extra Notes: regular poison, like (p+)
Demon Teleport
Level: 68
Runes Required: 2 Law Runes, 2 Fire Runes, and 3 Energy Runes.
Effect: Teleports to where the Lesser Demons are in Red Dragon Isle
Experience for each spell: 53.5
Extra Notes:
Dementation
Level: 70
Runes Required: 3 Energy Runes, 2 Fire Runes, and 3 Fire Runes.
Effect: Attacks, has a max hit of 190. Also has a 5% to decrease defense 30% for 7 seconds.
Experience of each spell: 55
Extra Notes: Attacks enemy
Debilitation
Level: 74
Runes Required: 6 Body Runes, 4 Energy Runes, and 2 Fire Runes.
Effect: Decreases enemy's attack, strength, and defense by 7% for 15 seconds
Experience of each spell: 49
Extra Notes: Can only be casted every minute, a message will be sent (Your head hurts too much to cast this) if you havent waited enough.
Scorch
Level: 77
Runes Required: 5 Fire Runes, 1 Energy Rune
Effect: does 10-20 Damage, for 10 seconds. It will hit 10 times.
Experience of each spell: 50
Extra Notes: The maximum of this hitting is 200, if all the hits hit 20. The minimum is 100. The Average is 150.
Eastern Gate Teleport
Level: 80
Runes Required: 3 Law Runes, 5 Energy Runes.
Effect: Teleports to the Eastern Wilderness Gate, on the southern side.
Experience of each spell: 58
Extra Notes:
Schplinthriss Blast
Level: 85
Runes Required: 2 Death Runes, 5 Fire Runes and 1 Cosmic Rune.
Effect: Always deals 12 Damage, no more no less. But always has a 50% chance of failing, no matter the magic level.
Experience of each spell: 46.5
Extra Notes: I played with letters on the name, heh. :P
Superpoison Foe
Level: 87
Runes Required: 5 Earth runes, 5 energy runes, 4 body runes
Effect: Superpoisons an enemy (p++)
Experience of each spell: 47
Undead Screech
Level: 90
Runes Required: 6 Energy Runes
Effect: Let out a terrifying scream that does a max of 240. Also has a 25% chance of lowering the enemy's defense level by 10% for 30 seconds.
Protection
Level: 92
Runes Required: 5 Air Runes, 2 Energy Runes, 1 Cosmic Rune
Effect: Increases your defense by 40% for 15 seconds.
Dragon Wing
Level: 95
Runes Required: 10 Blood Runes, 10 Energy Runes
Effect: Summons the power of a Revenant Dragon to hit three times, with a max hit of 110 each.
Extra Notes: Can hit up to 110. Each bolt is casted in 1 second, making all bolts hit in 3 seconds.
The spellbook can only be accessed when the quest is completed.
THE QUEST - Dark Despair
Difficulty: * * * * *
- 47 Agility
- 39 Crafting
- 52 Runecrafting
- 40 Magic
- The Knight's Sword
- Priest In Peril
- Contact!
- Restless Ghost
- Digsite Quest
- Ernest the Chicken
- Desert Treasure
- Animal Magnetism
- Wanted!
- A Lightsource: candle, lamp, etc.
- Spade
- Ability to defeat a level 597 Revenant Kalphite Queen
- Keris
- Amulet of Ghostspeak
To start the quest, pay a visit to Veia, a ghost that roams the graveywards in the wilderness. (The graveyard of shadows)
(If not wearing Amulet of Ghostspeak)
Veia: OoooOoooOOOOOoooO!
Player: Oook?
(If wearing Amulet of Ghostspeak)
Player: Hello.
Veia: Who goes there?
Player: Me, (insert player name here)!
Veia: Why are you here?
Player: I seek a quest.
Veia: I suppose I do have something that needs to be done...
Player: What is it?
Veia: You notice the interesting ghosts that roam around out here?
Player: Yes, I believe they are called revenants
Veia: Exactly right.
Player: So what do you need?
Veia: A new interesting one has been passing by the graveyard, and it's getting pretty annoying. It's in the shape of a dead Kalphite Queen.
Player: Oh dear!
Veia: Yes. I need you to get rid of it.
Player: And If I do?
Veia: It's power will be yours.
Player: It sounds like a lot of power...
Veia: It is.
Player: So where do I find this monster?
Veia: Well I have no clue. If anyone would know, it would probably be the Mystics in the nearby camp. They've been spying on the local revenants for ...quite a while now.
Player: Okay, Thanks!
Veia: Best of luck, adventurer!
Go to Stealing Creation, and talk to the head mystic.
Head Mystic: Hello
Player: I have a question for you.
Head Mystic: Yes?
Player: Where can I find a powerful undead monster?
Head Mystic: They're all around us.
Player: Yeah, But I'm looking for a special one. Somehow in the shape of a "Kalphite Queen"
Head Mystic: Oh yes. Our camp was digging somewhat northeast of here where the ghouls were seeming to gather, and we dug beneath them.
Player: And?
Head Mystic: There was a tunnel, and deep within that tunnel there was a monster, in the shape of a Kalphite Queen.
Player: Where is this tunnel?
Head Mystic: The tunnel was missing after we went to check, but I managed to get some of the essence from the monster. I turned it into a talisman, so it could be tracked down.
He hands you the talisman.
Player: Ok, thanks!
And the Talisman will guide you to a part in the wilderness where the Tunnel to the Revenant Kalphite Queen leads. It is random for each player and does not change, like the Draugen. Once you found the spot, dig at it with your spade and a hole will appear.
Player: Wow... It sure is dark in here.
There will be a long tunnel, and at the very end, there will be a "Mysterious Monster" that can only be examined. When you enter the room it is in, It will go "Raaaaaaaaaarrrrrrrr" and hit you for your max HP. You will then wake up at Stealing Creation next to the Head Mystic.
Head Mystic: You DARE disturb that creature?
Player: Well I-
Head Mystic: You could of been slaughtered! If it wasn't for our desert friend you would of died!
Player: I didn't know-
Head Mystic: I'm afraid I'm going to have to take that talisman away from you.
The Head Mystic quickly takes it away.
Player: Hey! I need that!
Head Mystic: The only one needing that is us!
Player: Ughh...
You need to return to Veia now.
Veia: Did you kill the monster?
Player: No...
Veia: What happened?
Player: The Head Mystic at the camp gave me a talisman, so I could track it down. There was a tunnel, and I dug it up. In the tunnel, I went to the very end and I met a Mysterious monster. It killed me quickly and I woke back up at the Mystic's camp.
Veia: Oh my!
Player: Yes.
Veia: We're going to have to do something to get that talisman back.
Player: What?
Veia: The Mystics have a distinct bond with the revenants, right?
Player: Yes.
Veia: Well. If they take away from us, we'll take away from them.
Player: WHOAAAAAAAAAAAAAH. You expect me to kill a revenant?
Veia: Five of them, for sure.
Player: And what good will this do?
Veia: We wil threaten the mystics until they give the talisman back.
Player: Good plan.
Veia: Now go kill them!
You are now expected to kill 5 revenants. Anything will work. When you kill 5, return to the Head Mystic.
Head Mystic: Oh no! Our spirits are being banished from Gielenor!
Player: That's right.
Head Mystic: Huh?
Player: I killed them.
Head Mystic: You WHAT?
Player: Yes. I want that talisman back
Head Mystic: And to let you kill MORE of them? I think not!
Player: Or I'll just kill all of them.
Head Mystic: Oh well... I guess I have no choice. Here's your talisman.
He hands you the talisman
Player: Thanks!
Head Mystic: You're not welcome!
Return to Veia and show her the Talisman.
Player: This is the talisman.
Veia: Interesting... I think I've seen something like this before.
Player: Where?
Veia: I'm not sure. It just seems to ring a bell.
Player: So, should I track down this thing?
Veia: Not yet. If it's a Kalphite Queen and it's a Revanant, It'll be nearly unstoppable.
Player: What do I need?
Veia takes out a mysterious magnifying glass and looks on the other side of the talisman, where some mysterious letters are engraved.
Veia: This is what it says.
"THE WEAPON TO SLAY THE QUEEN OF THE DESERT.
WEAPON MUST BE TAINTED WITH UNDEAD POWER."
Player: It reminds me of something.
Veia: When you think you've found it, bring it back.
Player: Okay.
Get keris and bring it to Veia.
Player: I think this it is, Veia.
Veia: I knew it! Keris!
Player: Now all we need is the taint of undead power.
Veia: I'll be able to do that.
Veia emanates a mysterious ray coming from her eyes and Keris will become "Darkened Dagger."
It'll look like Keris but a tip of purple instead of green, like poison.
Veia: Here we go.
Player: Perfect!
Veia: Now go kill that beast!
Player: Yes, Ma'am!
Go to the lair, with armor, food, prayer pots, and everything you'll need to kill it.
When you find the Mysterious Monster, a cutscene will happen.
You'll confront the monster, it'll say RAAAAAAAAAAAAAWWWWWWWWWRGH and then the fight begins
It is now a
Revenant Kalphite Queen (Lv. 597)
Here is the guide to kill her.
Revenant Kalphite Queen
Race: Kalphite
Max Hit: 400 (Melee) 270 (Magic) 270 (Ranged)
Combat: 597
Hitpoints: 2550
Can cast Protect from melee.
She is very hard to kill.
To kill her, you must be holding Darkened Dagger. Activate protect from melee as soon as you engage fight. This is the suggested inventory.
Prayer Potion(4) x1
Shark x20
Super Strength(4) x2
Any other fighting stuff x4
Teleport x1
*NOTE THAT THE QUEEN IS IN LEVEL 25 WILDERNESS, SO YOU WILL HAVE TO GO SOUTH UNTIL YOU CAN TELEPORT.
Approach her and start attacking. Make sure protect from melee is on. She has three different attacks, Melee, Ranged, And Magic.
For Melee, She hits you with her pinchers, doing a max hit of 40. This will also poison.
For Ranged, She shoots some very fast black darts, for a max hit of 27.
For Magic, She shoots a more powerful form of a Revenant spell, for a max hit of 27.
She will alternate randomly on the three different attacks.
When her health falls below 50, she goes on a rampage and goes 25% faster.
When she is killed, she will drop "Revanant Essence"
Also after the fight, Darkened Dagger returns to Keris, or poisoned Keris if it was before.
Pick it up, as it is required, and go back to Veia.
Player: I've slain the beast.
Veia: How can I trust you?
You hand her the essence.
Veia: You've done well, (Player)
*REWARD TIME!!!*
20k Magic Experience
Access to the Spiritual Spellbook
100 Energy Runes
Energy Talisman
One 13.5k Experience lamp for a skill over 35.
Ability to craft Energy Runes
You can swap the spellbooks by talking to her.
Energy Alter:

Energy Runes require Pure Essence to be crafted and a runecrafting level of 52. They can be multicrafted at x2 at level 84.
This post has been edited by Aura: 13 March 2010 - 04:32 PM

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