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Pvp Tags : Version 3 : The Flawless Pking Solution! BIG Update April 29th 2009 : We can bring BACK PVP!

#1 User is offline   CH SL

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Posted 20 February 2009 - 08:39 PM

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This post is about how the real drop system can be brought back, without bringing RWT with it...
Please Read the whole post & FAQ before replying!


So, how does it work, Summarized?

In a nutshell, these are the things that would happen to Runescape:
+ PVP worlds would be removed
+ PVP is allowed in the wilderness again, like it used to be, but with the new drop system (risk, random drops, etc) Now you can PK just like you used to, and clans can PK, bringing back the fun and risk of
the wilderness
+ Revenants are made non-aggressive (so they won't attack you, but you can still fight them if you want) but they will become aggressive if you have a Safe Tag (see "Safe Tags" section)
+ PVP Tags are introduced. If you AND your opponent both have PVP tags, you will be able to get the real loot when you kill them. However, read the "PVP Tags" section for more information.
+ Bounty Hunter is moved to some location outside of the Wilderness, and the Wilderness has many features added to make it more fun, and to give people reasons to actually go there.


PVP Tags
First of all, the wilderness is back to its old self. You can attack people within level boundaries like you used to be able to, and revenants will no longer attack you. You can use clan wars, or fight clans anywhere in the wilderness, and you can still access bounty hunter outside of the wilderness (Jagex would decide where to move it to.) If you kill somebody and get the loot, you will get loot based on the new drop system that is now used in PVP Worlds (ie if you have been risking more than 75k for a long time, you will get a good drop, etc. and all the other rules) However! If you and your opponent both have a PVP Tag, you will get their REAL drop. ie everything they have with them (if they are skulled, if not they would keep their 3 most valuable items.) These drops tend to be a lot better than the new drop system, however they can sometimes be not as good, but that is not very often. So how do tags work without introducing Real World Trading again? Well, first of all, you can only get 1 PVP Tag every 24 hours. A PVP Tag is an item that does not go in your bag, it hovers over your head like a prayer. This PVP Tag can only be used in one world. You are randomly assigned a world that you can use your PVP Tag in, and next time you get a Tag, it will be a different world. You can choose whether you want to PK in a Free World or Members World, though. You can also get group tags, which allows you and your clan or friends to all get a Tag on the same world, but you would not be able to get true drops from eachother if you fought. If you have group tags, your allies will appear as pink dots on your radar. You will be assigned a random world from 60 members worlds or 70 free worlds. This way, RWT will be practically impossible, because the chances of people being in the same world as their trader are about 1 in 60, so they could try every day for 2 months and still not get in the same world, thus RWT would be cut down to much less than there currently is with Bounty Hunter.
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You can apply for tags at any bank, including Mage Arena bank, or you can quick-apply by double-clicking on the Tag icon that appears on the bottom of your screen while you have an active tag (read on for more information). But you must first complete the Wise Old Mans' mini-quest to apply for your first ever tag (see the next section for more information.) If you are in the world assigned to you, your Tag will float above your head. This lets other players know that you have a Tag, and if you see other players with Tags above their heads, you know you can fight eachother for loot. The Tag will be green with one skull if it is a single tag, or it will be red with multiple skulls if you applied for a Team/Clan tag. This is to let other people know that your Team/Clan may be around, so they should be careful. Remember, if other people in your Team/Clan are in the world too, you cannot get their loot. You could fight with them, and you both have tags, but your loot would be from the random drop system. If you are skulled, bones will appear below the skull on your tag, or a normal skull would appear if you had no tag.
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Remember, your allies appear on your radar as pink dots, so you know you can't get their loot.
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You can also double click on the tag icon in the bottom right of your window, and you can then enable auto-renewal. If you enable auto-renewal when you have a single tag, whenever your tag runs out, your tag will be renewed instantly and you will be given another random world. If you have a group tag and set auto-renewal, when the tag expires, the whole group will be offered an invitation to have another tag as part of that group. People can decline, and then go and get a single tag, or just not have a tag for a while; but the people that accept will share a group tag in a new world. Of course, to create a new group, you will have to apply at a bank.
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Tags only work for 24 hours, and then you would need to apply for a new one. And obviously, you can only have one tag at a time! Before you apply for your first ever tag, you must complete the Wise Old Man's mini-quest. See below for more information. Oh, and tags won't expire during a fight. If your tag expires while you're in a fight, you get an extra 10 minutes. After those 10 minutes though, it will definitely expire.

The Wise Old Man's mini-quest
Before you apply for your first ever tag, you must complete the Wise Old Man's mini-quest (you will only have to do this once, and then you can get tags whenever you want.) The Wise Old Man resides in Draynor Village. You may already know him. He's a bit strange. Anyway, you must ask him about PVP Tags, and ask how to get one. He will explain that he will only give you that knowledge if you match certain criteria. The skills you need for him to give you the knowledge are:
Atleast 300 Total Level
Atleast 25 Quest Points
Atleast Level 35 combat

If you have those skills, the man will admit that he didn't think you'd have those skills, and he will tell you that if you run a small errand for him, he will tell you how to get PVP Tags. He will then tell you to search his bookcases, where you will find a Watch, a Chart, and a Sextant, identical to the ones you use in treasure trails. He will then give you 3 sets of co-ordinates. You will have to follow these co-ordinates like you would in a treasure trail to find the buried treasure. The co-ordinates will be different for everyone, and will never be in the wilderness or dangerous places. The man will write them on a scroll for you. You will then have to travel the world of Runescape finding the 3 spots where you will then dig with a spade, and find locked caskets. After finding the 3 caskets, you must take them back to him, where, again, he will admit that he doubted you, and give you one final puzzle. It will be a sliding puzzle, like the ones in treasure trails, but there will be an image of the Wise Old Man enjoying various hobbies. There are about 10 different images, so you are likely to receive a random one, but it may look something like the following when you have completed it:
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After completing this puzzle, your character will ask the man why he made you do these things, and he will admit that he just had a treasure trail that he couldn't be bothered doing. (You know you never liked him.) Anyway, he will tell you that he has told the Draynor Bankers to spread the word that you are capable of using PVP Tags. You can then apply for one whenever you want, at banks across Runescape. He will also tell you that he got some strange treasure from one of the caskets that he doesn't need, so he will pass them on to you. You will receive an Experience Lamp that will give you 5000 experience in any selected skill above level 30, and he will also give you a Large Vial that is just like a normal Vial, but it can hold 5 doses of potion! Great for your new PVP trips! These are untradeable, and you can only have one at a time. If you lose it in death, or destroy it (there is no drop option) you can get another from the Wise Old Man. This way, people can only ever have 1.

The Wilderness
Now we have a problem. Nowadays, the wilderness is mostly empty. And because the tags are going to spread people across loads of worlds, we need some incentive for people to actually go to the wilderness. Right now there is no reason to go to the wilderness; nobody likes fighting revenants, or being in unnescesary danger. Thats why the wilderness should have training facilities much better than non-wilderness, to encourage people to take a risk and go there.. If we add these things to the wilderness, players will go there, PKers will go there, and PVP will be popular again. So here are a few of my suggestions of things that could be added to and changed in the wilderness that would make it a lot more popular...
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Note:
Some of the items like Dragon Kiteshield, Defenders and Barrows Boots, can only be used by members. But, free players can get them as a drop, and then trade them or sell them, they just cannot use them. It is like this so that free players also have a new way of making money, and reason to go to the wilderness.

Posted Image Gold Dragon Isle:
On this Island, surrounded by lava, are Gold Dragons. They are level 222, and it is the only place you can find them. They are strong, have high HP and Defence, and can use Dragonfire. However, they can drop interesting items, such as a very rare Dragon Kiteshield, and they will even drop Gold Dragonhides which can be used to make Gold Dragonhide armour for rangers, which is slightly better than Black Dragonhide! There is even a river where players can fish sharks, and an always-lit fire that players can cook them on! For fast access and escape, there is an agility shortcut to and from the island in the south-west. It requires 60 agility to use though, and you can be ranged from over the lava, so watch out!
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Posted Image Holy Isle - a safe place to train your skills:
See the North-East corner of the above map, and notice the new Island with trees and fishing spots. Players cannot take any weapons except woodcutting axes onto this island (runes can not be taken, or summoning scrolls etc), so if they can make it to the island and back, they can skill there safely. On the island are Enchanted Magic Trees. These are like normal magic trees, but they give 2x the XP of Magic Trees, and are about 20% slower to cut. However, They give just normal magic logs. Players will want to train here because there are about 10 trees, and the XP is faster than cutting Magic Trees. The Journey to mage arena bank is quite perilous, but some would risk it! In the water, players with 90 fishing can fish for DragonFish!
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This is a new fish, that, when cooked (at level 90 cooking), Heals 24 in one bite! It would be the new mother of food, and people would always be there fishing for them! This island would be controlled by clans most of the time, so you and your clan could gain the island by defending your members who are using it to skill, and then you could alternate.


Posted Image Chaos Elemental on Chaos Isle:
More incentive for f2p players to travel deep into the wilderness? The Chaos Elemental now has his own island in non-members wilderness, as far north as possible, and he can be fought by all players! His drops have also been slightly improved, so now you can also get corrupt dragon items from him.


Posted Image Enchanted Cages:
Look east of Clan Wars on the map. See the Enchanted cages? In these cages are level 200 Ghosts.
You cannot get inside the cages, but you can Mage or Range the Ghosts, and they can mage you back. They're quite tough, and it's multi-combat, so if you were the only person there, there would be quite a few ghosts attacking you. Telegrab runes also spawn nearby, incase you forget them, because the Ghosts can drop Zaros Platebody - which is rare armour suitable for Melee/Mage, and has some quite good stats.
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Oh, and the central cage has a treasure chest inside it. If you are brave enough, and have level 80 thieving, you can pick the lock and get inside the cage, then pick the lock on the next door, and open the treasure chest. The chest will teleport you to a random place in the wilderness, and it will give you a random amount of money up to 100k. You can only open this chest once a day.


Posted Image Haunted Marsh:
Look south of the Enchanted Cages. There is a small swamp, the Haunted Marsh. On the Islands in the swamp, are Dark Snails. You can range/mage them, and they can range you (like in Temple Trekking), and they can drop Barrows boots. Remember, telegrab runes spawn just north at the Cages.
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Posted Image Island Trail:
Notice the small trails of island east of The Wilderness. Near the South end, there is a bridge leading to one of the islands, and from that island you can jump via stepping stones (No Agility Level required) from island to island, however you can only get back to the main land via the bridge, and that is the only way you can get TO the islands. So what's on the islands? Dark Rock Crabs!They range from level 50 to 200, becoming higher level as you move further North through the islands. The further North you are, though, the higher risk there is, as you will not be able to teleport, and you will have to jump back over all the islands to escape. And you can be ranged from neighbour islands!
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The Dark Rock Crabs have immensely high HP, and quite low attack, so they are perfect to train on. And they also drop Rock Claws, that can be cooked to make Rock Crunchies! These heal only 1, but they can stack, like purple sweets. Higher level crabs will drop noted Rock Claws, ranging from 1-20 Claws per kill, however some will not drop any at all.
These islands would be perfect for lower levels to train, as they get good experience, good loot, and they're not in too much danger if they stay in low level wilderness.


Posted Image Blessed Anvil & Furnace:
See the Anvil west of the Bandit Camp in the Ruins? It now gives double the amount of smithing XP a normal anvil would give. This means more players would want to use it, but in doing so they would have to run to and from the bank, and risk being attacked. The Furnace in the Ruins east of Gold Dragon Isle also gives double the smithing XP.


Continued On Post 2
(Sorry, I've extended this quite a lot, and it will no longer fit in 1 post >.<)

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#2 User is offline   CH SL

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Post icon  Posted 20 February 2009 - 08:45 PM

Continued

Posted Image Wandering Deposit Box:
Bank Deposit Boxes have been enchanted to walk around on their own! They wander around the entire Wilderness like Revenants, so if you're lucky enough to stumble across one, you can deposit any un-needed
items! They do tend to stay away from high level monsters, though, so you'll see them in deserted parts of the Wilderness most commonly.
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Posted Image Elite Giants:
See the "Moss Plain" directly north of Gold Dragon Isle? The Moss Giants there are now Elite Moss Giants! They hit twice as hard, and have improved defense and HP. If players risk traveling there to fight
with them, they could get a Dragon defender as loot! Alternatively, members can travel to the "Volcanic Isle" in the north-east of the wilderness, and fight Elite Fire Giants! They are also much stronger
than the average Fire Giant, but can drop Dark (Barrows) Defenders!
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Posted Image Agility Training Arena:
The Members-Only Agility Training Arena in deep wilderness has been expanded! If you have Level 70 Agility, you can jump over a "Very Slippy Rock" to a small snowy island just north of the course, and you
can then swim to the other island and back, giving great Agility XP.


Posted Image More Rune Rocks:
On the Map above, look slightly east of Red Dragon Isle, and you should see 3 mining spots. To be quite honest, there are not enough Rune mines in the game, so here are 3 more. Will the brave miners risk it?
Remember, there is also a Blessed Furnace not too far south, and a Blessed Anvil also in the wilderness!


Safe Tags
I added this because LOADS of people were saying that it would be unfair to make every world have a dangerous wilderness - as there are now quests and distractions & diversions in the wilderness. Basically,
you can speak to a man in Varrock north-east church, and he can, for the price of 50k, give you a Safe Tag. To get this, you must be over level 50 combat, and you must not have a PVP tag, or be skulled. This
tag lasts only for 30 minutes, and you can only get one per week. So that's 2 hours a month. These float above your head like other tags, and look like PVP tags, but they are yellow and depict a golden heart
rather than a skull. When you enter the wilderness with this tag, you cannot be attacked by other players, and you cannot attack other players. So you can go about your questing ways without being disturbed.
HOWEVER, you cannot enter Gold Dragon Isle, Holy Isle, Chaos Isle, The Island Trail, or fight the Dark Snails or high-level Ghosts, while this tag is active. Also, if you come across any Revenants, they will
act aggressive towards you, and may teleblock & kill you (they don't like Safe Tags.) because that is how Revenants acted when there was no PVP in the wilderness.
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Deathmatches
There is now a Deathmatch option when you right-click on somebody in the Wilderness! You can propose a deathmatch with anybody in the wilderness, as long as they do not have a safe tag. They will receive a short message asking if they want to hear your proposal. If they say yes, the deathmatch dialog will pop up, and you can see eachothers' items, and the rest of the dialog, just like this:
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In this dialog, you can set rules, such as no magic, no ranged, no prayer, etc. During the deathmatch, there is always no movement, but if you set obstacles on, a low wall will pop up between the fighters, so they can only range or mage over it.
You can also set items to send to the bank when the deathmatch begins. So if you see that the opponent has, for example, sneaked a few potions with them, you can send them to the bank, or if they've brought a 2h to a scimitar deathmatch, you can send that back, too. That way, they won't use it in the fight, and they won't lose it. You can also change the amount of HP you start with, so if you have different HP levels you can set both characters to have the same HP at the start of the fight. Both players must agree to the fight, and then it will begin. You are then locked next to eachother, and cannot run or teleport in any way. Nobody else can intervene, and you cannot interact with other players, like trading. You can also not use summoning, and somebody must die. You cannot log off, and you must fight eachother. There will be a 3-2-1 countdown, and then the fight will begin, like in the Duel arena. If nobody dies after 10 minutes or if somebody gets disconnected, you will both be teleported to Lumbridge with your items. You can decide whether you should be both skulled, or both non-skulled, in the dialog. If you are non-skulled, you will keep 3 items on death. If you are skulled, you will lose everything. If you are both tagged, you will get real loot, if one or neither of you are tagged you will only get random loot based on the amount of money risked. See the above image for more information.

Dear Jagex
The reason I am posting this suggestion is that I hope Jagex may see it, and possibly consider it.
So, Jagex, if you're reading this, why should you consider my suggestion? Well:
+ Thousands of Retired Players that loved PKing will return - MORE MONEY FOR YOU!
+ Free Players may want the new benefits, so may become members - MORE MONEY FOR YOU!
+ You could completely change and improve this suggestion to better suit what you want; this is just a suggestion, not an order!

Please consider this Jagex! I ask for no credit or anything else, I just want good PVP back :(

Frequently Asked Questions (Seriously, Read these before replying)

Q: How does this put an end to Real-World Trading? Jagex got rid of this drop system BECAUSE of RWT, right?
I'm quite satisfied with this sytem, that it would have a LOT less RWT than Bounty Hunter currently has.
In this system, if people wanted to RWT, they would have to create about 100 accounts.
They would then have to do the Wise Old Man's quest about 100 times, taking about half an hour each. A bot could not do this mini-quest, it is far too complex.
The RWTers would also have to train total level to 300 on every account, and train combat to 35, and gain 25 quest points.
The RWTers would then have to train one stat and harvest gold on every single account, until they reached big millions.
They would then need to apply for a tag on every single account, this would take a very long while.
They would then have to HOPE they were assigned the same world as the buyer on one account.
They would then have to be within a certain amount of levels with the buyer. If not, it's no trade, or it may be extremely deep wilderness for the RWTer. Danger!
This process on every single account would take countless hours. And if Jagex caught on, they would ban all the accounts instantly, and the RWTer would have to repeat it.
RWTers would simply not waste time trying to achieve this, they would just move onto WOW or other MMORPGS.

Q: Shouldn't more Quest Points be required? / Shouldn't Safe Tags last longer? / Something Similar?
I don't know. Jagex would decide.

Q: What about Corrupt Dragon Items and all the PVP Worlds items?
They're still there, when you kill people without tags you can get them!

Q: What about Clans? They like to hop worlds...
Clans can still PK in the wilderness, just not with the old drop system, unless they happen to be assigned the same world as a rival clan (unlikely!)

Q: What about staking?
Deathmatching is the best I can do. Staking can never work properly again, sadly.

Q: RWT is still possible.. You can share tags with 1 person, then let someone else share with you, then those 2 people can swap items!
You can only have 1 Tag at a time.

Q: Wouldn't the Tag be a waste of inventory space?
It's not a physical item, it floats above your head.

Q: Wouldn't people would just use the new wilderness features in a non-PVP world?
No such worlds exist. There are some no-tag worlds, but all worlds are PVP.

Q: What about Foreign Servers?
This would have to be English Servers only, as it would not work in countries with about 3 servers! Those countries would have to keep the current wilderness for now, until Jagex think of a solution.

Q: I don't like or agree with some of the things you've added to the wilderness...
These are just SUGGESTIONS to make the wilderness popular. My main suggestion is PVP Tags.

Q: This is good, but it won't work.
Please tell me why? I hate it when people say it won't work and then don't explain why they think so.

Q: You should post this on the RS Forums!
1. It's been posted on there before
2. Many people have also posted it, trying to claim the idea as their own
3. I think I have more chance of getting seen on here
4. I need rich text formatting & Images! AND I like RSC much more than the Runescape Forums!
5. Not allowed to post Runescape.com links or quick-find codes here!

Q: How can I show my support?
You can post some feedback! Or you can use one of the following userbars in your signature!
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Q: Who are you?
I'm Connorlucas18 on RSC, and i Scream C i in Runescape.


Thanks for reading! Let me hear your feedback!

This post has been edited by connorlucas18: 03 May 2009 - 04:23 AM

CH SL
PVP Tags v3 | Voodoo Conflict (coming soon)
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#3 User is offline   n33d 99 str

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Posted 20 February 2009 - 08:49 PM

GREAT IDEA I LOVE IT! :thumbsup:
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#4 User is offline   Hi Im Jay

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Posted 20 February 2009 - 08:51 PM

Unless i read it wrong, wouldnt people just fish/kill/cut these things in non tag worlds? Making them pointless in tag worlds?
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#5 User is offline   Evil Cylon

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Posted 20 February 2009 - 08:52 PM

Very nice idea, I think this could work very well.
This should be posted on Rs forums if it hasn't.

This post has been edited by Daniel_Odea: 20 February 2009 - 08:53 PM

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#6 User is offline   CH SL

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Posted 20 February 2009 - 08:55 PM

View PostHi Im Jay, on Feb 21 2009, 01:54 AM, said:

Unless i read it wrong, wouldnt people just fish/kill/cut these things in non tag worlds? Making them pointless in tag worlds?

Yeah you read it wrong.
You can still be PKed whether you have or not. The tag only changes the type of drops.

And to the guy that suggested posting it on the RS foums:
I really don't want to - Suggestions never get read on there, and you can't use images or text formatting
so I just can't be bothered.
I really want Jagex to see this though, and I have more chance of it becoming popular on RSC than on Runescape.com

:)
CH SL
PVP Tags v3 | Voodoo Conflict (coming soon)
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#7 User is offline   Hi Im Jay

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Posted 20 February 2009 - 08:58 PM

View Postconnorlucas18, on Feb 21 2009, 01:58 AM, said:

View PostHi Im Jay, on Feb 21 2009, 01:54 AM, said:

Unless i read it wrong, wouldnt people just fish/kill/cut these things in non tag worlds? Making them pointless in tag worlds?

Yeah you read it wrong.
You can still be PKed whether you have or not. The tag only changes the type of drops.

And to the guy that suggested posting it on the RS foums:
I really don't want to - Suggestions never get read on there, and you can't use images or text formatting
so I just can't be bothered.
I really want Jagex to see this though, and I have more chance of it becoming popular on RSC than on Runescape.com

:)


Ah Okay, in that case very nice suggestion would be nice to see it implimented.
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#8 User is offline   yvanyvan

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Posted 20 February 2009 - 09:27 PM

if they do this prob like 200k people would be on instead of 100k it would be like the old days with 250k+ people on at a time

just from this idea i feel like going back to runescape and pking with some old friends

This post has been edited by yvanyvan: 20 February 2009 - 09:29 PM

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#9 User is offline   blkhellmage

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Posted 21 February 2009 - 02:09 AM

Truly, this is an amazing suggestion.
I really like it, and I think that you should try all you can to have JaGex read it.

Mail it to them, post it on more Runescape Support forums, ect.

Great idea, again!(:
~Blkhellmage
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#10 User is offline   Itachi_in_a_can

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Posted 21 February 2009 - 12:21 PM

Wow...This idea is amazing... Finaly, if my pure killed that guy who was wearing full mith w/ addy plate, i wont get mith legs, ill get it all! love it!
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#11 User is offline   katzbalger2

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Posted 21 February 2009 - 12:39 PM

RWT is still possible? You just apply a tag together with the one you want to RWT with, then after 24 hours, you can do it again.. ?
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#12 User is offline   Itachi_in_a_can

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Posted 21 February 2009 - 12:41 PM

View Postkatzbalger2, on Feb 21 2009, 11:42 AM, said:

RWT is still possible? You just apply a tag together with the one you want to RWT with, then after 24 hours, you can do it again.. ?


no. for the player to get the RWT money, he has to be on the same world as the buyer with both with tags, otherwise its just a PVP drop. and them getting tagged in the same world is 1 in 60
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#13 User is offline   katzbalger2

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Posted 21 February 2009 - 01:08 PM

View PostItachi_in_a_can, on Feb 21 2009, 06:44 PM, said:

View Postkatzbalger2, on Feb 21 2009, 11:42 AM, said:

RWT is still possible? You just apply a tag together with the one you want to RWT with, then after 24 hours, you can do it again.. ?


no. for the player to get the RWT money, he has to be on the same world as the buyer with both with tags, otherwise its just a PVP drop. and them getting tagged in the same world is 1 in 60


You can apply with friends, so also with the guy you want to RWT with?
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#14 User is offline   Shaannee

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Posted 21 February 2009 - 01:16 PM

Incredible idea.

A great way to bring back the Wilderness, like it used to be (:

Question - Couldn't RWTers just apply for a clan tag together?

And I think that the worlds would need to be limited, to a certain extent. Will there really be people to PK over 150+ Worlds?
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#15 User is offline   Itachi_in_a_can

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Posted 21 February 2009 - 01:33 PM

View Postkatzbalger2, on Feb 21 2009, 12:11 PM, said:

View PostItachi_in_a_can, on Feb 21 2009, 06:44 PM, said:

View Postkatzbalger2, on Feb 21 2009, 11:42 AM, said:

RWT is still possible? You just apply a tag together with the one you want to RWT with, then after 24 hours, you can do it again.. ?


no. for the player to get the RWT money, he has to be on the same world as the buyer with both with tags, otherwise its just a PVP drop. and them getting tagged in the same world is 1 in 60


You can apply with friends, so also with the guy you want to RWT with?



*sigh*please read through the whole suggestion!

If you apply for a clan, and kill someone within your clan, you get a normal PvP drop, like you do now

View PostJazer40, on Feb 21 2009, 12:19 PM, said:

Incredible idea.

A great way to bring back the Wilderness, like it used to be (:

Question - Couldn't RWTers just apply for a clan tag together?

And I think that the worlds would need to be limited, to a certain extent. Will there really be people to PK over 150+ Worlds?



Again, if you kill someone within your clan, even if you both have tags, you get a pvp world drop
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#16 User is offline   CH SL

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Posted 21 February 2009 - 02:22 PM

Thank you for explaining that to them, Itachi_in_a_can :D

Yes, people seriously need to LEARN TO READ

if you apply for a tag with someone, even if you then kill them when both your tags are active, you will get a RANDOM DROP.

so RWT is NOT possible :)

This post has been edited by connorlucas18: 21 February 2009 - 07:16 PM

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#17 User is offline   superglenn4

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Posted 21 February 2009 - 02:24 PM

absolutely, dont remove bh etc tho, this is a very nice add on on what we have now :)
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#18 User is offline   Itachi_in_a_can

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Posted 21 February 2009 - 02:38 PM

View Postconnorlucas18, on Feb 21 2009, 01:25 PM, said:

Thank you for explaining that to them, Itachi_in_a_can :D

Yes, people seriously need to LEARN TO READ

if you apply for a tag with someone, even if you then kill them when both your tags are active, you will get a RANDOM DROP.

so RWT is NOT possible :)

Why do posts keep getting deleted on this topic?
Do the mods have a problem or something?
At least 2 support posts have been deleted, a question has been deleted, and my response has been deleted...
What's up, mods?


Ty,

I think just saying i support is spam....ether that or they think its like a support list, which is against the rules.
And maybe the question isnt suppose to be talked about on zybez
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#19 User is offline   CH SL

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Posted 21 February 2009 - 02:40 PM

View PostItachi_in_a_can, on Feb 21 2009, 07:41 PM, said:

View Postconnorlucas18, on Feb 21 2009, 01:25 PM, said:

Thank you for explaining that to them, Itachi_in_a_can :D

Yes, people seriously need to LEARN TO READ

if you apply for a tag with someone, even if you then kill them when both your tags are active, you will get a RANDOM DROP.

so RWT is NOT possible :)

Why do posts keep getting deleted on this topic?
Do the mods have a problem or something?
At least 2 support posts have been deleted, a question has been deleted, and my response has been deleted...
What's up, mods?


Ty,

I think just saying i support is spam....ether that or they think its like a support list, which is against the rules.
And maybe the question isnt suppose to be talked about on zybez


Ahhh right.
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#20 User is offline   Robert E. Lee

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Posted 21 February 2009 - 02:52 PM

While I love how elaborate and foolproof this suggestion is, I still prefer things as they are now. Allowing The Wilderness in all the worlds to have player-killing again would anger a lot of Treasure Trailer or those trying to do Spirit of Summer or Summer's End or trying to team the Corporeal Beast.

Or did you forget those Wilderness-based quests were there? How about removing a small fraction of those chosen worlds and have the Wilderness in those worlds have no PvP?

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