Tormented Demons
By: Overvoltage
Contents
- 1.0 Introduction and Disclaimer
- 2.0 Gear
- 2.1 Void Knight
- 2.2 Magic Defense
- 2.1 Void Knight
- 3.0 Strategy
- 3.1 Game Mechanics
- 3.2 Familiars
- 3.3 Inventory
- 3.4 Safespots
- 3.1 Game Mechanics
- 4.0 Drops
- 5.0 FAQ
The basic requirement to fight Tormented Demons is the completion of the Grandmaster quest "While Guthix Sleeps," and they can be found at the old Stone of Jas resting spot. There are 6 spawns waiting there in a multi-combat zone, to reach, you'll need a sapphire lantern [having more than one in your bank is recommended due to the possibility of death], and entering the Tears of Guthix chamber (with all the pretty flying blue light creatures), use the lantern on a light creature and select "into cavern." From there, head south and climb up the statues to the top skull thingy, and enter his mouth-cave [just like you did in the quest, but without the puzzle involved].
From there, head to the south east chamber where the Stone of Jas once was

Tormented Demons are level 450 and capable of using all 3 prayers, and all 3 styles of attack, capable of hitting up to 269 with magic and range, and 189 with melee, and will never have tolerance [will always be aggressive towards players]. In addition to the sapphire lanterns, you'll also need a darklight [covered in gear, reward from the quest "Shadow of the Storm, a prerequisite to While Guthix Sleeps]. They have a weakness to Stab and Crush attacks.
I'd like to say for the record, that there are a vastly finite number of ways to fight Tormented demons effectively, but I won't show them all. I'll be neglecting to show any method which involves Magic, as that requires a completely different set of armor and inventory, and I won't be able to show the steel titan method, owing to the fact I'm one summoning level short as of right now. If you think something might work better, then go ahead and try it and get back to me, for all I know it may be; if you're unsure of it, post your idea anyways and I can try it out and get back to you.
2.0 [ Gear ]
Please note that a Darklight is REQUIRED to effectively kill Tormented Demons, as are both a range and melee weapon aside from the darklight
I know the darklight sucks, but using a dragon defender in unison with it [and void melee helps as well] makes it quite a bit more accurate
Void Knight:
Magic Defense:
Mage/Melee
3.0 [ Strategy ]
The first thing you'll notice about tormented demons if you've tried fighting them already, aside from the fact they use protection prayers, is that they have this annoying fire barrier thing, which reduces damage by 75%

This is where the darklight comes in - one successful hit of the darklight will disable that annoying barrier for about a minute; however, there's a problem right off the bat - upon spawn, they pray melee. That's the catch, you'll need to force them to pray something else [in our case, range] before you can give the darklight a shot
3.1 - Game Mechanics:
Upon spawning, Tormented demons are always praying Melee, and will always use their Magic attack first. The demons will switch prayers to whatever they're being hit with after a total of 310 (or more) damage has been dealt to them. Each "miss" or hit below 20 life points will count as 20 of this 310 [ex: I could hit, 170 (+170), 0 (+20), 15 (+20), 100 (+100), totaling 310, causing the demon to switch his prayers]. While their barrier is up, what you "would have hit" has to total 310 for them to switch.
In order to take down this fire shield, one must first attack with range until the demon is no longer using the protection from melee prayer, and then switch to the darklight.
After (or maybe even during) this obstacle is being taken care of, you may notice the demons like to change their attack styles about 4 times per minute. This can be detrimental if you're bad at prayer-switching/paying attention, but otherwise fairly easy. They have 4 attacks total, three regular and one special.
Before a demon changes attack styles, he'll arch his back. It's at this time you should change your prayers. Using hotkeys [f1 and f3] to switch between the prayer screen and inventory screen is rather useful. Before doing his special attack, he arches his back and lets out a "roar," at which point I would suggest praying magic, as at least one of his two next attacks is guaranteed to be magic
Melee attack: Only happens when you're standing within melee range, can be mostly avoided by using a dragon halberd, although such method is much slower. This is his least threatening attack, with a max 80 points less than his range/mage attacks. Visually, he lunges at you, leaving a big scratch mark across your character; use protection from melee when this occurs.

Magic attack: Due to how magic damage is calculated, this attack is a pain - if the demon switches to his magic attack, there's no hope of blocking the first hit with prayer, as damage is calculated on cast. Having sounds on us crucial to not take more than one of these. Visually, he shoots a blob of fire

Range attack: This one is blockable on the first attack if you're quick with prayer and know what to look for. On the East side of the demon, if you see a column of brown shoot up, click on protect/deflect missiles immediately. Ranged damage is calculated as it hits you, so you don't have to take any damage from this attack in theory.


(the brown thing in question is above his left shoulder, directly above the lava rune drop]
Special attack, Multi-way magic: This can be kind of annoying, as it's completely random when they choose to launch this attack. Any time they switch attacks, there's a chance they let out a special magic attack which hits anyone in the area, meaning that if you're not paying attention, you could potentially take 3 attacks before you get your prayer switched properly [adding up to a maximum of 807 damage], but hopefully you're already praying one of the two types of attacks. Also note, the demon doesn't have to be in combat to launch this attack, and it CAN shoot over obstacles. Visually, it looks like a blob of fire.

3.2 Familiars
I personally prefer the Unicorn, which as a healing familiar, and with proper praying, can keep me at full hitpoints throughout my entire trip. If it's your first/second/etc trip down and you're not too confident, take less prayer potions and more rocktails as a backup. If you can't use the unicorn, try a titan [ice/lava] and titan's constitution scrolls. The bunyip won't be as useful here as on, let's say, slayer tasks, due to the nature of damage being received [a lot of it all at once, rather than spread out]. Supposedly the steel titan is fairly useful here as well; however, I am currently unable to try it out. I've never exceeded 80 scrolls with 2 familiars, but I usually bring 100 just in case.
3.3 Inventory
For a trip of a decent length, you'll want to consider certain items:
1.) Extremes/Super potions. I tend to use two Extreme Attack, Strength, and Range potion [I'm not a fan of overloads], it speeds up kills, especially killing the demon on the first barrier
2.) Prayer potions. You use a lot of prayer here, I tend to bring 7-8 prayer potions with a +26 prayer bonus. If yours isn't as high, consider bringing more prayer potions
3.) Alch Runes. A lot of rune items are dropped here which are better alched than wasting precious inventory space. Rune maces, square shield, and the like. See the drops section for a full list
4.) One-Click teleport. This kind of goes without saying. I use a tele-to-house tab, as it's near a summoning obelisk, alter, and teleport back to Lumberage
5.) Emergency food. I sometimes bring 1-2 rocktails with me just in case something goes wrong. I might consider more if using a halberd instead of the enchanted Excalibur, or if I'm laggy
3.4 Safespots
You'll have to trap one or two demons if you're the only one at a spot, but it's fairly easy. Just remember to pray magic when doing so.
Safe spot #1 - Along the North wall

Trap the East spawn in that little alcove first, or else he'll wander over
Sometimes the demon way way over to the west, where you first enter the cavern, can walk in on your fight. Should this happen, run north of the stones south-west of you and trap him behind those; once your kill is done, lure him to the west of that formation [very easy to do if that spot is open while you run to the north wall]

Safe spot #2 - Along the North wall

Trap the west spawn on the other side of the wall. Both the gap between the wall to the NE and the space directly north of the torch are safe spots, but can't be attacked from. I like to stand one space SW of the torch and call my familiar out next to me for healing, if and when it becomes required
4.0 [ Drops ]
100% Drop: Infernal Ashes
Other Drops:
Dragon Claws
Ruined Dragon Armor Slice
Ruined Dragon Armor Lump
Ruined Dragon Armor Shard
Dragon Medium Helm
Dragon Spear
Shield Left Half
Rune 2h
Rune Mace
Rune Sword
Rune Square Shield
Rune Battleaxe
Rune Spear
Rune Arrows (42)
Rune Chainbody
Rune Medium Helm
Rune Kiteshield
Adamant Battleaxe
Adamant Javelin (20)
Shark (5-15)
Super Defense Potions (1-6)
Prayer Potions (1-3)
Avantoe, Kwuarm, Ranarr, Toadflax, Watermelon, Dwarf Weed, Lantadyme, Snapdragon and Torstol seeds (1-2)
Bunch of crap seeds (1-10)
Assorted Herbs through Dwarf Weed (8-11)
Diamonds (3-5) noted
Adamant Bars (3-5)
All gems through Dragonstone
Rune Bar
Silver Ore (100)
Death, Law, Blood, Lava, Nature runes
Fire Talismans
Charms (3)
Effigies
Clue scrolls (Hard, Elite)
Coins
Half Keys
5.0 [ FAQ ]
Q: Does the Dragon Scimitar special attack work?
A: No.
Q: Does Veracs set effect work?
A: Yes, but good luck fighting it with that shield on the entire match
Q: How rare are claws?
A: 1 in 225-250, but it really depends on who you ask



Q: How rare are lump/slice/shard?
A: 1 in 300-350. Yes, rarer than claws.
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Edited by overvoltage, 20 February 2012 - 07:27 PM.



























