Runescape Community: Short Suggestions - Runescape Community

Jump to content

  • (37 Pages)
  • +
  • « First
  • 34
  • 35
  • 36
  • 37
  • You cannot start a new topic
  • You cannot reply to this topic

Short Suggestions

#701 User is online   Debenkey

  • Member
  • Icon
  • Group: Zybez Exclusive
  • Posts: 1937
  • Joined: 24-November 08
  • RS Name:Debenkey
  • RS Status:Member
  • Clan:Zchat

Posted 27 January 2010 - 02:12 PM

View PostW13, on 27 January 2010 - 11:37 AM, said:

Traveling NPCs: I want to see a group of dwarves walking from one edge of runescape to the other. And not just dwarves but also other NPCs, like barbarians, etc. And not just walking but also setting up camp, building a fire, catching fish, cooking it, and then walking further.

This wouldn't be the same for certain NPC's like people to talk to fro quests or shop owners?
Posted Image
0

#702 User is offline   Aflstar

  • Hold on to your kite.
  • Icon
  • Group: Member
  • Posts: 1928
  • Joined: 26-March 07
  • RS Name:Aflstar
  • RS Status:Retired

Posted 29 January 2010 - 04:39 AM

View PostDebenkey, on 28 January 2010 - 06:12 AM, said:

View PostW13, on 27 January 2010 - 11:37 AM, said:

Traveling NPCs: I want to see a group of dwarves walking from one edge of runescape to the other. And not just dwarves but also other NPCs, like barbarians, etc. And not just walking but also setting up camp, building a fire, catching fish, cooking it, and then walking further.

This wouldn't be the same for certain NPC's like people to talk to fro quests or shop owners?


I'd hope not or it would make questing hella hard.

But instead of having the npc's walking aimlessly why not make them usefull. Like random alking traders who would offer highly sought after items like rune essences and dragon daggers at a price just under GE and shop values. Not alot, only around 5-10k, but enough to make it worthwhile searching out these traders.

This post has been edited by Aflstar: 29 January 2010 - 04:40 AM


Check out my Player Owned Farm suggestion
Posted Image
Punctuation is the difference between "Helping your uncle, Jack, off a horse" and the alternative.
0

#703 User is offline   October Sky

  • The Original Tomb Raider
  • Icon
  • View blog

Posted 29 January 2010 - 11:43 PM

View PostRyydi, on 27 January 2010 - 12:21 PM, said:

Weekly RS Lotto, if you want in you'll pay a fee of 100k-500k for one set of numbers (sorry, I have no idea about the terms in English lol). Then the winner gets like 50% of the total amount of the fees, 40% is shared with the smaller wins, and the final 10% will be deleted from the game to balance the inflation! :lmao:


Obviously the numbers would need to be given a good looking over, but the general idea is great. Periodic lottos would definitely be an interesting addition to the game. Again, though, I cannot stress enoguh how important it would be for the numbers to be done correctly. Giving one person too much wealth would be just as dangerous to the market as inflation.
0

#704 User is offline   Avicenna

  • Lost beneath the clouds
  • Icon
  • View blog
  • Group: Senior Member
  • Posts: 3275
  • Joined: 03-December 05
  • RS Name:Atashbast
  • RS Status:Member

Posted 31 January 2010 - 02:33 PM

I think there should be a feature implemented that tells you how much value a gravestone is worth. I have a habit of blessing gravestones that I come across since I know that I would want my gravestone blessed if it was me. However, I don't want to waste my prayer points if the person happened to die with nothing on him. Thus I think it would be helpful if you could see how much value the gravestone is, basically how much the person lost when he died.

Perhaps when you read the gravestone, it could tell you the value of the items in the corner :-/

This post has been edited by Avicenna: 31 January 2010 - 02:37 PM

Posted Image
[Retired Maintenance crew member]
[Current Senior Member]
[Current Guides Community leader]
[Current Z20 crew member]
"If you can see, look. If you can look, observe" - Blindness, José Saramago.
0

#705 User is offline   Hail

  • Notoriously unknown.
  • Icon
  • Group: Member
  • Posts: 3444
  • Joined: 02-October 06
  • RS Status:Retired

Posted 31 January 2010 - 02:34 PM

View PostAvicenna, on 31 January 2010 - 02:33 PM, said:

I think there should be a feature implemented that tells you how much value a gravestone is worth. I have a habit of blessing gravestones that I come across since I know


As in, someone loses 500k worth of items and it tells you that somehow?

I don't see all that much benefit of that, other than not wasting your prayer on a random guy who died with nothing.

I don't think it makes much difference if you waste a few prayer points, honestly - it won't affect how many people actually bless graves and don't.

This post has been edited by Hail: 31 January 2010 - 02:39 PM

Suggestions CL
Posted Image
0

#706 User is offline   Avicenna

  • Lost beneath the clouds
  • Icon
  • View blog
  • Group: Senior Member
  • Posts: 3275
  • Joined: 03-December 05
  • RS Name:Atashbast
  • RS Status:Member

Posted 31 January 2010 - 02:42 PM

View PostHail, on 31 January 2010 - 01:34 PM, said:

View PostAvicenna, on 31 January 2010 - 02:33 PM, said:

I think there should be a feature implemented that tells you how much value a gravestone is worth. I have a habit of blessing gravestones that I come across since I know


As in, someone loses 500k worth of items and it tells you that somehow?

I don't see all that much benefit of that, other than not wasting your prayer on a random guy who died with nothing.

I don't think it makes much difference if you waste a few prayer points, honestly - it won't affect how many people actually bless graves and don't.


It's just making everything more convenient. If someone loses 50 mill I would happily waste my prayer points to bless their grave. If someone loses 10 gp, I wouldn't want to waste any prayer points over that. It's a simple feature that would tell you whether or not you should waste your prayer to bless someone grave.

This post has been edited by Avicenna: 31 January 2010 - 02:43 PM

Posted Image
[Retired Maintenance crew member]
[Current Senior Member]
[Current Guides Community leader]
[Current Z20 crew member]
"If you can see, look. If you can look, observe" - Blindness, José Saramago.
0

#707 User is offline   Granzi

  • Master Magician
  • Icon
  • Group: Zybez Exclusive
  • Posts: 115
  • Joined: 25-January 10
  • RS Name:Tact
  • RS Status:Member
  • Clan:Legion of Spirits

Posted 31 January 2010 - 08:32 PM

Firelighters need a use for being an untradeable item besides making different color fires. When used on logs, it should boost the firemaking experience by a reasonable amount, say 50-100%?
1

#708 User is offline   no man army

  • Member
  • Icon
  • View blog
  • Group: Member
  • Posts: 82
  • Joined: 08-May 07
  • RS Name:no man army
  • RS Status:Member

Posted 01 February 2010 - 04:23 AM

- When adding feathers to unfinished bolts (at least for steel ones), there is no "make 1, 5 or 10" option. My hand would like one :)


- Make willow braches notable by the Tool Leprechauns. This would really benefit farming runs


- Make more tools wieldable. Why can you wield a big axe or even a godsword, but cannot wield a simple hammer, knife, fishing rod, spade, chisel, needle, tinderbox, lockpick or pestle and mortar (and this is just a small selection). What do miners and lumberjacks have that other skillers don't??
Posted Image
Posted Image
Posted Image
Posted Image
0

#709 User is online   Miner Disturbance

  • Member
  • Icon
  • View blog
  • Group: Member
  • Posts: 85
  • Joined: 17-January 10
  • RS Status:Free

Posted 03 February 2010 - 05:22 AM

Change the default emote button icon for skill cape emote depending on the skill cape you have. Right now its defaulted at the range cape, not that that's a bad thing.. :whistle:
........:::::::Miner Disturbance:::::::........
Mining~[80] [81] [82] [83] [84] [85]~Runite
Posted Image

Posted Image
0

#710 User is offline   no man army

  • Member
  • Icon
  • View blog
  • Group: Member
  • Posts: 82
  • Joined: 08-May 07
  • RS Name:no man army
  • RS Status:Member

Posted 08 February 2010 - 09:04 AM

It would be nice if your POH could be used to show a lot more personalised items. For example if you have full MA clothing, full void or other minigames (instead of only CW-armor), be able to display it, or for nice quest weapons (barrelchest anchor, brine sabre, kerris, iban staff, wolfbane, balmung etc.).

Also, I'd like to see some more things in the line of KBD-head trophy or Shark trophy, but then for different skills. So not only Slayer, Boss-hunt or Fishing, but for all other skills as well!

Because nowadays, the POH's all look the same, pretty boring if you ask me.
Posted Image
Posted Image
Posted Image
Posted Image
0

#711 User is offline   Josef

  • Member
  • Icon
  • View blog
  • Group: Member
  • Posts: 85
  • Joined: 11-February 10
  • RS Name:Monkey X95
  • RS Status:Free

Posted 11 February 2010 - 10:10 PM

Sandwiches! One of the most delicious of all -wiches, sandwiches NEED to be implemented in to RuneScape. Use a knife with a loaf of bread to get 6 slices of bread. You can add the following toppings: lettuce, cheese, tomato, or chicken. Each topping adds two hp and a sandwhich is eaten in two bites. Each time you add a topping, you recieve ten experience.
Save the Sheep
0

#712 User is offline   Vorthulas

  • Junior Member
  • Icon
  • Group: Junior Member
  • Posts: 20
  • Joined: 01-October 09
  • RS Name:Vorthulas
  • RS Status:Member
  • Clan:Heaven's Fallen

Posted 13 February 2010 - 01:00 PM

I apologize if this has already been suggested before.

Have the ability to mount Games Necklaces on walls like Amulets of Glory. While it may seem lazy, it's a logical step forward from being able to mount glories.
Posted Image
Defence Noob and Proud of It!
0

#713 User is offline   Josef

  • Member
  • Icon
  • View blog
  • Group: Member
  • Posts: 85
  • Joined: 11-February 10
  • RS Name:Monkey X95
  • RS Status:Free

Posted 14 February 2010 - 11:40 AM

While I was looking over the current Magic spells, I couldn't help but think that another spell was needed.

Name: Personal Teleport

Level Required: 99

Spellbook: Lunar
Runes Required: To initially create the teleport, 10 law runes. After, 1 law and 1 cosmic rune.
Cooldown Period: 2 minutes

Description: While many teleport locations exist, Mages who have reached the pinacle of their careers should be rewarded with something extra. This spell would allow a player to choose any location on the map (that is accessable to players, and is above ground, out in the open) to teleport to.

A player would be shown the World Map interface and chooses a location on the map to make their personal teleport. For the next 24 hours, a player may teleport near this location as many times as they like, as long as they have the needed runes.

However, to prevent this from becoming overpowered, especially when training skills, a player may not always land on the exact spot. There is a 20% chance they will land anywhere from 15 to 30 squares away, and a 3% chance that they will end up on a random location in RuneScape.
Save the Sheep
1

#714 User is offline   gadunka888

  • Junior Member
  • Icon
  • Group: Junior Member
  • Posts: 4
  • Joined: 15-February 10
  • RS Name:gadunka888
  • RS Status:Free
  • Clan:None

Posted 16 February 2010 - 02:42 AM

Like herblore for p2p, f2p herblore could involve players gahtering herbs and other magical stuff, however you need to complete a quest before herblore and it is not as powerful as in p2p. It could also be treated as an extention of magic.

Example:

Fire breathing potion: 5 logs of any kind+ Wine of Zamorak+ Fire runes( effect: can only be used without weapons, allows you to contorl/breathe fire for a limited period of time to attack your enemy)

Deflect Potion: Red spider eggs+ Big Bones+ Law runes( effect: Does an amount of damage equal to the damage done by your opponent onto your opponent, something like the ring of recoil, wears off after dealing 30 dmg.)
-2

#715 User is offline   Josef

  • Member
  • Icon
  • View blog
  • Group: Member
  • Posts: 85
  • Joined: 11-February 10
  • RS Name:Monkey X95
  • RS Status:Free

Posted 17 February 2010 - 03:04 PM

View Postgadunka888, on 16 February 2010 - 03:42 AM, said:

Like herblore for p2p, f2p herblore could involve players gahtering herbs and other magical stuff, however you need to complete a quest before herblore and it is not as powerful as in p2p. It could also be treated as an extention of magic.

Example:

Fire breathing potion: 5 logs of any kind+ Wine of Zamorak+ Fire runes( effect: can only be used without weapons, allows you to contorl/breathe fire for a limited period of time to attack your enemy)

Deflect Potion: Red spider eggs+ Big Bones+ Law runes( effect: Does an amount of damage equal to the damage done by your opponent onto your opponent, something like the ring of recoil, wears off after dealing 30 dmg.)

Herblore, like the many other P2P skills, is a draw to get people to sign up for P2P. Why not make every other skill F2P? Why would JaGeX want to lose a draw to P2P? While I'd love to have everything for free, :lol: , it just isn't realistic.
Save the Sheep
0

#716 User is offline   strong solve

  • Junior Member
  • Icon
  • Group: Junior Member
  • Posts: 10
  • Joined: 11-February 10
  • RS Name:Lord solve
  • RS Status:Member

Posted 23 February 2010 - 09:44 AM

So, here's my idea:

When going to a slayer master alot of players have a few slayer monsters
they prefer, and are thinking "I hope I get *monster* for my task!"
So why not do something about it?

It could be like the cancel/blocking of tasks,
you pay a number of Slayer Points and you get a improved % chance of getting that monster for your task!

It could be like, you pay 100 points for a 10-20% more chance of getting your preferred monster!
Atleast i know I'd love and frequently use such an option!
Quite new here, so be kind :)

Posted Image
0

#717 User is offline   Lord Murdoc

  • The rich require an abundant supply of the poor.
  • Icon
  • View blog
  • Group: Member
  • Posts: 6113
  • Joined: 03-August 07
  • RS Name:Mew Lp
  • RS Status:Free
  • Clan:Pokemen

Posted 24 February 2010 - 04:54 PM

Stronghold of Security - when we pass through doors, take out that ridiculous split-second in which the character looks up at the ceiling. It interferes with the process of getting from A -> B, and this general breaking of my journey's rhythm is now becoming a total nuisance for me.

Varrok - I haven't actually looked around the whole city to see if this could apply for other parts of it, but please take out the border control gate next to the little bank. Whenever I'm trying to get to the yew trees next to the Earth Altar, even the latter itself, I am forced to waste precious seconds (resulting from the steady accumulation of pauses) waiting for the guards to let me through. It's completely unnecessary. If not the whole structure, at least keep the fancy new guards and remove the two gates themselves in order to completely free movement in and out of the area.

That is all. :-)

This post has been edited by Lord Murdoc: 24 February 2010 - 04:56 PM

Posted Image
[ Combat - 102 ] | [ Total Level - 1,179 ]
My skillcape brings all the noobs to the yard, and they're like, "emote pl0x."
0

#718 User is offline   Master ch777

  • Member
  • Icon
  • Group: Member
  • Posts: 57
  • Joined: 23-May 07
  • RS Name:Master ch777
  • RS Status:Inactive
  • Clan:zChat

Posted 24 February 2010 - 08:28 PM

Text wraparound for the chat system, so that you can write long sentences and actually be able to read the last part of the sentence.
-- The Chief

Posted Image
0

#719 User is offline   Dirt Biker16

  • Attack is better than Strength
  • Icon
  • View blog
  • Group: Member
  • Posts: 923
  • Joined: 16-December 06
  • RS Name:Dirt Biker16
  • RS Status:Member

Posted 24 February 2010 - 11:31 PM

View PostDebenkey, on 27 January 2010 - 03:12 PM, said:

View PostW13, on 27 January 2010 - 11:37 AM, said:

Traveling NPCs: I want to see a group of dwarves walking from one edge of runescape to the other. And not just dwarves but also other NPCs, like barbarians, etc. And not just walking but also setting up camp, building a fire, catching fish, cooking it, and then walking further.

This wouldn't be the same for certain NPC's like people to talk to fro quests or shop owners?


Bob the Jagex cat already does this.
0

#720 User is offline   Hail

  • Notoriously unknown.
  • Icon
  • Group: Member
  • Posts: 3444
  • Joined: 02-October 06
  • RS Status:Retired

Posted 25 February 2010 - 03:40 PM

View PostDirt Biker16, on 24 February 2010 - 11:31 PM, said:

View PostDebenkey, on 27 January 2010 - 03:12 PM, said:

This wouldn't be the same for certain NPC's like people to talk to fro quests or shop owners?


Bob the Jagex cat already does this.


And how hard is it to find him? You need a special item for one simple cat because he's tied to a quest - I'm all for traveling NPCs, even shop owners with rare goods would be pretty cool to see all over the globe, but it would vastly complicate simple quests where you need to just talk to someone.
Suggestions CL
Posted Image
0

  • (37 Pages)
  • +
  • « First
  • 34
  • 35
  • 36
  • 37
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users


Forums Directory