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#41 User is offline   Patters

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Posted 20 April 2008 - 10:20 AM

It would be nice if Jagex put bird pets like raven,vulture in the shoulder. This is a very short but it would be very cool.
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#42 User is offline   The Sean4

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Posted 21 April 2008 - 08:13 AM

Problem with Teleknetic Grab and Camelot Teleport. Grab is right above it and they take the same type of runes. So using tele grab you could accidently hit Camelot Tele... :angry: They should move them so they aren't right next to each other.
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#43 User is offline   largel1

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Posted 21 April 2008 - 04:48 PM

I suggest a drop all option to drop everything in our inventory.
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#44 User is offline   paradite

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Posted 22 April 2008 - 12:01 AM

My short suggestion would be to introduce an item similiar to the slayer mask for ranged, and maybe magic.

Bonuses would include;

- A 5-10% Damage increase
- + 2-5 range bonus
- Dropped by a slayer monster(Gargoyle's maybe?)

This post has been edited by rsv: 22 April 2008 - 12:02 AM

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#45 User is offline   Dan

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Posted 22 April 2008 - 09:38 PM

View Postlargel1, on Apr 21 2008, 05:48 PM, said:

I suggest a drop all option to drop everything in our inventory.

Which would make it even EASIER for Autoers and easier for RuneScape miners and fishers. :whistle:

Jagex would most likely not do that.
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#46 User is offline   Lord Murdoc

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Posted 23 April 2008 - 12:35 PM

View PostPatters, on Apr 20 2008, 05:20 PM, said:

It would be nice if Jagex put bird pets like raven,vulture in the shoulder. This is a very short but it would be very cool.

Maybe you could give such birds a 'wear' or 'place on shoulder' feature which would replace any cape or arrows/accumulator/attractor (if one occupies the cape or quiver slot) in the item set-up menu? I don't think it would be too much hassle to make that reality ^_^.

This post has been edited by Satan Kid: 23 April 2008 - 12:36 PM

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#47 User is offline   largel1

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Posted 23 April 2008 - 07:43 PM

View PostDan, on Apr 22 2008, 11:38 PM, said:

View Postlargel1, on Apr 21 2008, 05:48 PM, said:

I suggest a drop all option to drop everything in our inventory.

Which would make it even EASIER for Autoers and easier for RuneScape miners and fishers. :whistle:

Jagex would most likely not do that.


Autoers... RWT is gone and why make it worse for us RSers just becuase of them.
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#48 User is offline   Dan

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Posted 26 April 2008 - 09:50 PM

View Postlargel1, on Apr 23 2008, 08:43 PM, said:

View PostDan, on Apr 22 2008, 11:38 PM, said:

View Postlargel1, on Apr 21 2008, 05:48 PM, said:

I suggest a drop all option to drop everything in our inventory.

Which would make it even EASIER for Autoers and easier for RuneScape miners and fishers. :whistle:

Jagex would most likely not do that.


Autoers... RWT is gone and why make it worse for us RSers just becuase of them.

Sometimes Autoers do it for the heck of it.
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#49 User is offline   03hilljam

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Posted 27 April 2008 - 05:21 AM

:whistle:

OK. This idea is quite big.

Remember when we still had the 'Attack' option in the wildy? If you were training mining, prayer or woodcutting there, and someone turned up whom you could kill, you could kill them to gain the exclusive right to that training spot. So what I propose is that Jagex brings back the attack option in the wildy to let players do that. RWTers would not be able to use this to their benefit, as you would not be able to pick up the person's items: the usual grave marker/stone would appear there instead. Now this would make the wildy a bit more dangerous, so I think that the revs would have to be toned down in some way, because if a revenant attacks me at the moment, I'm basically dead unless there is an easy escape route. And with PKers in the wilderness, the need for revenants would be reduced. I think that if PKing were allowed in the wildy, there would be clan fights there, and I think that people would use the Attack option. Also the old rules about whom you can attack relating to wilderness lvl would still be in place, so a lvl 122 couldn't attack a lvl 108 noob in lvl 12 wildy.

Also, why can't Bounty Hunter and Clan Wars be moved underground? They're really ugly and if they were moved underground, old training areas like the Bone Yard could be put back.

View Postlargel1, on Apr 21 2008, 10:48 PM, said:

I suggest a drop all option to drop everything in our inventory.



Though we have all wanted that at some point in our lives, I think that it is better for players to develop techniques for power mining and power fishing. This would be a big change, and would influence the game so much that hundreds of people would quit because of it.
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#50 User is offline   zenten3

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Posted 27 April 2008 - 04:10 PM

View Post03hilljam, on Apr 27 2008, 06:21 AM, said:

:whistle:

OK. This idea is quite big.

Remember when we still had the 'Attack' option in the wildy? If you were training mining, prayer or woodcutting there, and someone turned up whom you could kill, you could kill them to gain the exclusive right to that training spot. So what I propose is that Jagex brings back the attack option in the wildy to let players do that. RWTers would not be able to use this to their benefit, as you would not be able to pick up the person's items: the usual grave marker/stone would appear there instead. Now this would make the wildy a bit more dangerous, so I think that the revs would have to be toned down in some way, because if a revenant attacks me at the moment, I'm basically dead unless there is an easy escape route. And with PKers in the wilderness, the need for revenants would be reduced. I think that if PKing were allowed in the wildy, there would be clan fights there, and I think that people would use the Attack option. Also the old rules about whom you can attack relating to wilderness lvl would still be in place, so a lvl 122 couldn't attack a lvl 108 noob in lvl 12 wildy.

i like this idea and i had the same idea they should do this it would make the wilderness more fun and strike fear in some of the people walking around in the wild they should most defintely do this :thumbsup:
And Jesus said to them, Because of your unbelief: for truly I say to you, If you have faith as a grain of mustard seed, you shall say to this mountain, Remove hence to yonder place; and it shall remove; and nothing shall be impossible to you. ~Matthew 17:20
In this was manifested the love of God toward us, because that God sent His only begotten Son into the world, that we might live through Him. Herein is love, not that we loved God, but that He loved us, and sent His Son to be the satisfaction for our sins."~John 4:19~
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#51 User is online   Aryogaton

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Posted 27 April 2008 - 04:42 PM

View Postzenten3, on Apr 27 2008, 03:10 PM, said:

View Post03hilljam, on Apr 27 2008, 06:21 AM, said:

:whistle:

OK. This idea is quite big.

Remember when we still had the 'Attack' option in the wildy? If you were training mining, prayer or woodcutting there, and someone turned up whom you could kill, you could kill them to gain the exclusive right to that training spot. So what I propose is that Jagex brings back the attack option in the wildy to let players do that. RWTers would not be able to use this to their benefit, as you would not be able to pick up the person's items: the usual grave marker/stone would appear there instead. Now this would make the wildy a bit more dangerous, so I think that the revs would have to be toned down in some way, because if a revenant attacks me at the moment, I'm basically dead unless there is an easy escape route. And with PKers in the wilderness, the need for revenants would be reduced. I think that if PKing were allowed in the wildy, there would be clan fights there, and I think that people would use the Attack option. Also the old rules about whom you can attack relating to wilderness lvl would still be in place, so a lvl 122 couldn't attack a lvl 108 noob in lvl 12 wildy.

i like this idea and i had the same idea they should do this it would make the wilderness more fun and strike fear in some of the people walking around in the wild they should most defintely do this :thumbsup:

And what's stopping them from waiting the 1 minute it takes for a gravestone to dissappear?
Click here. 'Nuff said.
"It takes 1 RuneScape player to screw a lightbulb, but it takes 1,999 RS players to complain that the old one was better."
Quote: RWT didn't kill RuneScape Jagex did.
But if Jagex killed RuneScape because of RWT, then that must mean that RWT still killed RuneScape!
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#52 User is offline   Mike

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Posted 27 April 2008 - 05:14 PM

View PostAryogaton, on Apr 27 2008, 05:42 PM, said:

View Postzenten3, on Apr 27 2008, 03:10 PM, said:

View Post03hilljam, on Apr 27 2008, 06:21 AM, said:

:whistle:

OK. This idea is quite big.

Remember when we still had the 'Attack' option in the wildy? If you were training mining, prayer or woodcutting there, and someone turned up whom you could kill, you could kill them to gain the exclusive right to that training spot. So what I propose is that Jagex brings back the attack option in the wildy to let players do that. RWTers would not be able to use this to their benefit, as you would not be able to pick up the person's items: the usual grave marker/stone would appear there instead. Now this would make the wildy a bit more dangerous, so I think that the revs would have to be toned down in some way, because if a revenant attacks me at the moment, I'm basically dead unless there is an easy escape route. And with PKers in the wilderness, the need for revenants would be reduced. I think that if PKing were allowed in the wildy, there would be clan fights there, and I think that people would use the Attack option. Also the old rules about whom you can attack relating to wilderness lvl would still be in place, so a lvl 122 couldn't attack a lvl 108 noob in lvl 12 wildy.

i like this idea and i had the same idea they should do this it would make the wilderness more fun and strike fear in some of the people walking around in the wild they should most defintely do this :thumbsup:

And what's stopping them from waiting the 1 minute it takes for a gravestone to dissappear?


It wouldn't make a difference if they did. All items are destroyed if the deceased does not return to their grave to retrieve the items.

~Mike
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#53 User is online   Aryogaton

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Posted 27 April 2008 - 08:28 PM

View PostMike, on Apr 27 2008, 04:14 PM, said:

View PostAryogaton, on Apr 27 2008, 05:42 PM, said:

View Postzenten3, on Apr 27 2008, 03:10 PM, said:

View Post03hilljam, on Apr 27 2008, 06:21 AM, said:

:whistle:

OK. This idea is quite big.

Remember when we still had the 'Attack' option in the wildy? If you were training mining, prayer or woodcutting there, and someone turned up whom you could kill, you could kill them to gain the exclusive right to that training spot. So what I propose is that Jagex brings back the attack option in the wildy to let players do that. RWTers would not be able to use this to their benefit, as you would not be able to pick up the person's items: the usual grave marker/stone would appear there instead. Now this would make the wildy a bit more dangerous, so I think that the revs would have to be toned down in some way, because if a revenant attacks me at the moment, I'm basically dead unless there is an easy escape route. And with PKers in the wilderness, the need for revenants would be reduced. I think that if PKing were allowed in the wildy, there would be clan fights there, and I think that people would use the Attack option. Also the old rules about whom you can attack relating to wilderness lvl would still be in place, so a lvl 122 couldn't attack a lvl 108 noob in lvl 12 wildy.

i like this idea and i had the same idea they should do this it would make the wilderness more fun and strike fear in some of the people walking around in the wild they should most defintely do this :thumbsup:

And what's stopping them from waiting the 1 minute it takes for a gravestone to dissappear?


It wouldn't make a difference if they did. All items are destroyed if the deceased does not return to their grave to retrieve the items.

~Mike

What? Oh, I didn't know that.
Click here. 'Nuff said.
"It takes 1 RuneScape player to screw a lightbulb, but it takes 1,999 RS players to complain that the old one was better."
Quote: RWT didn't kill RuneScape Jagex did.
But if Jagex killed RuneScape because of RWT, then that must mean that RWT still killed RuneScape!
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#54 User is offline   johna911

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Posted 28 April 2008 - 02:56 PM

this is more general than most suggestions, but why not make runescape more about skill rather than how long you play. most things in runescape have more to do with how much time you have on your hand rather than how good are you at the game.

example: why not make the special bar have a little dot moving back and forth and if u click while its directly in the middle you hit higher, so the better you time the special the higher you hit. :thumbsup:
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#55 User is offline   Lord Murdoc

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Posted 28 April 2008 - 03:25 PM

I have a suggestion for the Hi-Scores search feature.

Normally when you type in another player's username, you have to spell it spot on. Any mistakes end up with no ranked stats displayed and ultimately it does no-one any good. I just find it irritating and inconvenient. What Jagex should do is list all the players whose name's consist of the same letters (used in the search) and in the same order. For example if you somehow 'forgot' Zezima's name, searching something simple like Zez will give a list of players with 'Zez' in their name. From there you can find Zezima.

What do you all think?
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#56 User is offline   zenten3

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Posted 28 April 2008 - 04:29 PM

ok what if there was a ring that u could wear it and what it dose is store runes for you so say like you had 300 death runes so u could put them in the ring then u would have a death ring with 300 charges on it and this could be used for any type of rune that way you have that much more room in your invetory
And Jesus said to them, Because of your unbelief: for truly I say to you, If you have faith as a grain of mustard seed, you shall say to this mountain, Remove hence to yonder place; and it shall remove; and nothing shall be impossible to you. ~Matthew 17:20
In this was manifested the love of God toward us, because that God sent His only begotten Son into the world, that we might live through Him. Herein is love, not that we loved God, but that He loved us, and sent His Son to be the satisfaction for our sins."~John 4:19~
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#57 User is offline   03hilljam

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Posted 30 April 2008 - 09:58 AM

View Postzenten3, on Apr 27 2008, 10:10 PM, said:

View Post03hilljam, on Apr 27 2008, 06:21 AM, said:

OK. This idea is quite big.

Remember when we still had the 'Attack' option in the wildy? If you were training mining, prayer or woodcutting there, and someone turned up whom you could kill, you could kill them to gain the exclusive right to that training spot. So what I propose is that Jagex brings back the attack option in the wildy to let players do that. RWTers would not be able to use this to their benefit, as you would not be able to pick up the person's items: the usual grave marker/stone would appear there instead. Now this would make the wildy a bit more dangerous, so I think that the revs would have to be toned down in some way, because if a revenant attacks me at the moment, I'm basically dead unless there is an easy escape route. And with PKers in the wilderness, the need for revenants would be reduced. I think that if PKing were allowed in the wildy, there would be clan fights there, and I think that people would use the Attack option. Also the old rules about whom you can attack relating to wilderness lvl would still be in place, so a lvl 122 couldn't attack a lvl 108 noob in lvl 12 wildy.

i like this idea and i had the same idea they should do this it would make the wilderness more fun and strike fear in some of the people walking around in the wild they should most defintely do this




I ma glad that you like this idea. I don't really understand why Jagex took away the Attack option in the Wilderness in the first place, if the gravestones meant that RWT couldn't use it. Maybe they were worried that the wilderness would become too dangerous, because there would be revenants and PKers, or that it would not be dangerous enough, because the revenants were very weak and no one ever used the wilderness for PKing. But I still think that they should give it a try. Also, they have been talking about a dangerous Clan Wars, but there wouldnt really be any need for this, if they brought back the Attack option. The Wilderness is also a much more fun place to PK than BH or CW because there are actual places there like the Lava maze, the dark warriors' fortress etc. The best way to bring this to Jagex's attention is to post it on the forums, but since I am F2P, I can't do that. I would be really grateful if anyone who is a member posted this on the forum. Thanks for your support.

This post has been edited by 03hilljam: 30 April 2008 - 10:29 AM

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#58 User is offline   Mike

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Posted 01 May 2008 - 07:07 PM

I'd like to see an expansion on Necromancy. They've introduced it to the game via a few NPCs and I believe it's time the player actually gets to summon a demon from the void. While I realize there is Summoning now, a different chapter could be introduced with creatures like skeletons and ghosts. Otherwise, a new spellbook could be introduced that summons a creature for one strike on the opponent, acting as a normal spell.

~Mike
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Posted ImageMike says:
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Self-portrait then?
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#59 User is offline   YO MAMA

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Posted 01 May 2008 - 08:04 PM

WE should have a say in the economy. Like voting. I know jagex is trying to stop this marco and junk. Runescape is kind of communism control. No warnings and the wildy is gone.....?????
I think the polls should be for everyone... for everyone to decide?
hope this would be a quick suggestion :)

~YO MAMA
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#60 User is offline   Justin

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Posted 01 May 2008 - 08:26 PM

Just a small suggestions here, but I think that if you have the maximum combat level (138) you should be able to 1 click attack anything, even if it is something that has a higher combat level than you.
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