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Clan Houses Finally, a place for you & your clan to hang out!

#1 User is offline   xx toxxik xx

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Posted 09 November 2009 - 02:53 AM

Clan HQs

This suggestion was based on a few other topics I've seen,
this one will have pictures and will be a little more realistic. :yes:

This will be preferably P2P AND F2P, since many warring clans are F2P.

The point in having a Clan HQ is to have reunions and parties,
it's something like having a POH except it won't be customizable.

This will be a great place to have achievement parties,
organize events via Tools for Games, practice wars, and simply have fun. :lol:

House Design:

You will get to pick one (1) house design.
You won't be able to design your own place, unlike POHs.

1. Posted Image
2. Posted Image
3. Posted Image

Banks + Clan Banks (thanks to: Hail, for the idea).

There will be a one-click bank chest (similar to the one in the
Al-Kharid Duel Arena) to store or withdraw items.

Posted Image
Posted Image

The Clan Bank is where people put in money, and the clan leader can use this money to buy supplies, and then people can buy them from the Clan Bank.
(or something like that).


Portals:

Posted Image

There will two (2) portals in which the clan-leader can choose where they will lead to, according to the events they make.

For example:
One portal will lead to Burthorpe. (God Wars Dungeon trip)
The second portal will lead to, say, Clan Wars. (organized Clan wars)

Getting there:

Teleports, you can use a teleport tablet called Tele-Clan HQ.
At level 50 Magic you can use the teleport Clan HeadQuarters.
There will be a second portal at Rimmington leading to the HQ.
(note: you must be in a clan chat in order to enter the HQ).

Mini-Arena:

This is the principal idea of this suggestion,
there will be one, it will be extremely useful when practicing. (inter-clan wars)

Posted Image

There will be the same options (food, magic, prayer) and you will be able to choose which ones are allowed and which ones aren't.

There will be two (2) portals in which the players will enter (similar to the Castle Wars system).
A red one and a blue one.

Posted Image

Each team will have a cape, corresponding to their teams
colour.

I hope you like this idea, I spent lots of time on it, I will take any friendly suggestions.
No mean feedback please. :cry:

Thank you for reading. :thumbsup:

|-Xx.|

This post has been edited by xx toxxik xx: 09 November 2009 - 03:14 AM

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#2 User is online   Hail

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Posted 09 November 2009 - 02:56 AM

I'll be honest - when I read the title, I thought it would be a rather cliche, short idea, but I truly am impressed with the effort you've put in. I'm glad it's different from PoHs in the aspect of customization, so it wouldn't dwarf the point of the player owned house.

I must say, the ingenuity of the additions are impressive. I never would have thought of a Clan Events portal (though I think it would be abused to some extent), and a bar, etc. is nice for group events and what not. This also seems like a very good place to solve the issue of confusion as to where to mass at certain events, even if larger, more organized clans don't generally have that issue.

Now, I'll throw out an idea that I think would help put off a load on the economy, and keep some form of customization in the Clan Houses: Clan Banks. Bare point of the idea, people put in money, and the clan leader can use the money to pay for an altar, redesign, etc. It's kinda a raw idea, but I think it compliments your suggestion well (so people don't just straight up abuse portals, etc.) I noticed, also, on one of the maps, that you have a weapon-salesman. I think, if you were to consider the clan "bank" idea, this could bring a lot of possibilities into the mix - an armor/weapon salesman, so the clan bank can buy sets of rune and people can buy them, in turn, from the armor salesman at the last second.

e: The board has issues about double posting. I really doubt you'll need additional posts, anyways, so it's not too big of a deal, but if you do somehow wind up needing the additional room a CL or mod can handle it when that time comes.

This post has been edited by Hail: 09 November 2009 - 02:57 AM



Suggestions CL
When I grow up I want to be,
One of the harvesters of the sea.
I think before my days are done,
I want to be a fisherman.
Send in your Suggestions By December 1st!
Don't want to miss the Suggestions Competition!
(Just PM a CL. If you enter, we'll love you forever <3)
(If you don't, we'll break your legs.)


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#3 User is offline   I Flareon I

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Posted 09 November 2009 - 06:41 AM

I was expecting a 3 sentance post when I read the title (nothing personal, alot of topics with something like Clan Houses are "we need houses we can stick clans in and do what we like....")

Yours is a good well-thought out and in detail :thumbsup:

BUT... can't we just have a tiny bit of customisation? :-P

JK it's a great suggestion :innocent:
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#4 User is offline   JaKeX

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Posted 09 November 2009 - 07:37 AM

Wow, that post was something. It sounds like a well-structured type program to work with, and it would help clan who buy gear immensely. Maybe you could get free swords and/or equipment from the clan bank, but only one every 3 hours or until you die. Also, then if you had the item(s) in your character's bank, you'd have to get them instead of another set.

This post has been edited by JaKeX: 09 November 2009 - 07:42 AM

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Now go own, Vince!
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#5 User is offline   T R Gaz

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Posted 09 November 2009 - 07:21 PM

Basicaly, this is never going to work. Clans who partake in fights use G.E for supplies and thats all thats needed

As for having a "place to hang", who really sits around on RS for a long period of time doing nothing? To be honest im pretty sure everyone would rather train or make money if they are in a clan then jsut sit around doing nothing. Clan chat or irc is for those who wish to talk tbh :/
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#6 User is offline   Fear Nsane

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Posted 09 November 2009 - 07:26 PM

a guild type thing? this isnt WoW (thank god).

@"clan bank" would end up being used for RWT'ing. so i doubt jagex would do that.

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#7 User is online   Hail

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Posted 09 November 2009 - 07:26 PM

View PostShadowryudo, on 09 November 2009 - 07:21 PM, said:

Basicaly, this is never going to work. Clans who partake in fights use G.E for supplies and thats all thats needed

As for having a "place to hang", who really sits around on RS for a long period of time doing nothing? To be honest im pretty sure everyone would rather train or make money if they are in a clan then jsut sit around doing nothing. Clan chat or irc is for those who wish to talk tbh :/


The basis of this is "We already have some minor things - we should have to have places where people can do things more conveniently", and that anti-motivational attitude pretty much ruins the point of having a suggestion in the first place, so I don't see your point. (We have PvP Worlds, so why should more PvP set-ups be implemented? We have mini-games, so what's the point of implementing more?, etc. are pretty good comparisons to your post.)


Suggestions CL
When I grow up I want to be,
One of the harvesters of the sea.
I think before my days are done,
I want to be a fisherman.
Send in your Suggestions By December 1st!
Don't want to miss the Suggestions Competition!
(Just PM a CL. If you enter, we'll love you forever <3)
(If you don't, we'll break your legs.)


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#8 User is offline   Hehealrite70

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Posted 09 November 2009 - 08:55 PM

I really like this idea! Only thing i would like to see with the banking is that the leader CAN NOT do anything but buy general supplies. Leaders could potentially steal $ if not restricted...
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#9 User is online   Hail

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Posted 09 November 2009 - 09:00 PM

View PostHehealrite70, on 09 November 2009 - 08:55 PM, said:

I really like this idea! Only thing i would like to see with the banking is that the leader CAN NOT do anything but buy general supplies. Leaders could potentially steal $ if not restricted...


I'd think that's implied - RWTing would be inevitably allowed otherwise, unfortunately.


Suggestions CL
When I grow up I want to be,
One of the harvesters of the sea.
I think before my days are done,
I want to be a fisherman.
Send in your Suggestions By December 1st!
Don't want to miss the Suggestions Competition!
(Just PM a CL. If you enter, we'll love you forever <3)
(If you don't, we'll break your legs.)


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#10 User is offline   Devin

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Posted 09 November 2009 - 09:13 PM

I love this suggestion. Posted Image Opposed to another poster above, I love to just sit and hang around RuneScape. Finally clans can have an official spot to do just that.

In regards to the clan bank and purchases, perhaps all of (or just a majority) the clan members have to vote on large purchases, so that the leader cannot just use the money to buy random items. Even more, there could be toggle settings (again, by a vote) that allow the bank to be a free communal bank. Everyone can put money in and the leader(s) can then make the purchases. Anyone who has access to the bank can remove whatever they need, though it could be proportional to the amount you put in, and it would have limits. I've almost imagined a system where the clan works as it's own little entity; the supplies of one are the supplies of all.

All in all, this is a step up from the usual clan-house suggestions, so for that I commend you. Posted Image


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#11 User is offline   Goyatuzo

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Posted 09 November 2009 - 09:37 PM

I don't understand the part where the clan members have to buy supplies from the clan bank. It defeats the entire purpose of having one in the first place. A clan, in my eyes, is a gathering of players who want to accomplish something as a group. It just doesn't sound right to me to force members of that group to pay for supplies. I know this is to prevent members who join, steal items, then leave but there should be another way to prevent that from happening.

The system of payment could be implemented for members who have joined the clan for x amount of days and below. Another solution could be to disallow members to withdraw anything at all from the bank for x amount of days.

Rather than setting a payment requirement, it should be within the Clan leader's powers to take back any item that was withdrawn from the clan bank as long as it hasn't been consumed or is being used in combat.
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#12 User is online   Hail

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Posted 09 November 2009 - 09:46 PM

View PostGoyatuzo, on 09 November 2009 - 09:37 PM, said:

I don't understand the part where the clan members have to buy supplies from the clan bank. It defeats the entire purpose of having one in the first place. A clan, in my eyes, is a gathering of players who want to accomplish something as a group. It just doesn't sound right to me to force members of that group to pay for supplies. I know this is to prevent members who join, steal items, then leave but there should be another way to prevent that from happening.

The system of payment could be implemented for members who have joined the clan for x amount of days and below. Another solution could be to disallow members to withdraw anything at all from the bank for x amount of days.

Rather than setting a payment requirement, it should be within the Clan leader's powers to take back any item that was withdrawn from the clan bank as long as it hasn't been consumed or is being used in combat.


Really, the point of it is to have a centralized, available source to buy the rune sets (as a primary example) if you need them and don't have any in the bank. Withdrawing them completely just takes away from the people that have contributed, and putting money back, even if it's a lot lower than the actual GE price, helps keep the Clan Bank up and running and producing more Rune Sets for more people to use.

This post has been edited by Hail: 09 November 2009 - 09:49 PM



Suggestions CL
When I grow up I want to be,
One of the harvesters of the sea.
I think before my days are done,
I want to be a fisherman.
Send in your Suggestions By December 1st!
Don't want to miss the Suggestions Competition!
(Just PM a CL. If you enter, we'll love you forever <3)
(If you don't, we'll break your legs.)


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#13 User is offline   Goyatuzo

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Posted 09 November 2009 - 10:03 PM

Then instead of submitting the money into the bank, shouldn't the money go proportionally to the people who contributed?

Since there isn't a clan incentive to gain more money, the money should just go to the players directly rather than the clan. If this suggestion comes up with clan upgrades of some sort, then the idea of a centralized money system would be logical, but until that time I don't see any benefits to having a central bank that keeps money.
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#14 User is online   Hail

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Posted 09 November 2009 - 10:06 PM

View PostGoyatuzo, on 09 November 2009 - 10:03 PM, said:

Then instead of submitting the money into the bank, shouldn't the money go proportionally to the people who contributed?

Since there isn't a clan incentive to gain more money, the money should just go to the players directly rather than the clan. If this suggestion comes up with clan upgrades of some sort, then the idea of a centralized money system would be logical, but until that time I don't see any benefits to having a central bank that keeps money.


Essentially, it's a player-owned shop, and the fact that it could be usable as a money dump just sweetens the deal, and the tie-up just overrides the need to essentially force donations if people want to get things through the clan bank while still tying off RWTing and abuse of the system.


Suggestions CL
When I grow up I want to be,
One of the harvesters of the sea.
I think before my days are done,
I want to be a fisherman.
Send in your Suggestions By December 1st!
Don't want to miss the Suggestions Competition!
(Just PM a CL. If you enter, we'll love you forever <3)
(If you don't, we'll break your legs.)


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#15 User is offline   Goyatuzo

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Posted 09 November 2009 - 10:34 PM

I agree - it will not force the players to donate money to the bank and it will be natural with both sides gaining something, but I just can't see the point of the bank. As it is, having a centralized bank system for gold pieces seems pointless without something to use it on. If there is no incentive to have a bank for gold pieces, it should just turn into a clan-owned shop with a system like the Grand Exchange without trade limits. It would run much more efficiently in my eyes.
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#16 User is offline   T R Gaz

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Posted 10 November 2009 - 02:21 AM

View PostHail, on 10 November 2009 - 01:26 AM, said:

View PostShadowryudo, on 09 November 2009 - 07:21 PM, said:

Basicaly, this is never going to work. Clans who partake in fights use G.E for supplies and thats all thats needed

As for having a "place to hang", who really sits around on RS for a long period of time doing nothing? To be honest im pretty sure everyone would rather train or make money if they are in a clan then jsut sit around doing nothing. Clan chat or irc is for those who wish to talk tbh :/


The basis of this is "We already have some minor things - we should have to have places where people can do things more conveniently", and that anti-motivational attitude pretty much ruins the point of having a suggestion in the first place, so I don't see your point. (We have PvP Worlds, so why should more PvP set-ups be implemented? We have mini-games, so what's the point of implementing more?, etc. are pretty good comparisons to your post.)


Useful things like pvp items, worlds etc are great, but really what im getting at it...with the "clan portal", clan bank and just generaly standing around in the clan house, people except for under established clans wouldnt use them. Most people are busy training or making money or pking.

I dont have the attitude you stated, im simply saying this idea is not that great as i highly doubt anyone other then those level 50's that think theyre a clan would use them after the first week of release.
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#17 User is offline   Goyatuzo

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Posted 11 November 2009 - 09:34 PM

View PostT R Gaz, on 10 November 2009 - 02:21 AM, said:

View PostHail, on 10 November 2009 - 01:26 AM, said:

View PostShadowryudo, on 09 November 2009 - 07:21 PM, said:

Basicaly, this is never going to work. Clans who partake in fights use G.E for supplies and thats all thats needed

As for having a "place to hang", who really sits around on RS for a long period of time doing nothing? To be honest im pretty sure everyone would rather train or make money if they are in a clan then jsut sit around doing nothing. Clan chat or irc is for those who wish to talk tbh :/


The basis of this is "We already have some minor things - we should have to have places where people can do things more conveniently", and that anti-motivational attitude pretty much ruins the point of having a suggestion in the first place, so I don't see your point. (We have PvP Worlds, so why should more PvP set-ups be implemented? We have mini-games, so what's the point of implementing more?, etc. are pretty good comparisons to your post.)


Useful things like pvp items, worlds etc are great, but really what im getting at it...with the "clan portal", clan bank and just generaly standing around in the clan house, people except for under established clans wouldnt use them. Most people are busy training or making money or pking.

I dont have the attitude you stated, im simply saying this idea is not that great as i highly doubt anyone other then those level 50's that think theyre a clan would use them after the first week of release.


Did I misinterpret your statement or are you saying there's no point to this suggestion except for people that are in the clan?

If that is what you meant, then I don't see the problem. Since it is a CLAN house, the general public should not be able to access it. I'm sure this house can be accessed by anybody within the clan the house was built for at any given time. If it can't, then what would the point of this suggestion be?

If it's based on the fact you're going to be bored doing nothing, then simply more rooms can be added. A clan animal zoo (monster zoo to kill monsters) can be added later for an optional room that can be bought, and other rooms can be bought. The idea for this suggestion is to encourage inter-clan relations by donating and helping each other out. I have the same disbelief in the clan bank system as you because there just isn't enough incentive to donate to the bank when you can be making so much more money by selling the same items in the Grand Exchange.
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#18 User is offline   JaKeX

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Posted 12 November 2009 - 12:33 AM

View PostDevin, on 09 November 2009 - 09:13 PM, said:

I love this suggestion. Posted Image Opposed to another poster above, I love to just sit and hang around RuneScape. Finally clans can have an official spot to do just that.

In regards to the clan bank and purchases, perhaps all of (or just a majority) the clan members have to vote on large purchases, so that the leader cannot just use the money to buy random items. Even more, there could be toggle settings (again, by a vote) that allow the bank to be a free communal bank. Everyone can put money in and the leader(s) can then make the purchases. Anyone who has access to the bank can remove whatever they need, though it could be proportional to the amount you put in, and it would have limits. I've almost imagined a system where the clan works as it's own little entity; the supplies of one are the supplies of all.

All in all, this is a step up from the usual clan-house suggestions, so for that I commend you. Posted Image



I totally agree. Sometimes I just wanna relax with the other clan members. :thumbsup:
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#19 User is offline   T R Gaz

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Posted 12 November 2009 - 02:21 AM

View PostGoyatuzo, on 12 November 2009 - 03:34 AM, said:

View PostT R Gaz, on 10 November 2009 - 02:21 AM, said:

View PostHail, on 10 November 2009 - 01:26 AM, said:

View PostShadowryudo, on 09 November 2009 - 07:21 PM, said:

Basicaly, this is never going to work. Clans who partake in fights use G.E for supplies and thats all thats needed

As for having a "place to hang", who really sits around on RS for a long period of time doing nothing? To be honest im pretty sure everyone would rather train or make money if they are in a clan then jsut sit around doing nothing. Clan chat or irc is for those who wish to talk tbh :/


The basis of this is "We already have some minor things - we should have to have places where people can do things more conveniently", and that anti-motivational attitude pretty much ruins the point of having a suggestion in the first place, so I don't see your point. (We have PvP Worlds, so why should more PvP set-ups be implemented? We have mini-games, so what's the point of implementing more?, etc. are pretty good comparisons to your post.)


Useful things like pvp items, worlds etc are great, but really what im getting at it...with the "clan portal", clan bank and just generaly standing around in the clan house, people except for under established clans wouldnt use them. Most people are busy training or making money or pking.

I dont have the attitude you stated, im simply saying this idea is not that great as i highly doubt anyone other then those level 50's that think theyre a clan would use them after the first week of release.


Did I misinterpret your statement or are you saying there's no point to this suggestion except for people that are in the clan?

If that is what you meant, then I don't see the problem. Since it is a CLAN house, the general public should not be able to access it. I'm sure this house can be accessed by anybody within the clan the house was built for at any given time. If it can't, then what would the point of this suggestion be?

If it's based on the fact you're going to be bored doing nothing, then simply more rooms can be added. A clan animal zoo (monster zoo to kill monsters) can be added later for an optional room that can be bought, and other rooms can be bought. The idea for this suggestion is to encourage inter-clan relations by donating and helping each other out. I have the same disbelief in the clan bank system as you because there just isn't enough incentive to donate to the bank when you can be making so much more money by selling the same items in the Grand Exchange.


Basicaly, what im saying is that this suggestion would only be popular for about 2 weeks if implimented into the game...Then the majourity of the clan world would forget about it as theres nothing to do there that they could do from their normal training monsters. "Clan Houses" have been suggested for quite some time from multiple people in the past few years, and each time its been pointed out that the idea is flawed as i doubt hardly anyone escept the small clans who dont know what to do will use it.
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[quote name='Pure Staker' post='11042325' date='Mar 19 2009, 07:01 PM']For arguments sake, you guys caused the slump of the entire Alliance, and caused TMRD to close.[/quote][/center]

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#20 User is offline   Goyatuzo

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Posted 13 November 2009 - 08:44 PM

View PostT R Gaz, on 12 November 2009 - 02:21 AM, said:

Basicaly, what im saying is that this suggestion would only be popular for about 2 weeks if implimented into the game...Then the majourity of the clan world would forget about it as theres nothing to do there that they could do from their normal training monsters. "Clan Houses" have been suggested for quite some time from multiple people in the past few years, and each time its been pointed out that the idea is flawed as i doubt hardly anyone escept the small clans who dont know what to do will use it.


Then again, the majority of the updates are forgotten quite easily. I'm sure this idea is an unfinished concept (as are most of the suggestions in this forum) but I hope I can see some updates like additional rooms that are original and exclusive to clan houses.
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