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Future Quests Where are they going and what you think?

#1 User is offline   Sirkyles

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Posted 06 November 2009 - 12:24 PM

Hello all,

I was going to put this into the question section, but then I thought it could turn into a good discussion thread.

I am working on my quest cape now with only While Guthix Sleeps and Summers End to complete and was wondering, what is to be coming from the future quests? In a way I am asking, what skills should I train and what type of puzzles and combat should I be ready for?

I have these questions, yet I would also liket to hear your opinions on what is going to happen to runescape quests? Ideas on continuing series, new series, gods and gods wars, skills, combat, new dungeons, requirements, rewards, new items, and whatever else you can think of.

Here is something to start off the discussion;
I have been reading up the runescape website frequently and have read the Q&A on the future content.
They have been quoted "We are currently planning a Grandmaster quest that will have several level 80 requirements*. I know to some people that is still low-level, but over the last year we have raised our top quest requirements significantly, and will continue to do so over the next year. *Please note that this might not be the next Grandmaster quest we release."
What is your take on these ideas and where they are heading?

EDIT: Oh yes, I am a quest fan. There are not many things I enjoy better than a good quest.

This post has been edited by nhl_guy11: 09 November 2009 - 08:31 AM

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#2 User is offline   Maxman

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Posted 06 November 2009 - 12:28 PM

It looks like to me they Jagex are just making the game harder and more experienced to play. They want to raise the level caps on quests so that they Quest cape is actually a challenging cape to get. They've already done so on the Ardougne achievement dairy with the highest level of 91 Summoning, however, that's not a quest. Jagex are in the process of releasing the sequel to While Guthix Sleeps, so it looks like this next quest will be challenging.

It does say that the they don't plan for it to be the next Grandmaster quest, however, that still doesn't mean it won't be hard and under leveled. The next quest looks more challenging, in my opinion.

This post has been edited by Maxman: 06 November 2009 - 12:29 PM

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#3 User is offline   Bolshevik

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Posted 06 November 2009 - 02:44 PM

View PostMaxman, on 06 November 2009 - 01:28 PM, said:

It looks like to me they Jagex are just making the game harder and more experienced to play. They want to raise the level caps on quests so that they Quest cape is actually a challenging cape to get. They've already done so on the Ardougne achievement dairy with the highest level of 91 Summoning, however, that's not a quest. Jagex are in the process of releasing the sequel to While Guthix Sleeps, so it looks like this next quest will be challenging.

It does say that the they don't plan for it to be the next Grandmaster quest, however, that still doesn't mean it won't be hard and under leveled. The next quest looks more challenging, in my opinion.


To be quite honest, the game isn't getting harder in any sense of the word. True, some of the quests might seem a bit harder, but take a look at the past few; they've all been somewhat easy, since While Guthix Sleeps at least. Everything that Jagex has been aiming to do, in the future, has made it so the younger population wants to keep playing and thereby making Jagex more money on memberships. They might be adding certain facets to the game that give a somewhat thrill to the older crowd, the more experienced one, but what it really comes down to is how Jagex makes the game more appealing to the younger group.

I hope the quests that they plan to create give off more of a challenge to the experienced players, the ones looking to keep their quest capes, but in all honesty, unless they add in some master quests, they'll all just end up like the last few have; some people finish within the first hour of it being released, and then everyone else does as well. The quests just take a long time to create the ones that are harder, and it seems like Jagex doesn't want to make that many of the more difficult ones. Back in the old days when Underground Pass + Regicide were the incredibly hard quests, right along side with Dragon Slayer, those were the ones that were hard to the masses. If a quest were to be released that had some long plot-line, but the requirements weren't too hard so that a lot of people could do it, but still have some trouble; those would be the quests that I would want to do.

This post has been edited by Bolshevik: 06 November 2009 - 02:53 PM

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#4 User is offline   W13

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Posted 06 November 2009 - 04:43 PM

I think it's time to expand the world further. How about a new continent (or two) ?

I like exploring new areas more than I like doing quests. With new areas, there can be totally new story lines too.

Don't get me wrong... I think there's plenty of room already for new quests on the current world.
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#5 User is offline   Maxman

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Posted 06 November 2009 - 09:10 PM

View PostW13, on 06 November 2009 - 05:43 PM, said:

I think it's time to expand the world further. How about a new continent (or two) ?

I like exploring new areas more than I like doing quests. With new areas, there can be totally new story lines too.

Don't get me wrong... I think there's plenty of room already for new quests on the current world.

Agreed completely. I don't think Jagex have released a new area since what, Oo'Glog? New areas mean more skill areas, shops, special features, and even more sequel quests. I would love to see Jagex expand on new areas and continents around RuneScape.
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#6 User is offline   Arno

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Posted 07 November 2009 - 07:24 AM

View PostW13, on 06 November 2009 - 11:43 PM, said:

I think it's time to expand the world further. How about a new continent (or two) ?

I like exploring new areas more than I like doing quests. With new areas, there can be totally new story lines too.

Don't get me wrong... I think there's plenty of room already for new quests on the current world.

QFT.

New continents = new story lines.

It's the most logical thing to do, in reality.

1) It allows for more mini-games
2) More resources for skills
3) More combat spots
4) More quests
5) More cities = More banks + more shops.
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#7 User is offline   The duck

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Posted 07 November 2009 - 07:50 AM

I would love to see a new continent.
A new continent would result in loads of new things. I'd love to see the Eastern Land.

However, Jagex also has to continue the ongoing quests. What is behind the door at the bottom of the Elemental Workshop? What will happen after Kennith's Concerns? Will we ever be able to enter Prifddinas? What is going to happen with Zanik? These are a few of the many questions players still have. And I think people want those story lines to continue/finish too.

So, I'd love to see new continents, allong with new quests, but I also want the old ones to continue. I hope jagex can find a good balance between the two.
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#8 User is offline   Setanta

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Posted 07 November 2009 - 08:21 AM

I too would like to see the game world expanded. More specifically, Kudos Island. Unfortunately they mentioned in a Q&A that they haven't even begun work on it, which is pretty stupid of them. There could be any number of things on that island, so they could pretty much run free and do whatever they like with it. Something any game designer thoroughly enjoys. Even if they do draw a blank on what to put there it's a place where any number of quests lines could be finished, it could be the penguin motherland for example, or the secret meeting place of the Majarrat. They really have no excuse for not developing Kudos Island.
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#9 User is offline   iAssasin

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Posted 07 November 2009 - 08:46 AM

I've never been much of a quest fiend, but it would indeed be interesting to see a new continent and thus new quests/storylines.

I guess I better get working on the current quests I haven't attempted for years first though... Posted Image
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#10 User is offline   Most Waunted

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Posted 07 November 2009 - 05:09 PM

I am a quest fan like yourself (sorry if you aren't, I just assumed because you're going for the cape).

I wait impatiently for new quests to be released and I typically do them the day they are released, and if they aren't done that day, it isn't long before they are.

Personally, I hope to see the next Fairytale quest and a continuation, if not ending, of the Myreque series.

It isn't often that a quest is released and I don't have the requirements for it, but for this 80+ skill requirement Grandmaster quest, I will have some training to do, which I really don't mind because my account will be better as a whole in the end.

You can probably guarantee that at least one of those level 80s will be combat-oriented (Attack, Defense, Strength, etc.) You might also start training a skill like maybe Mining or something, a resource skill. I doubt that they'll release that Grandmaster with a level 80 Cooking req. That'd be too easy. :blink:

I hope I helped, if not I apologize.

I hope to see some fantastic quests in the near future, and I know Jagex won't disappoint.

Have fun and good luck! :thumbsup:

This post has been edited by Most Waunted: 07 November 2009 - 05:10 PM

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#11 User is offline   Sirkyles

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Posted 10 November 2009 - 08:50 AM

As for the 80+ quest I may need to do some training for it as well. I have been looking at the quest requirements from previous quests, and how they step up the requirement levels. They like to do it in steps, and the highest step I have seen was 17 levels from 53-70 in fletching. Though that was out of the ordinary so we may not see that in the upcoming quests. That gives me the opinion we need to look at the skills with requirements in the 70's already, or close to.

This leaves us with; Ranged, Cooking, Magic, Fletching, Woodcutting, all at level 70 or higher.
And with level 69; Strength, Agility, and Smithing.

So that is my opinion, I do not think they will boost any other skills 14 or more to get them to 80 but you never know. I would like to see a hitpoints level 80 requirement, as there is no hitpoints requirements at this time and it would ensure a difficult quest. Finally I believe that the skills are only going to be level 80. They seem to enjoy round numbers when they up the anti for quest requirements and 80 looks nice.

This post has been edited by nhl_guy11: 10 November 2009 - 08:51 AM

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#12 User is offline   Hedgehog

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Posted 10 November 2009 - 09:03 AM

Lately it seems like Jagex have been focusing on finishing up existing storylines rather than starting new ones, which, in my opinion, is a good thing. I hate to have all of these loose ends without any sort of story. Like many other people, I'm excited to find out whether or not we'll ever be able to see inside Prifddinas. I'm sure it'll come eventually, perhaps with this 80+ level Grandmaster quest. It's good to see that Jagex are stepping up and making higher level quests. I think they've been scared to make 80+ skill quests because they didn't want to limit lower levels from obtaining a quest cape. I see where they're coming from--I don't want the quest cape to ever require a level 99 skill, but I don't think 80 is too much to ask for such a prestigious cape.

In regards to a new continent, it has been a while since Jagex released one, and I'd love to see a new continent. As others have said, a new continent introduces loads of new content--new shops, mini-games, storylines, NPCs, etc. But, as I've said, I'd like to see more of the existing storylines finished up before they release an entirely new continent. Perhaps this next Grandmaster quest will open a new continent, though I would love to see Prifddinas.

It's difficult to say what skills exactly you're going to need to train for these upcoming quests, but if Jagex are indeed moving towards higher-leveled quests, then players would be better off simply training their lowest skills; you never know which skills Jagex will choose to utilize in a quest.
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#13 User is offline   Maxman

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Posted 10 November 2009 - 10:35 AM

View PostHedgehog, on 10 November 2009 - 09:03 AM, said:

Lately it seems like Jagex have been focusing on finishing up existing storylines rather than starting new ones, which, in my opinion, is a good thing. I hate to have all of these loose ends without any sort of story. Like many other people, I'm excited to find out whether or not we'll ever be able to see inside Prifddinas. I'm sure it'll come eventually, perhaps with this 80+ level Grandmaster quest. It's good to see that Jagex are stepping up and making higher level quests. I think they've been scared to make 80+ skill quests because they didn't want to limit lower levels from obtaining a quest cape. I see where they're coming from--I don't want the quest cape to ever require a level 99 skill, but I don't think 80 is too much to ask for such a prestigious cape.

Completely agree, however, they're eventually going to have to open up new skill levels on higher-leveled quests. The game is getting too easy with quests, in my opinion (for the experienced players, anyway). If Jagex stills wants to put juicy quests in the game, they'll have to step up their skill levels. The latest quest was the first quest in awhile I had to actually train a skill to even start it (74-75 Ranged :lol:). Even though it was a small amount of level, it still took some time to get that certain level. Jagex have stepped it up and I do hope they continue to do so, too, in the near future.

This post has been edited by Maxman: 10 November 2009 - 10:41 AM

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#14 User is offline   Bolshevik

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Posted 10 November 2009 - 10:56 AM

View PostMaxman, on 10 November 2009 - 11:35 AM, said:

View PostHedgehog, on 10 November 2009 - 09:03 AM, said:

Lately it seems like Jagex have been focusing on finishing up existing storylines rather than starting new ones, which, in my opinion, is a good thing. I hate to have all of these loose ends without any sort of story. Like many other people, I'm excited to find out whether or not we'll ever be able to see inside Prifddinas. I'm sure it'll come eventually, perhaps with this 80+ level Grandmaster quest. It's good to see that Jagex are stepping up and making higher level quests. I think they've been scared to make 80+ skill quests because they didn't want to limit lower levels from obtaining a quest cape. I see where they're coming from--I don't want the quest cape to ever require a level 99 skill, but I don't think 80 is too much to ask for such a prestigious cape.

Completely agree, however, they're eventually going to have to open up new skill levels on higher-leveled quests. The game is getting too easy with quests, in my opinion (for the experienced players, anyway). If Jagex stills wants to put juicy quests in the game, they'll have to step up their skill levels. The latest quest was the first quest in awhile I had to actually train a skill to even start it (74-75 Ranged :lol:). Even though it was a small amount of level, it still took some time to get that certain level. Jagex have stepped it up and I do hope they continue to do so, too, in the near future.


Pretty true, but in order to keep the lower levels wanting to actually quest, the levels required for some of the future quests will probably tend to be lower, more than anything else. If some of the more advanced quests, the ones aimed at recruiting the people aiming to reclaim their quest capes, have higher requirements, then sure, that'd be an amazing idea. But to keep most of the population interested in questing, most of the requirements will generally have to not be too high.
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#15 User is offline   Sirkyles

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Posted 10 November 2009 - 01:55 PM

I also believe that they will not push the level requirements too high after 80. If they start to get to 90+ requirements then the quest cape might as well be a skill cape. I feel that Jagex is trying to stay away from this idea, and have the quest cape as a solved puzzles, defeated difficult battles, put in a lot of hours cape. I like this idea as some of my favourite quests were the long, difficult ones that took preparation, time and fighting abilities to complete. Quests like underground pass, regicide, desert treasure, monkey madness, while guthix sleeps and legends quest are the quests that I believe symbolize obtaining the quest cape. I do not mind the higher requirement quests but I found within the light to be high requirements and low difficulty which took more time to train skills to start then quest time to complete.

This post has been edited by nhl_guy11: 10 November 2009 - 01:57 PM

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#16 User is offline   Hedgehog

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Posted 10 November 2009 - 02:24 PM

View PostBolshevik, on 10 November 2009 - 11:56 AM, said:

Pretty true, but in order to keep the lower levels wanting to actually quest, the levels required for some of the future quests will probably tend to be lower, more than anything else. If some of the more advanced quests, the ones aimed at recruiting the people aiming to reclaim their quest capes, have higher requirements, then sure, that'd be an amazing idea. But to keep most of the population interested in questing, most of the requirements will generally have to not be too high.

But I feel like the average quester, which is most of the population, doesn't necessarily need new quests all the time. I feel like new quests should generally be targeted towards people who are into questing, and wouldn't really have a problem with training a skill just to meet a requirement. If you're a casual quester, you probably don't have anywhere near all of the existing quests done, so I don't see why you'd be annoyed if quests are released with high skill requirements. You can simply work on your existing quests, and leave the newer, higher-skilled quests to those who are really into questing, with, well, higher skills. This isn't to say that Jagex can't release simple quests anymore; simple quests are enjoyable, but there are already many more easy quests than difficult ones. Some simple quests are nice when a new area is released, or when beginning a storyline, to familiarize the player with said area or story. Otherwise, though, people shouldn't have a problem with quests that require higher skills.
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