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Faction Pvp Don't worry, not WoW Style...

#1 User is offline   WickedSoul

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Posted 03 November 2009 - 01:27 PM

Well in my mind I've been thinking the FFA PvP combat that shaped RuneScape. I was also thinking about the HvA PvP that shaped World of Warcraft. I've been thinking about fighting factions is a good idea, but not World of Warcraft style where you can't even TALK to each other, but it's kinda like a permanent version of Saradomin vs. Zamorak warfare.

Chosing A Side

The first step in this is to choose a side. YOU CANNOT SWITCH SIDES, so CHOOSE CAREFULLY. This is not mandatory in the game, but is mandatory to be able to participate in this type of PvP and gain rewards they offer once you gain a higher standing. Once you pledge yourself to one side, you can participate in a minigame that's like Castle Wars and Clan Wars mixed together. There is a safe version, which rewards less reputation, and a dangerous version, which rewards 3x the reputation than in the safe version. In the safe version you lose nothing if you die, but in the dangerous version, you lose everything if you die. Reputation will be counted from 0, neutral. There are 5 stages in reputation. Hated (reputation below -1000), Hostile (reputation below -500), neutral (0 reputation), friendly (reputation 500-999), and exalted (reputation above 1000). Reputation is gained by killing players of the opposite team, and the higher your reputation is, the most rewards you gain access to. Bear in mind that killing players FAR below your level will cause your reputation on BOTH SIDES to decrease. For example if you kill a level 53 when you are level 94, you are pledged to Saradomin, and you reputation with Saradomin is 564, killing the level 53 will cause your Saradomin reputation to go down to 549. For each honorable kill, A.K.A, killing someone who's within 5 levels above or below you, will grant you 1 reputation point on safe mode, 3 reputation points on Dangerous mode, to the faction whom you pledged to. For each dishonorable kill, A.K.A killing someone outside that range, will cause your reputation to decrease by 15 to the faction to whom you pledged to.

Currency? Tokens? REWARDS?!

For every 15 honorable kills, you gain a Token of Warfare. 15 Tokens of Warfare can be used to make a Token of Triumph. 20 Tokens of Triumph can be used to make a Token of Destiny. These tokens can be used to buy rewards ranging from Rune armor and weapons with Warfare tokens, Dragon weapons or armor with Triumph Tokens, and even exclusive high level weapons and armor with Destiny tokens. This does NOT mean that you can get free armor easily. Dragon Daggers might cost only about 15 Triumph tokens, but Dragon Chainbodies, for example, might cost about 1000 Triumph tokens. Considering this, you will have to get about 225,000 honorable kills to get a Dragon Chainbody! This number keeps on climbing and climbing once you get to the special armor and weapons. Below are a sample of exclusive rewards:

Death-Forged Blade
One-handed Sword
Attack Bonuses
Stab +125
Slash +141
Crush -17
Magic -2
Ranged -5
Requires 85 Attack.
Cost: 100 Tokens of Destiny
4250 Reputation with Zamorak or Saradomin.

Glowing Skullguard
Helm
Defense Bonuses
Stab +76
Slash +83
Crush +70
Magic -13
Ranged +81
Summoning +27
Requires 85 Defense
Cost: 85 Tokens of Destiny
4125 Reputation with Zamorak or Saradomin.

Minigame: Command of the Gods

The minigame is basically an unorganized version of Clan Wars. You decide whether it's a safe game or a dangerous game. You can join by venturing into the Wilderness east of the Forgotten Cemetery. There's also a teleport to get there. Once you get there you speak to an NPC who organizes games. You ask him about the game, and once he's done explaining, you'll be asked to pledge to Saradomin or Zamorak. Once you pledge to a side you can enter the minigame at will. After you talk to the NPC, you are placed into a que. The player limit on each side per battle is 50 people and you will have a blue (Saradomin) or red (Zamorak) shade to your character. In the Safe version, one team can only sustain 350 deaths in total. Once the number reaches 350, the game is over and the team who has 350 deaths is declared the loser. In the Dangerous version of the game, each team can only sustain 1 death per person. Once a team has slain every person once, that team is declared the victor. The winning team will receive 25 reputation points to their faction and 5 Tokens of Warfare. The losing team will receive 1 Token of Warfare and 5 reputation points to your faction. Also, in the Dangerous version of the minigame, the loot dropped from your enemy will be converted into 1 Token of Warfare for each 10,000gp your opponent was carrying. If your opponent was not carrying anything over or equal to 10,000gp, the stuff will simply be lost. For example of an opponent was carrying 30,000,000gp in loot, and you killed him/her, you will receive 10 Tokens of Destiny.

That's all the stuff in this suggestion for now, constructive criticism only, no flaming please.

Edit History
11/3/09: Added.
11/13/09: Fixed grammar/spelling errors, decreased reputation requirement for sample items and increased stats, and added "effort reward" for losing team.
11/14/09: Increased size on titles and fixed broken size tags.

-WickedSoul

This post has been edited by WickedSoul: 15 November 2009 - 12:23 PM

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This.

Homus's Anti-Troll Shot hits Forum Troll for 9001 Physical (1 Overkill)
IT'S OVER 9000!!!
Homus has slain Forum Troll!
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#2 User is online   Hail

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Posted 03 November 2009 - 04:34 PM

Interesting twist. Although it tingles with traces of WoW, it's not enough to warrant letting the topic go to waste.

I like the way things are rewarded through steady kills instead of chance and luck - I can't wait to see extensions to this, though I unfortunately can't really contribute many fresh ideas as-is.


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#3 User is offline   WickedSoul

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Posted 03 November 2009 - 04:38 PM

View PostHail, on 03 November 2009 - 05:34 PM, said:

Interesting twist. Although it tingles with traces of WoW, it's not enough to warrant letting the topic go to waste.

I like the way things are rewarded through steady kills instead of chance and luck - I can't wait to see extensions to this, though I unfortunately can't really contribute many fresh ideas as-is.


Thanks, I wanted to add a bit of change to RuneScape style PvP. WoW actually inspired me to do this suggestion, and I might add in the minigame details right now.

-WickedSoul
Posted Image

This.

Homus's Anti-Troll Shot hits Forum Troll for 9001 Physical (1 Overkill)
IT'S OVER 9000!!!
Homus has slain Forum Troll!
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#4 User is offline   adisbad0

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Posted 03 November 2009 - 05:10 PM

Wow, this is a great idea.
I doubt JaGex wil take it into consideration though :\
[| -95/99 Strength -|] [|- Zerker pure -|] Going Piety :o [|- 99/99 Magic -|]
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#5 User is offline   Bulgy

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Posted 11 November 2009 - 07:12 PM

Welcome to the competition!
cause i could spend my life just trying to sift through
what i could've done better but what good do what ifs do
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