Ok, now as many of you may have noticed, the runescape economy has been experiencing massive inflation ever since Jagex placed in the statuette drops. People at first may have thought this was a great solution, because it gave pkers a decent drop, and it did not upset the balance of items in the game. Well this seems to have done more damage than thought. Due to the increase of GP in the game, there simply aren't enough items to equal the value of the amount of gp being taken in every day.
The result is inflation as the value of the gp goes down. Now if you were pretty well off with say a 50mil bank, well too bad cause that 50 mil is now halved in value and is not worth as much as it was before. Most major items have nearly doubled, even tripled in price due to the extreme increase in coins coming into the game. There is also simply no new methods of coins to leave the game. Coins in this game can only leave in stores, construction, or dissapear on the ground. Those is are only ways cash leaves this game. Before this wasn't as bad because the amount of coins coming in the game was much less. Now though this has increased so the coins value has gone down.
My Solution
So what solution can there be? Well I suggest several parts to a new system in PvP. The first is that coins no longer have any value, that's right so you better start bringing in items. The next part is taken out of a previous suggestion. A PvP database. All items and food lost in a PvP world is sent to the database and then it is kept there until a kill comes and pulls items from it. Now a problem with this is that if the items were just randomly pulled, we'd have level 50 pures pking whips and gses, and level 100s getting rune scims and msbs. So we need some balancing out.
Classes of Items
When you kill an opponent, the items they lose, are now "tagged" these "tagged" items will have a higher chance of being given to you instead of going to the database. THERE IS NO GUARENTEE that you will get the exact drop of your opponent, but you will have a higher chance of getting the drop. Now all items are also classified in the new drop table, there is a class 1 of items worth maybe 1-50k gp, there there is the class 2 of 50,001 to 100k gp, and so on for different classes. SO when you kill someone in class one gear, and that gear is tagged, you have a much higher chance to get the drop from the class one table that was their gear.
What of EP?
Now EP is still in existance, but it no longer has such a large effect on your drops as it does in the current system. EP will help boost your drop now. So if you are pking, and you drop someone in class one value gear, then you get a drop from the class one drop table, but if you have extra ep, then that ep is used to pull items from say class 2 or class 3 even to help improve your kill. EP is used purely to improve your kill, that is all, EP will also be used up much more quickly, 100 ep could drop to 25 ep easy, and the higher your EP is the more chance you can improve your drop.
Now when this system is introduced, the tables will be assumed to be empty, so Jagex will have to put in some generic items, e.g. rune items to make up for the lack of items in the tables. These generic items won't effect the economy as much for the first few times, and once they come out of the drop table and the table is purely dependent on the PvP drops and not the other items.
For the higher end of classes, I suppose that a few of the slayer/GWD items will have to be placed in, not too much though, but enough so that if you drop someone in say maxed str+claws+ags, you will expect a drop of similar value.
What if the drop table goes empty?
The table will not be dry, when a kill occurs, the table will always draw back a few items and store them in a sort of bank, when the table goes dry, items from this "bank" will be pulled out and classified into drops.
This new system will probably be difficult to create, but I think it has a good effect on PvP, this way you are no longer destroying items, but you are now re-using them
Oh and on the note of PVP armors, they can be placed in the drop tables as well, and subsituted in place of high value drops, the items that were subsituted will be placed in the "bank" for later use.
Constructive criticism, if you feel this is to similar to another suggestion before, then go ahead and have a mod close it, no flame/trolling please.
This post has been edited by Hail: 25 October 2009 - 02:34 PM

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