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Hit/health Relationships Good or bad?

#1 User is offline   Goyatuzo

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Posted 23 September 2009 - 04:43 PM

This topic is related to PvP. (Player vs. Player) With PvE (Player vs. Environemnt), the Abbysal Whip is obviously the better choice.

Now... I've recently begun playing RuneScape again and I'm just amazed at how much it's changed in as little as 3-4 years. Before, the Abbysal Whip was THE best weapon in the entire game. Now, new weapons known as God Swords just completely pulverize abbysal whips.

For those of you who wish to argue, compare a max hit of roughly 45 every so often, to a potential 70+ every so often. The first one will take at least 3 shots to kill a person, while the second one will finish the job in as little as 2.

Now, I'll go back to "before." It used to take almost forever for a duel to end because of low hit percentages. If you were almost dead, you need to take some sort of food or potion to keep yourself alive. It was a mix of skill and luck. Now, just get a godsword and you've potentially destroyed 2/3s of the opponent's health.

Should hitpoints be increased? Should godswords be removed? Am I speaking nonsense? Discuss.

Just say what you feel about the relationship between the current potentially hitting power, to the capped health of 99.

This post has been edited by Defender17: 23 September 2009 - 04:52 PM

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#2 User is offline   The83dwizzy

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Posted 23 September 2009 - 04:51 PM

I think hitpoints should be the same or reduced to maybe 85 or 90.
They made a mistake with new rocktail healing 23 hp.
max food for BH/PVP worlds should be around 16-18.

but whatever. rs goes on...
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#3 User is offline   Hail

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Posted 23 September 2009 - 04:54 PM

While I admit the ratio between one's hitpoints and max hits is slimming to one, I think Jagex recognizes the issue and is trying to resolve it without modifying existing things in the game (nerfing God Swords, etc., as people hate nerfs), nor changing the basic game structure (moving up hitpoints levels) by not installing stronger weapons, but rather modifying food to enhance survival (by allowing +10 HP above max by eating certain foods), effectively raising hitpoints while making you work for it.

Power creep really hurt Jagex back then, but I think they stopped it before it became too much, and they're now trying to shape and balance weapon structure to be suitable for PvP while still balancing things for PvE well, and the situation, as it is, looks positive.
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#4 User is offline   Ctk mastah

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Posted 23 September 2009 - 04:54 PM

Why would they lower the hp a piece of food heals poster above me... That's absolute nonsense.
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#5 User is offline   Hail

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Posted 23 September 2009 - 04:58 PM

View PostCtk mastah, on Sep 23 2009, 04:57 PM, said:

Why would they lower the hp a piece of food heals poster above me... That's absolute nonsense.


I never said anything like that in my post.
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#6 User is offline   Bloodlover

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Posted 23 September 2009 - 05:00 PM

With the extreme use of brews and food that heals lots of HP I think increasing or possibly even decreasing the HP is a waste. It's fine the way it is IMO.
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#7 User is offline   Bolshevik

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Posted 23 September 2009 - 05:28 PM

View PostAerocris, on Sep 23 2009, 05:57 PM, said:

While I admit the ratio between one's hitpoints and max hits is slimming to one, I think Jagex recognizes the issue and is trying to resolve it without modifying existing things in the game (nerfing God Swords, etc., as people hate nerfs), nor changing the basic game structure (moving up hitpoints levels) by not installing stronger weapons, but rather modifying food to enhance survival (by allowing +10 HP above max by eating certain foods), effectively raising hitpoints while making you work for it.

Power creep really hurt Jagex back then, but I think they stopped it before it became too much, and they're now trying to shape and balance weapon structure to be suitable for PvP while still balancing things for PvE well, and the situation, as it is, looks positive.



View PostCtk mastah, on Sep 23 2009, 05:57 PM, said:

Why would they lower the hp a piece of food heals poster above me... That's absolute nonsense.


I bolded the part that he actually said, and what you mistook it for.

I do think that Player Killing can be a matter of luck on the one hand, and some skill on the other. Some weapons that have been added in, agreed, are overpowered in some senses, but that's what you get for spending a decent amount of money on it [godsword]. If the whip were overpowered more than anything, it'd be worth so much more as well. You get what you pay for; the hitpoint level that you can max out now is pretty high enough, not much needs to be changed to it; if you were to make a change to it, make it higher, you'd also have to make the other stats you can max out, higher as well. It's a matter of odds, really how well you can eat up when hit, or if you can't at all.
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#8 User is offline   thehelloman0

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Posted 23 September 2009 - 05:44 PM

View PostAerocris, on Sep 23 2009, 05:57 PM, said:

While I admit the ratio between one's hitpoints and max hits is slimming to one, I think Jagex recognizes the issue and is trying to resolve it without modifying existing things in the game (nerfing God Swords, etc., as people hate nerfs), nor changing the basic game structure (moving up hitpoints levels) by not installing stronger weapons, but rather modifying food to enhance survival (by allowing +10 HP above max by eating certain foods), effectively raising hitpoints while making you work for it.

Power creep really hurt Jagex back then, but I think they stopped it before it became too much, and they're now trying to shape and balance weapon structure to be suitable for PvP while still balancing things for PvE well, and the situation, as it is, looks positive.

This, and they could also make more items like elysian/divine spirit shield. They would have to be cheaper though lol
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#9 User is offline   Protoman1600

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Posted 23 September 2009 - 08:27 PM

I agree some weapons are overpowered. Claws being a prime example. In a dm, a whip + shield beats a godsword though, the only factor that has changed is the ability to ko. Dagger specs rarely hit as hard as a poke from a godsword.
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#10 User is offline   Bolshevik

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Posted 23 September 2009 - 10:21 PM

View Postthehelloman0, on Sep 23 2009, 06:47 PM, said:

View PostAerocris, on Sep 23 2009, 05:57 PM, said:

While I admit the ratio between one's hitpoints and max hits is slimming to one, I think Jagex recognizes the issue and is trying to resolve it without modifying existing things in the game (nerfing God Swords, etc., as people hate nerfs), nor changing the basic game structure (moving up hitpoints levels) by not installing stronger weapons, but rather modifying food to enhance survival (by allowing +10 HP above max by eating certain foods), effectively raising hitpoints while making you work for it.

Power creep really hurt Jagex back then, but I think they stopped it before it became too much, and they're now trying to shape and balance weapon structure to be suitable for PvP while still balancing things for PvE well, and the situation, as it is, looks positive.

This, and they could also make more items like elysian/divine spirit shield. They would have to be cheaper though lol


Which makes it even more unlikely for an item with great bonuses, to be so cheap. Perhaps raising a few cheaper items maybe [their bonuses]? It'd certainly be a start to make some things better.

This post has been edited by Leonidas: 23 September 2009 - 10:21 PM

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#11 User is offline   TUNF

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Posted 23 September 2009 - 10:24 PM

I feel that HP will be the first and only stat to break the 99 barrier, atleast for awhile. Since the godswords can max at like 79 or something, that's almost the average HP of most people in the low 90s-100, and I believe dragon daggers can max 43-43 in PvP now as well. HP max will be 200 or something, I really hope they bring out skill clothing for the new level, or just make capes require that level.

But that will be awhile, so you just gotta hope for defense to do it's part in the combat triangle (GOOD LUCK ^_^)

This post has been edited by TUNF: 23 September 2009 - 10:25 PM

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#12 User is offline   Hail

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Posted 23 September 2009 - 10:25 PM

View PostLeonidas, on Sep 23 2009, 10:24 PM, said:

View Postthehelloman0, on Sep 23 2009, 06:47 PM, said:

View PostAerocris, on Sep 23 2009, 05:57 PM, said:

While I admit the ratio between one's hitpoints and max hits is slimming to one, I think Jagex recognizes the issue and is trying to resolve it without modifying existing things in the game (nerfing God Swords, etc., as people hate nerfs), nor changing the basic game structure (moving up hitpoints levels) by not installing stronger weapons, but rather modifying food to enhance survival (by allowing +10 HP above max by eating certain foods), effectively raising hitpoints while making you work for it.

Power creep really hurt Jagex back then, but I think they stopped it before it became too much, and they're now trying to shape and balance weapon structure to be suitable for PvP while still balancing things for PvE well, and the situation, as it is, looks positive.

This, and they could also make more items like elysian/divine spirit shield. They would have to be cheaper though lol


Which makes it even more unlikely for an item with great bonuses, to be so cheap. Perhaps raising a few cheaper items maybe [their bonuses]? It'd certainly be a start to make some things better.


I would definitely suggest things like mitigation so, instead of just making it less likely to hit you with defense bonuses, certain items lower the actual damage. Implementing that into defense would probably be pretty useful, and make defense more worth-while.
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#13 User is offline   1337_Byte

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Posted 24 September 2009 - 08:17 AM

I don't mind how high the hits can be because I don't go to PVP, but a good way to add balance would be to make a food to heal more. PVP is always going to be about weakening and using specials though, it's just slightly faster now.
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#14 User is offline   The duck

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Posted 24 September 2009 - 08:36 AM

The max hit got higher, the maximum health stayed.
I think the Hitpoints level should get some extra levels.
Of course, you can use a Saradomin Brew, or some other stat enchangers, but this would possible make fights a bit 'harder'.
Then again, Hitpoints being the only skill that could be trained over 99, would be a bit weird.
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#15 User is offline   Boss

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Posted 24 September 2009 - 11:02 AM

i think they should raise the max to like 115.
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#16 User is online   si1ver lion

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Posted 24 September 2009 - 11:08 AM

They will just release foods that heal more. e.g The new rocktail heals 23
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#17 User is offline   Pope_Smotage

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Posted 24 September 2009 - 11:21 AM

I think they're assessing the situation and that rocktail is a nice way to balance out the big hits that can occur now. I saw someone heal 75hp inbetween hits so.... that nerfs the spec a bit. :-P
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#18 User is offline   Chokexx

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Posted 24 September 2009 - 11:38 AM

It's fine now, the way it is.

If you don't like getting hit big - raise your defence.
Main fights take decades, just comes to show how useful defence can be.
combat under level 110 can be stressful do to accurate and big hits - but I've learned to deal with it.
the *changing hp to 200* thing is blasphemous... if that even happens I'm quitting runescape.

Godswords REALLY, REAALLLLLLYYYYYYY, arent as good as people make them to be.
Their slow but consistent hits make venger's get wett.
And if that's still too hardcore, its called "miasmic blitz" - their godsword will hit once a week if they are lucky.

Whip is still reigning pvp weapon.

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#19 User is offline   Devin

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Posted 24 September 2009 - 04:47 PM

View PostChokexx, on Sep 24 2009, 12:41 PM, said:

It's fine now, the way it is.

If you don't like getting hit big - raise your defence.

Higher defence only helps to raise your chances of not getting hit at all. If I am going to get hit regardless, my defence level will not factor in if it is a 5 or a 50 damage hit. Therein lies the problem. A players defence level should contribute to lowering the opponents hits. That way, the fight can still be interesting, as players are being hit the same, but the damage will be reduced so 2 or 3 hit fights do not happen on a regular basis.

I wouldn't mind small nerfs on weapons like godswords. Hitting in the 60's or 70's is letting weapons go too far. Anything under 50 I don't mind, but after that the chance of death after only a few hits becomes too high.

I don't think Hitpoints will ever be raised in actual level, above what it is now (99). Different foods wouldn't be a bad idea, granted that they aren't the easiest to get. Perhaps they could even give special effects, like protection from certain spells or weapons, instead of just refreshing your hitpoints.

This post has been edited by Devin: 24 September 2009 - 04:49 PM

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#20 User is offline   dockster

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Posted 24 September 2009 - 05:02 PM

Get more Levels in the skill Defence.
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