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	<title>Runescape General Discussion</title>
	<description>Players discussing various Runescape-related subjects</description>
	<link>http://forums.zybez.net/index.php</link>
	<pubDate>Fri, 20 Nov 2009 13:26:30 +0000</pubDate>
	<ttl>30</ttl>
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		<title>Runescape General Discussion</title>
		<url>http://www.zybez.net/images/rsh_banner.png</url>
		<link>http://forums.zybez.net/index.php</link>
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		<title><![CDATA[Is Runescape Becoming Too 'Fair'?]]></title>
		<link>http://forums.zybez.net/index.php?showtopic=1322754</link>
		<description><![CDATA[Is RuneScape becoming too 'fair'?<br />
<br />
When I started to play, things were a lot different in RuneScape. A LOT different. After 30 minutes, I died, and lost my stuff. If you died back in 2007, I believe you had 1 minute to pick up your items, after that is was free to anyone to take. Months later, the gravestone feature was introduced. The item-pickup penalty is now a maximum of 6 minutes. 60 minutes if someone blesses your grave.<br />
<br />
Another thing, the loot sharing. In the past, when you were killing a boss monster or monster hunting with one or more friends, you had to trust that person. Now we have Lootshare and Coinshare to share the loot equally (Although I question if it really is that equal).<br />
<br />
Free trading. (Yes, I know the free trade feature had to get removed regarding the real-world-trading.)<br />
If you didn't know the item price, you could get greatly scammed. OR you could get an enormous bargain!<br />
But now, we have this trade system that prevents one from scamming one other, or preventing items for getting sold for a lower price.<br />
<br />
And finally, the dangerous places. Like in any RPG, going to a wrong place would mostly result in certain death. But no, we got Danger messages when you attempt to enter any 'dangerous' place. Doesn't this ruin the whole 'Adventure' aspect of the game?<br />
<br />
<br />
Personally, I think it's good Jagex tries to protect players from dangers, but then again, isn't this an <strong class='bbc'>adventure </strong>game? Like in any RPG, you know that there are dangers, and most of the times, you can see there is danger ahead (Example, skeletons/bones/blood in a dungeon or place). And isn't the point of an adventure game to explore the world, and find your way around?<br />
<br />
Now, my question for you: Is RuneScape becoming too 'fair'?]]></description>
		<pubDate>Fri, 20 Nov 2009 13:26:30 +0000</pubDate>
		<guid>http://forums.zybez.net/index.php?showtopic=1322754</guid>
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		<title><![CDATA[I Haven'T Been On In Five Months.]]></title>
		<link>http://forums.zybez.net/index.php?showtopic=1322743</link>
		<description><![CDATA[So, I couldn't help but post this so forgive me if its been said.<br />
<br />
I've been away for five months and for the first time today had some free time and logged on. I am absolutely in shock of the graphics updates, not because they look so great rather because of how, simple yet over done they are. The graphics are atrocious! I'm not one of these "I miss the old days players" though I've been playing steadily since around 2003, so please do not take it that way. <br />
<br />
I guess what I'm trying to say is the graphics, are overdone, Jagex seems like they are trying to push these graphics updates pretty hard apparently. When in all honesty though they could have left the graphics or slightly updated them and there would still be as many people playing, lets be honest people don't play Runescape for the amazing graphics. And it would seem if they keep pushing updates like this they will drive away players like me who originally started playing because they PC requirements were so easy to meet. <br />
<br />
Anyways, I tried playing but I'm still flabbergasted at the way my D-scimmy looks  <img src='http://forums.zybez.net/public/style_emoticons/default/blink.gif' class='bbc_emoticon' alt=':blink:' />]]></description>
		<pubDate>Fri, 20 Nov 2009 10:56:11 +0000</pubDate>
		<guid>http://forums.zybez.net/index.php?showtopic=1322743</guid>
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		<title>Magic Potion Update</title>
		<link>http://forums.zybez.net/index.php?showtopic=1322444</link>
		<description><![CDATA[There hasn't been one topic regarding the upgraded mage potions? Ice barrage's max hit is up to 37 (in PvP) and no one cares? This is confusing to me.<br />
<br />
What do you all think of the update?]]></description>
		<pubDate>Thu, 19 Nov 2009 10:00:39 +0000</pubDate>
		<guid>http://forums.zybez.net/index.php?showtopic=1322444</guid>
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		<title>What Is Your Pronunciation?</title>
		<link>http://forums.zybez.net/index.php?showtopic=1322429</link>
		<description><![CDATA[I usually pronounce it Ar-ma-dale, I have no idea where or why I got the 'dale' sound but I just do. Although, I am leaning a bit towards Ar-may-doh or Ar-mah-doh.<br />
<br />
<br />
<br />
Sorry if this considered a 'spam thread'. I was just curious  <img src='http://forums.zybez.net/public/style_emoticons/default/whistling.gif' class='bbc_emoticon' alt=':whistle:' /> .]]></description>
		<pubDate>Thu, 19 Nov 2009 06:06:00 +0000</pubDate>
		<guid>http://forums.zybez.net/index.php?showtopic=1322429</guid>
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		<title>The Gatherings Towards Magic</title>
		<link>http://forums.zybez.net/index.php?showtopic=1322089</link>
		<description><![CDATA[When I first heard about RuneScape, it was but a vague whisper amongst a few kids at our town's schools (mostly, older kids). Later it started to permeate layers of students, both hard-core players and casual gamers alike. I can still remember the first day I saw RS in action. I was over at my buddy's house for the weekend, and he started describing this online video game he had been playing for a few months. Up until that point, the most experience I had w/online video games was limited to isolated flash games, so ,naturally, the idea of a complex, medieval-based, real-time MMORPG was both foreign and captivating. The MMO world sounded like a dream-come-true: medieval fantasy in a video game which was forever changing, whose structure was as dynamic as I was imaginative. I built up these high expectations, all of which were shot down once he showed me RS. I love what JaGeX has created, but I will also be that the old game engine did not leave the grandest of first impressions. Everything seemed to be such a let-down, especially once I found out that I would basically be killing chickens for the first few hours of play. Everything, but magic--magic that could throw a huge wild-card into otherwise monotonous hours of gameplay.<br />
<br />
The magic in RuneScape functions into its very mechanics, in a way not quite like any other game I have yet to play (this excludes WoW, I never gave magic in WoW much of a chance. I didn't give anything much of a chance in WoW ;)). Though the "mage" is, as tradition goes, more open to attack, he is not a defenseless role. Unlike the older party-based dungeons, he is not a healer that needs to be protected, nor a burden carried to make a few cheap shots on a boss. Rather, the mages of RS are only truly weak if you manage to score a hit before they kill you. Throw in additional effects of the ancient magicks and power defensive spells (holding, vengeance, vengeance other), and it is a small wonder why people choose to abuse it.<br />
<br />
Despite all of this power, mages in RS are limited by one single, permeating rule that is hard to break: <em class='bbc'>The Magic skill, used by ITSELF, is incredibly outmatched</em>. There are few magic-only PKers, and virtually no hugely successful ones, left in RuneScape. Indeed, there never were. Without some form of hybriding, a mage is nothing more than a walking target, whether they have the initial upper hand or not. Barragers will succumb to a few stabs from a target that happens to have dragonhide; rangers will gun solo-mages down without any worry of counter-attack; and a mage fighting another mage is just no fun at all. <br />
<br />
And so my drawl brings you to NOW. Magic is once again in the air of Gielinor, sparked by the release of recent updates. First there were the upgrades to commonly used battlestaves, giving mages a +10% to their max hit (an upheaval of the <em class='bbc'>laisezz-faire</em> precedent taken toward the skill). Then, we saw the change to magic potions--though extreme potions are limited to a small number of herblorists (and they deserve it), the idea that a <em class='bbc'>potion</em> would increase your magical strength is (as far as I know) <em class='bbc'>completely new</em> to RuneScape. And then there was the Surge. A jaw-opening, applause-rendering change to magic as we will ever know it: <em class='bbc'>The Modern Magicks are no longer weak</em> (thoroughly earning that unnecessary British "k" I will know actually start using at the end). Though I highly doubt player killing will be affected by these knew spells, they are clear evidence that, somewhere in the echilons of JaGeX Ltd, the gears are in place to bring magic back to its rightful glory in the combat triangle. What will become of it? <br />
<br />
WHERE YOU COME IN: I want you to share your experience with magic in RuneScape. How has it affected your account and your outlook toward the game? Is it the light of your virtual life, or the bane of your pixelated-existence? Most importantly, how do you feel it will continue to affect the future of the game? I don't care what you believe--Feel free to drawl on (like I have), speculate outlandish theories, and discuss any mechanic of magic in the game. HOWEVER, whatever you discuss, THOROUGHLY EXPLAIN WHY you hold "x" opinion, or why you refute "y" belief. An answer is as correct as the reasoning behind it.]]></description>
		<pubDate>Wed, 18 Nov 2009 03:34:54 +0000</pubDate>
		<guid>http://forums.zybez.net/index.php?showtopic=1322089</guid>
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		<title>Waste Of Your Life?</title>
		<link>http://forums.zybez.net/index.php?showtopic=1321733</link>
		<description><![CDATA[Me and a friend just started playing runescape again after a year break or so..<br />
<br />
We were wondering, how much of our lifes have we wasted on rs? We both got around 40M total exp. At 1k/min that's 666hours of skilling.<br />
Adding all the time pking, waiting, walking, questing added I think I'm way over 1000 hours of playing. Imagining I used to make a new pure every two months you can add another 500hours or so..<br />
<br />
And the reason? There are no reasons.. Who needs reasons when you got Runescape. :)<br />
<br />
Lots of great memories though. But you can only share them with people who play or have played rs.<br />
<br />
Alot has changed, I kind of feel like my grandfather talking about the time when there were no cellphones, computers, and even a tv was rare.<br />
I was already playing before slayer came out, and I can't even think of all the updates that have passed by..<br />
<br />
Suddenly instead of that slow d long people had whips, dragon scimitars. Instead of d med there's even a d full helm, d plate and d kite.<br />
Getting gilded from a clue was insane, a bit like having 3rd age now. KQ or KBD where the toughest monsters in RS, and only awesome dudes went there. No veracs, but switching to ranged or mage.<br />
Raiding greater demons in F2P. Wandering in the old wilderniss for hours. Being able to share a kill the way you want.. "Share, I binded" or "share, I tbed!"<br />
<br />
No grand exchange, but spending hours in W2 fally park to merchant that 200 iron ore you mined..<br />
<br />
Sorry if this topic has been brought up already, but I feel kinda nostalgic.. :D]]></description>
		<pubDate>Mon, 16 Nov 2009 16:14:56 +0000</pubDate>
		<guid>http://forums.zybez.net/index.php?showtopic=1321733</guid>
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		<title><![CDATA[&#34;skiller&#34;]]></title>
		<link>http://forums.zybez.net/index.php?showtopic=1321204</link>
		<description><![CDATA[It seems many make firm lines between "skilling" and combat. Many define a skiller as having to be level 3. Level 3s are exclusively focusing on non-combat skills, while some focus almost purely on combat skills. I've never agreed with this distinction. A true skiller would be focusing more on total level, and all levels that affect it- every one of the 24 skills. Many people have taken a narrow view of the term skiller, and made it far to specific. There are 24 skills in Runescape, a true skiller trains every one of them. Open to any thoughts.<br />
 ~The]]></description>
		<pubDate>Sun, 15 Nov 2009 01:44:27 +0000</pubDate>
		<guid>http://forums.zybez.net/index.php?showtopic=1321204</guid>
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		<title>Shut Up You Pcp!</title>
		<link>http://forums.zybez.net/index.php?showtopic=1320976</link>
		<description><![CDATA[<span style='font-family: Comic Sans MS'>Ellow my name's Mike and i recently changed my rsn from Bamlover00 to PinkIsMyPure.<br />
I gave up my pure account at the moment and this whole thread is about my main.<br />
I've been playing this game for about 4 years now I think and quitted few times.<br />
<br />
This topic is about Pest Control and how people deal with anyone playing that game.<br />
When pest control came out some years ago it was a great place to train your levels,at the time there wasn't a shield on the portals and good teams could reach about 100K+ exp an hour not including the exp you could get in game wich wasn't lowered as it is now.At the time a really famous clan was ruling pest control called "Heart Unit" Recognising them was easy as they always pced with the Heart pray (sorry i'm on a brazilian world at the moment I forgot the name in English)So yeah as they were the best team everyone wanted to join them to get easy experience.I was one of those people and i wont denie that i trained some Mill's of my exp using pest control.A year later?Jagex put shields on the portals to slow down the experience rate/hour and put limits on howmuch exp you would recieve in game.At this time PCE was born another elite PC clan.I joined PCE because at the time they had just released the void helms so the armour actually did something other than looking "cool".<br />
<br />
Now my problem is here.Everytime I run into unmature players who start flaming me for stupid reasons like;<br />
<br />
-&gt;GTFO this is my spot!<br />
-&gt;OMG noob can't you afford better armor!<br />
-&gt;rofl stupid nolifer!<br />
<br />
I mostly ignore these people but yeah sometimes it's just to much and I flame them back.<br />
90% of the time they check what clans i'm in and they start flaming me for PCP pest control product.<br />
<br />
A PCP is someone who mainly trained all his stats at Pest Control;at the old pc you could see a lot of "maxed" people with very low hp level because they Pced a lot and used all their points to level.<br />
<br />
<br />
<br />
<br />
</span> <br />
<br />
<span style='font-family: Palatino Linotype'><span style='color: #FF00FF'>Mike</span></span>]]></description>
		<pubDate>Sat, 14 Nov 2009 11:08:54 +0000</pubDate>
		<guid>http://forums.zybez.net/index.php?showtopic=1320976</guid>
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		<title><![CDATA[&#34;noob Just Means New Player&#34;]]></title>
		<link>http://forums.zybez.net/index.php?showtopic=1320008</link>
		<description><![CDATA[If you go to report abuse and click the "?" on the respect section, they say not to report someone for using the word "Noob" as it "simply means new player"<br />
<br />
I personally believe it has taken on a more insulting meaning. Proof would be is that people <strong class='bbc'>use</strong> it as an insult. It can mean stupid, retarded, idiotic, what have you as that's the main use for it.<br />
<br />
When you think of a new player what comes to mind? I think of a person in Lumbridge happily killing cows.<br />
<br />
When you think of a noob what comes to mind? I think of the level 3 following me asking for 5k.<br />
<br />
Does anyone else have any thoughts on this?]]></description>
		<pubDate>Tue, 10 Nov 2009 22:50:45 +0000</pubDate>
		<guid>http://forums.zybez.net/index.php?showtopic=1320008</guid>
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		<title>Future Quests</title>
		<link>http://forums.zybez.net/index.php?showtopic=1318677</link>
		<description><![CDATA[Hello all,<br />
<br />
I was going to put this into the question section, but then I thought it could turn into a good discussion thread.<br />
<br />
I am working on my quest cape now with only While Guthix Sleeps and Summers End to complete and was wondering, what is to be coming from the future quests?  In a way I am asking, what skills should I train and what type of puzzles and combat should I be ready for?  <br />
<br />
I have these questions, yet I would also liket to hear your opinions on what is going to happen to runescape quests?  Ideas on continuing series, new series, gods and gods wars, skills, combat, new dungeons, requirements, rewards, new items, and whatever else you can think of.<br />
<br />
Here is something to start off the discussion;<br />
I have been reading up the runescape website frequently and have read the <a href='http://devblog.runescape.com/view_post.ws?post_id=30&page=1' class='bbc_url' title='External link' rel='nofollow' target='_blank'>Q&A on the future content</a>.<br />
They have been quoted "We are currently planning a Grandmaster quest that will have several level 80 requirements*. I know to some people that is still low-level, but over the last year we have raised our top quest requirements significantly, and will continue to do so over the next year. <span style='font-family: Arial Narrow'>*Please note that this might not be the next Grandmaster quest we release.</span>"<br />
What is your take on these ideas and where they are heading?<br />
<br />
EDIT: Oh yes, I am a quest fan.  There are not many things I enjoy better than a good quest.]]></description>
		<pubDate>Fri, 06 Nov 2009 18:24:29 +0000</pubDate>
		<guid>http://forums.zybez.net/index.php?showtopic=1318677</guid>
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